d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006532: [03:33:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 006532: [03:33:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006532: [03:33:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006532: [03:33:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006532: [03:33:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1108 RDOC 001108: [03:33:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 001108: [03:33:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001108: [03:33:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001108: [03:33:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001108: [03:33:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001108: [03:33:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001108: [03:33:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001108: [03:33:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001108: [03:33:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001108: [03:33:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001108: [03:33:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001108: [03:33:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001108: [03:33:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001108: [03:33:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001108: [03:33:37] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006532: [03:33:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1108] RDOC 001108: [03:33:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020F9AEBB3D8 RDOC 001108: [03:33:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001108: [03:33:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001108: [03:33:37] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020F9AEBB3D8 RDOC 001108: [03:33:37] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001108: [03:33:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020F9AEBB3D8 RDOC 001108: [03:33:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001108: [03:33:37] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020F9AEBB3D8 / 0x00000000000902FA RDOC 001108: [03:33:37] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001108: [03:33:37] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001108: [03:33:37] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001108: [03:33:37] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 001108: [03:33:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006532: [03:33:37] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001108: [03:33:37] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 001108: [03:33:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 001108: [03:33:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001108: [03:33:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 39036 (1.55 %) RDOC 001108: [03:33:37] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.032388 seconds RDOC 001108: [03:33:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 001108: [03:33:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 001108: [03:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 006532: [03:33:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45347 bytes) (time 1700883217) 2527 byte thumbnail RDOC 006532: [03:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 006532: [03:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006532: [03:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006532: [03:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006532: [03:33:38] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006532: [03:33:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006532: [03:33:39] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006532: [03:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006532: [03:33:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006532: [03:33:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006532: [03:33:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006532: [03:33:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006532: [03:33:39] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 47.376 ms RDOC 006532: [03:33:39] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006532: [03:33:39] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006532: [03:33:39] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006532: [03:33:39] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006532: [03:33:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002036: [03:33:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 002036: [03:33:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002036: [03:33:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002036: [03:33:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002036: [03:33:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3868 RDOC 003868: [03:33:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 003868: [03:33:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003868: [03:33:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003868: [03:33:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003868: [03:33:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003868: [03:33:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003868: [03:33:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003868: [03:33:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003868: [03:33:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003868: [03:33:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003868: [03:33:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003868: [03:33:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003868: [03:33:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003868: [03:33:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003868: [03:33:39] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002036: [03:33:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3868] RDOC 003868: [03:33:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A2025FBE58 RDOC 003868: [03:33:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003868: [03:33:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003868: [03:33:39] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A2025FBE58 RDOC 003868: [03:33:39] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003868: [03:33:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A2025FBE58 RDOC 003868: [03:33:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003868: [03:33:40] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001A2025FBE58 / 0x00000000001C0294 RDOC 003868: [03:33:40] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003868: [03:33:40] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002036: [03:33:40] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003868: [03:33:40] d3d11_device.cpp(1940) - Log - Starting capture RDOC 003868: [03:33:40] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 003868: [03:33:40] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003868: [03:33:40] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 003868: [03:33:40] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 003868: [03:33:40] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003868: [03:33:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 60175 (2.35 %) RDOC 003868: [03:33:40] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.039764 seconds RDOC 003868: [03:33:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 003868: [03:33:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 003868: [03:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 002036: [03:33:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (70154 bytes) (time 1700883220) 5476 byte thumbnail RDOC 002036: [03:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 002036: [03:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002036: [03:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002036: [03:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002036: [03:33:41] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002036: [03:33:41] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002036: [03:33:41] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002036: [03:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002036: [03:33:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002036: [03:33:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002036: [03:33:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002036: [03:33:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002036: [03:33:41] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 12.823 ms RDOC 002036: [03:33:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003612: [03:33:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 003612: [03:33:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003612: [03:33:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003612: [03:33:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003612: [03:33:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8632 RDOC 008632: [03:33:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 008632: [03:33:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008632: [03:33:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008632: [03:33:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008632: [03:33:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008632: [03:33:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008632: [03:33:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008632: [03:33:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008632: [03:33:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008632: [03:33:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008632: [03:33:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008632: [03:33:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008632: [03:33:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008632: [03:33:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008632: [03:33:42] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003612: [03:33:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8632] RDOC 008632: [03:33:42] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002910A48C928 RDOC 008632: [03:33:42] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008632: [03:33:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008632: [03:33:42] core.cpp(2028) - Log - Removing device frame capturer for 0x000002910A48C928 RDOC 008632: [03:33:42] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008632: [03:33:42] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002910A48C928 RDOC 008632: [03:33:42] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008632: [03:33:42] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002910A48C928 / 0x00000000001D0294 RDOC 008632: [03:33:42] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008632: [03:33:42] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008632: [03:33:42] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008632: [03:33:42] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 008632: [03:33:42] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008632: [03:33:42] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 003612: [03:33:42] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008632: [03:33:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 008632: [03:33:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008632: [03:33:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32121 (5.63 %) RDOC 008632: [03:33:42] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.050450 seconds RDOC 008632: [03:33:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008632: [03:33:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 008632: [03:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 003612: [03:33:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41870 bytes) (time 1700883222) 5116 byte thumbnail RDOC 003612: [03:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 003612: [03:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003612: [03:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003612: [03:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003612: [03:33:43] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003612: [03:33:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003612: [03:33:43] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003612: [03:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003612: [03:33:43] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003612: [03:33:43] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003612: [03:33:43] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003612: [03:33:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003612: [03:33:43] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 6.319 ms RDOC 003612: [03:33:43] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 18.385 ms RDOC 003612: [03:33:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002264: [03:33:43] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 002264: [03:33:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002264: [03:33:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002264: [03:33:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002264: [03:33:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11176 RDOC 011176: [03:33:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011176: [03:33:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011176: [03:33:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011176: [03:33:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011176: [03:33:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011176: [03:33:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011176: [03:33:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011176: [03:33:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011176: [03:33:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011176: [03:33:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011176: [03:33:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011176: [03:33:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011176: [03:33:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011176: [03:33:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011176: [03:33:44] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002264: [03:33:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11176] RDOC 011176: [03:33:44] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024C5CC6D668 RDOC 011176: [03:33:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011176: [03:33:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011176: [03:33:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024C5CC6D668 RDOC 011176: [03:33:44] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011176: [03:33:44] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024C5CC6D668 RDOC 011176: [03:33:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011176: [03:33:44] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000024C5CC6D668 / 0x00000000001E0294 RDOC 011176: [03:33:44] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011176: [03:33:44] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011176: [03:33:44] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011176: [03:33:44] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011176: [03:33:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002264: [03:33:44] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011176: [03:33:44] d3d11_context_wrap.cpp(5350) - Warning - Don't have command list ResourceId::93 captured! This frame is unsuccessful. RDOC 011176: [03:33:44] d3d11_device.cpp(2301) - Log - Failed to capture, frame 5: Uncapped command list RDOC 011176: [03:33:44] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011176: [03:33:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011176: [03:33:44] d3d11_device.cpp(2022) - Log - Finished capture, Frame 6 RDOC 011176: [03:33:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011176: [03:33:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011176: [03:33:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 854400 bytes to 23257 (2.72 %) RDOC 011176: [03:33:44] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.814819 MB capture section in 0.048283 seconds RDOC 011176: [03:33:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011176: [03:33:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 011176: [03:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 002264: [03:33:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (31346 bytes) (time 1700883224) 3961 byte thumbnail RDOC 002264: [03:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 002264: [03:33:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002264: [03:33:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002264: [03:33:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002264: [03:33:45] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002264: [03:33:45] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002264: [03:33:46] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002264: [03:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002264: [03:33:46] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002264: [03:33:46] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002264: [03:33:46] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002264: [03:33:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002264: [03:33:46] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 6.235 ms RDOC 002264: [03:33:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002456: [03:33:46] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 002456: [03:33:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002456: [03:33:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002456: [03:33:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002456: [03:33:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10560 RDOC 010560: [03:33:46] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010560: [03:33:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010560: [03:33:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010560: [03:33:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010560: [03:33:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010560: [03:33:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010560: [03:33:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010560: [03:33:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010560: [03:33:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010560: [03:33:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010560: [03:33:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010560: [03:33:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010560: [03:33:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010560: [03:33:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010560: [03:33:46] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002456: [03:33:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10560] RDOC 010560: [03:33:46] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FBE4E1BA28 RDOC 010560: [03:33:46] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010560: [03:33:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010560: [03:33:46] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FBE4E1BA28 RDOC 010560: [03:33:46] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010560: [03:33:46] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FBE4E1BA28 RDOC 010560: [03:33:46] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010560: [03:33:46] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001FBE4E1BA28 / 0x00000000001F0294 RDOC 010560: [03:33:46] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010560: [03:33:46] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002456: [03:33:46] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010560: [03:33:46] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010560: [03:33:46] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 010560: [03:33:46] resource_manager.h(1526) - Log - Prepared 45 dirty resources, postponed 0, skipped 0 RDOC 010560: [03:33:46] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010560: [03:33:46] resource_manager.h(1538) - Log - Checking 45 resources with initial contents against 102 referenced resources RDOC 010560: [03:33:46] resource_manager.h(1642) - Log - Serialised 45 resources, skipped 0 unreferenced RDOC 010560: [03:33:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169276608 bytes to 1305479 (0.77 %) RDOC 010560: [03:33:47] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 161.434753 MB capture section in 0.253083 seconds RDOC 010560: [03:33:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010560: [03:33:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 010560: [03:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 002456: [03:33:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1312133 bytes) (time 1700883227) 2526 byte thumbnail RDOC 002456: [03:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 002456: [03:33:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002456: [03:33:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002456: [03:33:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002456: [03:33:48] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002456: [03:33:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002456: [03:33:48] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002456: [03:33:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002456: [03:33:48] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002456: [03:33:48] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002456: [03:33:48] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002456: [03:33:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002456: [03:33:48] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 289.233 ms RDOC 002456: [03:33:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005292: [03:33:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 005292: [03:33:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005292: [03:33:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005292: [03:33:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005292: [03:33:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8356 RDOC 008356: [03:33:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 008356: [03:33:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008356: [03:33:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008356: [03:33:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008356: [03:33:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008356: [03:33:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008356: [03:33:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008356: [03:33:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008356: [03:33:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008356: [03:33:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008356: [03:33:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008356: [03:33:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008356: [03:33:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008356: [03:33:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008356: [03:33:51] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005292: [03:33:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8356] RDOC 008356: [03:33:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002220F7BC458 RDOC 008356: [03:33:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008356: [03:33:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008356: [03:33:52] core.cpp(2028) - Log - Removing device frame capturer for 0x000002220F7BC458 RDOC 008356: [03:33:52] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008356: [03:33:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002220F7BC458 RDOC 008356: [03:33:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008356: [03:33:52] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002220F7BC458 / 0x0000000000200294 RDOC 008356: [03:33:52] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008356: [03:33:52] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008356: [03:33:52] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008356: [03:33:52] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 008356: [03:33:52] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008356: [03:33:52] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 005292: [03:33:52] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008356: [03:33:52] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 008356: [03:33:52] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008356: [03:33:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 84602 (3.31 %) RDOC 008356: [03:33:52] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.054006 seconds RDOC 008356: [03:33:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 008356: [03:33:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 008356: [03:33:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 005292: [03:33:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (99977 bytes) (time 1700883232) 9588 byte thumbnail RDOC 005292: [03:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 005292: [03:33:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005292: [03:33:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005292: [03:33:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005292: [03:33:53] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005292: [03:33:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005292: [03:33:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005292: [03:33:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005292: [03:33:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005292: [03:33:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005292: [03:33:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005292: [03:33:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005292: [03:33:54] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 14.381 ms RDOC 005292: [03:33:54] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005292: [03:33:54] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005292: [03:33:54] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005292: [03:33:54] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005292: [03:33:54] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005292: [03:33:54] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005292: [03:33:54] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005292: [03:33:54] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005292: [03:33:54] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005292: [03:33:54] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005292: [03:33:54] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005292: [03:33:54] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005292: [03:33:54] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005292: [03:33:54] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005292: [03:33:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002096: [03:33:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 002096: [03:33:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002096: [03:33:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002096: [03:33:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002096: [03:33:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7004 RDOC 007004: [03:33:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 007004: [03:33:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007004: [03:33:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007004: [03:33:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007004: [03:33:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007004: [03:33:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007004: [03:33:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007004: [03:33:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007004: [03:33:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007004: [03:33:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007004: [03:33:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007004: [03:33:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007004: [03:33:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007004: [03:33:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007004: [03:33:54] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002096: [03:33:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7004] RDOC 007004: [03:33:54] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D6F754E238 RDOC 007004: [03:33:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007004: [03:33:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007004: [03:33:54] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D6F754E238 RDOC 007004: [03:33:54] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007004: [03:33:54] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D6F754E238 RDOC 007004: [03:33:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007004: [03:33:54] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D6F754E238 / 0x0000000000210294 RDOC 007004: [03:33:54] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007004: [03:33:54] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002096: [03:33:54] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007004: [03:33:54] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007004: [03:33:54] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 007004: [03:33:54] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007004: [03:33:54] d3d11_device.cpp(2022) - Log - Finished capture, Frame 4294967295 RDOC 007004: [03:33:54] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 007004: [03:33:54] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 007004: [03:33:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 648 (2.69 %) RDOC 007004: [03:33:54] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.031169 seconds RDOC 007004: [03:33:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 007004: [03:33:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 007004: [03:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 002096: [03:33:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (22948 bytes) (time 1700883234) 8220 byte thumbnail RDOC 002096: [03:33:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 002096: [03:33:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002096: [03:33:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002096: [03:33:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002096: [03:33:55] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002096: [03:33:55] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002096: [03:33:56] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002096: [03:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002096: [03:33:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002096: [03:33:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002096: [03:33:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002096: [03:33:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002096: [03:33:56] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 0.410 ms RDOC 002096: [03:33:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008848: [03:33:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 008848: [03:33:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008848: [03:33:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008848: [03:33:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008848: [03:33:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5812 RDOC 005812: [03:33:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 005812: [03:33:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005812: [03:33:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005812: [03:33:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005812: [03:33:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005812: [03:33:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005812: [03:33:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005812: [03:33:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005812: [03:33:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005812: [03:33:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005812: [03:33:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005812: [03:33:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005812: [03:33:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005812: [03:33:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005812: [03:33:56] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008848: [03:33:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5812] RDOC 005812: [03:33:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CAC726EF78 RDOC 005812: [03:33:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005812: [03:33:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005812: [03:33:57] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CAC726EF78 RDOC 005812: [03:33:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005812: [03:33:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CAC726EF78 RDOC 005812: [03:33:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005812: [03:33:57] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 005812: [03:33:57] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001CAC726EF78 / 0x0000000000220294 RDOC 005812: [03:33:57] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005812: [03:33:57] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005812: [03:33:57] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005812: [03:33:57] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 008848: [03:33:57] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005812: [03:33:57] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005812: [03:33:57] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 005812: [03:33:57] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 005812: [03:33:57] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005812: [03:33:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 32728 (5.75 %) RDOC 005812: [03:33:57] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.040460 seconds RDOC 005812: [03:33:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005812: [03:33:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 005812: [03:33:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 008848: [03:33:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42477 bytes) (time 1700883237) 5116 byte thumbnail RDOC 008848: [03:33:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 008848: [03:33:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008848: [03:33:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008848: [03:33:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008848: [03:33:58] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008848: [03:33:58] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008848: [03:33:58] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008848: [03:33:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008848: [03:33:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008848: [03:33:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008848: [03:33:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008848: [03:33:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008848: [03:33:58] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 008848: [03:33:58] dxbc_container.cpp(1906) - Warning - Unknown chunk: Aon9 RDOC 008848: [03:33:58] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 4.481 ms RDOC 008848: [03:33:58] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 008848: [03:33:58] dxbc_container.cpp(1906) - Warning - Unknown chunk: Aon9 RDOC 008848: [03:33:58] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 008848: [03:33:58] dxbc_container.cpp(1906) - Warning - Unknown chunk: Aon9 RDOC 008848: [03:33:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007772: [03:33:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 007772: [03:33:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007772: [03:33:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007772: [03:33:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007772: [03:33:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9196 RDOC 009196: [03:33:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 009196: [03:33:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009196: [03:33:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009196: [03:33:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009196: [03:33:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009196: [03:33:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009196: [03:33:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009196: [03:33:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009196: [03:33:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009196: [03:33:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009196: [03:33:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009196: [03:33:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009196: [03:33:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009196: [03:33:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009196: [03:33:59] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007772: [03:33:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9196] RDOC 009196: [03:33:59] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002149C9DBBC8 RDOC 009196: [03:33:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009196: [03:33:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009196: [03:33:59] core.cpp(2028) - Log - Removing device frame capturer for 0x000002149C9DBBC8 RDOC 009196: [03:33:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009196: [03:33:59] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002149C9DBBC8 RDOC 009196: [03:33:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009196: [03:33:59] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002149C9DBBC8 / 0x0000000000230294 RDOC 009196: [03:33:59] d3d11_device.cpp(1940) - Log - Starting capture RDOC 009196: [03:33:59] resource_manager.h(1469) - Log - Preparing up to 0 potentially dirty resources RDOC 009196: [03:33:59] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 009196: [03:33:59] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009196: [03:33:59] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009196: [03:33:59] d3d11_device.cpp(2022) - Log - Finished capture, Frame 0 RDOC 007772: [03:33:59] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009196: [03:33:59] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 009196: [03:33:59] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 009196: [03:33:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6580 (9.63 %) RDOC 009196: [03:33:59] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.051612 seconds RDOC 009196: [03:33:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009196: [03:33:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 009196: [03:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 007772: [03:33:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (16329 bytes) (time 1700883239) 5116 byte thumbnail RDOC 007772: [03:34:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 007772: [03:34:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007772: [03:34:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007772: [03:34:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007772: [03:34:00] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007772: [03:34:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007772: [03:34:01] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007772: [03:34:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007772: [03:34:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007772: [03:34:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007772: [03:34:01] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007772: [03:34:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007772: [03:34:01] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 2.410 ms RDOC 007772: [03:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 007772: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2808 (4.11 %) RDOC 007772: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007772: [03:34:01] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 0.300 ms RDOC 007772: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2808 (4.11 %) RDOC 007772: [03:34:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007772: [03:34:01] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 007772: [03:34:01] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 007772: [03:34:01] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000170! RDOC 007772: [03:34:01] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000171! RDOC 007772: [03:34:01] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 007772: [03:34:01] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 007772: [03:34:01] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 007772: [03:34:01] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 007772: [03:34:01] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 007772: [03:34:01] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 007772: [03:34:01] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 007772: [03:34:01] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 007772: [03:34:01] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 007772: [03:34:01] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 007772: [03:34:01] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 007772: [03:34:01] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 007772: [03:34:01] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 007772: [03:34:01] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 007772: [03:34:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010944: [03:34:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010944: [03:34:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010944: [03:34:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010944: [03:34:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010944: [03:34:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10320 RDOC 010320: [03:34:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010320: [03:34:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010320: [03:34:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010320: [03:34:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010320: [03:34:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010320: [03:34:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010320: [03:34:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010320: [03:34:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010320: [03:34:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010320: [03:34:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010320: [03:34:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010320: [03:34:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010320: [03:34:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010320: [03:34:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010944: [03:34:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10320] RDOC 010320: [03:34:01] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010320: [03:34:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000259AEA2B458 RDOC 010320: [03:34:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010320: [03:34:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010320: [03:34:01] core.cpp(2028) - Log - Removing device frame capturer for 0x00000259AEA2B458 RDOC 010320: [03:34:01] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010320: [03:34:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000259AEA2B458 RDOC 010320: [03:34:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010320: [03:34:02] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000259AEA2B458 / 0x0000000000240294 RDOC 010320: [03:34:02] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010320: [03:34:02] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010320: [03:34:02] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010320: [03:34:02] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010320: [03:34:02] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010320: [03:34:02] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010944: [03:34:02] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010320: [03:34:02] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 010320: [03:34:02] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010320: [03:34:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 560081 (0.42 %) RDOC 010320: [03:34:02] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.063686 seconds RDOC 010320: [03:34:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010320: [03:34:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 010320: [03:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 010944: [03:34:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (569830 bytes) (time 1700883242) 5116 byte thumbnail RDOC 010944: [03:34:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 010944: [03:34:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010944: [03:34:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010944: [03:34:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010944: [03:34:03] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010944: [03:34:03] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010944: [03:34:04] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010944: [03:34:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010944: [03:34:04] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010944: [03:34:04] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010944: [03:34:04] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010944: [03:34:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010944: [03:34:04] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 243.558 ms RDOC 010944: [03:34:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001420: [03:34:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 001420: [03:34:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001420: [03:34:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001420: [03:34:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001420: [03:34:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1252 RDOC 001252: [03:34:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 001252: [03:34:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001252: [03:34:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001252: [03:34:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001252: [03:34:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001252: [03:34:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001252: [03:34:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001252: [03:34:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001252: [03:34:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001252: [03:34:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001252: [03:34:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001252: [03:34:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001252: [03:34:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001252: [03:34:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001252: [03:34:04] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001420: [03:34:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1252] RDOC 001252: [03:34:05] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000029F381ACC58 RDOC 001252: [03:34:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001252: [03:34:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001252: [03:34:05] core.cpp(2028) - Log - Removing device frame capturer for 0x0000029F381ACC58 RDOC 001252: [03:34:05] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001252: [03:34:05] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000029F381ACC58 RDOC 001252: [03:34:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001252: [03:34:05] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000029F381ACC58 / 0x0000000000250294 RDOC 001252: [03:34:05] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001252: [03:34:05] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001420: [03:34:05] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001252: [03:34:07] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001252: [03:34:07] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 001252: [03:34:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001252: [03:34:07] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50000 RDOC 001252: [03:34:07] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001252: [03:34:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001252: [03:34:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 34249 (6.03 %) RDOC 001252: [03:34:07] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.032791 seconds RDOC 001252: [03:34:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001252: [03:34:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 001252: [03:34:07] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001252: [03:34:07] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001252: [03:34:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001252: [03:34:07] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50001 RDOC 001252: [03:34:07] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001252: [03:34:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001252: [03:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 001420: [03:34:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (43998 bytes) (time 1700883247) 5116 byte thumbnail RDOC 001252: [03:34:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15136 (2.66 %) RDOC 001252: [03:34:07] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046941 seconds RDOC 001252: [03:34:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001252: [03:34:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 001252: [03:34:07] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001252: [03:34:07] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001252: [03:34:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001252: [03:34:07] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50002 RDOC 001252: [03:34:07] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001252: [03:34:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001252: [03:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 001420: [03:34:07] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (24885 bytes) (time 1700883247) 5116 byte thumbnail RDOC 001252: [03:34:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15128 (2.66 %) RDOC 001252: [03:34:07] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.030777 seconds RDOC 001252: [03:34:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001252: [03:34:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 001252: [03:34:07] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001252: [03:34:07] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001252: [03:34:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001252: [03:34:07] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50003 RDOC 001252: [03:34:07] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001252: [03:34:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001252: [03:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 001420: [03:34:08] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (24877 bytes) (time 1700883247) 5116 byte thumbnail RDOC 001252: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15135 (2.66 %) RDOC 001252: [03:34:08] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046802 seconds RDOC 001252: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001252: [03:34:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 001252: [03:34:08] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001252: [03:34:08] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001252: [03:34:08] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001252: [03:34:08] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50004 RDOC 001252: [03:34:08] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001252: [03:34:08] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001252: [03:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 001420: [03:34:08] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (24884 bytes) (time 1700883248) 5116 byte thumbnail RDOC 001252: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15141 (2.67 %) RDOC 001252: [03:34:08] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046897 seconds RDOC 001252: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001252: [03:34:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 001252: [03:34:08] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001252: [03:34:08] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001252: [03:34:08] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001252: [03:34:08] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50005 RDOC 001252: [03:34:08] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001252: [03:34:08] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001252: [03:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 001420: [03:34:08] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (24890 bytes) (time 1700883248) 5116 byte thumbnail RDOC 001252: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15139 (2.67 %) RDOC 001252: [03:34:08] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046877 seconds RDOC 001252: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001252: [03:34:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 001252: [03:34:08] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001252: [03:34:08] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001252: [03:34:08] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001252: [03:34:08] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50006 RDOC 001252: [03:34:08] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001252: [03:34:08] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001252: [03:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 001420: [03:34:08] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (24888 bytes) (time 1700883248) 5116 byte thumbnail RDOC 001252: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15144 (2.67 %) RDOC 001252: [03:34:08] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046952 seconds RDOC 001252: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001252: [03:34:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 001252: [03:34:08] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001252: [03:34:08] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001252: [03:34:08] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001252: [03:34:08] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50007 RDOC 001252: [03:34:08] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001252: [03:34:08] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001252: [03:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 001420: [03:34:08] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (24893 bytes) (time 1700883248) 5116 byte thumbnail RDOC 001252: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15135 (2.66 %) RDOC 001252: [03:34:08] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047026 seconds RDOC 001252: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001252: [03:34:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 001252: [03:34:08] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001252: [03:34:08] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001252: [03:34:08] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001252: [03:34:08] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50008 RDOC 001252: [03:34:08] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001252: [03:34:08] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001252: [03:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 001420: [03:34:08] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (24884 bytes) (time 1700883248) 5116 byte thumbnail RDOC 001252: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15142 (2.67 %) RDOC 001252: [03:34:08] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.030675 seconds RDOC 001252: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001252: [03:34:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 001252: [03:34:08] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001252: [03:34:08] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001252: [03:34:08] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001252: [03:34:08] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50009 RDOC 001252: [03:34:08] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001252: [03:34:08] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001252: [03:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 001420: [03:34:08] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (24891 bytes) (time 1700883248) 5116 byte thumbnail RDOC 001252: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15139 (2.67 %) RDOC 001252: [03:34:08] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047005 seconds RDOC 001252: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001252: [03:34:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 001252: [03:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 001420: [03:34:08] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (24888 bytes) (time 1700883248) 5116 byte thumbnail RDOC 001420: [03:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 001420: [03:34:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001420: [03:34:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001420: [03:34:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001420: [03:34:09] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001420: [03:34:09] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001420: [03:34:10] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001420: [03:34:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001420: [03:34:10] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001420: [03:34:10] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001420: [03:34:10] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001420: [03:34:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001420: [03:34:10] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 4.380 ms RDOC 001420: [03:34:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006132: [03:34:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 006132: [03:34:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006132: [03:34:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006132: [03:34:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006132: [03:34:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5840 RDOC 005840: [03:34:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 005840: [03:34:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005840: [03:34:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005840: [03:34:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005840: [03:34:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005840: [03:34:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005840: [03:34:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005840: [03:34:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005840: [03:34:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005840: [03:34:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005840: [03:34:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005840: [03:34:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005840: [03:34:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005840: [03:34:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005840: [03:34:10] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006132: [03:34:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5840] RDOC 005840: [03:34:10] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000021DD4D2CC48 RDOC 005840: [03:34:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005840: [03:34:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005840: [03:34:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021DD4D2CC48 RDOC 005840: [03:34:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005840: [03:34:10] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000021DD4D2CC48 RDOC 005840: [03:34:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005840: [03:34:10] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000021DD4D2CC48 / 0x0000000000260294 RDOC 005840: [03:34:10] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005840: [03:34:10] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006132: [03:34:10] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005840: [03:34:10] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005840: [03:34:10] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 005840: [03:34:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005840: [03:34:10] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 005840: [03:34:10] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 005840: [03:34:10] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005840: [03:34:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 37698 (2.46 %) RDOC 005840: [03:34:10] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.043583 seconds RDOC 005840: [03:34:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 005840: [03:34:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 005840: [03:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 006132: [03:34:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (50453 bytes) (time 1700883250) 8292 byte thumbnail RDOC 006132: [03:34:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 006132: [03:34:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006132: [03:34:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006132: [03:34:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006132: [03:34:11] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006132: [03:34:11] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006132: [03:34:12] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006132: [03:34:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006132: [03:34:12] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006132: [03:34:12] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006132: [03:34:12] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006132: [03:34:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006132: [03:34:12] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 8.603 ms RDOC 006132: [03:34:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005788: [03:34:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 005788: [03:34:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005788: [03:34:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005788: [03:34:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005788: [03:34:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9032 RDOC 009032: [03:34:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 009032: [03:34:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009032: [03:34:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009032: [03:34:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009032: [03:34:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009032: [03:34:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009032: [03:34:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009032: [03:34:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009032: [03:34:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009032: [03:34:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009032: [03:34:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009032: [03:34:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009032: [03:34:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009032: [03:34:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009032: [03:34:12] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005788: [03:34:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9032] RDOC 009032: [03:34:12] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001408EA1B358 RDOC 009032: [03:34:12] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009032: [03:34:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009032: [03:34:12] core.cpp(2028) - Log - Removing device frame capturer for 0x000001408EA1B358 RDOC 009032: [03:34:12] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009032: [03:34:12] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001408EA1B358 RDOC 009032: [03:34:12] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009032: [03:34:12] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001408EA1B358 / 0x0000000000270294 RDOC 009032: [03:34:12] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009032: [03:34:12] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009032: [03:34:12] d3d11_device.cpp(1940) - Log - Starting capture RDOC 009032: [03:34:12] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005788: [03:34:12] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009032: [03:34:12] resource_manager.h(1526) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 009032: [03:34:12] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 009032: [03:34:12] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 009032: [03:34:12] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 0 unreferenced RDOC 009032: [03:34:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 17145472 bytes to 357019 (2.08 %) RDOC 009032: [03:34:12] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 16.351196 MB capture section in 0.097520 seconds RDOC 009032: [03:34:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 009032: [03:34:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 009032: [03:34:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 005788: [03:34:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (372863 bytes) (time 1700883252) 9376 byte thumbnail RDOC 005788: [03:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 005788: [03:34:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005788: [03:34:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005788: [03:34:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005788: [03:34:13] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005788: [03:34:13] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005788: [03:34:14] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005788: [03:34:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005788: [03:34:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005788: [03:34:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005788: [03:34:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005788: [03:34:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005788: [03:34:14] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 54.552 ms RDOC 005788: [03:34:14] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 1.088 ms RDOC 005788: [03:34:14] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.163 ms RDOC 005788: [03:34:14] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.282 ms RDOC 005788: [03:34:14] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.059 ms RDOC 005788: [03:34:14] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 22.363 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.908 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.222 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.054 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.277 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.288 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.230 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.070 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.266 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.093 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.237 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.067 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 5.826 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.269 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.337 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.055 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.358 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.078 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.311 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.062 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.259 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.073 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.226 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.054 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.511 ms RDOC 005788: [03:34:15] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.442 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.275 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.059 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.309 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.077 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.417 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.063 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.340 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.083 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.259 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.066 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 1.962 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.481 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.262 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.079 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.311 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.091 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.339 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.058 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.301 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.310 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.270 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.060 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.064 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.416 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.113 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.342 ms RDOC 005788: [03:34:16] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.069 ms RDOC 005788: [03:34:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005956: [03:34:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 005956: [03:34:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005956: [03:34:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005956: [03:34:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005956: [03:34:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11988 RDOC 011988: [03:34:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011988: [03:34:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011988: [03:34:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011988: [03:34:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011988: [03:34:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011988: [03:34:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011988: [03:34:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011988: [03:34:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011988: [03:34:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011988: [03:34:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011988: [03:34:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011988: [03:34:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011988: [03:34:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011988: [03:34:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011988: [03:34:17] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005956: [03:34:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11988] RDOC 011988: [03:34:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002B80AD5D048 RDOC 011988: [03:34:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011988: [03:34:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011988: [03:34:17] core.cpp(2028) - Log - Removing device frame capturer for 0x000002B80AD5D048 RDOC 011988: [03:34:17] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011988: [03:34:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002B80AD5D048 RDOC 011988: [03:34:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011988: [03:34:17] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002B80AD5D048 / 0x0000000000280294 RDOC 011988: [03:34:17] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011988: [03:34:17] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005956: [03:34:17] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011988: [03:34:17] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011988: [03:34:17] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011988: [03:34:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011988: [03:34:17] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50 RDOC 011988: [03:34:17] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011988: [03:34:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011988: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 58900 (1.12 %) RDOC 011988: [03:34:17] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.053496 seconds RDOC 011988: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011988: [03:34:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 011988: [03:34:17] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011988: [03:34:17] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011988: [03:34:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011988: [03:34:17] d3d11_device.cpp(2022) - Log - Finished capture, Frame 51 RDOC 011988: [03:34:17] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011988: [03:34:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011988: [03:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 005956: [03:34:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (68649 bytes) (time 1700883257) 5116 byte thumbnail RDOC 011988: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42178 (0.80 %) RDOC 011988: [03:34:17] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046533 seconds RDOC 011988: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011988: [03:34:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 011988: [03:34:17] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011988: [03:34:17] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011988: [03:34:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011988: [03:34:17] d3d11_device.cpp(2022) - Log - Finished capture, Frame 52 RDOC 011988: [03:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 011988: [03:34:17] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011988: [03:34:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005956: [03:34:17] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 51) (51927 bytes) (time 1700883257) 5116 byte thumbnail RDOC 011988: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42508 (0.81 %) RDOC 011988: [03:34:17] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.062073 seconds RDOC 011988: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011988: [03:34:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 011988: [03:34:17] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011988: [03:34:17] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011988: [03:34:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011988: [03:34:17] d3d11_device.cpp(2022) - Log - Finished capture, Frame 53 RDOC 011988: [03:34:17] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011988: [03:34:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011988: [03:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 005956: [03:34:17] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 52) (52257 bytes) (time 1700883257) 5116 byte thumbnail RDOC 011988: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42038 (0.80 %) RDOC 011988: [03:34:17] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046578 seconds RDOC 011988: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011988: [03:34:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 011988: [03:34:17] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011988: [03:34:17] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011988: [03:34:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011988: [03:34:17] d3d11_device.cpp(2022) - Log - Finished capture, Frame 54 RDOC 011988: [03:34:17] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011988: [03:34:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011988: [03:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 005956: [03:34:17] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 53) (51787 bytes) (time 1700883257) 5116 byte thumbnail RDOC 011988: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 41914 (0.79 %) RDOC 011988: [03:34:17] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046714 seconds RDOC 011988: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011988: [03:34:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 011988: [03:34:17] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011988: [03:34:17] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011988: [03:34:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011988: [03:34:17] d3d11_device.cpp(2022) - Log - Finished capture, Frame 55 RDOC 011988: [03:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 011988: [03:34:17] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011988: [03:34:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005956: [03:34:17] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 54) (51663 bytes) (time 1700883257) 5116 byte thumbnail RDOC 011988: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42160 (0.80 %) RDOC 011988: [03:34:17] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.061784 seconds RDOC 011988: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011988: [03:34:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 011988: [03:34:17] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011988: [03:34:17] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011988: [03:34:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011988: [03:34:17] d3d11_device.cpp(2022) - Log - Finished capture, Frame 56 RDOC 011988: [03:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 011988: [03:34:17] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011988: [03:34:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005956: [03:34:17] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 55) (51909 bytes) (time 1700883257) 5116 byte thumbnail RDOC 011988: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 41927 (0.79 %) RDOC 011988: [03:34:17] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.061019 seconds RDOC 011988: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011988: [03:34:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 011988: [03:34:17] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011988: [03:34:17] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011988: [03:34:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011988: [03:34:17] d3d11_device.cpp(2022) - Log - Finished capture, Frame 57 RDOC 011988: [03:34:17] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011988: [03:34:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011988: [03:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 005956: [03:34:18] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 56) (51676 bytes) (time 1700883257) 5116 byte thumbnail RDOC 011988: [03:34:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 41890 (0.79 %) RDOC 011988: [03:34:18] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046616 seconds RDOC 011988: [03:34:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011988: [03:34:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 011988: [03:34:18] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011988: [03:34:18] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011988: [03:34:18] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011988: [03:34:18] d3d11_device.cpp(2022) - Log - Finished capture, Frame 58 RDOC 011988: [03:34:18] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011988: [03:34:18] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011988: [03:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 005956: [03:34:18] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 57) (51639 bytes) (time 1700883258) 5116 byte thumbnail RDOC 011988: [03:34:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42638 (0.81 %) RDOC 011988: [03:34:18] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046748 seconds RDOC 011988: [03:34:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011988: [03:34:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 011988: [03:34:18] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011988: [03:34:18] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011988: [03:34:18] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011988: [03:34:18] d3d11_device.cpp(2022) - Log - Finished capture, Frame 59 RDOC 011988: [03:34:18] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011988: [03:34:18] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011988: [03:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 005956: [03:34:18] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 58) (52387 bytes) (time 1700883258) 5116 byte thumbnail RDOC 011988: [03:34:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42340 (0.80 %) RDOC 011988: [03:34:18] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046737 seconds RDOC 011988: [03:34:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011988: [03:34:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 011988: [03:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 005956: [03:34:18] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 59) (52089 bytes) (time 1700883258) 5116 byte thumbnail RDOC 005956: [03:34:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 005956: [03:34:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005956: [03:34:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005956: [03:34:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005956: [03:34:19] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005956: [03:34:19] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005956: [03:34:19] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005956: [03:34:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005956: [03:34:19] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005956: [03:34:19] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005956: [03:34:19] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005956: [03:34:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005956: [03:34:20] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 92.028 ms RDOC 005956: [03:34:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003972: [03:34:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 003972: [03:34:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003972: [03:34:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003972: [03:34:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003972: [03:34:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5336 RDOC 005336: [03:34:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 005336: [03:34:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005336: [03:34:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005336: [03:34:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005336: [03:34:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005336: [03:34:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005336: [03:34:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005336: [03:34:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005336: [03:34:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005336: [03:34:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005336: [03:34:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005336: [03:34:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005336: [03:34:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005336: [03:34:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005336: [03:34:20] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003972: [03:34:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5336] RDOC 005336: [03:34:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023B28B3EBB8 RDOC 005336: [03:34:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005336: [03:34:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005336: [03:34:20] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023B28B3EBB8 RDOC 005336: [03:34:20] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005336: [03:34:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023B28B3EBB8 RDOC 005336: [03:34:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005336: [03:34:20] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000023B28B3EBB8 / 0x0000000000290294 RDOC 005336: [03:34:20] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005336: [03:34:20] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005336: [03:34:20] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005336: [03:34:20] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 005336: [03:34:20] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005336: [03:34:20] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 005336: [03:34:20] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 005336: [03:34:20] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003972: [03:34:20] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005336: [03:34:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 43926 (7.14 %) RDOC 005336: [03:34:20] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.053054 seconds RDOC 005336: [03:34:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 005336: [03:34:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 005336: [03:34:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 003972: [03:34:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (57973 bytes) (time 1700883260) 8902 byte thumbnail RDOC 003972: [03:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 003972: [03:34:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003972: [03:34:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003972: [03:34:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003972: [03:34:21] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003972: [03:34:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003972: [03:34:22] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003972: [03:34:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003972: [03:34:22] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003972: [03:34:22] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003972: [03:34:22] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003972: [03:34:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003972: [03:34:22] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 4.672 ms RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003972: [03:34:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009044: [03:34:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 009044: [03:34:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009044: [03:34:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009044: [03:34:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009044: [03:34:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11916 RDOC 011916: [03:34:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011916: [03:34:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011916: [03:34:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011916: [03:34:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011916: [03:34:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011916: [03:34:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011916: [03:34:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011916: [03:34:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011916: [03:34:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011916: [03:34:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011916: [03:34:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011916: [03:34:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011916: [03:34:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011916: [03:34:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011916: [03:34:22] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009044: [03:34:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11916] RDOC 011916: [03:34:23] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000297520FE848 RDOC 011916: [03:34:23] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011916: [03:34:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011916: [03:34:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000297520FE848 RDOC 011916: [03:34:23] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011916: [03:34:23] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000297520FE848 RDOC 011916: [03:34:23] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011916: [03:34:23] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000297520FE848 / 0x00000000001602E6 RDOC 011916: [03:34:23] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011916: [03:34:23] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009044: [03:34:23] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011916: [03:34:23] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011916: [03:34:23] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011916: [03:34:23] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011916: [03:34:23] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 011916: [03:34:23] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 011916: [03:34:23] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011916: [03:34:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 28166 (4.95 %) RDOC 011916: [03:34:23] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.041730 seconds RDOC 011916: [03:34:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 011916: [03:34:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 011916: [03:34:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 009044: [03:34:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38075 bytes) (time 1700883263) 5744 byte thumbnail RDOC 009044: [03:34:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 009044: [03:34:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009044: [03:34:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009044: [03:34:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009044: [03:34:24] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009044: [03:34:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009044: [03:34:24] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009044: [03:34:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009044: [03:34:24] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009044: [03:34:24] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009044: [03:34:24] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009044: [03:34:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009044: [03:34:24] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 3.330 ms RDOC 009044: [03:34:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008984: [03:34:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 008984: [03:34:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008984: [03:34:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008984: [03:34:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008984: [03:34:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10280 RDOC 010280: [03:34:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010280: [03:34:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010280: [03:34:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010280: [03:34:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010280: [03:34:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010280: [03:34:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010280: [03:34:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010280: [03:34:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010280: [03:34:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010280: [03:34:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010280: [03:34:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010280: [03:34:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010280: [03:34:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010280: [03:34:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010280: [03:34:25] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008984: [03:34:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10280] RDOC 010280: [03:34:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EEB01EC588 RDOC 010280: [03:34:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010280: [03:34:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EEB01EBF60 RDOC 010280: [03:34:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010280: [03:34:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010280: [03:34:25] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EEB01EC588 RDOC 010280: [03:34:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EEB01EC588 RDOC 010280: [03:34:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010280: [03:34:25] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010280: [03:34:25] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010280: [03:34:25] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EEB01EC588 RDOC 010280: [03:34:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EEB01EC588 RDOC 010280: [03:34:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010280: [03:34:25] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EEB01EC588 RDOC 010280: [03:34:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EEB01EC588 RDOC 010280: [03:34:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010280: [03:34:25] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EEB01EC588 RDOC 010280: [03:34:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EEB01EC588 RDOC 010280: [03:34:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010280: [03:34:25] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EEB01EC588 RDOC 010280: [03:34:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EEB01EC588 RDOC 010280: [03:34:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010280: [03:34:25] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EEB01EC588 RDOC 010280: [03:34:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010280: [03:34:25] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EEB01EBF60 RDOC 010280: [03:34:25] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010280: [03:34:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EEB01EBF60 RDOC 010280: [03:34:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010280: [03:34:25] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EEB01EBF60 / 0x00000000000B0216 RDOC 010280: [03:34:25] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010280: [03:34:25] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010280: [03:34:25] d3d11_device.cpp( 795) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 010280: [03:34:25] d3d11_device.cpp( 800) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 008984: [03:34:25] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010280: [03:34:25] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010280: [03:34:25] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 010280: [03:34:25] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010280: [03:34:25] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010280: [03:34:25] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 010280: [03:34:25] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010280: [03:34:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 31568 (5.57 %) RDOC 010280: [03:34:25] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.041385 seconds RDOC 010280: [03:34:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010280: [03:34:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 010280: [03:34:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 008984: [03:34:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41317 bytes) (time 1700883265) 5116 byte thumbnail RDOC 008984: [03:34:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 008984: [03:34:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008984: [03:34:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008984: [03:34:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008984: [03:34:26] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008984: [03:34:26] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008984: [03:34:27] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008984: [03:34:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008984: [03:34:27] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008984: [03:34:27] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008984: [03:34:27] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008984: [03:34:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008984: [03:34:27] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 3.675 ms RDOC 008984: [03:34:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011444: [03:34:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011444: [03:34:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011444: [03:34:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011444: [03:34:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011444: [03:34:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6184 RDOC 006184: [03:34:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 006184: [03:34:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006184: [03:34:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006184: [03:34:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006184: [03:34:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006184: [03:34:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006184: [03:34:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006184: [03:34:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006184: [03:34:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006184: [03:34:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006184: [03:34:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006184: [03:34:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006184: [03:34:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006184: [03:34:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006184: [03:34:27] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011444: [03:34:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6184] RDOC 006184: [03:34:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000026C3CD0BE08 RDOC 006184: [03:34:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006184: [03:34:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006184: [03:34:27] core.cpp(2028) - Log - Removing device frame capturer for 0x0000026C3CD0BE08 RDOC 006184: [03:34:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006184: [03:34:28] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000026C3CD0BE08 RDOC 006184: [03:34:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006184: [03:34:28] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000026C3CD0BE08 / 0x00000000000C0216 RDOC 006184: [03:34:28] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006184: [03:34:28] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011444: [03:34:28] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006184: [03:34:28] d3d11_device.cpp(1940) - Log - Starting capture RDOC 006184: [03:34:28] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 006184: [03:34:28] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006184: [03:34:28] d3d11_device.cpp(2022) - Log - Finished capture, Frame 200 RDOC 006184: [03:34:28] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 006184: [03:34:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006184: [03:34:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 37896 (5.82 %) RDOC 006184: [03:34:28] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.043254 seconds RDOC 006184: [03:34:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 006184: [03:34:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 006184: [03:34:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 011444: [03:34:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (51310 bytes) (time 1700883268) 7788 byte thumbnail RDOC 011444: [03:34:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 011444: [03:34:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011444: [03:34:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011444: [03:34:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011444: [03:34:29] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011444: [03:34:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011444: [03:34:29] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011444: [03:34:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011444: [03:34:29] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011444: [03:34:29] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011444: [03:34:29] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011444: [03:34:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011444: [03:34:29] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 5.359 ms RDOC 011444: [03:34:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007524: [03:34:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 007524: [03:34:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007524: [03:34:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007524: [03:34:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007524: [03:34:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3624 RDOC 003624: [03:34:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 003624: [03:34:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003624: [03:34:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003624: [03:34:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003624: [03:34:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003624: [03:34:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003624: [03:34:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003624: [03:34:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003624: [03:34:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003624: [03:34:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003624: [03:34:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003624: [03:34:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003624: [03:34:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003624: [03:34:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003624: [03:34:30] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007524: [03:34:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3624] RDOC 003624: [03:34:30] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000209CC91B388 RDOC 003624: [03:34:30] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [03:34:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003624: [03:34:30] core.cpp(2028) - Log - Removing device frame capturer for 0x00000209CC91B388 RDOC 003624: [03:34:30] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003624: [03:34:30] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000209CC91B388 RDOC 003624: [03:34:30] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [03:34:30] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000209CC91B388 / 0x00000000000D0216 RDOC 003624: [03:34:30] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003624: [03:34:30] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007524: [03:34:30] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003624: [03:34:30] d3d11_device.cpp(1940) - Log - Starting capture RDOC 003624: [03:34:30] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003624: [03:34:30] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 003624: [03:34:30] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 003624: [03:34:30] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 003624: [03:34:30] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 003624: [03:34:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 840576 bytes to 111295 (13.24 %) RDOC 003624: [03:34:30] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.801636 MB capture section in 0.044790 seconds RDOC 003624: [03:34:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003624: [03:34:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 003624: [03:34:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007524: [03:34:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (117949 bytes) (time 1700883270) 2526 byte thumbnail RDOC 007524: [03:34:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007524: [03:34:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007524: [03:34:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007524: [03:34:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007524: [03:34:31] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007524: [03:34:31] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007524: [03:34:32] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007524: [03:34:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007524: [03:34:32] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007524: [03:34:32] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007524: [03:34:32] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007524: [03:34:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007524: [03:34:32] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 8.565 ms RDOC 007524: [03:34:34] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007524: [03:34:34] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007524: [03:34:34] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007524: [03:34:34] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007524: [03:34:35] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007524: [03:34:35] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007524: [03:34:35] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007524: [03:34:35] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 007524: [03:34:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007524: [03:34:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007524: [03:34:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007524: [03:34:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007524: [03:34:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007524: [03:34:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007524: [03:34:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007524: [03:34:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007524: [03:34:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007524: [03:34:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007524: [03:34:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007524: [03:34:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007524: [03:34:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007524: [03:34:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007524: [03:34:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007524: [03:34:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007524: [03:34:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007524: [03:34:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007524: [03:34:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007524: [03:34:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007524: [03:34:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009056: [03:34:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 009056: [03:34:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009056: [03:34:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009056: [03:34:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009056: [03:34:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10548 RDOC 010548: [03:34:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010548: [03:34:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010548: [03:34:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010548: [03:34:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010548: [03:34:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010548: [03:34:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010548: [03:34:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010548: [03:34:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010548: [03:34:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010548: [03:34:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010548: [03:34:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010548: [03:34:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010548: [03:34:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010548: [03:34:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010548: [03:34:36] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009056: [03:34:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10548] RDOC 010548: [03:34:36] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002313D29C9F8 RDOC 010548: [03:34:36] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [03:34:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010548: [03:34:36] core.cpp(2028) - Log - Removing device frame capturer for 0x000002313D29C9F8 RDOC 010548: [03:34:36] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010548: [03:34:36] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002313D29C9F8 RDOC 010548: [03:34:36] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [03:34:36] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002313D29C9F8 / 0x00000000002302A4 RDOC 010548: [03:34:36] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010548: [03:34:36] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010548: [03:34:36] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010548: [03:34:36] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 009056: [03:34:36] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010548: [03:34:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010548: [03:34:36] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010548: [03:34:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 010548: [03:34:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010548: [03:34:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 37405 (1.50 %) RDOC 010548: [03:34:36] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.047172 seconds RDOC 010548: [03:34:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010548: [03:34:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 010548: [03:34:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 009056: [03:34:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44059 bytes) (time 1700883276) 2526 byte thumbnail RDOC 009056: [03:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 009056: [03:34:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009056: [03:34:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009056: [03:34:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009056: [03:34:37] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009056: [03:34:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009056: [03:34:38] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009056: [03:34:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009056: [03:34:38] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009056: [03:34:38] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009056: [03:34:38] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009056: [03:34:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009056: [03:34:38] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 12.246 ms RDOC 009056: [03:34:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011632: [03:34:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011632: [03:34:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011632: [03:34:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011632: [03:34:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011632: [03:34:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 728 RDOC 000728: [03:34:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 000728: [03:34:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000728: [03:34:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000728: [03:34:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000728: [03:34:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000728: [03:34:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000728: [03:34:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000728: [03:34:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000728: [03:34:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000728: [03:34:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000728: [03:34:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000728: [03:34:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000728: [03:34:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000728: [03:34:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000728: [03:34:38] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011632: [03:34:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [728] RDOC 000728: [03:34:38] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002321B8DB4C8 RDOC 000728: [03:34:38] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000728: [03:34:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000728: [03:34:38] core.cpp(2028) - Log - Removing device frame capturer for 0x000002321B8DB4C8 RDOC 000728: [03:34:38] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000728: [03:34:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002321B8DB4C8 RDOC 000728: [03:34:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000728: [03:34:39] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002321B8DB4C8 / 0x00000000000F0216 RDOC 000728: [03:34:39] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000728: [03:34:39] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000728: [03:34:39] d3d11_device.cpp(1940) - Log - Starting capture RDOC 000728: [03:34:39] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 000728: [03:34:39] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000728: [03:34:39] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 000728: [03:34:39] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 000728: [03:34:39] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011632: [03:34:39] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 000728: [03:34:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 31838 (5.60 %) RDOC 000728: [03:34:39] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.027933 seconds RDOC 000728: [03:34:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000728: [03:34:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 000728: [03:34:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 011632: [03:34:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41587 bytes) (time 1700883279) 5116 byte thumbnail RDOC 011632: [03:34:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 011632: [03:34:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011632: [03:34:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011632: [03:34:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011632: [03:34:40] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011632: [03:34:40] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011632: [03:34:40] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011632: [03:34:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011632: [03:34:40] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011632: [03:34:40] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011632: [03:34:40] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011632: [03:34:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011632: [03:34:40] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 4.707 ms RDOC 011632: [03:34:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 000944: [03:34:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 000944: [03:34:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000944: [03:34:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000944: [03:34:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000944: [03:34:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9416 RDOC 009416: [03:34:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 009416: [03:34:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009416: [03:34:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009416: [03:34:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009416: [03:34:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009416: [03:34:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009416: [03:34:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009416: [03:34:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009416: [03:34:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009416: [03:34:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009416: [03:34:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009416: [03:34:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009416: [03:34:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009416: [03:34:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009416: [03:34:41] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000944: [03:34:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9416] RDOC 009416: [03:34:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025B667BB3C8 RDOC 009416: [03:34:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009416: [03:34:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009416: [03:34:41] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025B667BB3C8 RDOC 009416: [03:34:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009416: [03:34:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025B667BB3C8 RDOC 009416: [03:34:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009416: [03:34:41] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000025B667BB3C8 / 0x0000000000100216 RDOC 009416: [03:34:41] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009416: [03:34:41] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009416: [03:34:41] d3d11_device.cpp(1940) - Log - Starting capture RDOC 009416: [03:34:41] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 009416: [03:34:41] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009416: [03:34:41] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 000944: [03:34:41] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009416: [03:34:41] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 117 referenced resources RDOC 009416: [03:34:41] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009416: [03:34:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 150460 (3.68 %) RDOC 009416: [03:34:41] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.052859 seconds RDOC 009416: [03:34:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009416: [03:34:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 009416: [03:34:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 000944: [03:34:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157114 bytes) (time 1700883281) 2526 byte thumbnail RDOC 000944: [03:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 000944: [03:34:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000944: [03:34:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000944: [03:34:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000944: [03:34:42] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000944: [03:34:42] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000944: [03:34:43] d3d11_replay.cpp(4425) - Log - Created device. RDOC 000944: [03:34:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000944: [03:34:43] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000944: [03:34:43] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000944: [03:34:43] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000944: [03:34:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000944: [03:34:43] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 18.959 ms RDOC 000944: [03:34:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002464: [03:34:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 002464: [03:34:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002464: [03:34:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002464: [03:34:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002464: [03:34:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4172 RDOC 004172: [03:34:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 004172: [03:34:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004172: [03:34:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004172: [03:34:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004172: [03:34:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004172: [03:34:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004172: [03:34:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004172: [03:34:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004172: [03:34:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004172: [03:34:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004172: [03:34:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004172: [03:34:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004172: [03:34:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004172: [03:34:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002464: [03:34:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4172] RDOC 004172: [03:34:44] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004172: [03:34:44] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000028A1505CA98 RDOC 004172: [03:34:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004172: [03:34:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004172: [03:34:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028A1505CA98 RDOC 004172: [03:34:44] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004172: [03:34:44] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000028A1505CA98 RDOC 004172: [03:34:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004172: [03:34:44] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000028A1505CA98 / 0x0000000000110216 RDOC 004172: [03:34:44] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004172: [03:34:44] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002464: [03:34:44] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004172: [03:34:44] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004172: [03:34:44] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 004172: [03:34:44] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004172: [03:34:44] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 004172: [03:34:44] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 004172: [03:34:44] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004172: [03:34:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32124 (5.63 %) RDOC 004172: [03:34:44] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.045365 seconds RDOC 004172: [03:34:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004172: [03:34:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 004172: [03:34:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 002464: [03:34:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41873 bytes) (time 1700883284) 5116 byte thumbnail RDOC 002464: [03:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 002464: [03:34:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002464: [03:34:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002464: [03:34:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002464: [03:34:45] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002464: [03:34:45] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002464: [03:34:46] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002464: [03:34:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002464: [03:34:46] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002464: [03:34:46] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002464: [03:34:46] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002464: [03:34:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002464: [03:34:46] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 6.678 ms RDOC 002464: [03:34:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 002464: [03:34:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14371 (2.52 %) RDOC 002464: [03:34:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002464: [03:34:46] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 1.372 ms RDOC 002464: [03:34:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14371 (2.52 %) RDOC 002464: [03:34:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002464: [03:34:46] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 002464: [03:34:46] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 002464: [03:34:46] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000007 RDOC 002464: [03:34:46] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 002464: [03:34:46] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002464: [03:34:46] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000170! RDOC 002464: [03:34:46] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000171! RDOC 002464: [03:34:46] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 002464: [03:34:46] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000171 RDOC 002464: [03:34:46] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 002464: [03:34:46] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002464: [03:34:46] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 002464: [03:34:46] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 002464: [03:34:46] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000172 RDOC 002464: [03:34:46] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 002464: [03:34:46] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002464: [03:34:46] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 002464: [03:34:46] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 002464: [03:34:46] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000173 RDOC 002464: [03:34:46] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 002464: [03:34:46] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002464: [03:34:46] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 002464: [03:34:46] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 002464: [03:34:46] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000174 RDOC 002464: [03:34:46] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 002464: [03:34:46] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002464: [03:34:46] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 002464: [03:34:46] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000175 RDOC 002464: [03:34:46] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 002464: [03:34:46] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002464: [03:34:46] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 002464: [03:34:46] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 002464: [03:34:46] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 002464: [03:34:46] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000177 RDOC 002464: [03:34:46] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 002464: [03:34:46] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002464: [03:34:46] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 002464: [03:34:46] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 002464: [03:34:46] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 002464: [03:34:46] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000179 RDOC 002464: [03:34:46] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 002464: [03:34:46] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002464: [03:34:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002016: [03:34:46] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 002016: [03:34:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002016: [03:34:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002016: [03:34:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002016: [03:34:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10092 RDOC 010092: [03:34:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010092: [03:34:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010092: [03:34:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010092: [03:34:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010092: [03:34:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010092: [03:34:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010092: [03:34:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010092: [03:34:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010092: [03:34:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010092: [03:34:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010092: [03:34:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010092: [03:34:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010092: [03:34:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010092: [03:34:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010092: [03:34:47] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002016: [03:34:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10092] RDOC 010092: [03:34:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E8FB87BC78 RDOC 010092: [03:34:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010092: [03:34:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010092: [03:34:47] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E8FB87BC78 RDOC 010092: [03:34:47] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010092: [03:34:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E8FB87BC78 RDOC 010092: [03:34:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010092: [03:34:47] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001E8FB87BC78 / 0x0000000000120216 RDOC 010092: [03:34:47] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010092: [03:34:47] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002016: [03:34:47] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010092: [03:34:47] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010092: [03:34:47] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010092: [03:34:47] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010092: [03:34:47] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010092: [03:34:47] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 010092: [03:34:47] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 010092: [03:34:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34309 (5.48 %) RDOC 010092: [03:34:47] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.026039 seconds RDOC 010092: [03:34:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 010092: [03:34:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 010092: [03:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 002016: [03:34:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45488 bytes) (time 1700883287) 6356 byte thumbnail RDOC 002016: [03:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 002016: [03:34:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002016: [03:34:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002016: [03:34:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002016: [03:34:48] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002016: [03:34:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002016: [03:34:49] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002016: [03:34:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002016: [03:34:49] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002016: [03:34:49] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002016: [03:34:49] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002016: [03:34:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002016: [03:34:49] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 11.195 ms RDOC 002016: [03:34:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 012080: [03:34:49] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 012080: [03:34:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012080: [03:34:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012080: [03:34:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012080: [03:34:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11764 RDOC 011764: [03:34:49] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011764: [03:34:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011764: [03:34:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011764: [03:34:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011764: [03:34:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011764: [03:34:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011764: [03:34:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011764: [03:34:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011764: [03:34:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011764: [03:34:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011764: [03:34:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011764: [03:34:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011764: [03:34:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011764: [03:34:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011764: [03:34:49] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012080: [03:34:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11764] RDOC 011764: [03:34:49] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BA44D2BD28 RDOC 011764: [03:34:49] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011764: [03:34:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011764: [03:34:49] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BA44D2BD28 RDOC 011764: [03:34:49] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011764: [03:34:49] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BA44D2BD28 RDOC 011764: [03:34:49] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011764: [03:34:49] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BA44D2BD28 / 0x0000000000130216 RDOC 011764: [03:34:49] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011764: [03:34:49] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011764: [03:34:49] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BA44D2BD28 / 0x00000000000902F4 RDOC 011764: [03:34:49] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BA44D2BD28 / 0x00000000001C02FA RDOC 011764: [03:34:49] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BA44D2BD28 / 0x00000000000602F0 RDOC 011764: [03:34:49] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BA44D2BD28 / 0x00000000001E02E4 RDOC 011764: [03:34:49] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BA44D2BD28 / 0x00000000000202FE RDOC 011764: [03:34:49] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BA44D2BD28 / 0x00000000000202F6 RDOC 012080: [03:34:49] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011764: [03:34:49] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011764: [03:34:49] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011764: [03:34:49] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011764: [03:34:49] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50 RDOC 011764: [03:34:49] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 011764: [03:34:49] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 011764: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 101411 (1.14 %) RDOC 011764: [03:34:49] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.040851 seconds RDOC 011764: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011764: [03:34:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 011764: [03:34:49] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011764: [03:34:49] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011764: [03:34:49] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011764: [03:34:49] d3d11_device.cpp(2022) - Log - Finished capture, Frame 57 RDOC 011764: [03:34:49] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 011764: [03:34:49] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 011764: [03:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 012080: [03:34:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (112425 bytes) (time 1700883289) 6530 byte thumbnail RDOC 012080: [03:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 012080: [03:34:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012080: [03:34:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012080: [03:34:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012080: [03:34:50] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012080: [03:34:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012080: [03:34:51] d3d11_replay.cpp(4425) - Log - Created device. RDOC 012080: [03:34:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012080: [03:34:51] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012080: [03:34:51] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012080: [03:34:51] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012080: [03:34:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012080: [03:34:51] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 36.960 ms RDOC 012080: [03:34:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003008: [03:34:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 003008: [03:34:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003008: [03:34:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003008: [03:34:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003008: [03:34:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2240 RDOC 002240: [03:34:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 002240: [03:34:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002240: [03:34:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002240: [03:34:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002240: [03:34:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002240: [03:34:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002240: [03:34:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002240: [03:34:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002240: [03:34:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002240: [03:34:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002240: [03:34:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002240: [03:34:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002240: [03:34:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002240: [03:34:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002240: [03:34:51] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003008: [03:34:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2240] RDOC 002240: [03:34:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002388348DAE8 RDOC 002240: [03:34:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002240: [03:34:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002240: [03:34:51] core.cpp(2028) - Log - Removing device frame capturer for 0x000002388348DAE8 RDOC 002240: [03:34:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002240: [03:34:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002388348DAE8 RDOC 002240: [03:34:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002240: [03:34:52] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002388348DAE8 / 0x00000000001F02E4 RDOC 002240: [03:34:52] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002240: [03:34:52] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002240: [03:34:52] d3d11_device.cpp(1940) - Log - Starting capture RDOC 002240: [03:34:52] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 002240: [03:34:52] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 002240: [03:34:52] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 003008: [03:34:52] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002240: [03:34:52] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 002240: [03:34:52] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 002240: [03:34:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 33469 (5.90 %) RDOC 002240: [03:34:52] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.035117 seconds RDOC 002240: [03:34:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 002240: [03:34:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 002240: [03:34:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003008: [03:34:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43734 bytes) (time 1700883292) 5798 byte thumbnail RDOC 003008: [03:34:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003008: [03:34:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003008: [03:34:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003008: [03:34:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003008: [03:34:53] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003008: [03:34:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003008: [03:34:53] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003008: [03:34:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003008: [03:34:53] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003008: [03:34:53] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003008: [03:34:53] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003008: [03:34:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003008: [03:34:53] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 3.937 ms RDOC 003008: [03:34:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010112: [03:34:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010112: [03:34:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010112: [03:34:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010112: [03:34:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010112: [03:34:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2680 RDOC 002680: [03:34:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 002680: [03:34:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002680: [03:34:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002680: [03:34:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002680: [03:34:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002680: [03:34:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002680: [03:34:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002680: [03:34:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002680: [03:34:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002680: [03:34:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002680: [03:34:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002680: [03:34:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002680: [03:34:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002680: [03:34:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002680: [03:34:54] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010112: [03:34:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2680] RDOC 002680: [03:34:54] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000235923BC3D8 RDOC 002680: [03:34:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002680: [03:34:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002680: [03:34:54] core.cpp(2028) - Log - Removing device frame capturer for 0x00000235923BC3D8 RDOC 002680: [03:34:54] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002680: [03:34:54] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000235923BC3D8 RDOC 002680: [03:34:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002680: [03:34:54] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000235923BC3D8 / 0x00000000002002E4 RDOC 002680: [03:34:54] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002680: [03:34:54] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002680: [03:34:54] d3d11_device.cpp(1940) - Log - Starting capture RDOC 002680: [03:34:54] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 002680: [03:34:54] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 002680: [03:34:54] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010112: [03:34:54] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002680: [03:34:54] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 002680: [03:34:54] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 002680: [03:34:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 38000 (6.42 %) RDOC 002680: [03:34:54] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.039226 seconds RDOC 002680: [03:34:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 002680: [03:34:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002680: [03:34:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010112: [03:34:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (47210 bytes) (time 1700883294) 4687 byte thumbnail RDOC 010112: [03:34:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010112: [03:34:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010112: [03:34:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010112: [03:34:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010112: [03:34:55] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010112: [03:34:55] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010112: [03:34:56] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010112: [03:34:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010112: [03:34:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010112: [03:34:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010112: [03:34:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010112: [03:34:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010112: [03:34:56] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 3.359 ms RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010112: [03:34:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011024: [03:34:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011024: [03:34:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011024: [03:34:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011024: [03:34:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011024: [03:34:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5056 RDOC 005056: [03:34:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 005056: [03:34:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005056: [03:34:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005056: [03:34:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005056: [03:34:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005056: [03:34:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005056: [03:34:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005056: [03:34:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005056: [03:34:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005056: [03:34:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005056: [03:34:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005056: [03:34:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005056: [03:34:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005056: [03:34:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011024: [03:34:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5056] RDOC 005056: [03:34:56] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005056: [03:34:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002340808CE30 RDOC 005056: [03:34:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005056: [03:34:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005056: [03:34:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005056: [03:34:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005056: [03:34:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005056: [03:34:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005056: [03:34:56] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005056: [03:34:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005056: [03:34:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005056: [03:34:56] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005056: [03:34:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005056: [03:34:56] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005056: [03:34:56] core.cpp(2028) - Log - Removing device frame capturer for 0x000002340808CE30 RDOC 005056: [03:34:56] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005056: [03:34:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005056: [03:34:56] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005056: [03:34:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002340808CE30 RDOC 005056: [03:34:56] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011024: [03:34:56] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005056: [03:34:57] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005056: [03:34:57] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002340808CE30 / 0x00000000002102E4 RDOC 011024: [03:34:57] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005056: [03:34:57] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005056: [03:34:57] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 005056: [03:34:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005056: [03:34:57] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 005056: [03:34:57] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005056: [03:34:57] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 16 referenced resources RDOC 005056: [03:34:57] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 005056: [03:34:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2090112 bytes to 26850 (1.28 %) RDOC 005056: [03:34:57] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 1.993286 MB capture section in 0.107114 seconds RDOC 005056: [03:34:57] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005056: [03:34:57] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005056: [03:34:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 005056: [03:34:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 005056: [03:34:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 011024: [03:34:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2592324 bytes) (time 1700883297) 4886 byte thumbnail RDOC 011024: [03:34:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 011024: [03:34:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011024: [03:34:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011024: [03:34:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011024: [03:34:58] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011024: [03:34:58] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011024: [03:34:58] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011024: [03:34:58] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011024: [03:34:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011024: [03:34:58] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011024: [03:34:58] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011024: [03:34:58] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011024: [03:34:58] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011024: [03:34:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011024: [03:34:58] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011024: [03:34:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011024: [03:35:03] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011024: [03:35:03] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011024: [03:35:03] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011024: [03:35:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011024: [03:35:04] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 5285.898 ms RDOC 011024: [03:35:04] d3d12_postvs.cpp(2930) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 011024: [03:35:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011872: [03:35:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011872: [03:35:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011872: [03:35:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011872: [03:35:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011872: [03:35:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8920 RDOC 008920: [03:35:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 008920: [03:35:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008920: [03:35:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008920: [03:35:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008920: [03:35:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008920: [03:35:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008920: [03:35:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008920: [03:35:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008920: [03:35:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008920: [03:35:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008920: [03:35:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008920: [03:35:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008920: [03:35:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008920: [03:35:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011872: [03:35:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8920] RDOC 008920: [03:35:05] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008920: [03:35:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014F5502D4D0 RDOC 008920: [03:35:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008920: [03:35:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008920: [03:35:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008920: [03:35:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008920: [03:35:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008920: [03:35:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008920: [03:35:05] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008920: [03:35:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008920: [03:35:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008920: [03:35:05] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008920: [03:35:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008920: [03:35:05] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008920: [03:35:05] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014F5502D4D0 RDOC 008920: [03:35:05] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008920: [03:35:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008920: [03:35:06] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008920: [03:35:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014F5502D4D0 RDOC 008920: [03:35:06] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011872: [03:35:06] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008920: [03:35:06] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008920: [03:35:06] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000014F5502D4D0 / 0x00000000000702D8 RDOC 008920: [03:35:06] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008920: [03:35:06] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 011872: [03:35:06] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008920: [03:35:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008920: [03:35:06] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 008920: [03:35:06] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008920: [03:35:06] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 008920: [03:35:06] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 16 referenced resources RDOC 008920: [03:35:06] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 008920: [03:35:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2164800 bytes to 69958 (3.23 %) RDOC 008920: [03:35:06] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 2.064514 MB capture section in 0.261392 seconds RDOC 008920: [03:35:07] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008920: [03:35:07] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008920: [03:35:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 008920: [03:35:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 008920: [03:35:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 011872: [03:35:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2635521 bytes) (time 1700883307) 4975 byte thumbnail RDOC 011872: [03:35:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 011872: [03:35:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011872: [03:35:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011872: [03:35:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011872: [03:35:08] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011872: [03:35:08] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011872: [03:35:08] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011872: [03:35:08] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011872: [03:35:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011872: [03:35:08] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011872: [03:35:08] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011872: [03:35:08] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011872: [03:35:08] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011872: [03:35:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011872: [03:35:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011872: [03:35:09] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 011872: [03:35:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011872: [03:35:10] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011872: [03:35:10] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011872: [03:35:10] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011872: [03:35:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011872: [03:35:10] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1384.899 ms RDOC 011872: [03:35:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007104: [03:35:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 007104: [03:35:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007104: [03:35:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007104: [03:35:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007104: [03:35:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5976 RDOC 005976: [03:35:11] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 005976: [03:35:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005976: [03:35:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005976: [03:35:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005976: [03:35:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005976: [03:35:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005976: [03:35:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005976: [03:35:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005976: [03:35:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005976: [03:35:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005976: [03:35:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005976: [03:35:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005976: [03:35:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005976: [03:35:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007104: [03:35:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5976] RDOC 005976: [03:35:11] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005976: [03:35:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000277F941B740 RDOC 005976: [03:35:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005976: [03:35:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005976: [03:35:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005976: [03:35:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005976: [03:35:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005976: [03:35:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005976: [03:35:11] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005976: [03:35:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005976: [03:35:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005976: [03:35:11] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005976: [03:35:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005976: [03:35:11] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005976: [03:35:11] core.cpp(2028) - Log - Removing device frame capturer for 0x00000277F941B740 RDOC 005976: [03:35:11] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005976: [03:35:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005976: [03:35:11] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005976: [03:35:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000277F941B740 RDOC 005976: [03:35:12] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005976: [03:35:12] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005976: [03:35:12] d3d12_device.cpp(2522) - Log - Creating direct queue as none was found in the application RDOC 007104: [03:35:12] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005976: [03:35:12] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005976: [03:35:12] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 005976: [03:35:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005976: [03:35:12] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 005976: [03:35:12] d3d12_device.cpp(2648) - Log - Finished capture, Frame 4294967295 RDOC 005976: [03:35:12] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 13 referenced resources RDOC 005976: [03:35:12] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 005976: [03:35:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213696 bytes to 15685 (7.34 %) RDOC 005976: [03:35:12] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.203796 MB capture section in 0.179323 seconds RDOC 005976: [03:35:12] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005976: [03:35:12] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005976: [03:35:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 005976: [03:35:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 007104: [03:35:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2571778 bytes) (time 1700883312) 0 byte thumbnail RDOC 007104: [03:35:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 007104: [03:35:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007104: [03:35:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007104: [03:35:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007104: [03:35:13] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007104: [03:35:13] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007104: [03:35:13] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007104: [03:35:13] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007104: [03:35:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007104: [03:35:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007104: [03:35:14] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007104: [03:35:14] d3d12_replay.cpp(4653) - Log - Created device. RDOC 007104: [03:35:14] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007104: [03:35:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007104: [03:35:14] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007104: [03:35:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007104: [03:35:15] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007104: [03:35:15] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007104: [03:35:15] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007104: [03:35:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007104: [03:35:15] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1608.851 ms RDOC 007104: [03:35:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011092: [03:35:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011092: [03:35:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011092: [03:35:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011092: [03:35:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011092: [03:35:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4184 RDOC 004184: [03:35:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 004184: [03:35:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004184: [03:35:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004184: [03:35:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004184: [03:35:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004184: [03:35:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004184: [03:35:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004184: [03:35:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004184: [03:35:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004184: [03:35:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004184: [03:35:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004184: [03:35:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004184: [03:35:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004184: [03:35:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011092: [03:35:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4184] RDOC 004184: [03:35:16] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004184: [03:35:16] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001DD01CDB7F0 RDOC 004184: [03:35:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004184: [03:35:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004184: [03:35:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004184: [03:35:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004184: [03:35:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004184: [03:35:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004184: [03:35:16] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004184: [03:35:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004184: [03:35:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004184: [03:35:16] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004184: [03:35:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004184: [03:35:16] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004184: [03:35:16] core.cpp(2028) - Log - Removing device frame capturer for 0x000001DD01CDB7F0 RDOC 004184: [03:35:17] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004184: [03:35:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004184: [03:35:17] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004184: [03:35:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001DD01CDB7F0 RDOC 004184: [03:35:17] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011092: [03:35:17] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004184: [03:35:17] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004184: [03:35:17] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001DD01CDB7F0 / 0x00000000000802D8 RDOC 004184: [03:35:17] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004184: [03:35:17] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 004184: [03:35:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011092: [03:35:17] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004184: [03:35:17] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 004184: [03:35:17] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 004184: [03:35:17] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 004184: [03:35:17] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 004184: [03:35:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8909 (12.76 %) RDOC 004184: [03:35:17] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.225370 seconds RDOC 004184: [03:35:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004184: [03:35:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004184: [03:35:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004184: [03:35:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 004184: [03:35:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 011092: [03:35:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574604 bytes) (time 1700883318) 5116 byte thumbnail RDOC 011092: [03:35:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 011092: [03:35:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011092: [03:35:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011092: [03:35:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011092: [03:35:19] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011092: [03:35:19] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011092: [03:35:19] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011092: [03:35:19] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011092: [03:35:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011092: [03:35:19] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011092: [03:35:19] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011092: [03:35:19] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011092: [03:35:19] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011092: [03:35:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011092: [03:35:19] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011092: [03:35:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011092: [03:35:21] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011092: [03:35:21] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011092: [03:35:21] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011092: [03:35:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011092: [03:35:21] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 2018.729 ms RDOC 011092: [03:35:21] d3d12_counters.cpp( 533) - Log - Timer Fetch Counters, counters to fetch 7 - 17.183 ms RDOC 011092: [03:35:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010264: [03:35:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010264: [03:35:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010264: [03:35:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010264: [03:35:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010264: [03:35:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8832 RDOC 008832: [03:35:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 008832: [03:35:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008832: [03:35:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008832: [03:35:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008832: [03:35:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008832: [03:35:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008832: [03:35:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008832: [03:35:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008832: [03:35:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008832: [03:35:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008832: [03:35:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008832: [03:35:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008832: [03:35:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008832: [03:35:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010264: [03:35:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8832] RDOC 008832: [03:35:22] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008832: [03:35:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000169E6FCF2C0 RDOC 008832: [03:35:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008832: [03:35:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008832: [03:35:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008832: [03:35:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008832: [03:35:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008832: [03:35:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008832: [03:35:22] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008832: [03:35:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008832: [03:35:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008832: [03:35:22] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008832: [03:35:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008832: [03:35:22] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008832: [03:35:22] core.cpp(2028) - Log - Removing device frame capturer for 0x00000169E6FCF2C0 RDOC 008832: [03:35:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008832: [03:35:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008832: [03:35:23] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008832: [03:35:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000169E6FCF2C0 RDOC 008832: [03:35:23] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010264: [03:35:23] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008832: [03:35:23] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008832: [03:35:23] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000169E6FCF2C0 / 0x00000000000302F8 RDOC 008832: [03:35:23] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008832: [03:35:23] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 010264: [03:35:23] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008832: [03:35:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008832: [03:35:23] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 008832: [03:35:23] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008832: [03:35:23] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 008832: [03:35:23] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 22 referenced resources RDOC 008832: [03:35:23] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 10 unreferenced RDOC 008832: [03:35:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 327552 bytes to 61365 (18.73 %) RDOC 008832: [03:35:23] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.312378 MB capture section in 0.275520 seconds RDOC 008832: [03:35:23] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008832: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008832: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5303 bytes to 5303 (100.00 %) RDOC 008832: [03:35:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 008832: [03:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 010264: [03:35:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2629939 bytes) (time 1700883324) 7111 byte thumbnail RDOC 010264: [03:35:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 010264: [03:35:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010264: [03:35:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010264: [03:35:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010264: [03:35:25] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010264: [03:35:25] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010264: [03:35:25] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010264: [03:35:25] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010264: [03:35:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010264: [03:35:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010264: [03:35:25] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010264: [03:35:25] d3d12_replay.cpp(4653) - Log - Created device. RDOC 010264: [03:35:25] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010264: [03:35:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010264: [03:35:25] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010264: [03:35:26] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 010264: [03:35:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010264: [03:35:27] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010264: [03:35:27] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010264: [03:35:27] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010264: [03:35:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010264: [03:35:27] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1896.940 ms RDOC 010264: [03:35:27] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 010264: [03:35:27] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 010264: [03:35:27] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 010264: [03:35:27] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 010264: [03:35:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008484: [03:35:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 008484: [03:35:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008484: [03:35:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008484: [03:35:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008484: [03:35:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11488 RDOC 011488: [03:35:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011488: [03:35:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011488: [03:35:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011488: [03:35:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011488: [03:35:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011488: [03:35:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011488: [03:35:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011488: [03:35:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011488: [03:35:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011488: [03:35:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011488: [03:35:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011488: [03:35:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011488: [03:35:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011488: [03:35:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008484: [03:35:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11488] RDOC 011488: [03:35:29] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011488: [03:35:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000029C740BE910 RDOC 011488: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011488: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011488: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011488: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011488: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011488: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011488: [03:35:29] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011488: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011488: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011488: [03:35:29] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011488: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011488: [03:35:29] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011488: [03:35:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000029C740BE910 RDOC 011488: [03:35:29] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011488: [03:35:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011488: [03:35:29] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011488: [03:35:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000029C740BE910 RDOC 011488: [03:35:29] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008484: [03:35:29] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011488: [03:35:29] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011488: [03:35:29] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000029C740BE910 / 0x00000000002502E4 RDOC 008484: [03:35:29] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011488: [03:35:29] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011488: [03:35:29] resource_manager.h(1469) - Log - Preparing up to 75 potentially dirty resources RDOC 011488: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011488: [03:35:30] resource_manager.h(1526) - Log - Prepared 62 dirty resources, postponed 0, skipped 0 RDOC 011488: [03:35:30] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011488: [03:35:30] resource_manager.h(1538) - Log - Checking 62 resources with initial contents against 63 referenced resources RDOC 011488: [03:35:30] resource_manager.h(1642) - Log - Serialised 52 resources, skipped 10 unreferenced RDOC 011488: [03:35:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220131136 bytes to 1296717 (0.59 %) RDOC 011488: [03:35:30] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 209.933411 MB capture section in 0.750127 seconds RDOC 011488: [03:35:30] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011488: [03:35:31] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011488: [03:35:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 011488: [03:35:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 011488: [03:35:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 008484: [03:35:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3863193 bytes) (time 1700883331) 4956 byte thumbnail RDOC 008484: [03:35:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 008484: [03:35:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008484: [03:35:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008484: [03:35:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008484: [03:35:32] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008484: [03:35:32] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008484: [03:35:32] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008484: [03:35:32] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008484: [03:35:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008484: [03:35:32] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008484: [03:35:32] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008484: [03:35:32] d3d12_replay.cpp(4653) - Log - Created device. RDOC 008484: [03:35:32] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008484: [03:35:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008484: [03:35:32] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008484: [03:35:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008484: [03:35:33] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008484: [03:35:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008484: [03:35:33] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008484: [03:35:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 008484: [03:35:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008484: [03:35:34] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1952.742 ms RDOC 008484: [03:35:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011212: [03:35:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011212: [03:35:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011212: [03:35:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011212: [03:35:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011212: [03:35:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3624 RDOC 003624: [03:35:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 003624: [03:35:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003624: [03:35:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003624: [03:35:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003624: [03:35:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003624: [03:35:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003624: [03:35:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003624: [03:35:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003624: [03:35:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003624: [03:35:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003624: [03:35:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003624: [03:35:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003624: [03:35:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003624: [03:35:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011212: [03:35:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3624] RDOC 003624: [03:35:42] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [03:35:42] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C8357BF000 RDOC 003624: [03:35:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003624: [03:35:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003624: [03:35:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003624: [03:35:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003624: [03:35:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003624: [03:35:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003624: [03:35:42] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003624: [03:35:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003624: [03:35:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003624: [03:35:42] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003624: [03:35:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003624: [03:35:42] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003624: [03:35:42] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C8357BF000 RDOC 003624: [03:35:42] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003624: [03:35:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003624: [03:35:42] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [03:35:42] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C8357BF000 RDOC 003624: [03:35:42] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011212: [03:35:42] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003624: [03:35:42] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003624: [03:35:42] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C8357BF000 / 0x00000000002C0294 RDOC 011212: [03:35:42] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003624: [03:35:42] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003624: [03:35:42] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 003624: [03:35:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003624: [03:35:42] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 003624: [03:35:42] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 003624: [03:35:42] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 17 referenced resources RDOC 003624: [03:35:42] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 003624: [03:35:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2156992 bytes to 61967 (2.87 %) RDOC 003624: [03:35:42] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 2.057068 MB capture section in 0.123192 seconds RDOC 003624: [03:35:42] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003624: [03:35:43] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003624: [03:35:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 003624: [03:35:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 003624: [03:35:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 011212: [03:35:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2633288 bytes) (time 1700883343) 9588 byte thumbnail RDOC 011212: [03:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 011212: [03:35:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011212: [03:35:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011212: [03:35:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011212: [03:35:44] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011212: [03:35:44] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011212: [03:35:44] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011212: [03:35:44] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011212: [03:35:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011212: [03:35:44] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011212: [03:35:44] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011212: [03:35:44] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011212: [03:35:44] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011212: [03:35:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011212: [03:35:44] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011212: [03:35:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011212: [03:35:44] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011212: [03:35:44] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011212: [03:35:44] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011212: [03:35:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011212: [03:35:44] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 581.843 ms RDOC 011212: [03:35:44] d3d12_postvs.cpp(2930) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011212: [03:35:44] d3d12_postvs.cpp(2930) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 011212: [03:35:45] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 011212: [03:35:45] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 011212: [03:35:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010980: [03:35:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010980: [03:35:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010980: [03:35:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010980: [03:35:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010980: [03:35:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8840 RDOC 008840: [03:35:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 008840: [03:35:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008840: [03:35:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008840: [03:35:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008840: [03:35:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008840: [03:35:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008840: [03:35:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008840: [03:35:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008840: [03:35:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008840: [03:35:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008840: [03:35:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008840: [03:35:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008840: [03:35:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008840: [03:35:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010980: [03:35:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8840] RDOC 008840: [03:35:45] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008840: [03:35:45] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022E85A9D060 RDOC 008840: [03:35:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008840: [03:35:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008840: [03:35:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008840: [03:35:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008840: [03:35:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008840: [03:35:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008840: [03:35:45] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008840: [03:35:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008840: [03:35:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008840: [03:35:45] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008840: [03:35:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008840: [03:35:45] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008840: [03:35:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022E85A9D060 RDOC 008840: [03:35:45] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008840: [03:35:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008840: [03:35:45] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008840: [03:35:45] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022E85A9D060 RDOC 008840: [03:35:45] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010980: [03:35:45] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008840: [03:35:45] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008840: [03:35:45] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000022E85A9D060 / 0x00000000002D0294 RDOC 008840: [03:35:45] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008840: [03:35:45] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 010980: [03:35:45] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008840: [03:35:45] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 008840: [03:35:45] d3d12_device.cpp(2648) - Log - Finished capture, Frame 4294967295 RDOC 008840: [03:35:45] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 2 referenced resources RDOC 008840: [03:35:45] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 13 unreferenced RDOC 008840: [03:35:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1088 bytes to 683 (62.78 %) RDOC 008840: [03:35:45] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.001038 MB capture section in 0.096680 seconds RDOC 008840: [03:35:46] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008840: [03:35:46] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008840: [03:35:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 008840: [03:35:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 008840: [03:35:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 010980: [03:35:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2578622 bytes) (time 1700883346) 8307 byte thumbnail RDOC 010980: [03:35:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 010980: [03:35:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010980: [03:35:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010980: [03:35:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010980: [03:35:47] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010980: [03:35:47] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010980: [03:35:47] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010980: [03:35:47] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010980: [03:35:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010980: [03:35:47] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010980: [03:35:47] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010980: [03:35:47] d3d12_replay.cpp(4653) - Log - Created device. RDOC 010980: [03:35:47] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010980: [03:35:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010980: [03:35:47] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010980: [03:35:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010980: [03:35:47] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010980: [03:35:47] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010980: [03:35:47] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010980: [03:35:47] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 563.989 ms RDOC 010980: [03:35:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008964: [03:35:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 008964: [03:35:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008964: [03:35:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008964: [03:35:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008964: [03:35:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11292 RDOC 011292: [03:35:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011292: [03:35:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011292: [03:35:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011292: [03:35:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011292: [03:35:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011292: [03:35:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011292: [03:35:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011292: [03:35:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011292: [03:35:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011292: [03:35:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011292: [03:35:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011292: [03:35:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011292: [03:35:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011292: [03:35:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008964: [03:35:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11292] RDOC 011292: [03:35:48] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011292: [03:35:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000172FC31D460 RDOC 011292: [03:35:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011292: [03:35:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011292: [03:35:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011292: [03:35:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011292: [03:35:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011292: [03:35:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011292: [03:35:48] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011292: [03:35:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011292: [03:35:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011292: [03:35:48] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011292: [03:35:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011292: [03:35:48] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011292: [03:35:48] core.cpp(2028) - Log - Removing device frame capturer for 0x00000172FC31D460 RDOC 011292: [03:35:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011292: [03:35:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011292: [03:35:48] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011292: [03:35:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000172FC31D460 RDOC 011292: [03:35:48] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008964: [03:35:48] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011292: [03:35:48] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011292: [03:35:48] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000172FC31D460 / 0x00000000002E0294 RDOC 008964: [03:35:48] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011292: [03:35:48] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011292: [03:35:48] resource_manager.h(1469) - Log - Preparing up to 34 potentially dirty resources RDOC 011292: [03:35:48] resource_manager.h(1526) - Log - Prepared 21 dirty resources, postponed 0, skipped 0 RDOC 011292: [03:35:48] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011292: [03:35:48] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 42 referenced resources RDOC 011292: [03:35:48] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 2 unreferenced RDOC 011292: [03:35:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 151326592 bytes to 703817 (0.47 %) RDOC 011292: [03:35:48] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 144.316284 MB capture section in 0.139138 seconds RDOC 011292: [03:35:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011292: [03:35:49] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011292: [03:35:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6115 bytes to 6115 (100.00 %) RDOC 011292: [03:35:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 011292: [03:35:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 008964: [03:35:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3288013 bytes) (time 1700883349) 21921 byte thumbnail RDOC 008964: [03:35:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 008964: [03:35:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008964: [03:35:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008964: [03:35:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008964: [03:35:50] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008964: [03:35:50] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008964: [03:35:50] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008964: [03:35:50] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008964: [03:35:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008964: [03:35:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008964: [03:35:50] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008964: [03:35:50] d3d12_replay.cpp(4653) - Log - Created device. RDOC 008964: [03:35:50] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008964: [03:35:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008964: [03:35:50] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008964: [03:35:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008964: [03:35:50] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008964: [03:35:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008964: [03:35:50] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008964: [03:35:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 008964: [03:35:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 008964: [03:35:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 008964: [03:35:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008964: [03:35:51] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 806.890 ms RDOC 008964: [03:35:51] d3d12_postvs.cpp(2930) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 008964: [03:36:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011544: [03:36:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011544: [03:36:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011544: [03:36:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011544: [03:36:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011544: [03:36:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2856 RDOC 002856: [03:36:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 002856: [03:36:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002856: [03:36:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002856: [03:36:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002856: [03:36:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002856: [03:36:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002856: [03:36:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002856: [03:36:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002856: [03:36:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002856: [03:36:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002856: [03:36:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002856: [03:36:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002856: [03:36:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002856: [03:36:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011544: [03:36:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2856] RDOC 002856: [03:36:05] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002856: [03:36:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027021A4EB00 RDOC 002856: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 002856: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 002856: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 002856: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 002856: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 002856: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 002856: [03:36:05] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 002856: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 002856: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 002856: [03:36:05] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002856: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 002856: [03:36:05] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002856: [03:36:05] core.cpp(2028) - Log - Removing device frame capturer for 0x0000027021A4EB00 RDOC 002856: [03:36:05] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002856: [03:36:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002856: [03:36:05] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002856: [03:36:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027021A4EB00 RDOC 002856: [03:36:05] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011544: [03:36:05] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002856: [03:36:05] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002856: [03:36:05] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000027021A4EB00 / 0x00000000002F0294 RDOC 002856: [03:36:05] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 002856: [03:36:05] d3d12_device.cpp(2518) - Log - Starting capture RDOC 002856: [03:36:05] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 011544: [03:36:05] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002856: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002856: [03:36:05] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 002856: [03:36:05] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 002856: [03:36:05] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 002856: [03:36:05] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 002856: [03:36:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46144 bytes to 8165 (17.69 %) RDOC 002856: [03:36:05] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.044006 MB capture section in 0.130620 seconds RDOC 002856: [03:36:05] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002856: [03:36:05] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002856: [03:36:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002856: [03:36:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 002856: [03:36:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 011544: [03:36:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573860 bytes) (time 1700883365) 5116 byte thumbnail RDOC 011544: [03:36:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 011544: [03:36:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011544: [03:36:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011544: [03:36:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011544: [03:36:06] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011544: [03:36:06] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011544: [03:36:07] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011544: [03:36:07] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011544: [03:36:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011544: [03:36:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011544: [03:36:07] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011544: [03:36:07] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011544: [03:36:07] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011544: [03:36:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011544: [03:36:07] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011544: [03:36:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011544: [03:36:07] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011544: [03:36:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011544: [03:36:07] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011544: [03:36:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011544: [03:36:07] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 569.182 ms RDOC 011544: [03:36:07] d3d12_postvs.cpp(2930) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011544: [03:36:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010684: [03:36:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010684: [03:36:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010684: [03:36:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010684: [03:36:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010684: [03:36:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10832 RDOC 010832: [03:36:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010832: [03:36:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010832: [03:36:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010832: [03:36:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010832: [03:36:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010832: [03:36:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010832: [03:36:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010832: [03:36:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010832: [03:36:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010832: [03:36:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010832: [03:36:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010832: [03:36:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010832: [03:36:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010832: [03:36:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010684: [03:36:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10832] RDOC 010832: [03:36:08] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010832: [03:36:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001823A52E670 RDOC 010832: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010832: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010832: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010832: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010832: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010832: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010832: [03:36:08] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010832: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010832: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010832: [03:36:08] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010832: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010832: [03:36:08] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010832: [03:36:08] core.cpp(2028) - Log - Removing device frame capturer for 0x000001823A52E670 RDOC 010832: [03:36:08] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010832: [03:36:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010832: [03:36:08] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010832: [03:36:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001823A52E670 RDOC 010832: [03:36:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010684: [03:36:08] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010832: [03:36:08] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010832: [03:36:08] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001823A52E670 / 0x0000000000300294 RDOC 010832: [03:36:08] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010832: [03:36:08] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 010832: [03:36:08] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 010832: [03:36:08] d3d12_device.cpp(2648) - Log - Finished capture, Frame 0 RDOC 010684: [03:36:08] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010832: [03:36:08] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 19 referenced resources RDOC 010832: [03:36:08] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 10 unreferenced RDOC 010832: [03:36:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 273881 (0.41 %) RDOC 010832: [03:36:08] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 64.049133 MB capture section in 0.123555 seconds RDOC 010832: [03:36:08] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010832: [03:36:08] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010832: [03:36:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010832: [03:36:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 010832: [03:36:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 010684: [03:36:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (2839576 bytes) (time 1700883368) 5116 byte thumbnail RDOC 010684: [03:36:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 010684: [03:36:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010684: [03:36:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010684: [03:36:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010684: [03:36:09] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010684: [03:36:09] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010684: [03:36:09] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010684: [03:36:09] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010684: [03:36:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010684: [03:36:09] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010684: [03:36:09] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010684: [03:36:09] d3d12_replay.cpp(4653) - Log - Created device. RDOC 010684: [03:36:09] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010684: [03:36:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010684: [03:36:09] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010684: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010684: [03:36:10] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010684: [03:36:10] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010684: [03:36:10] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010684: [03:36:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 010684: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010684: [03:36:10] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 623.073 ms RDOC 010684: [03:36:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 010684: [03:36:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17566 (0.03 %) RDOC 010684: [03:36:10] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010684: [03:36:10] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010684: [03:36:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010684: [03:36:10] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 61.734 ms RDOC 010684: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17566 (0.03 %) RDOC 010684: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010684: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010684: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010684: [03:36:11] d3d12_postvs.cpp(2930) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010684: [03:36:11] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 010684: [03:36:11] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010684: [03:36:11] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010684: [03:36:11] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 010684: [03:36:11] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010684: [03:36:11] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010684: [03:36:11] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 010684: [03:36:11] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010684: [03:36:11] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010684: [03:36:11] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 010684: [03:36:11] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 010684: [03:36:11] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 010684: [03:36:11] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010684: [03:36:11] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010684: [03:36:11] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 010684: [03:36:11] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010684: [03:36:11] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010684: [03:36:11] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 010684: [03:36:11] d3d12_replay.cpp(3632) - Error - Getting texture data for buffer ResourceId::0! RDOC 010684: [03:36:11] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 010684: [03:36:11] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010684: [03:36:11] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010684: [03:36:11] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 010684: [03:36:11] d3d12_replay.cpp(3276) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010684: [03:36:11] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000289) RDOC 010684: [03:36:11] d3d12_replay.cpp(3276) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010684: [03:36:11] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000290) RDOC 010684: [03:36:11] d3d12_replay.cpp(3632) - Error - Getting texture data for buffer ResourceId::0! RDOC 010684: [03:36:11] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 010684: [03:36:11] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010684: [03:36:11] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010684: [03:36:11] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000292! RDOC 010684: [03:36:11] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000292! RDOC 010684: [03:36:11] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000293! RDOC 010684: [03:36:11] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000293! RDOC 010684: [03:36:11] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000318! RDOC 010684: [03:36:11] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000318! RDOC 010684: [03:36:11] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000295) RDOC 010684: [03:36:11] d3d12_replay.cpp(3276) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010684: [03:36:11] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000296) RDOC 010684: [03:36:11] d3d12_replay.cpp(3276) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010684: [03:36:11] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000297) RDOC 010684: [03:36:11] d3d12_replay.cpp(3276) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010684: [03:36:11] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000319! RDOC 010684: [03:36:11] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000319! RDOC 010684: [03:36:11] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000320! RDOC 010684: [03:36:11] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000320! RDOC 010684: [03:36:11] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000311! RDOC 010684: [03:36:11] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000311! RDOC 010684: [03:36:11] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000315) RDOC 010684: [03:36:11] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010684: [03:36:11] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010684: [03:36:11] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 010684: [03:36:11] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010684: [03:36:11] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010684: [03:36:11] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000318) RDOC 010684: [03:36:11] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010684: [03:36:11] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010684: [03:36:11] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000319) RDOC 010684: [03:36:11] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010684: [03:36:11] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010684: [03:36:11] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000320) RDOC 010684: [03:36:11] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010684: [03:36:11] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010684: [03:36:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004032: [03:36:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 004032: [03:36:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004032: [03:36:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004032: [03:36:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004032: [03:36:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10388 RDOC 010388: [03:36:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010388: [03:36:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010388: [03:36:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010388: [03:36:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010388: [03:36:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010388: [03:36:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010388: [03:36:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010388: [03:36:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010388: [03:36:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010388: [03:36:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010388: [03:36:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010388: [03:36:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010388: [03:36:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010388: [03:36:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004032: [03:36:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10388] RDOC 010388: [03:36:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010388: [03:36:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014985F9DDE0 RDOC 010388: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010388: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010388: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010388: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010388: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010388: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010388: [03:36:12] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010388: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010388: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010388: [03:36:12] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010388: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010388: [03:36:12] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010388: [03:36:12] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014985F9DDE0 RDOC 010388: [03:36:12] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010388: [03:36:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010388: [03:36:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010388: [03:36:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014985F9DDE0 RDOC 010388: [03:36:12] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004032: [03:36:12] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010388: [03:36:12] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010388: [03:36:12] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000014985F9DDE0 / 0x0000000000310294 RDOC 010388: [03:36:12] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010388: [03:36:12] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 004032: [03:36:12] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010388: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010388: [03:36:12] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 010388: [03:36:12] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010388: [03:36:12] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 010388: [03:36:12] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 010388: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134264192 bytes to 536683 (0.40 %) RDOC 010388: [03:36:12] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 128.044312 MB capture section in 0.228674 seconds RDOC 010388: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010388: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010388: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010388: [03:36:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 010388: [03:36:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 004032: [03:36:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3102378 bytes) (time 1700883373) 5116 byte thumbnail RDOC 004032: [03:36:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 004032: [03:36:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004032: [03:36:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004032: [03:36:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004032: [03:36:14] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004032: [03:36:14] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004032: [03:36:14] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004032: [03:36:14] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004032: [03:36:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004032: [03:36:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004032: [03:36:14] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004032: [03:36:14] d3d12_replay.cpp(4653) - Log - Created device. RDOC 004032: [03:36:14] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004032: [03:36:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004032: [03:36:14] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004032: [03:36:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004032: [03:36:14] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004032: [03:36:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004032: [03:36:14] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004032: [03:36:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::286 from upload to default for efficient replay RDOC 004032: [03:36:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004032: [03:36:14] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 699.957 ms RDOC 004032: [03:36:15] d3d12_postvs.cpp(2930) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 004032: [03:36:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010244: [03:36:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010244: [03:36:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010244: [03:36:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010244: [03:36:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010244: [03:36:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7680 RDOC 007680: [03:36:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 007680: [03:36:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007680: [03:36:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007680: [03:36:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007680: [03:36:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007680: [03:36:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007680: [03:36:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007680: [03:36:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007680: [03:36:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007680: [03:36:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007680: [03:36:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007680: [03:36:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007680: [03:36:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007680: [03:36:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010244: [03:36:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7680] RDOC 007680: [03:36:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007680: [03:36:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001609F02CD00 RDOC 007680: [03:36:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007680: [03:36:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007680: [03:36:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007680: [03:36:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007680: [03:36:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007680: [03:36:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007680: [03:36:15] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007680: [03:36:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007680: [03:36:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007680: [03:36:15] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007680: [03:36:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007680: [03:36:15] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007680: [03:36:15] core.cpp(2028) - Log - Removing device frame capturer for 0x000001609F02CD00 RDOC 007680: [03:36:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007680: [03:36:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007680: [03:36:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007680: [03:36:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001609F02CD00 RDOC 007680: [03:36:15] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010244: [03:36:15] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007680: [03:36:15] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007680: [03:36:15] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001609F02CD00 / 0x0000000000320294 RDOC 010244: [03:36:15] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007680: [03:36:31] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007680: [03:36:31] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 007680: [03:36:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007680: [03:36:32] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 007680: [03:36:32] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50000 RDOC 007680: [03:36:32] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 007680: [03:36:32] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 007680: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4327081 (4.70 %) RDOC 007680: [03:36:32] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.208530 seconds RDOC 007680: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007680: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007680: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007680: [03:36:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 007680: [03:36:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 007680: [03:36:32] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007680: [03:36:32] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010244: [03:36:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (6892776 bytes) (time 1700883392) 5116 byte thumbnail RDOC 007680: [03:36:32] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 007680: [03:36:32] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50001 RDOC 007680: [03:36:32] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 007680: [03:36:32] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 13 unreferenced RDOC 007680: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4327052 (4.70 %) RDOC 007680: [03:36:32] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.200841 seconds RDOC 007680: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007680: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007680: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007680: [03:36:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 007680: [03:36:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 007680: [03:36:32] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007680: [03:36:32] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 010244: [03:36:32] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (6892747 bytes) (time 1700883392) 5116 byte thumbnail RDOC 007680: [03:36:32] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007680: [03:36:33] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50002 RDOC 007680: [03:36:33] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007680: [03:36:33] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007680: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330528 (4.68 %) RDOC 007680: [03:36:33] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.216249 seconds RDOC 007680: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007680: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007680: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007680: [03:36:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 007680: [03:36:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 007680: [03:36:33] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007680: [03:36:33] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 010244: [03:36:33] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (6896223 bytes) (time 1700883393) 5116 byte thumbnail RDOC 007680: [03:36:33] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007680: [03:36:33] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50003 RDOC 007680: [03:36:33] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007680: [03:36:33] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007680: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330536 (4.68 %) RDOC 007680: [03:36:33] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.210242 seconds RDOC 007680: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007680: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007680: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007680: [03:36:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 007680: [03:36:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 007680: [03:36:33] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007680: [03:36:33] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 010244: [03:36:33] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (6896231 bytes) (time 1700883393) 5116 byte thumbnail RDOC 007680: [03:36:33] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007680: [03:36:33] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50004 RDOC 007680: [03:36:33] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007680: [03:36:33] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007680: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330517 (4.68 %) RDOC 007680: [03:36:34] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.214098 seconds RDOC 007680: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007680: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007680: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007680: [03:36:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 007680: [03:36:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 007680: [03:36:34] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007680: [03:36:34] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 010244: [03:36:34] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (6896212 bytes) (time 1700883394) 5116 byte thumbnail RDOC 007680: [03:36:34] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007680: [03:36:34] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50005 RDOC 007680: [03:36:34] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007680: [03:36:34] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007680: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330538 (4.68 %) RDOC 007680: [03:36:34] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.218466 seconds RDOC 007680: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007680: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007680: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007680: [03:36:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 007680: [03:36:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 007680: [03:36:34] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007680: [03:36:34] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 010244: [03:36:34] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (6896233 bytes) (time 1700883394) 5116 byte thumbnail RDOC 007680: [03:36:34] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007680: [03:36:34] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50006 RDOC 007680: [03:36:34] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007680: [03:36:34] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007680: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330515 (4.68 %) RDOC 007680: [03:36:34] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.230462 seconds RDOC 007680: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007680: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007680: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007680: [03:36:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 007680: [03:36:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 007680: [03:36:35] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007680: [03:36:35] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 010244: [03:36:35] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (6896210 bytes) (time 1700883395) 5116 byte thumbnail RDOC 007680: [03:36:35] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007680: [03:36:35] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50007 RDOC 007680: [03:36:35] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007680: [03:36:35] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007680: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330521 (4.68 %) RDOC 007680: [03:36:35] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.214285 seconds RDOC 007680: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007680: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007680: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007680: [03:36:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 007680: [03:36:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 007680: [03:36:35] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007680: [03:36:35] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 010244: [03:36:35] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (6896216 bytes) (time 1700883395) 5116 byte thumbnail RDOC 007680: [03:36:35] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007680: [03:36:35] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50008 RDOC 007680: [03:36:35] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007680: [03:36:35] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007680: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330551 (4.68 %) RDOC 007680: [03:36:35] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.232971 seconds RDOC 007680: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007680: [03:36:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007680: [03:36:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007680: [03:36:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 007680: [03:36:36] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007680: [03:36:36] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 007680: [03:36:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 010244: [03:36:36] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (6896246 bytes) (time 1700883396) 5116 byte thumbnail RDOC 007680: [03:36:36] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007680: [03:36:36] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50009 RDOC 007680: [03:36:36] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007680: [03:36:36] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007680: [03:36:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330498 (4.68 %) RDOC 007680: [03:36:36] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.207795 seconds RDOC 007680: [03:36:36] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007680: [03:36:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007680: [03:36:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007680: [03:36:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 007680: [03:36:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 010244: [03:36:36] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (6896193 bytes) (time 1700883396) 5116 byte thumbnail RDOC 010244: [03:36:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 010244: [03:36:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010244: [03:36:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010244: [03:36:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010244: [03:36:37] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010244: [03:36:37] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010244: [03:36:37] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010244: [03:36:37] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010244: [03:36:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010244: [03:36:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010244: [03:36:37] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010244: [03:36:37] d3d12_replay.cpp(4653) - Log - Created device. RDOC 010244: [03:36:37] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010244: [03:36:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010244: [03:36:37] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010244: [03:36:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010244: [03:36:38] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010244: [03:36:38] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010244: [03:36:38] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010244: [03:36:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010244: [03:36:38] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 903.124 ms RDOC 010244: [03:36:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010248: [03:36:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010248: [03:36:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010248: [03:36:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010248: [03:36:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010248: [03:36:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10068 RDOC 010068: [03:36:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010068: [03:36:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010068: [03:36:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010068: [03:36:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010068: [03:36:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010068: [03:36:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010068: [03:36:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010068: [03:36:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010068: [03:36:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010068: [03:36:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010068: [03:36:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010068: [03:36:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010068: [03:36:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010068: [03:36:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010248: [03:36:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10068] RDOC 010068: [03:36:39] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010068: [03:36:39] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FFBFA8EF60 RDOC 010068: [03:36:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010068: [03:36:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010068: [03:36:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010068: [03:36:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010068: [03:36:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010068: [03:36:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010068: [03:36:39] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010068: [03:36:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010068: [03:36:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010068: [03:36:39] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010068: [03:36:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010068: [03:36:39] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010068: [03:36:39] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FFBFA8EF60 RDOC 010068: [03:36:39] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010068: [03:36:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010068: [03:36:39] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010068: [03:36:39] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FFBFA8EF60 RDOC 010068: [03:36:39] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010248: [03:36:39] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010068: [03:36:39] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010068: [03:36:39] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FFBFA8EF60 / 0x0000000000330294 RDOC 010248: [03:36:39] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010068: [03:36:45] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010068: [03:36:45] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 010068: [03:36:45] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 010068: [03:36:45] d3d12_device.cpp(2648) - Log - Finished capture, Frame 40 RDOC 010068: [03:36:45] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 010068: [03:36:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 010068: [03:36:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44288 bytes to 7971 (18.00 %) RDOC 010068: [03:36:45] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.042236 MB capture section in 0.254467 seconds RDOC 010068: [03:36:45] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010068: [03:36:45] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010068: [03:36:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010068: [03:36:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 010068: [03:36:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 010248: [03:36:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 40) (2573666 bytes) (time 1700883405) 5116 byte thumbnail RDOC 010248: [03:36:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 010248: [03:36:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010248: [03:36:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010248: [03:36:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010248: [03:36:46] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010248: [03:36:46] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010248: [03:36:46] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010248: [03:36:46] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010248: [03:36:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010248: [03:36:46] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010248: [03:36:46] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010248: [03:36:46] d3d12_replay.cpp(4653) - Log - Created device. RDOC 010248: [03:36:46] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010248: [03:36:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010248: [03:36:46] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010248: [03:36:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010248: [03:36:47] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010248: [03:36:47] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010248: [03:36:47] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010248: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010248: [03:36:47] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 529.616 ms RDOC 010248: [03:36:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003860: [03:36:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 003860: [03:36:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003860: [03:36:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003860: [03:36:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003860: [03:36:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7584 RDOC 007584: [03:36:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 007584: [03:36:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007584: [03:36:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007584: [03:36:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007584: [03:36:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007584: [03:36:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007584: [03:36:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007584: [03:36:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007584: [03:36:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007584: [03:36:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007584: [03:36:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007584: [03:36:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007584: [03:36:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007584: [03:36:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003860: [03:36:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7584] RDOC 007584: [03:36:47] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007584: [03:36:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023EE64FE140 RDOC 007584: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007584: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007584: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007584: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007584: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007584: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007584: [03:36:47] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007584: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007584: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007584: [03:36:47] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007584: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007584: [03:36:47] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007584: [03:36:47] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023EE64FE140 RDOC 007584: [03:36:47] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007584: [03:36:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007584: [03:36:47] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007584: [03:36:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023EE64FE140 RDOC 007584: [03:36:47] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003860: [03:36:47] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007584: [03:36:47] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007584: [03:36:47] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000023EE64FE140 / 0x0000000000340294 RDOC 003860: [03:36:47] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007584: [03:36:47] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007584: [03:36:47] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007584: [03:36:47] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007584: [03:36:47] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007584: [03:36:47] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 19 referenced resources RDOC 007584: [03:36:47] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 007584: [03:36:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155072 bytes to 16092 (10.38 %) RDOC 007584: [03:36:47] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.147888 MB capture section in 0.105633 seconds RDOC 007584: [03:36:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007584: [03:36:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007584: [03:36:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007584: [03:36:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 007584: [03:36:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 003860: [03:36:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2582202 bytes) (time 1700883408) 5531 byte thumbnail RDOC 003860: [03:36:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 003860: [03:36:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003860: [03:36:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003860: [03:36:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003860: [03:36:49] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003860: [03:36:49] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003860: [03:36:49] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003860: [03:36:49] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003860: [03:36:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003860: [03:36:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003860: [03:36:49] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003860: [03:36:49] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003860: [03:36:49] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003860: [03:36:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003860: [03:36:49] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003860: [03:36:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003860: [03:36:49] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003860: [03:36:49] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003860: [03:36:49] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003860: [03:36:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003860: [03:36:49] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 585.995 ms RDOC 003860: [03:36:49] d3d12_postvs.cpp(2930) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 003860: [03:36:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006892: [03:36:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 006892: [03:36:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006892: [03:36:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006892: [03:36:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006892: [03:36:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11140 RDOC 011140: [03:36:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011140: [03:36:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011140: [03:36:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011140: [03:36:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011140: [03:36:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011140: [03:36:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011140: [03:36:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011140: [03:36:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011140: [03:36:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011140: [03:36:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011140: [03:36:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011140: [03:36:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011140: [03:36:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011140: [03:36:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006892: [03:36:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11140] RDOC 011140: [03:36:50] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011140: [03:36:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001BC4720CE00 RDOC 011140: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011140: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011140: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011140: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011140: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011140: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011140: [03:36:50] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011140: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011140: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011140: [03:36:50] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011140: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011140: [03:36:50] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011140: [03:36:50] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BC4720CE00 RDOC 011140: [03:36:50] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011140: [03:36:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011140: [03:36:50] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011140: [03:36:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001BC4720CE00 RDOC 011140: [03:36:50] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006892: [03:36:50] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011140: [03:36:50] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011140: [03:36:50] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001BC4720CE00 / 0x0000000000350294 RDOC 011140: [03:36:50] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011140: [03:36:50] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 006892: [03:36:50] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011140: [03:36:50] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 011140: [03:36:50] d3d12_command_queue_wrap.cpp( 922) - Log - Doing GPU readback of mapped memory RDOC 011140: [03:36:50] d3d12_command_queue_wrap.cpp( 960) - Log - Persistent map flush forced for ResourceId::286 (0 -> 196608) RDOC 011140: [03:36:50] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011140: [03:36:50] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 011140: [03:36:50] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 13 unreferenced RDOC 011140: [03:36:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 438464 bytes to 10169 (2.32 %) RDOC 011140: [03:36:50] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.418152 MB capture section in 0.105636 seconds RDOC 011140: [03:36:50] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011140: [03:36:50] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011140: [03:36:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011140: [03:36:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 011140: [03:36:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 006892: [03:36:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575864 bytes) (time 1700883410) 5116 byte thumbnail RDOC 006892: [03:36:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 006892: [03:36:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006892: [03:36:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006892: [03:36:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006892: [03:36:51] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006892: [03:36:51] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006892: [03:36:51] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006892: [03:36:51] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006892: [03:36:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006892: [03:36:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006892: [03:36:51] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006892: [03:36:52] d3d12_replay.cpp(4653) - Log - Created device. RDOC 006892: [03:36:52] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006892: [03:36:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006892: [03:36:52] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006892: [03:36:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006892: [03:36:52] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006892: [03:36:52] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006892: [03:36:52] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006892: [03:36:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006892: [03:36:52] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 559.191 ms RDOC 006892: [03:36:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006248: [03:36:52] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 006248: [03:36:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006248: [03:36:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006248: [03:36:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006248: [03:36:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9120 RDOC 009120: [03:36:52] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 009120: [03:36:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009120: [03:36:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009120: [03:36:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009120: [03:36:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009120: [03:36:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009120: [03:36:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009120: [03:36:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009120: [03:36:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009120: [03:36:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009120: [03:36:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009120: [03:36:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009120: [03:36:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009120: [03:36:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006248: [03:36:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9120] RDOC 009120: [03:36:53] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009120: [03:36:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018A54BBD700 RDOC 009120: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009120: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009120: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009120: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009120: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009120: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009120: [03:36:53] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009120: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009120: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009120: [03:36:53] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009120: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009120: [03:36:53] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009120: [03:36:53] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018A54BBD700 RDOC 009120: [03:36:53] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009120: [03:36:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009120: [03:36:53] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009120: [03:36:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018A54BBD700 RDOC 009120: [03:36:53] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006248: [03:36:53] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009120: [03:36:53] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009120: [03:36:53] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000018A54BBD700 / 0x0000000000360294 RDOC 009120: [03:36:53] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009120: [03:36:53] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 006248: [03:36:53] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009120: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009120: [03:36:53] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 009120: [03:36:53] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009120: [03:36:53] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 13 referenced resources RDOC 009120: [03:36:53] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 009120: [03:36:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 845504 bytes to 17697 (2.09 %) RDOC 009120: [03:36:53] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.806335 MB capture section in 0.097314 seconds RDOC 009120: [03:36:53] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009120: [03:36:53] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009120: [03:36:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 009120: [03:36:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 009120: [03:36:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 006248: [03:36:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2586539 bytes) (time 1700883413) 8427 byte thumbnail RDOC 006248: [03:36:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 006248: [03:36:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006248: [03:36:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006248: [03:36:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006248: [03:36:54] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006248: [03:36:54] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006248: [03:36:54] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006248: [03:36:54] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006248: [03:36:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006248: [03:36:54] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006248: [03:36:54] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006248: [03:36:54] d3d12_replay.cpp(4653) - Log - Created device. RDOC 006248: [03:36:54] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006248: [03:36:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006248: [03:36:54] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006248: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006248: [03:36:55] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006248: [03:36:55] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006248: [03:36:55] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006248: [03:36:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006248: [03:36:55] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 546.002 ms RDOC 006248: [03:36:55] d3d12_postvs.cpp(2930) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 006248: [03:36:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001672: [03:36:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 001672: [03:36:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001672: [03:36:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001672: [03:36:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001672: [03:36:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10472 RDOC 010472: [03:36:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010472: [03:36:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010472: [03:36:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010472: [03:36:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010472: [03:36:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010472: [03:36:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010472: [03:36:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010472: [03:36:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010472: [03:36:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010472: [03:36:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010472: [03:36:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010472: [03:36:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010472: [03:36:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010472: [03:36:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001672: [03:36:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10472] RDOC 010472: [03:36:55] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010472: [03:36:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000231BE88C9A0 RDOC 010472: [03:36:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010472: [03:36:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010472: [03:36:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010472: [03:36:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010472: [03:36:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010472: [03:36:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010472: [03:36:55] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010472: [03:36:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010472: [03:36:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010472: [03:36:55] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010472: [03:36:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010472: [03:36:55] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010472: [03:36:55] core.cpp(2028) - Log - Removing device frame capturer for 0x00000231BE88C9A0 RDOC 010472: [03:36:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010472: [03:36:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010472: [03:36:56] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010472: [03:36:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000231BE88C9A0 RDOC 010472: [03:36:56] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001672: [03:36:56] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010472: [03:36:56] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010472: [03:36:56] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000231BE88C9A0 / 0x0000000000370294 RDOC 010472: [03:36:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010472: [03:36:56] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010472: [03:36:56] resource_manager.h(1469) - Log - Preparing up to 40 potentially dirty resources RDOC 001672: [03:36:56] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010472: [03:36:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010472: [03:36:56] resource_manager.h(1526) - Log - Prepared 27 dirty resources, postponed 0, skipped 0 RDOC 010472: [03:36:56] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010472: [03:36:56] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 010472: [03:36:56] resource_manager.h(1538) - Log - Checking 27 resources with initial contents against 128 referenced resources RDOC 010472: [03:36:56] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 11 unreferenced RDOC 010472: [03:36:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 26634304 bytes to 624219 (2.34 %) RDOC 010472: [03:36:56] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 25.400452 MB capture section in 0.221371 seconds RDOC 010472: [03:36:56] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010472: [03:36:56] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010472: [03:36:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 010472: [03:36:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 010472: [03:36:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 001672: [03:36:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3196009 bytes) (time 1700883416) 9376 byte thumbnail RDOC 001672: [03:36:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 001672: [03:36:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001672: [03:36:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001672: [03:36:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001672: [03:36:57] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001672: [03:36:57] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001672: [03:36:57] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001672: [03:36:57] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001672: [03:36:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001672: [03:36:57] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001672: [03:36:57] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001672: [03:36:57] d3d12_replay.cpp(4653) - Log - Created device. RDOC 001672: [03:36:57] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001672: [03:36:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001672: [03:36:57] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001672: [03:36:58] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 001672: [03:36:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001672: [03:36:58] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001672: [03:36:58] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001672: [03:36:58] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001672: [03:36:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001672: [03:36:58] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 730.429 ms RDOC 001672: [03:36:58] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 19.674 ms RDOC 001672: [03:36:58] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 4.873 ms RDOC 001672: [03:36:58] d3d12_postvs.cpp(2930) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 001672: [03:36:58] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 18.400 ms RDOC 001672: [03:36:58] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.565 ms RDOC 001672: [03:36:59] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 110.688 ms RDOC 001672: [03:36:59] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 33.328 ms RDOC 001672: [03:36:59] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 9.229 ms RDOC 001672: [03:36:59] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 4.774 ms RDOC 001672: [03:36:59] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 10.944 ms RDOC 001672: [03:36:59] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 4.835 ms RDOC 001672: [03:36:59] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.777 ms RDOC 001672: [03:36:59] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.892 ms RDOC 001672: [03:36:59] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 10.565 ms RDOC 001672: [03:36:59] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.587 ms RDOC 001672: [03:36:59] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 5.147 ms RDOC 001672: [03:36:59] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.283 ms RDOC 001672: [03:36:59] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 99.164 ms RDOC 001672: [03:37:00] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 30.775 ms RDOC 001672: [03:37:00] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 7.103 ms RDOC 001672: [03:37:00] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.636 ms RDOC 001672: [03:37:00] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 10.445 ms RDOC 001672: [03:37:00] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 4.963 ms RDOC 001672: [03:37:00] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 7.806 ms RDOC 001672: [03:37:00] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.933 ms RDOC 001672: [03:37:00] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 11.226 ms RDOC 001672: [03:37:00] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.517 ms RDOC 001672: [03:37:00] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 4.921 ms RDOC 001672: [03:37:00] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.615 ms RDOC 001672: [03:37:00] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 12.152 ms RDOC 001672: [03:37:00] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.656 ms RDOC 001672: [03:37:00] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 5.842 ms RDOC 001672: [03:37:00] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.254 ms RDOC 001672: [03:37:01] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 10.516 ms RDOC 001672: [03:37:01] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 4.631 ms RDOC 001672: [03:37:01] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 5.331 ms RDOC 001672: [03:37:01] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.102 ms RDOC 001672: [03:37:01] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 10.900 ms RDOC 001672: [03:37:01] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.333 ms RDOC 001672: [03:37:01] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 5.090 ms RDOC 001672: [03:37:01] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.173 ms RDOC 001672: [03:37:01] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 11.709 ms RDOC 001672: [03:37:01] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.887 ms RDOC 001672: [03:37:01] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 5.730 ms RDOC 001672: [03:37:01] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.819 ms RDOC 001672: [03:37:01] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 10.466 ms RDOC 001672: [03:37:01] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.841 ms RDOC 001672: [03:37:01] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 5.793 ms RDOC 001672: [03:37:01] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.162 ms RDOC 001672: [03:37:02] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 11.237 ms RDOC 001672: [03:37:02] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.654 ms RDOC 001672: [03:37:02] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.403 ms RDOC 001672: [03:37:02] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.994 ms RDOC 001672: [03:37:02] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.459 ms RDOC 001672: [03:37:02] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 10.624 ms RDOC 001672: [03:37:02] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.339 ms RDOC 001672: [03:37:02] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 9.643 ms RDOC 001672: [03:37:02] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.569 ms RDOC 001672: [03:37:02] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 12.787 ms RDOC 001672: [03:37:02] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 7.243 ms RDOC 001672: [03:37:02] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.924 ms RDOC 001672: [03:37:02] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 4.062 ms RDOC 001672: [03:37:02] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.871 ms RDOC 001672: [03:37:02] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 13.717 ms RDOC 001672: [03:37:02] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.683 ms RDOC 001672: [03:37:02] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.027 ms RDOC 001672: [03:37:02] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.761 ms RDOC 001672: [03:37:02] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 93.065 ms RDOC 001672: [03:37:02] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 34.548 ms RDOC 001672: [03:37:03] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.244 ms RDOC 001672: [03:37:03] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.177 ms RDOC 001672: [03:37:03] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.205 ms RDOC 001672: [03:37:03] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 12.773 ms RDOC 001672: [03:37:03] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 7.465 ms RDOC 001672: [03:37:03] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 10.317 ms RDOC 001672: [03:37:03] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.141 ms RDOC 001672: [03:37:03] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.030 ms RDOC 001672: [03:37:03] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.013 ms RDOC 001672: [03:37:03] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 12.296 ms RDOC 001672: [03:37:03] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.772 ms RDOC 001672: [03:37:03] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.415 ms RDOC 001672: [03:37:03] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.367 ms RDOC 001672: [03:37:03] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 90.751 ms RDOC 001672: [03:37:03] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 31.438 ms RDOC 001672: [03:37:04] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 9.009 ms RDOC 001672: [03:37:04] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.877 ms RDOC 001672: [03:37:04] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.213 ms RDOC 001672: [03:37:04] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 14.980 ms RDOC 001672: [03:37:04] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.817 ms RDOC 001672: [03:37:04] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.261 ms RDOC 001672: [03:37:04] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.206 ms RDOC 001672: [03:37:04] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.154 ms RDOC 001672: [03:37:04] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 1.929 ms RDOC 001672: [03:37:04] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 12.650 ms RDOC 001672: [03:37:04] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.806 ms RDOC 001672: [03:37:04] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 5.996 ms RDOC 001672: [03:37:04] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.383 ms RDOC 001672: [03:37:04] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 13.116 ms RDOC 001672: [03:37:04] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 7.356 ms RDOC 001672: [03:37:04] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.616 ms RDOC 001672: [03:37:04] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.797 ms RDOC 001672: [03:37:04] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.701 ms RDOC 001672: [03:37:05] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 12.543 ms RDOC 001672: [03:37:05] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 7.080 ms RDOC 001672: [03:37:05] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 10.206 ms RDOC 001672: [03:37:05] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.073 ms RDOC 001672: [03:37:05] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.135 ms RDOC 001672: [03:37:05] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.018 ms RDOC 001672: [03:37:05] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 12.675 ms RDOC 001672: [03:37:05] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.071 ms RDOC 001672: [03:37:05] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 5.662 ms RDOC 001672: [03:37:05] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.439 ms RDOC 001672: [03:37:05] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 13.171 ms RDOC 001672: [03:37:05] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 7.510 ms RDOC 001672: [03:37:05] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 5.713 ms RDOC 001672: [03:37:05] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.190 ms RDOC 001672: [03:37:05] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.791 ms RDOC 001672: [03:37:05] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 12.709 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.378 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 9.857 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.104 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.210 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 12.925 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.989 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 5.936 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.729 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.092 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 15.296 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 13.195 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 5.824 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.270 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 1.879 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 17.482 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 8.606 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 7.592 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.561 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.004 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 18.420 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.232 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.470 ms RDOC 001672: [03:37:06] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.383 ms RDOC 001672: [03:37:07] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 95.044 ms RDOC 001672: [03:37:07] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 26.101 ms RDOC 001672: [03:37:07] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 10.413 ms RDOC 001672: [03:37:07] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.651 ms RDOC 001672: [03:37:07] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.012 ms RDOC 001672: [03:37:07] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 14.288 ms RDOC 001672: [03:37:07] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.759 ms RDOC 001672: [03:37:07] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.516 ms RDOC 001672: [03:37:07] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.444 ms RDOC 001672: [03:37:07] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.632 ms RDOC 001672: [03:37:07] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 1.892 ms RDOC 001672: [03:37:07] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 14.422 ms RDOC 001672: [03:37:07] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.876 ms RDOC 001672: [03:37:07] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 9.534 ms RDOC 001672: [03:37:08] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.999 ms RDOC 001672: [03:37:08] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 92.809 ms RDOC 001672: [03:37:08] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 32.604 ms RDOC 001672: [03:37:08] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 12.231 ms RDOC 001672: [03:37:08] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 8.813 ms RDOC 001672: [03:37:08] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.781 ms RDOC 001672: [03:37:08] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 14.216 ms RDOC 001672: [03:37:08] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.880 ms RDOC 001672: [03:37:08] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.533 ms RDOC 001672: [03:37:08] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.153 ms RDOC 001672: [03:37:08] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.330 ms RDOC 001672: [03:37:08] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.562 ms RDOC 001672: [03:37:09] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 14.862 ms RDOC 001672: [03:37:09] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.254 ms RDOC 001672: [03:37:09] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 10.143 ms RDOC 001672: [03:37:09] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.081 ms RDOC 001672: [03:37:09] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 17.086 ms RDOC 001672: [03:37:09] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 7.584 ms RDOC 001672: [03:37:09] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.693 ms RDOC 001672: [03:37:09] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.584 ms RDOC 001672: [03:37:09] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.487 ms RDOC 001672: [03:37:09] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 19.191 ms RDOC 001672: [03:37:09] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.923 ms RDOC 001672: [03:37:09] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.779 ms RDOC 001672: [03:37:09] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.400 ms RDOC 001672: [03:37:09] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.797 ms RDOC 001672: [03:37:09] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.640 ms RDOC 001672: [03:37:09] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 14.755 ms RDOC 001672: [03:37:09] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.579 ms RDOC 001672: [03:37:10] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.761 ms RDOC 001672: [03:37:10] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.555 ms RDOC 001672: [03:37:10] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 15.114 ms RDOC 001672: [03:37:10] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.788 ms RDOC 001672: [03:37:10] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.589 ms RDOC 001672: [03:37:10] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.262 ms RDOC 001672: [03:37:10] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.242 ms RDOC 001672: [03:37:10] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 14.501 ms RDOC 001672: [03:37:10] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 7.036 ms RDOC 001672: [03:37:10] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 8.997 ms RDOC 001672: [03:37:10] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.177 ms RDOC 001672: [03:37:10] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.082 ms RDOC 001672: [03:37:10] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 16.613 ms RDOC 001672: [03:37:10] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 7.800 ms RDOC 001672: [03:37:10] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 8.141 ms RDOC 001672: [03:37:10] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.275 ms RDOC 001672: [03:37:10] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.093 ms RDOC 001672: [03:37:11] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 15.925 ms RDOC 001672: [03:37:11] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.184 ms RDOC 001672: [03:37:11] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.415 ms RDOC 001672: [03:37:11] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.326 ms RDOC 001672: [03:37:11] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.279 ms RDOC 001672: [03:37:11] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 17.596 ms RDOC 001672: [03:37:11] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 7.509 ms RDOC 001672: [03:37:11] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 7.438 ms RDOC 001672: [03:37:11] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 1.922 ms RDOC 001672: [03:37:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003008: [03:37:11] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 003008: [03:37:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003008: [03:37:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003008: [03:37:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003008: [03:37:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12244 RDOC 012244: [03:37:11] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 012244: [03:37:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012244: [03:37:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012244: [03:37:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012244: [03:37:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012244: [03:37:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012244: [03:37:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012244: [03:37:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012244: [03:37:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012244: [03:37:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012244: [03:37:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012244: [03:37:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012244: [03:37:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012244: [03:37:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003008: [03:37:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12244] RDOC 012244: [03:37:11] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012244: [03:37:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023B2AF42AE0 RDOC 012244: [03:37:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 012244: [03:37:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 012244: [03:37:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 012244: [03:37:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 012244: [03:37:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 012244: [03:37:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 012244: [03:37:11] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 012244: [03:37:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 012244: [03:37:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 012244: [03:37:11] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012244: [03:37:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 012244: [03:37:11] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012244: [03:37:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023B2AF42AE0 RDOC 012244: [03:37:11] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012244: [03:37:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012244: [03:37:11] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012244: [03:37:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023B2AF42AE0 RDOC 012244: [03:37:11] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003008: [03:37:11] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012244: [03:37:11] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012244: [03:37:11] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000023B2AF42AE0 / 0x0000000000380294 RDOC 003008: [03:37:11] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012244: [03:37:11] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012244: [03:37:11] resource_manager.h(1469) - Log - Preparing up to 34 potentially dirty resources RDOC 012244: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012244: [03:37:12] resource_manager.h(1526) - Log - Prepared 21 dirty resources, postponed 0, skipped 0 RDOC 012244: [03:37:12] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 012244: [03:37:12] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 35 referenced resources RDOC 012244: [03:37:12] resource_manager.h(1642) - Log - Serialised 17 resources, skipped 4 unreferenced RDOC 012244: [03:37:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143206016 bytes to 632104 (0.44 %) RDOC 012244: [03:37:12] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 136.571899 MB capture section in 0.119923 seconds RDOC 012244: [03:37:12] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012244: [03:37:12] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012244: [03:37:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012244: [03:37:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 012244: [03:37:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 003008: [03:37:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3198759 bytes) (time 1700883432) 6076 byte thumbnail RDOC 003008: [03:37:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 003008: [03:37:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003008: [03:37:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003008: [03:37:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003008: [03:37:13] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003008: [03:37:13] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003008: [03:37:13] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003008: [03:37:13] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003008: [03:37:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003008: [03:37:13] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003008: [03:37:13] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003008: [03:37:13] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003008: [03:37:13] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003008: [03:37:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003008: [03:37:13] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003008: [03:37:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003008: [03:37:13] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003008: [03:37:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003008: [03:37:13] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003008: [03:37:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 003008: [03:37:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 003008: [03:37:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 003008: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003008: [03:37:14] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 760.644 ms RDOC 003008: [03:37:14] d3d12_postvs.cpp(2930) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 003008: [03:37:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002680: [03:37:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 002680: [03:37:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002680: [03:37:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002680: [03:37:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002680: [03:37:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7076 RDOC 007076: [03:37:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 007076: [03:37:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007076: [03:37:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007076: [03:37:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007076: [03:37:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007076: [03:37:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007076: [03:37:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007076: [03:37:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007076: [03:37:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007076: [03:37:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007076: [03:37:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007076: [03:37:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007076: [03:37:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007076: [03:37:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002680: [03:37:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7076] RDOC 007076: [03:37:14] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007076: [03:37:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020A92C8CEC0 RDOC 007076: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007076: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007076: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007076: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007076: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007076: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007076: [03:37:14] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007076: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007076: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007076: [03:37:14] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007076: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007076: [03:37:14] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007076: [03:37:14] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020A92C8CEC0 RDOC 007076: [03:37:14] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007076: [03:37:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007076: [03:37:14] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007076: [03:37:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020A92C8CEC0 RDOC 007076: [03:37:14] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002680: [03:37:14] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007076: [03:37:14] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007076: [03:37:14] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000020A92C8CEC0 / 0x0000000000390294 RDOC 007076: [03:37:15] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007076: [03:37:15] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 002680: [03:37:15] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007076: [03:37:15] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007076: [03:37:15] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007076: [03:37:15] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 13 referenced resources RDOC 007076: [03:37:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 007076: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163840 bytes to 19882 (12.14 %) RDOC 007076: [03:37:15] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.156250 MB capture section in 0.107302 seconds RDOC 007076: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007076: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007076: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 007076: [03:37:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 007076: [03:37:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 002680: [03:37:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2589875 bytes) (time 1700883435) 8902 byte thumbnail RDOC 002680: [03:37:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 002680: [03:37:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002680: [03:37:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002680: [03:37:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002680: [03:37:16] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002680: [03:37:16] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002680: [03:37:16] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002680: [03:37:16] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002680: [03:37:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002680: [03:37:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002680: [03:37:16] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002680: [03:37:16] d3d12_replay.cpp(4653) - Log - Created device. RDOC 002680: [03:37:16] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002680: [03:37:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002680: [03:37:16] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002680: [03:37:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002680: [03:37:17] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002680: [03:37:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002680: [03:37:17] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002680: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002680: [03:37:17] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 560.060 ms RDOC 002680: [03:37:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009604: [03:37:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 009604: [03:37:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009604: [03:37:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009604: [03:37:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009604: [03:37:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5456 RDOC 005456: [03:37:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 005456: [03:37:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005456: [03:37:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005456: [03:37:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005456: [03:37:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005456: [03:37:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005456: [03:37:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005456: [03:37:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005456: [03:37:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005456: [03:37:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005456: [03:37:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005456: [03:37:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005456: [03:37:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005456: [03:37:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009604: [03:37:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5456] RDOC 005456: [03:37:17] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005456: [03:37:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001877FB4E750 RDOC 005456: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005456: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005456: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005456: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005456: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005456: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005456: [03:37:17] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005456: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005456: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005456: [03:37:17] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005456: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005456: [03:37:17] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005456: [03:37:17] core.cpp(2028) - Log - Removing device frame capturer for 0x000001877FB4E750 RDOC 005456: [03:37:17] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005456: [03:37:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005456: [03:37:17] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005456: [03:37:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001877FB4E750 RDOC 005456: [03:37:17] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009604: [03:37:17] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005456: [03:37:17] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005456: [03:37:17] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001877FB4E750 / 0x00000000003A0294 RDOC 005456: [03:37:18] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005456: [03:37:18] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 009604: [03:37:18] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005456: [03:37:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005456: [03:37:18] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 005456: [03:37:18] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005456: [03:37:18] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 005456: [03:37:18] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 005456: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8849 (12.67 %) RDOC 005456: [03:37:18] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.102606 seconds RDOC 005456: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005456: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005456: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005456: [03:37:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 005456: [03:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 009604: [03:37:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574544 bytes) (time 1700883438) 5116 byte thumbnail RDOC 009604: [03:37:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 009604: [03:37:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009604: [03:37:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009604: [03:37:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009604: [03:37:19] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009604: [03:37:19] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009604: [03:37:19] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009604: [03:37:19] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009604: [03:37:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009604: [03:37:19] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009604: [03:37:19] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009604: [03:37:19] d3d12_replay.cpp(4653) - Log - Created device. RDOC 009604: [03:37:19] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009604: [03:37:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009604: [03:37:19] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009604: [03:37:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009604: [03:37:20] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009604: [03:37:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009604: [03:37:20] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009604: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009604: [03:37:20] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 569.775 ms RDOC 009604: [03:37:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003916: [03:37:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 003916: [03:37:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003916: [03:37:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003916: [03:37:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003916: [03:37:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9152 RDOC 009152: [03:37:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 009152: [03:37:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009152: [03:37:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009152: [03:37:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009152: [03:37:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009152: [03:37:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009152: [03:37:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009152: [03:37:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009152: [03:37:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009152: [03:37:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009152: [03:37:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009152: [03:37:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009152: [03:37:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009152: [03:37:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003916: [03:37:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9152] RDOC 009152: [03:37:20] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009152: [03:37:20] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E26526DC40 RDOC 009152: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009152: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009152: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009152: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009152: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009152: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009152: [03:37:20] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009152: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009152: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009152: [03:37:20] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009152: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009152: [03:37:20] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009152: [03:37:20] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E26526DC40 RDOC 009152: [03:37:20] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009152: [03:37:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009152: [03:37:20] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009152: [03:37:20] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E26526DC40 RDOC 009152: [03:37:20] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003916: [03:37:20] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009152: [03:37:20] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009152: [03:37:20] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E26526DC40 / 0x00000000003B0294 RDOC 009152: [03:37:20] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009152: [03:37:20] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 003916: [03:37:20] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009152: [03:37:20] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 009152: [03:37:20] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009152: [03:37:20] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 009152: [03:37:20] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 11 referenced resources RDOC 009152: [03:37:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 009152: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 248576 bytes to 100230 (40.32 %) RDOC 009152: [03:37:20] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.237061 MB capture section in 0.106307 seconds RDOC 009152: [03:37:21] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009152: [03:37:21] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009152: [03:37:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009152: [03:37:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 009152: [03:37:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 003916: [03:37:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2662830 bytes) (time 1700883441) 2526 byte thumbnail RDOC 003916: [03:37:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 003916: [03:37:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003916: [03:37:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003916: [03:37:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003916: [03:37:22] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003916: [03:37:22] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003916: [03:37:22] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003916: [03:37:22] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003916: [03:37:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003916: [03:37:22] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003916: [03:37:22] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003916: [03:37:22] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003916: [03:37:22] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003916: [03:37:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003916: [03:37:22] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003916: [03:37:22] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 003916: [03:37:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003916: [03:37:22] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003916: [03:37:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003916: [03:37:22] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003916: [03:37:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003916: [03:37:22] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 575.881 ms RDOC 003916: [03:37:22] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 003916: [03:37:22] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 003916: [03:37:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008212: [03:37:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 008212: [03:37:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008212: [03:37:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008212: [03:37:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008212: [03:37:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 900 RDOC 000900: [03:37:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 000900: [03:37:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000900: [03:37:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000900: [03:37:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000900: [03:37:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000900: [03:37:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000900: [03:37:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000900: [03:37:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000900: [03:37:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000900: [03:37:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000900: [03:37:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000900: [03:37:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000900: [03:37:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000900: [03:37:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008212: [03:37:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [900] RDOC 000900: [03:37:23] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000900: [03:37:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022287A9D590 RDOC 000900: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 000900: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 000900: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 000900: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 000900: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 000900: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 000900: [03:37:23] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 000900: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 000900: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 000900: [03:37:23] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 000900: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 000900: [03:37:23] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 000900: [03:37:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022287A9D590 RDOC 000900: [03:37:23] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000900: [03:37:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000900: [03:37:23] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000900: [03:37:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022287A9D590 RDOC 000900: [03:37:23] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008212: [03:37:23] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000900: [03:37:23] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000900: [03:37:23] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000022287A9D590 / 0x00000000003C0294 RDOC 000900: [03:37:23] d3d12_device.cpp(2518) - Log - Starting capture RDOC 000900: [03:37:23] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 000900: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 000900: [03:37:23] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 008212: [03:37:23] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 000900: [03:37:23] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 000900: [03:37:23] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 19 referenced resources RDOC 000900: [03:37:23] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 12 unreferenced RDOC 000900: [03:37:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4890944 bytes to 40938 (0.84 %) RDOC 000900: [03:37:23] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 4.664368 MB capture section in 0.105994 seconds RDOC 000900: [03:37:23] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000900: [03:37:24] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000900: [03:37:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 000900: [03:37:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 000900: [03:37:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 008212: [03:37:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2603542 bytes) (time 1700883444) 2530 byte thumbnail RDOC 008212: [03:37:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 008212: [03:37:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008212: [03:37:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008212: [03:37:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008212: [03:37:25] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008212: [03:37:25] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008212: [03:37:25] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008212: [03:37:25] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008212: [03:37:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008212: [03:37:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008212: [03:37:25] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008212: [03:37:25] d3d12_replay.cpp(4653) - Log - Created device. RDOC 008212: [03:37:25] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008212: [03:37:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008212: [03:37:25] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008212: [03:37:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008212: [03:37:25] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008212: [03:37:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008212: [03:37:25] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008212: [03:37:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008212: [03:37:25] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 579.988 ms RDOC 008212: [03:37:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001620: [03:37:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 001620: [03:37:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001620: [03:37:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001620: [03:37:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001620: [03:37:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11628 RDOC 011628: [03:37:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011628: [03:37:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011628: [03:37:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011628: [03:37:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011628: [03:37:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011628: [03:37:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011628: [03:37:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011628: [03:37:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011628: [03:37:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011628: [03:37:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011628: [03:37:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011628: [03:37:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011628: [03:37:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011628: [03:37:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001620: [03:37:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11628] RDOC 011628: [03:37:26] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011628: [03:37:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023A35F41070 RDOC 011628: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011628: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011628: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011628: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011628: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011628: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011628: [03:37:26] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011628: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011628: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011628: [03:37:26] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011628: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011628: [03:37:26] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011628: [03:37:26] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023A35F41070 RDOC 011628: [03:37:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011628: [03:37:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011628: [03:37:26] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011628: [03:37:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023A35F41070 RDOC 011628: [03:37:26] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001620: [03:37:26] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011628: [03:37:26] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011628: [03:37:26] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000023A35F41070 / 0x00000000003D0294 RDOC 011628: [03:37:26] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011628: [03:37:26] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 001620: [03:37:26] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011628: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011628: [03:37:26] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011628: [03:37:26] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011628: [03:37:26] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 011628: [03:37:26] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 011628: [03:37:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 997312 bytes to 26674 (2.67 %) RDOC 011628: [03:37:26] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.951111 MB capture section in 0.119483 seconds RDOC 011628: [03:37:26] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011628: [03:37:26] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011628: [03:37:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 011628: [03:37:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 011628: [03:37:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 001620: [03:37:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2595748 bytes) (time 1700883446) 8201 byte thumbnail RDOC 001620: [03:37:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 001620: [03:37:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001620: [03:37:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001620: [03:37:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001620: [03:37:27] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001620: [03:37:27] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001620: [03:37:28] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001620: [03:37:28] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001620: [03:37:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001620: [03:37:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001620: [03:37:28] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001620: [03:37:28] d3d12_replay.cpp(4653) - Log - Created device. RDOC 001620: [03:37:28] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001620: [03:37:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001620: [03:37:28] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001620: [03:37:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001620: [03:37:28] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001620: [03:37:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001620: [03:37:28] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001620: [03:37:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001620: [03:37:28] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 556.448 ms RDOC 001620: [03:37:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010032: [03:37:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010032: [03:37:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010032: [03:37:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010032: [03:37:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010032: [03:37:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6280 RDOC 006280: [03:37:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 006280: [03:37:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006280: [03:37:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006280: [03:37:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006280: [03:37:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006280: [03:37:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006280: [03:37:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006280: [03:37:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006280: [03:37:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006280: [03:37:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006280: [03:37:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006280: [03:37:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006280: [03:37:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006280: [03:37:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010032: [03:37:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6280] RDOC 006280: [03:37:29] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006280: [03:37:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D6BEFFCDF0 RDOC 006280: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006280: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006280: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006280: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006280: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006280: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006280: [03:37:29] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006280: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006280: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006280: [03:37:29] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006280: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006280: [03:37:29] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006280: [03:37:29] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D6BEFFCDF0 RDOC 006280: [03:37:29] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006280: [03:37:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006280: [03:37:29] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006280: [03:37:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D6BEFFCDF0 RDOC 006280: [03:37:29] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [03:37:29] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006280: [03:37:29] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006280: [03:37:29] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001D6BEFFCDF0 / 0x00000000003E0294 RDOC 010032: [03:37:29] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006280: [03:37:33] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006280: [03:37:33] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 006280: [03:37:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006280: [03:37:33] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 006280: [03:37:33] d3d12_device.cpp(2648) - Log - Finished capture, Frame 200 RDOC 006280: [03:37:33] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 29 referenced resources RDOC 006280: [03:37:33] resource_manager.h(1642) - Log - Serialised 8 resources, skipped 12 unreferenced RDOC 006280: [03:37:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5860864 bytes to 46732 (0.80 %) RDOC 006280: [03:37:33] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 5.589355 MB capture section in 0.147708 seconds RDOC 006280: [03:37:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006280: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006280: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 006280: [03:37:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 006280: [03:37:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 010032: [03:37:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (2616092 bytes) (time 1700883454) 7788 byte thumbnail RDOC 010032: [03:37:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 010032: [03:37:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010032: [03:37:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010032: [03:37:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010032: [03:37:35] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010032: [03:37:35] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010032: [03:37:35] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010032: [03:37:35] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010032: [03:37:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [03:37:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010032: [03:37:35] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010032: [03:37:35] d3d12_replay.cpp(4653) - Log - Created device. RDOC 010032: [03:37:35] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010032: [03:37:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010032: [03:37:35] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010032: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010032: [03:37:35] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [03:37:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010032: [03:37:35] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010032: [03:37:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::292 from upload to default for efficient replay RDOC 010032: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010032: [03:37:35] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 598.225 ms RDOC 010032: [03:37:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010704: [03:37:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010704: [03:37:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010704: [03:37:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010704: [03:37:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010704: [03:37:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11212 RDOC 011212: [03:37:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011212: [03:37:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011212: [03:37:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011212: [03:37:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011212: [03:37:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011212: [03:37:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011212: [03:37:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011212: [03:37:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011212: [03:37:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011212: [03:37:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011212: [03:37:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011212: [03:37:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011212: [03:37:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011212: [03:37:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010704: [03:37:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11212] RDOC 011212: [03:37:36] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011212: [03:37:36] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000142BCF4C070 RDOC 011212: [03:37:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011212: [03:37:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011212: [03:37:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011212: [03:37:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011212: [03:37:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011212: [03:37:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011212: [03:37:36] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011212: [03:37:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011212: [03:37:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011212: [03:37:36] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011212: [03:37:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011212: [03:37:36] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011212: [03:37:36] core.cpp(2028) - Log - Removing device frame capturer for 0x00000142BCF4C070 RDOC 011212: [03:37:36] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011212: [03:37:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011212: [03:37:36] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011212: [03:37:36] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000142BCF4C070 RDOC 011212: [03:37:36] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010704: [03:37:36] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011212: [03:37:36] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011212: [03:37:36] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000142BCF4C070 / 0x00000000003F0294 RDOC 011212: [03:37:36] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011212: [03:37:36] resource_manager.h(1469) - Log - Preparing up to 37 potentially dirty resources RDOC 010704: [03:37:36] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011212: [03:37:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011212: [03:37:36] resource_manager.h(1526) - Log - Prepared 24 dirty resources, postponed 0, skipped 0 RDOC 011212: [03:37:36] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011212: [03:37:36] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 44 referenced resources RDOC 011212: [03:37:36] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 3 unreferenced RDOC 011212: [03:37:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145872448 bytes to 608294 (0.42 %) RDOC 011212: [03:37:36] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 139.114807 MB capture section in 0.133651 seconds RDOC 011212: [03:37:36] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011212: [03:37:37] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011212: [03:37:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011212: [03:37:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 011212: [03:37:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 010704: [03:37:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3170897 bytes) (time 1700883457) 2529 byte thumbnail RDOC 010704: [03:37:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 010704: [03:37:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010704: [03:37:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010704: [03:37:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010704: [03:37:38] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010704: [03:37:38] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010704: [03:37:38] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010704: [03:37:38] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010704: [03:37:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010704: [03:37:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010704: [03:37:38] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010704: [03:37:38] d3d12_replay.cpp(4653) - Log - Created device. RDOC 010704: [03:37:38] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010704: [03:37:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010704: [03:37:38] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010704: [03:37:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010704: [03:37:38] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010704: [03:37:38] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010704: [03:37:38] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010704: [03:37:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 010704: [03:37:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 010704: [03:37:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 010704: [03:37:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::294 from upload to default for efficient replay RDOC 010704: [03:37:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010704: [03:37:38] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 736.051 ms RDOC 010704: [03:37:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009316: [03:37:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 009316: [03:37:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009316: [03:37:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009316: [03:37:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009316: [03:37:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10980 RDOC 010980: [03:37:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010980: [03:37:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010980: [03:37:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010980: [03:37:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010980: [03:37:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010980: [03:37:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010980: [03:37:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010980: [03:37:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010980: [03:37:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010980: [03:37:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010980: [03:37:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010980: [03:37:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010980: [03:37:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010980: [03:37:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009316: [03:37:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10980] RDOC 010980: [03:37:40] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010980: [03:37:40] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A271D40890 RDOC 010980: [03:37:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010980: [03:37:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010980: [03:37:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010980: [03:37:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010980: [03:37:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010980: [03:37:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010980: [03:37:40] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010980: [03:37:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010980: [03:37:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010980: [03:37:40] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010980: [03:37:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010980: [03:37:40] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010980: [03:37:40] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A271D40890 RDOC 010980: [03:37:40] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010980: [03:37:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010980: [03:37:40] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010980: [03:37:40] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A271D40890 RDOC 010980: [03:37:40] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009316: [03:37:40] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010980: [03:37:40] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010980: [03:37:40] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001A271D40890 / 0x0000000000400294 RDOC 010980: [03:37:40] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010980: [03:37:40] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 009316: [03:37:40] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010980: [03:37:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010980: [03:37:40] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 010980: [03:37:40] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010980: [03:37:40] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 36 referenced resources RDOC 010980: [03:37:40] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 13 unreferenced RDOC 010980: [03:37:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 695104 bytes to 146786 (21.12 %) RDOC 010980: [03:37:40] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.662903 MB capture section in 0.116484 seconds RDOC 010980: [03:37:40] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010980: [03:37:40] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010980: [03:37:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 010980: [03:37:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010980: [03:37:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009316: [03:37:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2712199 bytes) (time 1700883460) 4931 byte thumbnail RDOC 009316: [03:37:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009316: [03:37:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009316: [03:37:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009316: [03:37:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009316: [03:37:42] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009316: [03:37:42] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009316: [03:37:42] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009316: [03:37:42] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009316: [03:37:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009316: [03:37:42] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009316: [03:37:42] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009316: [03:37:42] d3d12_replay.cpp(4653) - Log - Created device. RDOC 009316: [03:37:42] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009316: [03:37:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009316: [03:37:42] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009316: [03:37:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009316: [03:37:42] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009316: [03:37:42] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009316: [03:37:42] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009316: [03:37:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009316: [03:37:42] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 645.523 ms RDOC 009316: [03:37:45] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009316: [03:37:45] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009316: [03:37:45] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009316: [03:37:45] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009316: [03:37:46] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009316: [03:37:46] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009316: [03:37:46] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009316: [03:37:46] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009316: [03:37:46] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:46] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:46] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:46] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:46] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:46] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:46] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:46] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:46] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:46] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:46] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:46] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:46] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:46] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:46] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:46] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:46] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:46] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:46] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:46] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:50] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009316: [03:37:50] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009316: [03:37:50] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009316: [03:37:50] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 009316: [03:37:50] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009316: [03:37:50] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009316: [03:37:50] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009316: [03:37:50] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 009316: [03:37:50] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:50] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:50] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:50] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:50] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:50] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:50] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:50] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:50] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:50] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:50] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:50] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:50] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:50] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:50] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:50] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:50] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:50] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:50] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:50] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 009316: [03:37:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000372: [03:37:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 000372: [03:37:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000372: [03:37:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000372: [03:37:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000372: [03:37:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11540 RDOC 011540: [03:37:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011540: [03:37:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011540: [03:37:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011540: [03:37:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011540: [03:37:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011540: [03:37:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011540: [03:37:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011540: [03:37:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011540: [03:37:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011540: [03:37:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011540: [03:37:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011540: [03:37:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011540: [03:37:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011540: [03:37:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000372: [03:37:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11540] RDOC 011540: [03:37:51] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011540: [03:37:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001924088C490 RDOC 011540: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011540: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011540: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011540: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011540: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011540: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011540: [03:37:51] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011540: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011540: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011540: [03:37:51] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011540: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011540: [03:37:51] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011540: [03:37:51] core.cpp(2028) - Log - Removing device frame capturer for 0x000001924088C490 RDOC 011540: [03:37:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011540: [03:37:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011540: [03:37:51] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011540: [03:37:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001924088C490 RDOC 011540: [03:37:51] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000372: [03:37:51] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011540: [03:37:51] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011540: [03:37:51] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001924088C490 / 0x0000000000410294 RDOC 011540: [03:37:51] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011540: [03:37:51] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 000372: [03:37:51] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011540: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011540: [03:37:51] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011540: [03:37:51] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011540: [03:37:51] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 011540: [03:37:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 011540: [03:37:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1988544 bytes to 17719 (0.89 %) RDOC 011540: [03:37:51] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 1.896423 MB capture section in 0.103400 seconds RDOC 011540: [03:37:52] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011540: [03:37:52] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011540: [03:37:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 011540: [03:37:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 011540: [03:37:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 000372: [03:37:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2596872 bytes) (time 1700883472) 9073 byte thumbnail RDOC 000372: [03:37:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 000372: [03:37:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000372: [03:37:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000372: [03:37:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000372: [03:37:53] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000372: [03:37:53] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 000372: [03:37:53] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000372: [03:37:53] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000372: [03:37:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000372: [03:37:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000372: [03:37:53] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000372: [03:37:53] d3d12_replay.cpp(4653) - Log - Created device. RDOC 000372: [03:37:53] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000372: [03:37:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000372: [03:37:53] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000372: [03:37:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 000372: [03:37:53] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000372: [03:37:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000372: [03:37:53] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000372: [03:37:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 000372: [03:37:53] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 572.299 ms RDOC 000372: [03:37:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003064: [03:37:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 003064: [03:37:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003064: [03:37:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003064: [03:37:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003064: [03:37:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7764 RDOC 007764: [03:37:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 007764: [03:37:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007764: [03:37:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007764: [03:37:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007764: [03:37:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007764: [03:37:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007764: [03:37:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007764: [03:37:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007764: [03:37:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007764: [03:37:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007764: [03:37:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007764: [03:37:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007764: [03:37:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007764: [03:37:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003064: [03:37:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7764] RDOC 007764: [03:37:54] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007764: [03:37:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000286301BD4D0 RDOC 007764: [03:37:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007764: [03:37:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007764: [03:37:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007764: [03:37:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007764: [03:37:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007764: [03:37:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007764: [03:37:54] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007764: [03:37:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007764: [03:37:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007764: [03:37:54] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007764: [03:37:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007764: [03:37:54] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007764: [03:37:54] core.cpp(2028) - Log - Removing device frame capturer for 0x00000286301BD4D0 RDOC 007764: [03:37:54] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007764: [03:37:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007764: [03:37:54] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007764: [03:37:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000286301BD4D0 RDOC 007764: [03:37:54] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003064: [03:37:54] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007764: [03:37:54] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007764: [03:37:54] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000286301BD4D0 / 0x0000000000420294 RDOC 007764: [03:37:54] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007764: [03:37:54] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 003064: [03:37:54] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007764: [03:37:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007764: [03:37:54] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007764: [03:37:54] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007764: [03:37:54] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 007764: [03:37:54] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 007764: [03:37:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46080 bytes to 8223 (17.85 %) RDOC 007764: [03:37:54] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.043945 MB capture section in 0.097680 seconds RDOC 007764: [03:37:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007764: [03:37:54] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007764: [03:37:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007764: [03:37:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 007764: [03:37:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 003064: [03:37:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573918 bytes) (time 1700883474) 5116 byte thumbnail RDOC 003064: [03:37:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 003064: [03:37:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003064: [03:37:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003064: [03:37:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003064: [03:37:55] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003064: [03:37:55] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003064: [03:37:55] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003064: [03:37:55] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003064: [03:37:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003064: [03:37:55] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003064: [03:37:55] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003064: [03:37:56] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003064: [03:37:56] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003064: [03:37:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003064: [03:37:56] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003064: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003064: [03:37:56] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003064: [03:37:56] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003064: [03:37:56] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003064: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003064: [03:37:56] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 556.263 ms RDOC 003064: [03:37:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005472: [03:37:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 005472: [03:37:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005472: [03:37:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005472: [03:37:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005472: [03:37:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10944 RDOC 010944: [03:37:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010944: [03:37:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010944: [03:37:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010944: [03:37:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010944: [03:37:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010944: [03:37:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010944: [03:37:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010944: [03:37:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010944: [03:37:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010944: [03:37:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010944: [03:37:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010944: [03:37:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010944: [03:37:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010944: [03:37:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005472: [03:37:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10944] RDOC 010944: [03:37:57] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010944: [03:37:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021C6FB4D590 RDOC 010944: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010944: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010944: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010944: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010944: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010944: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010944: [03:37:57] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010944: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010944: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010944: [03:37:57] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010944: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010944: [03:37:57] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010944: [03:37:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021C6FB4D590 RDOC 010944: [03:37:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010944: [03:37:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010944: [03:37:57] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010944: [03:37:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021C6FB4D590 RDOC 010944: [03:37:57] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005472: [03:37:57] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010944: [03:37:57] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010944: [03:37:57] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000021C6FB4D590 / 0x0000000000430294 RDOC 010944: [03:37:57] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010944: [03:37:57] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 005472: [03:37:57] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010944: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010944: [03:37:57] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 010944: [03:37:57] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010944: [03:37:57] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 48 referenced resources RDOC 010944: [03:37:57] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 010944: [03:37:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3145792 bytes to 112849 (3.59 %) RDOC 010944: [03:37:57] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 3.000061 MB capture section in 0.102005 seconds RDOC 010944: [03:37:57] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010944: [03:37:57] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010944: [03:37:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010944: [03:37:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010944: [03:37:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 005472: [03:37:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2675452 bytes) (time 1700883477) 2529 byte thumbnail RDOC 005472: [03:37:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 005472: [03:37:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005472: [03:37:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005472: [03:37:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005472: [03:37:59] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005472: [03:37:59] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005472: [03:37:59] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005472: [03:37:59] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005472: [03:37:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005472: [03:37:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005472: [03:37:59] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005472: [03:37:59] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005472: [03:37:59] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005472: [03:37:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005472: [03:37:59] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005472: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005472: [03:37:59] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005472: [03:37:59] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005472: [03:37:59] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005472: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005472: [03:37:59] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 666.552 ms RDOC 005472: [03:37:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004520: [03:37:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 004520: [03:37:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004520: [03:38:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004520: [03:38:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004520: [03:38:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5908 RDOC 005908: [03:38:00] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 005908: [03:38:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005908: [03:38:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005908: [03:38:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005908: [03:38:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005908: [03:38:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005908: [03:38:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005908: [03:38:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005908: [03:38:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005908: [03:38:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005908: [03:38:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005908: [03:38:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005908: [03:38:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005908: [03:38:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004520: [03:38:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5908] RDOC 005908: [03:38:00] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005908: [03:38:00] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000029DBD8BB3E8 RDOC 005908: [03:38:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005908: [03:38:00] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005908: [03:38:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000029DBD8CC3B0 RDOC 005908: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005908: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005908: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005908: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005908: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005908: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005908: [03:38:00] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005908: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005908: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005908: [03:38:00] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005908: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005908: [03:38:00] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005908: [03:38:00] core.cpp(2028) - Log - Removing device frame capturer for 0x0000029DBD8CC3B0 RDOC 005908: [03:38:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005908: [03:38:00] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005908: [03:38:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000029DBD8CC3B0 RDOC 005908: [03:38:00] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004520: [03:38:00] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005908: [03:38:00] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005908: [03:38:00] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000029DBD8CC3B0 / 0x0000000000440294 RDOC 005908: [03:38:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005908: [03:38:00] core.cpp(2028) - Log - Removing device frame capturer for 0x0000029DBD8BB3E8 RDOC 005908: [03:38:00] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000029DBD8BB3E8 RDOC 005908: [03:38:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005908: [03:38:00] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005908: [03:38:00] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005908: [03:38:00] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005908: [03:38:00] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 004520: [03:38:00] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005908: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005908: [03:38:00] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 005908: [03:38:00] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005908: [03:38:00] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 005908: [03:38:00] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 005908: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 199616 bytes to 11201 (5.61 %) RDOC 005908: [03:38:00] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.190369 MB capture section in 0.102172 seconds RDOC 005908: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005908: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005908: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 005908: [03:38:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 005908: [03:38:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 004520: [03:38:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575923 bytes) (time 1700883480) 4639 byte thumbnail RDOC 004520: [03:38:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 004520: [03:38:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004520: [03:38:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004520: [03:38:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004520: [03:38:01] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004520: [03:38:01] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004520: [03:38:01] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004520: [03:38:01] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004520: [03:38:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004520: [03:38:01] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004520: [03:38:01] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004520: [03:38:01] d3d12_replay.cpp(4653) - Log - Created device. RDOC 004520: [03:38:01] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004520: [03:38:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004520: [03:38:01] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004520: [03:38:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004520: [03:38:02] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004520: [03:38:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004520: [03:38:02] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004520: [03:38:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004520: [03:38:02] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 551.874 ms RDOC 004520: [03:38:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010692: [03:38:03] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010692: [03:38:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010692: [03:38:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010692: [03:38:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010692: [03:38:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1436 RDOC 001436: [03:38:03] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 001436: [03:38:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001436: [03:38:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001436: [03:38:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001436: [03:38:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001436: [03:38:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001436: [03:38:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001436: [03:38:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001436: [03:38:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001436: [03:38:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001436: [03:38:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001436: [03:38:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001436: [03:38:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001436: [03:38:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010692: [03:38:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1436] RDOC 001436: [03:38:03] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001436: [03:38:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000012AD163CDE0 RDOC 001436: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 001436: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 001436: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 001436: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 001436: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 001436: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 001436: [03:38:03] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 001436: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 001436: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 001436: [03:38:03] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001436: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 001436: [03:38:03] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001436: [03:38:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000012AD163CDE0 RDOC 001436: [03:38:03] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001436: [03:38:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001436: [03:38:03] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001436: [03:38:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000012AD163CDE0 RDOC 001436: [03:38:03] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010692: [03:38:03] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001436: [03:38:03] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001436: [03:38:03] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000012AD163CDE0 / 0x0000000000450294 RDOC 001436: [03:38:03] d3d12_device.cpp(2518) - Log - Starting capture RDOC 001436: [03:38:03] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010692: [03:38:03] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001436: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001436: [03:38:03] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 001436: [03:38:03] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 001436: [03:38:03] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 001436: [03:38:03] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 001436: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8864 (12.69 %) RDOC 001436: [03:38:03] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.122706 seconds RDOC 001436: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001436: [03:38:04] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001436: [03:38:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001436: [03:38:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 001436: [03:38:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 010692: [03:38:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574559 bytes) (time 1700883484) 5116 byte thumbnail RDOC 010692: [03:38:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 010692: [03:38:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010692: [03:38:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010692: [03:38:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010692: [03:38:05] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010692: [03:38:05] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010692: [03:38:05] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010692: [03:38:05] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010692: [03:38:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010692: [03:38:05] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010692: [03:38:05] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010692: [03:38:05] d3d12_replay.cpp(4653) - Log - Created device. RDOC 010692: [03:38:05] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010692: [03:38:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010692: [03:38:05] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010692: [03:38:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010692: [03:38:05] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010692: [03:38:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010692: [03:38:05] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010692: [03:38:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010692: [03:38:05] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 599.345 ms RDOC 010692: [03:38:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 010692: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3873 (5.55 %) RDOC 010692: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010692: [03:38:06] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010692: [03:38:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010692: [03:38:06] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 0.964 ms RDOC 010692: [03:38:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3873 (5.55 %) RDOC 010692: [03:38:06] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010692: [03:38:06] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010692: [03:38:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010692: [03:38:06] d3d12_postvs.cpp(2930) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010692: [03:38:06] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 010692: [03:38:06] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010692: [03:38:06] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010692: [03:38:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010692: [03:38:06] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 010692: [03:38:06] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010692: [03:38:06] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010692: [03:38:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010692: [03:38:06] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 010692: [03:38:06] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010692: [03:38:06] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010692: [03:38:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010692: [03:38:06] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 010692: [03:38:06] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010692: [03:38:06] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010692: [03:38:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010692: [03:38:06] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 010692: [03:38:06] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010692: [03:38:06] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010692: [03:38:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010692: [03:38:06] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 010692: [03:38:06] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010692: [03:38:06] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010692: [03:38:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010692: [03:38:06] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 010692: [03:38:06] d3d12_replay.cpp(3276) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010692: [03:38:06] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 010692: [03:38:06] d3d12_replay.cpp(3632) - Error - Getting texture data for buffer ResourceId::0! RDOC 010692: [03:38:06] dxgi_common.cpp( 307) - Error - Getting byte size of unknown DXGI format RDOC 010692: [03:38:06] d3d12_replay.cpp(3632) - Error - Getting texture data for buffer ResourceId::0! RDOC 010692: [03:38:06] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010692: [03:38:06] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 010692: [03:38:06] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010692: [03:38:06] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010692: [03:38:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010692: [03:38:06] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000289! RDOC 010692: [03:38:06] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000289! RDOC 010692: [03:38:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010692: [03:38:06] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000290! RDOC 010692: [03:38:06] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000290! RDOC 010692: [03:38:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010692: [03:38:06] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 010692: [03:38:06] d3d12_replay.cpp(3276) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010692: [03:38:06] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000292) RDOC 010692: [03:38:06] d3d12_replay.cpp(3276) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010692: [03:38:06] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000293) RDOC 010692: [03:38:06] d3d12_replay.cpp(3276) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010692: [03:38:06] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 010692: [03:38:06] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 010692: [03:38:06] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::315) RDOC 010692: [03:38:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010692: [03:38:06] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000303! RDOC 010692: [03:38:06] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000303! RDOC 010692: [03:38:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010692: [03:38:06] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000308! RDOC 010692: [03:38:06] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000308! RDOC 010692: [03:38:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010692: [03:38:06] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000313! RDOC 010692: [03:38:06] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000313! RDOC 010692: [03:38:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010692: [03:38:06] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 010692: [03:38:06] d3d12_replay.cpp(3267) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010692: [03:38:06] d3d12_replay.cpp(3625) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010692: [03:38:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010692: [03:38:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003712: [03:38:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 003712: [03:38:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003712: [03:38:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003712: [03:38:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003712: [03:38:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11328 RDOC 011328: [03:38:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011328: [03:38:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011328: [03:38:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011328: [03:38:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011328: [03:38:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011328: [03:38:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011328: [03:38:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011328: [03:38:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011328: [03:38:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011328: [03:38:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011328: [03:38:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011328: [03:38:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011328: [03:38:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011328: [03:38:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003712: [03:38:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11328] RDOC 011328: [03:38:06] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011328: [03:38:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C1BAB6CDF0 RDOC 011328: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011328: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011328: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011328: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011328: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011328: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011328: [03:38:06] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011328: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011328: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011328: [03:38:06] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011328: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011328: [03:38:06] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011328: [03:38:06] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C1BAB6CDF0 RDOC 011328: [03:38:06] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011328: [03:38:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011328: [03:38:07] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011328: [03:38:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C1BAB6CDF0 RDOC 011328: [03:38:07] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003712: [03:38:07] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011328: [03:38:07] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011328: [03:38:07] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C1BAB6CDF0 / 0x0000000000460294 RDOC 011328: [03:38:07] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C1BAB6CDF0 / 0x00000000000502F8 RDOC 011328: [03:38:07] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011328: [03:38:07] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 003712: [03:38:07] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011328: [03:38:07] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 011328: [03:38:07] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011328: [03:38:07] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 011328: [03:38:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 011328: [03:38:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 45376 bytes to 8232 (18.14 %) RDOC 011328: [03:38:07] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.043274 MB capture section in 0.122042 seconds RDOC 011328: [03:38:07] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011328: [03:38:07] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011328: [03:38:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011328: [03:38:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 011328: [03:38:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 003712: [03:38:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575192 bytes) (time 1700883487) 6530 byte thumbnail RDOC 003712: [03:38:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 003712: [03:38:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003712: [03:38:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003712: [03:38:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003712: [03:38:08] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003712: [03:38:08] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003712: [03:38:08] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003712: [03:38:08] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003712: [03:38:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003712: [03:38:08] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003712: [03:38:08] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003712: [03:38:08] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003712: [03:38:08] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003712: [03:38:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003712: [03:38:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003712: [03:38:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003712: [03:38:09] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003712: [03:38:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003712: [03:38:09] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003712: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003712: [03:38:09] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 549.769 ms RDOC 003712: [03:38:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011296: [03:38:09] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011296: [03:38:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011296: [03:38:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011296: [03:38:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011296: [03:38:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10092 RDOC 010092: [03:38:09] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010092: [03:38:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010092: [03:38:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010092: [03:38:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010092: [03:38:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010092: [03:38:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010092: [03:38:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010092: [03:38:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010092: [03:38:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010092: [03:38:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010092: [03:38:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010092: [03:38:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010092: [03:38:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010092: [03:38:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011296: [03:38:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10092] RDOC 010092: [03:38:09] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010092: [03:38:09] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002529233CEC0 RDOC 010092: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010092: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010092: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010092: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010092: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010092: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010092: [03:38:09] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010092: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010092: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010092: [03:38:09] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010092: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010092: [03:38:09] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010092: [03:38:09] core.cpp(2028) - Log - Removing device frame capturer for 0x000002529233CEC0 RDOC 010092: [03:38:09] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010092: [03:38:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010092: [03:38:09] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010092: [03:38:09] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002529233CEC0 RDOC 010092: [03:38:09] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011296: [03:38:09] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010092: [03:38:09] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010092: [03:38:09] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002529233CEC0 / 0x0000000000470294 RDOC 010092: [03:38:09] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010092: [03:38:09] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011296: [03:38:09] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010092: [03:38:09] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 010092: [03:38:10] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010092: [03:38:10] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 010092: [03:38:10] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 010092: [03:38:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44672 bytes to 7672 (17.17 %) RDOC 010092: [03:38:10] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.042603 MB capture section in 0.106636 seconds RDOC 010092: [03:38:10] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010092: [03:38:10] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010092: [03:38:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 010092: [03:38:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010092: [03:38:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 011296: [03:38:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574504 bytes) (time 1700883490) 6419 byte thumbnail RDOC 011296: [03:38:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 011296: [03:38:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011296: [03:38:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011296: [03:38:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011296: [03:38:11] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011296: [03:38:11] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011296: [03:38:11] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011296: [03:38:11] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011296: [03:38:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011296: [03:38:11] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011296: [03:38:11] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011296: [03:38:11] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011296: [03:38:11] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011296: [03:38:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011296: [03:38:11] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011296: [03:38:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011296: [03:38:11] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011296: [03:38:11] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011296: [03:38:11] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011296: [03:38:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011296: [03:38:12] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 568.562 ms RDOC 011296: [03:38:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009468: [03:38:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 009468: [03:38:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009468: [03:38:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009468: [03:38:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009468: [03:38:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10672 RDOC 010672: [03:38:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010672: [03:38:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010672: [03:38:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010672: [03:38:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010672: [03:38:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010672: [03:38:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010672: [03:38:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010672: [03:38:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010672: [03:38:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010672: [03:38:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010672: [03:38:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010672: [03:38:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010672: [03:38:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010672: [03:38:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009468: [03:38:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10672] RDOC 010672: [03:38:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010672: [03:38:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000261499AC460 RDOC 010672: [03:38:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010672: [03:38:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010672: [03:38:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010672: [03:38:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010672: [03:38:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010672: [03:38:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010672: [03:38:12] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010672: [03:38:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010672: [03:38:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010672: [03:38:12] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010672: [03:38:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010672: [03:38:12] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010672: [03:38:12] core.cpp(2028) - Log - Removing device frame capturer for 0x00000261499AC460 RDOC 010672: [03:38:12] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010672: [03:38:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010672: [03:38:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010672: [03:38:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000261499AC460 RDOC 010672: [03:38:12] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009468: [03:38:12] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010672: [03:38:12] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010672: [03:38:12] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000261499AC460 / 0x0000000000480294 RDOC 010672: [03:38:12] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010672: [03:38:12] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 009468: [03:38:12] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010672: [03:38:12] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 010672: [03:38:12] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010672: [03:38:12] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 010672: [03:38:12] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 010672: [03:38:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68224 bytes to 16224 (23.78 %) RDOC 010672: [03:38:12] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.065063 MB capture section in 0.100847 seconds RDOC 010672: [03:38:12] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010672: [03:38:12] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010672: [03:38:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 010672: [03:38:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010672: [03:38:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009468: [03:38:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2581380 bytes) (time 1700883493) 4687 byte thumbnail RDOC 009468: [03:38:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009468: [03:38:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009468: [03:38:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009468: [03:38:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009468: [03:38:14] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009468: [03:38:14] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009468: [03:38:14] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009468: [03:38:14] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009468: [03:38:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009468: [03:38:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009468: [03:38:14] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009468: [03:38:14] d3d12_replay.cpp(4653) - Log - Created device. RDOC 009468: [03:38:14] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009468: [03:38:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009468: [03:38:14] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009468: [03:38:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009468: [03:38:14] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009468: [03:38:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009468: [03:38:14] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009468: [03:38:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009468: [03:38:14] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 573.474 ms RDOC 009468: [03:38:14] d3d12_postvs.cpp(2930) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 009468: [03:38:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005644: [03:38:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 005644: [03:38:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005644: [03:38:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005644: [03:38:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005644: [03:38:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10532 RDOC 010532: [03:38:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010532: [03:38:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010532: [03:38:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010532: [03:38:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010532: [03:38:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010532: [03:38:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010532: [03:38:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010532: [03:38:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010532: [03:38:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010532: [03:38:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010532: [03:38:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010532: [03:38:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010532: [03:38:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010532: [03:38:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005644: [03:38:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10532] RDOC 010532: [03:38:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010532: [03:38:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028F9423C6E0 RDOC 010532: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010532: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010532: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010532: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010532: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010532: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010532: [03:38:15] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010532: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010532: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010532: [03:38:15] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010532: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010532: [03:38:15] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010532: [03:38:15] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028F9423C6E0 RDOC 010532: [03:38:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010532: [03:38:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010532: [03:38:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010532: [03:38:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028F9423C6E0 RDOC 010532: [03:38:15] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005644: [03:38:15] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010532: [03:38:15] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010532: [03:38:15] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000028F9423C6E0 / 0x0000000000490294 RDOC 010532: [03:38:15] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010532: [03:38:15] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 005644: [03:38:15] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010532: [03:38:15] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 010532: [03:38:15] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010532: [03:38:15] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 010532: [03:38:15] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 16 referenced resources RDOC 010532: [03:38:15] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 010532: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136256 bytes to 32197 (23.63 %) RDOC 010532: [03:38:15] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.129944 MB capture section in 0.105526 seconds RDOC 010532: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010532: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010532: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4941 bytes to 4941 (100.00 %) RDOC 010532: [03:38:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 010532: [03:38:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 005644: [03:38:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2599767 bytes) (time 1700883495) 6469 byte thumbnail RDOC 005644: [03:38:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 005644: [03:38:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005644: [03:38:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005644: [03:38:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005644: [03:38:16] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005644: [03:38:16] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005644: [03:38:16] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005644: [03:38:16] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005644: [03:38:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005644: [03:38:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005644: [03:38:16] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005644: [03:38:16] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005644: [03:38:16] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005644: [03:38:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005644: [03:38:17] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005644: [03:38:17] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 005644: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005644: [03:38:17] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005644: [03:38:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005644: [03:38:17] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005644: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005644: [03:38:17] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 565.015 ms RDOC 005644: [03:38:17] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 13.998 ms RDOC 005644: [03:38:17] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 2.772 ms RDOC 005644: [03:38:17] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.921 ms RDOC 005644: [03:38:17] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 3.299 ms RDOC 005644: [03:38:17] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 005644: [03:38:17] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 17.812 ms RDOC 005644: [03:38:17] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 005644: [03:38:17] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 14.863 ms RDOC 005644: [03:38:17] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 005644: [03:38:17] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 7.244 ms RDOC 005644: [03:38:17] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 005644: [03:38:17] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 005644: [03:38:17] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 21.976 ms RDOC 005644: [03:38:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010788: [03:38:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010788: [03:38:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010788: [03:38:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010788: [03:38:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010788: [03:38:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6368 RDOC 006368: [03:38:18] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 006368: [03:38:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006368: [03:38:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006368: [03:38:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006368: [03:38:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006368: [03:38:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006368: [03:38:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006368: [03:38:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006368: [03:38:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006368: [03:38:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006368: [03:38:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006368: [03:38:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006368: [03:38:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006368: [03:38:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010788: [03:38:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6368] RDOC 006368: [03:38:18] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006368: [03:38:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000244D238F2F0 RDOC 006368: [03:38:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006368: [03:38:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006368: [03:38:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006368: [03:38:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006368: [03:38:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006368: [03:38:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006368: [03:38:18] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006368: [03:38:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006368: [03:38:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006368: [03:38:18] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006368: [03:38:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006368: [03:38:18] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006368: [03:38:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000244D238F2F0 RDOC 006368: [03:38:18] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006368: [03:38:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006368: [03:38:18] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006368: [03:38:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000244D238F2F0 RDOC 006368: [03:38:18] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010788: [03:38:18] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006368: [03:38:18] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006368: [03:38:18] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000244D238F2F0 / 0x00000000004A0294 RDOC 010788: [03:38:18] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006368: [03:38:18] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006368: [03:38:18] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 006368: [03:38:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006368: [03:38:18] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 006368: [03:38:18] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006368: [03:38:18] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 006368: [03:38:18] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 006368: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30226560 bytes to 132721 (0.44 %) RDOC 006368: [03:38:18] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 28.826294 MB capture section in 0.146815 seconds RDOC 006368: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006368: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006368: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 006368: [03:38:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 006368: [03:38:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 010788: [03:38:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2697282 bytes) (time 1700883498) 4618 byte thumbnail RDOC 010788: [03:38:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 010788: [03:38:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010788: [03:38:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010788: [03:38:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010788: [03:38:19] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010788: [03:38:19] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010788: [03:38:19] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010788: [03:38:19] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010788: [03:38:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010788: [03:38:19] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010788: [03:38:19] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010788: [03:38:20] d3d12_replay.cpp(4653) - Log - Created device. RDOC 010788: [03:38:20] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010788: [03:38:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010788: [03:38:20] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010788: [03:38:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010788: [03:38:20] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010788: [03:38:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010788: [03:38:20] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010788: [03:38:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010788: [03:38:20] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 010788: [03:38:20] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 010788: [03:38:20] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 010788: [03:38:20] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 010788: [03:38:20] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 564.559 ms RDOC 010788: [03:38:20] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 010788: [03:38:20] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 010788: [03:38:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001696: [03:38:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 001696: [03:38:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001696: [03:38:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001696: [03:38:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001696: [03:38:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5588 RDOC 005588: [03:38:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 005588: [03:38:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005588: [03:38:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005588: [03:38:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005588: [03:38:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005588: [03:38:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005588: [03:38:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005588: [03:38:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005588: [03:38:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005588: [03:38:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005588: [03:38:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005588: [03:38:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005588: [03:38:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005588: [03:38:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005588: [03:38:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001696: [03:38:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5588] RDOC 005588: [03:38:21] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005588: [03:38:21] gl_driver.cpp(1217) - Log - Created new sharegroup 00000239088AC1D0 RDOC 005588: [03:38:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005588: [03:38:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005588: [03:38:21] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005588: [03:38:21] gl_driver.cpp(1116) - Log - Deleting shader group 00000239088AC1D0 RDOC 005588: [03:38:21] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005588: [03:38:21] gl_driver.cpp(1217) - Log - Created new sharegroup 00000239088AC2D0 RDOC 005588: [03:38:21] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005588: [03:38:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005588: [03:38:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005588: [03:38:21] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005588: [03:38:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005588: [03:38:21] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004B0294 RDOC 001696: [03:38:21] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005588: [03:38:21] gl_driver.cpp(2221) - Log - Starting capture RDOC 005588: [03:38:21] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 001696: [03:38:21] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005588: [03:38:21] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005588: [03:38:21] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 005588: [03:38:21] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 005588: [03:38:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005588: [03:38:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55936 bytes to 5286 (9.45 %) RDOC 005588: [03:38:21] gl_driver.cpp(2441) - Log - Captured GL frame with 0.053345 MB capture section in 0.063553 seconds RDOC 005588: [03:38:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005588: [03:38:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 005588: [03:38:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 001696: [03:38:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (15036 bytes) (time 1700883501) 5116 byte thumbnail RDOC 001696: [03:38:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 001696: [03:38:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001696: [03:38:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001696: [03:38:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001696: [03:38:22] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001696: [03:38:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001696: [03:38:22] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001696: [03:38:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001696: [03:38:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001696: [03:38:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001696: [03:38:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001696: [03:38:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001696: [03:38:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001696: [03:38:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001696: [03:38:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001696: [03:38:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001696: [03:38:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001696: [03:38:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001696: [03:38:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001696: [03:38:22] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001696: [03:38:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001696: [03:38:22] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001696: [03:38:22] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001696: [03:38:22] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001696: [03:38:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001696: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:38:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001696: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001696: [03:38:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001696: [03:38:22] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001696: [03:38:22] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001696: [03:38:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001696: [03:38:22] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001696: [03:38:23] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001696: [03:38:23] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001696: [03:38:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001696: [03:38:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001696: [03:38:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001696: [03:38:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001696: [03:38:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001696: [03:38:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 61.034 ms RDOC 001696: [03:38:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009176: [03:38:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 009176: [03:38:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009176: [03:38:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009176: [03:38:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009176: [03:38:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12276 RDOC 012276: [03:38:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 012276: [03:38:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012276: [03:38:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012276: [03:38:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012276: [03:38:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012276: [03:38:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012276: [03:38:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012276: [03:38:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012276: [03:38:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012276: [03:38:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012276: [03:38:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012276: [03:38:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012276: [03:38:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012276: [03:38:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012276: [03:38:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009176: [03:38:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12276] RDOC 012276: [03:38:24] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012276: [03:38:24] gl_driver.cpp(1217) - Log - Created new sharegroup 0000017A79733B80 RDOC 012276: [03:38:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012276: [03:38:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012276: [03:38:24] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012276: [03:38:24] gl_driver.cpp(1116) - Log - Deleting shader group 0000017A79733B80 RDOC 012276: [03:38:24] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012276: [03:38:24] gl_driver.cpp(1217) - Log - Created new sharegroup 0000017A79733800 RDOC 012276: [03:38:24] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012276: [03:38:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012276: [03:38:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012276: [03:38:24] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 012276: [03:38:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009176: [03:38:26] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012276: [03:38:26] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004802E4 RDOC 009176: [03:38:26] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012276: [03:38:26] gl_driver.cpp(2221) - Log - Starting capture RDOC 012276: [03:38:26] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 012276: [03:38:26] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012276: [03:38:27] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 012276: [03:38:27] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 131077 referenced resources RDOC 012276: [03:38:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 012276: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10609912 (21.07 %) RDOC 012276: [03:38:27] gl_driver.cpp(2441) - Log - Captured GL frame with 48.026306 MB capture section in 0.477587 seconds RDOC 012276: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012276: [03:38:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 012276: [03:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 009176: [03:38:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (10619662 bytes) (time 1700883507) 5116 byte thumbnail RDOC 009176: [03:38:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 009176: [03:38:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009176: [03:38:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009176: [03:38:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009176: [03:38:28] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009176: [03:38:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009176: [03:38:28] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009176: [03:38:28] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009176: [03:38:28] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009176: [03:38:28] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009176: [03:38:28] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009176: [03:38:28] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009176: [03:38:28] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009176: [03:38:28] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009176: [03:38:28] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009176: [03:38:28] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009176: [03:38:28] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009176: [03:38:28] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009176: [03:38:28] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009176: [03:38:28] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009176: [03:38:28] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009176: [03:38:28] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009176: [03:38:28] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009176: [03:38:28] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009176: [03:38:28] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009176: [03:38:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:38:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:38:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:38:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:38:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:38:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:38:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:38:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:38:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:38:28] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009176: [03:38:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:38:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:38:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009176: [03:38:28] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009176: [03:38:28] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009176: [03:38:28] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009176: [03:38:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009176: [03:38:28] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009176: [03:38:28] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009176: [03:38:28] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009176: [03:38:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009176: [03:38:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009176: [03:38:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009176: [03:38:32] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009176: [03:38:32] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009176: [03:38:32] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 4200.018 ms RDOC 009176: [03:38:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 009176: [03:38:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3126384 (6.21 %) RDOC 009176: [03:38:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009176: [03:38:34] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 424.473 ms RDOC 009176: [03:38:38] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 009176: [03:38:38] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 009176: [03:38:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3126384 (6.21 %) RDOC 009176: [03:38:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009176: [03:38:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003764: [03:38:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 003764: [03:38:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003764: [03:38:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003764: [03:38:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003764: [03:38:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3868 RDOC 003868: [03:38:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 003868: [03:38:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003868: [03:38:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003868: [03:38:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003868: [03:38:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003868: [03:38:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003868: [03:38:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003868: [03:38:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003868: [03:38:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003868: [03:38:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003868: [03:38:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003868: [03:38:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003868: [03:38:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003868: [03:38:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003868: [03:38:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003764: [03:38:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3868] RDOC 003868: [03:38:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003868: [03:38:39] gl_driver.cpp(1217) - Log - Created new sharegroup 000002075E222260 RDOC 003868: [03:38:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003868: [03:38:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003868: [03:38:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003868: [03:38:39] gl_driver.cpp(1116) - Log - Deleting shader group 000002075E222260 RDOC 003868: [03:38:39] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003868: [03:38:39] gl_driver.cpp(1217) - Log - Created new sharegroup 000002075E2224A0 RDOC 003868: [03:38:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003868: [03:38:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003868: [03:38:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003868: [03:38:39] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003868: [03:38:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003764: [03:38:39] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003868: [03:38:39] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000500294 RDOC 003868: [03:38:39] gl_driver.cpp(2221) - Log - Starting capture RDOC 003868: [03:38:39] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 003868: [03:38:39] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003868: [03:38:39] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003764: [03:38:39] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003868: [03:38:39] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 10 referenced resources RDOC 003868: [03:38:39] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 003868: [03:38:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17517 (0.90 %) RDOC 003868: [03:38:39] gl_driver.cpp(2441) - Log - Captured GL frame with 1.861023 MB capture section in 0.056752 seconds RDOC 003868: [03:38:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 003868: [03:38:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 003868: [03:38:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 003764: [03:38:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27497 bytes) (time 1700883519) 5476 byte thumbnail RDOC 003764: [03:38:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 003764: [03:38:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003764: [03:38:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003764: [03:38:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003764: [03:38:40] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003764: [03:38:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003764: [03:38:40] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003764: [03:38:40] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003764: [03:38:40] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003764: [03:38:40] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003764: [03:38:40] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003764: [03:38:40] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003764: [03:38:40] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003764: [03:38:40] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003764: [03:38:40] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003764: [03:38:40] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003764: [03:38:40] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003764: [03:38:40] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003764: [03:38:40] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003764: [03:38:40] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003764: [03:38:40] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003764: [03:38:40] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003764: [03:38:40] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003764: [03:38:40] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003764: [03:38:40] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003764: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003764: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003764: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003764: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003764: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003764: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003764: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003764: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003764: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003764: [03:38:40] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003764: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003764: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003764: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003764: [03:38:40] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003764: [03:38:40] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003764: [03:38:40] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003764: [03:38:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003764: [03:38:40] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003764: [03:38:41] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003764: [03:38:41] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003764: [03:38:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003764: [03:38:41] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 131.572 ms RDOC 003764: [03:38:41] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003764: [03:38:41] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 003764: [03:38:41] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003764: [03:38:41] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003764: [03:38:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003612: [03:38:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 003612: [03:38:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003612: [03:38:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003612: [03:38:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003612: [03:38:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11036 RDOC 011036: [03:38:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011036: [03:38:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011036: [03:38:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011036: [03:38:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011036: [03:38:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011036: [03:38:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011036: [03:38:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011036: [03:38:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011036: [03:38:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011036: [03:38:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011036: [03:38:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011036: [03:38:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011036: [03:38:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011036: [03:38:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011036: [03:38:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003612: [03:38:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11036] RDOC 011036: [03:38:41] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011036: [03:38:41] gl_driver.cpp(1217) - Log - Created new sharegroup 00000218EED52760 RDOC 011036: [03:38:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011036: [03:38:41] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011036: [03:38:41] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011036: [03:38:41] gl_driver.cpp(1116) - Log - Deleting shader group 00000218EED52760 RDOC 011036: [03:38:41] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011036: [03:38:41] gl_driver.cpp(1217) - Log - Created new sharegroup 00000218EED52560 RDOC 011036: [03:38:41] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011036: [03:38:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011036: [03:38:41] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011036: [03:38:41] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011036: [03:38:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011036: [03:38:41] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004C02E4 RDOC 003612: [03:38:41] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003612: [03:38:41] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011036: [03:38:41] gl_driver.cpp(2221) - Log - Starting capture RDOC 011036: [03:38:41] resource_manager.h(1469) - Log - Preparing up to 21 potentially dirty resources RDOC 011036: [03:38:41] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 4, skipped 0 RDOC 011036: [03:38:41] resource_manager.h(1145) - Log - Preparing resource ResourceId::74 after it has been postponed. RDOC 011036: [03:38:41] resource_manager.h(1145) - Log - Preparing resource ResourceId::73 after it has been postponed. RDOC 011036: [03:38:41] resource_manager.h(1145) - Log - Preparing resource ResourceId::76 after it has been postponed. RDOC 011036: [03:38:41] resource_manager.h(1145) - Log - Preparing resource ResourceId::75 after it has been postponed. RDOC 011036: [03:38:41] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 011036: [03:38:41] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 011036: [03:38:41] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011036: [03:38:41] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 34 referenced resources RDOC 011036: [03:38:41] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 011036: [03:38:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 70464 bytes to 10469 (14.86 %) RDOC 011036: [03:38:41] gl_driver.cpp(2441) - Log - Captured GL frame with 0.067200 MB capture section in 0.092723 seconds RDOC 011036: [03:38:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 011036: [03:38:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011036: [03:38:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 003612: [03:38:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27365 bytes) (time 1700883522) 12678 byte thumbnail RDOC 003612: [03:38:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 003612: [03:38:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003612: [03:38:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003612: [03:38:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003612: [03:38:43] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003612: [03:38:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003612: [03:38:43] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003612: [03:38:43] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003612: [03:38:43] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003612: [03:38:43] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003612: [03:38:43] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003612: [03:38:43] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003612: [03:38:43] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003612: [03:38:43] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003612: [03:38:43] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003612: [03:38:43] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003612: [03:38:43] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003612: [03:38:43] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003612: [03:38:43] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003612: [03:38:43] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003612: [03:38:43] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003612: [03:38:43] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003612: [03:38:43] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003612: [03:38:43] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003612: [03:38:43] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003612: [03:38:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003612: [03:38:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003612: [03:38:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003612: [03:38:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003612: [03:38:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003612: [03:38:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003612: [03:38:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003612: [03:38:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003612: [03:38:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003612: [03:38:43] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003612: [03:38:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003612: [03:38:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003612: [03:38:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003612: [03:38:43] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003612: [03:38:43] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003612: [03:38:43] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003612: [03:38:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003612: [03:38:43] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003612: [03:38:43] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003612: [03:38:43] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003612: [03:38:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003612: [03:38:43] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 111.171 ms RDOC 003612: [03:38:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 003612: [03:38:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003516: [03:38:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 003516: [03:38:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003516: [03:38:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003516: [03:38:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003516: [03:38:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2444 RDOC 002444: [03:38:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 002444: [03:38:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002444: [03:38:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002444: [03:38:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002444: [03:38:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002444: [03:38:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002444: [03:38:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002444: [03:38:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002444: [03:38:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002444: [03:38:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002444: [03:38:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002444: [03:38:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002444: [03:38:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002444: [03:38:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002444: [03:38:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003516: [03:38:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2444] RDOC 002444: [03:38:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002444: [03:38:44] gl_driver.cpp(1217) - Log - Created new sharegroup 00000198194322A0 RDOC 002444: [03:38:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002444: [03:38:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002444: [03:38:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002444: [03:38:44] gl_driver.cpp(1116) - Log - Deleting shader group 00000198194322A0 RDOC 002444: [03:38:44] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002444: [03:38:44] gl_driver.cpp(1217) - Log - Created new sharegroup 0000019819431FE0 RDOC 002444: [03:38:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002444: [03:38:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002444: [03:38:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002444: [03:38:44] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002444: [03:38:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003516: [03:38:44] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002444: [03:38:44] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004E02EC RDOC 002444: [03:38:44] gl_driver.cpp(2221) - Log - Starting capture RDOC 002444: [03:38:44] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 002444: [03:38:44] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002444: [03:38:44] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002444: [03:38:44] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 9 referenced resources RDOC 002444: [03:38:44] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 003516: [03:38:44] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002444: [03:38:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984704 bytes to 38518 (1.94 %) RDOC 002444: [03:38:44] gl_driver.cpp(2441) - Log - Captured GL frame with 1.892761 MB capture section in 0.055548 seconds RDOC 002444: [03:38:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 002444: [03:38:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 002444: [03:38:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 003516: [03:38:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48136 bytes) (time 1700883524) 4975 byte thumbnail RDOC 003516: [03:38:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 003516: [03:38:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003516: [03:38:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003516: [03:38:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003516: [03:38:45] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003516: [03:38:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003516: [03:38:45] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003516: [03:38:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003516: [03:38:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003516: [03:38:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003516: [03:38:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003516: [03:38:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003516: [03:38:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003516: [03:38:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003516: [03:38:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003516: [03:38:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003516: [03:38:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003516: [03:38:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003516: [03:38:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003516: [03:38:45] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003516: [03:38:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003516: [03:38:45] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003516: [03:38:45] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003516: [03:38:45] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003516: [03:38:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003516: [03:38:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:38:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:38:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:38:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:38:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:38:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:38:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:38:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:38:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:38:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003516: [03:38:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:38:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:38:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003516: [03:38:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003516: [03:38:45] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003516: [03:38:45] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003516: [03:38:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003516: [03:38:45] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003516: [03:38:45] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003516: [03:38:45] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003516: [03:38:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003516: [03:38:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003516: [03:38:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003516: [03:38:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003516: [03:38:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003516: [03:38:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 86.937 ms RDOC 003516: [03:38:46] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].b RDOC 003516: [03:38:46] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[0].a RDOC 003516: [03:38:46] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[1].a RDOC 003516: [03:38:46] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[2].a RDOC 003516: [03:38:46] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[3].a RDOC 003516: [03:38:46] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[0].a RDOC 003516: [03:38:46] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[1].a RDOC 003516: [03:38:46] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[2].a RDOC 003516: [03:38:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002184: [03:38:46] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 002184: [03:38:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002184: [03:38:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002184: [03:38:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002184: [03:38:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7360 RDOC 007360: [03:38:46] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 007360: [03:38:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007360: [03:38:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007360: [03:38:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007360: [03:38:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007360: [03:38:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007360: [03:38:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007360: [03:38:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007360: [03:38:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007360: [03:38:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007360: [03:38:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007360: [03:38:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007360: [03:38:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007360: [03:38:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007360: [03:38:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002184: [03:38:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7360] RDOC 007360: [03:38:46] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007360: [03:38:46] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D3F5E71060 RDOC 007360: [03:38:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007360: [03:38:46] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007360: [03:38:46] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007360: [03:38:46] gl_driver.cpp(1116) - Log - Deleting shader group 000001D3F5E71060 RDOC 007360: [03:38:46] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007360: [03:38:46] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D3F5E70C60 RDOC 007360: [03:38:46] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007360: [03:38:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007360: [03:38:46] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007360: [03:38:46] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007360: [03:38:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007360: [03:38:46] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000402FC RDOC 002184: [03:38:46] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007360: [03:38:46] gl_driver.cpp(2221) - Log - Starting capture RDOC 007360: [03:38:46] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 007360: [03:38:46] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002184: [03:38:46] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007360: [03:38:46] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007360: [03:38:46] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 007360: [03:38:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 007360: [03:38:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3331 (11.19 %) RDOC 007360: [03:38:46] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.032559 seconds RDOC 007360: [03:38:46] rdcfile.cpp(1254) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4752 bytes to 4752 (100.00 %) RDOC 007360: [03:38:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007360: [03:38:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 007360: [03:38:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 002184: [03:38:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17902 bytes) (time 1700883526) 5116 byte thumbnail RDOC 002184: [03:38:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 002184: [03:38:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002184: [03:38:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002184: [03:38:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002184: [03:38:47] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002184: [03:38:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002184: [03:38:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002184: [03:38:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002184: [03:38:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002184: [03:38:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002184: [03:38:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002184: [03:38:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002184: [03:38:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002184: [03:38:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002184: [03:38:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002184: [03:38:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002184: [03:38:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002184: [03:38:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002184: [03:38:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002184: [03:38:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002184: [03:38:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002184: [03:38:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002184: [03:38:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002184: [03:38:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002184: [03:38:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002184: [03:38:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002184: [03:38:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002184: [03:38:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002184: [03:38:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002184: [03:38:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002184: [03:38:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002184: [03:38:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002184: [03:38:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002184: [03:38:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002184: [03:38:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002184: [03:38:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002184: [03:38:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002184: [03:38:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002184: [03:38:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002184: [03:38:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002184: [03:38:47] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002184: [03:38:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002184: [03:38:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002184: [03:38:48] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002184: [03:38:48] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002184: [03:38:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002184: [03:38:48] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002184: [03:38:48] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002184: [03:38:48] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002184: [03:38:48] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002184: [03:38:48] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 65.610 ms RDOC 002184: [03:38:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 002184: [03:38:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 002184: [03:38:51] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntdll.pdb RDOC 002184: [03:38:53] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernel32.pdb RDOC 002184: [03:38:55] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernelbase.pdb RDOC 002184: [03:38:57] win32_callstack.cpp(1018) - Log - Loaded Symbols for user32.pdb RDOC 002184: [03:38:59] win32_callstack.cpp(1018) - Log - Loaded Symbols for win32u.pdb RDOC 002184: [03:39:00] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32.pdb RDOC 002184: [03:39:02] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32full.pdb RDOC 002184: [03:39:05] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcp_win.pdb RDOC 002184: [03:39:07] win32_callstack.cpp(1018) - Log - Loaded Symbols for ucrtbase.pdb RDOC 002184: [03:39:11] win32_callstack.cpp(1018) - Log - Loaded Symbols for shell32.pdb RDOC 002184: [03:39:15] win32_callstack.cpp(1018) - Log - Loaded Symbols for ole32.pdb RDOC 002184: [03:39:18] win32_callstack.cpp(1018) - Log - Loaded Symbols for rpcrt4.pdb RDOC 002184: [03:39:24] win32_callstack.cpp(1018) - Log - Loaded Symbols for combase.pdb RDOC 002184: [03:39:26] win32_callstack.cpp(1018) - Log - Loaded Symbols for oleaut32.pdb RDOC 002184: [03:39:27] win32_callstack.cpp(1018) - Log - Loaded Symbols for msimg32.pdb RDOC 002184: [03:39:29] win32_callstack.cpp(1018) - Log - Loaded Symbols for imm32.pdb RDOC 002184: [03:39:29] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 002184: [03:39:31] win32_callstack.cpp(1018) - Log - Loaded Symbols for ws2_32.pdb RDOC 002184: [03:39:32] win32_callstack.cpp(1018) - Log - Loaded Symbols for shlwapi.pdb RDOC 002184: [03:39:34] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcrt.pdb RDOC 002184: [03:39:37] win32_callstack.cpp(1018) - Log - Loaded Symbols for setupapi.pdb RDOC 002184: [03:39:38] win32_callstack.cpp(1018) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 002184: [03:39:40] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcrypt.pdb RDOC 002184: [03:39:42] win32_callstack.cpp(1018) - Log - Loaded Symbols for comdlg32.pdb RDOC 002184: [03:39:43] win32_callstack.cpp(1018) - Log - Loaded Symbols for shcore.pdb RDOC 002184: [03:39:45] win32_callstack.cpp(1018) - Log - Loaded Symbols for advapi32.pdb RDOC 002184: [03:39:46] win32_callstack.cpp(1018) - Log - Loaded Symbols for sechost.pdb RDOC 002184: [03:39:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for comctl32v582.pdb RDOC 002184: [03:39:49] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 002184: [03:39:51] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 002184: [03:39:53] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 002184: [03:39:53] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 002184: [03:39:53] win32_callstack.cpp(1018) - Log - Loaded Symbols for symsrv.pdb RDOC 002184: [03:39:55] win32_callstack.cpp(1018) - Log - Loaded Symbols for mswsock.pdb RDOC 002184: [03:40:00] win32_callstack.cpp(1018) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 002184: [03:40:01] win32_callstack.cpp(1018) - Log - Loaded Symbols for WLDP.pdb RDOC 002184: [03:40:04] win32_callstack.cpp(1018) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 002184: [03:40:06] win32_callstack.cpp(1018) - Log - Loaded Symbols for opengl32.pdb RDOC 002184: [03:40:07] win32_callstack.cpp(1018) - Log - Loaded Symbols for glu32.pdb RDOC 002184: [03:40:09] win32_callstack.cpp(1018) - Log - Loaded Symbols for UxTheme.pdb RDOC 002184: [03:40:11] win32_callstack.cpp(1018) - Log - Loaded Symbols for msctf.pdb RDOC 002184: [03:40:12] win32_callstack.cpp(1018) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 002184: [03:40:14] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 002184: [03:40:16] win32_callstack.cpp(1018) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 002184: [03:40:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 002184: [03:40:23] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 002184: [03:40:24] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntmarta.pdb RDOC 002184: [03:40:28] win32_callstack.cpp(1018) - Log - Loaded Symbols for WinTypes.pdb RDOC 002184: [03:40:30] win32_callstack.cpp(1018) - Log - Loaded Symbols for CLBCatQ.pdb RDOC 002184: [03:40:31] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 002184: [03:40:32] win32_callstack.cpp(1018) - Log - Loaded Symbols for version.pdb RDOC 002184: [03:40:33] win32_callstack.cpp(1018) - Log - Loaded Symbols for wtsapi32.pdb RDOC 002184: [03:40:34] win32_callstack.cpp(1018) - Log - Loaded Symbols for msasn1.pdb RDOC 002184: [03:40:35] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptnet.pdb RDOC 002184: [03:40:37] win32_callstack.cpp(1018) - Log - Loaded Symbols for crypt32.pdb RDOC 002184: [03:40:38] win32_callstack.cpp(1018) - Log - Loaded Symbols for drvstore.pdb RDOC 002184: [03:40:40] win32_callstack.cpp(1018) - Log - Loaded Symbols for devobj.pdb RDOC 002184: [03:40:41] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptbase.pdb RDOC 002184: [03:40:43] win32_callstack.cpp(1018) - Log - Loaded Symbols for wintrust.pdb RDOC 002184: [03:40:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for DXCore.pdb RDOC 002184: [03:40:45] win32_callstack.cpp(1018) - Log - Loaded Symbols for dwmapi.pdb RDOC 002184: [03:40:46] win32_callstack.cpp(1018) - Log - Loaded Symbols for powrprof.pdb RDOC 002184: [03:40:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for UMPDC.pdb RDOC 002184: [03:40:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for winsta.pdb RDOC 002184: [03:40:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011048: [03:40:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011048: [03:40:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011048: [03:40:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011048: [03:40:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011048: [03:40:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11860 RDOC 011860: [03:40:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011860: [03:40:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011860: [03:40:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011860: [03:40:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011860: [03:40:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011860: [03:40:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011860: [03:40:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011860: [03:40:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011860: [03:40:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011860: [03:40:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011860: [03:40:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011860: [03:40:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011860: [03:40:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011860: [03:40:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011860: [03:40:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011048: [03:40:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11860] RDOC 011860: [03:40:48] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011860: [03:40:48] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B5B4791A50 RDOC 011860: [03:40:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011860: [03:40:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011860: [03:40:48] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011860: [03:40:48] gl_driver.cpp(1116) - Log - Deleting shader group 000001B5B4791A50 RDOC 011860: [03:40:48] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011860: [03:40:48] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B5B4791810 RDOC 011860: [03:40:48] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011860: [03:40:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011860: [03:40:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011860: [03:40:48] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011860: [03:40:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011860: [03:40:49] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000060246 RDOC 011048: [03:40:49] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011860: [03:40:49] gl_driver.cpp(2221) - Log - Starting capture RDOC 011860: [03:40:49] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011860: [03:40:49] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011048: [03:40:49] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011860: [03:40:49] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011860: [03:40:49] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 011860: [03:40:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011860: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3177 (10.41 %) RDOC 011860: [03:40:49] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.033698 seconds RDOC 011860: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011860: [03:40:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 011860: [03:40:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 011048: [03:40:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12927 bytes) (time 1700883649) 5116 byte thumbnail RDOC 011048: [03:40:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 011048: [03:40:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011048: [03:40:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011048: [03:40:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011048: [03:40:50] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011048: [03:40:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011048: [03:40:50] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011048: [03:40:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011048: [03:40:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011048: [03:40:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011048: [03:40:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011048: [03:40:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011048: [03:40:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011048: [03:40:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011048: [03:40:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011048: [03:40:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011048: [03:40:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011048: [03:40:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011048: [03:40:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011048: [03:40:50] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011048: [03:40:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011048: [03:40:50] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011048: [03:40:50] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011048: [03:40:50] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011048: [03:40:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011048: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011048: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011048: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011048: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011048: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011048: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011048: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011048: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011048: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011048: [03:40:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011048: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011048: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011048: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011048: [03:40:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011048: [03:40:50] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011048: [03:40:50] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011048: [03:40:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011048: [03:40:50] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011048: [03:40:50] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011048: [03:40:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011048: [03:40:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011048: [03:40:50] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011048: [03:40:50] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011048: [03:40:50] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011048: [03:40:50] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011048: [03:40:50] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 50.825 ms RDOC 011048: [03:40:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011068: [03:40:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011068: [03:40:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011068: [03:40:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011068: [03:40:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011068: [03:40:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9008 RDOC 009008: [03:40:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 009008: [03:40:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009008: [03:40:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009008: [03:40:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009008: [03:40:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009008: [03:40:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009008: [03:40:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009008: [03:40:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009008: [03:40:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009008: [03:40:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009008: [03:40:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009008: [03:40:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009008: [03:40:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009008: [03:40:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009008: [03:40:51] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011068: [03:40:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9008] RDOC 009008: [03:40:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000248821FB4E8 RDOC 009008: [03:40:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009008: [03:40:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009008: [03:40:51] core.cpp(2028) - Log - Removing device frame capturer for 0x00000248821FB4E8 RDOC 009008: [03:40:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009008: [03:40:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000248821FB4E8 RDOC 009008: [03:40:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009008: [03:40:51] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009008: [03:40:51] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009008: [03:40:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009008: [03:40:51] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009008: [03:40:51] gl_driver.cpp(1217) - Log - Created new sharegroup 000002488A3CA220 RDOC 009008: [03:40:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009008: [03:40:51] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009008: [03:40:51] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009008: [03:40:51] gl_driver.cpp(1116) - Log - Deleting shader group 000002488A3CA220 RDOC 009008: [03:40:51] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009008: [03:40:51] gl_driver.cpp(1217) - Log - Created new sharegroup 000002488A3CA3A0 RDOC 009008: [03:40:51] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009008: [03:40:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009008: [03:40:51] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009008: [03:40:51] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009008: [03:40:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009008: [03:40:51] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000C02FE RDOC 011068: [03:40:51] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 011068: [03:40:51] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009008: [03:40:51] gl_driver.cpp(2221) - Log - Starting capture RDOC 009008: [03:40:51] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009008: [03:40:51] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011068: [03:40:51] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009008: [03:40:51] gl_driver.cpp(2292) - Log - Finished capture, Frame 4 RDOC 009008: [03:40:51] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 009008: [03:40:51] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 009008: [03:40:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 62421 (0.49 %) RDOC 009008: [03:40:51] gl_driver.cpp(2441) - Log - Captured GL frame with 12.032593 MB capture section in 0.066288 seconds RDOC 009008: [03:40:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 009008: [03:40:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 009008: [03:40:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 011068: [03:40:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4) (85108 bytes) (time 1700883651) 18309 byte thumbnail RDOC 011068: [03:40:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 011068: [03:40:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011068: [03:40:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011068: [03:40:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011068: [03:40:52] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011068: [03:40:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011068: [03:40:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011068: [03:40:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011068: [03:40:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011068: [03:40:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011068: [03:40:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011068: [03:40:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011068: [03:40:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011068: [03:40:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011068: [03:40:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011068: [03:40:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011068: [03:40:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011068: [03:40:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011068: [03:40:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011068: [03:40:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011068: [03:40:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011068: [03:40:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011068: [03:40:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011068: [03:40:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011068: [03:40:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011068: [03:40:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:40:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:40:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:40:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:40:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:40:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:40:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:40:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:40:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:40:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011068: [03:40:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:40:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011068: [03:40:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011068: [03:40:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011068: [03:40:52] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011068: [03:40:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011068: [03:40:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011068: [03:40:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011068: [03:40:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011068: [03:40:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011068: [03:40:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011068: [03:40:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011068: [03:40:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011068: [03:40:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011068: [03:40:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011068: [03:40:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 99.446 ms RDOC 011068: [03:40:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011404: [03:40:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011404: [03:40:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011404: [03:40:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011404: [03:40:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011404: [03:40:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9384 RDOC 009384: [03:40:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 009384: [03:40:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009384: [03:40:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009384: [03:40:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009384: [03:40:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009384: [03:40:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009384: [03:40:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009384: [03:40:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009384: [03:40:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009384: [03:40:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009384: [03:40:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009384: [03:40:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009384: [03:40:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009384: [03:40:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009384: [03:40:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011404: [03:40:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9384] RDOC 009384: [03:40:53] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009384: [03:40:53] gl_driver.cpp(1217) - Log - Created new sharegroup 0000014083659040 RDOC 009384: [03:40:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009384: [03:40:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009384: [03:40:53] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009384: [03:40:53] gl_driver.cpp(1116) - Log - Deleting shader group 0000014083659040 RDOC 009384: [03:40:53] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009384: [03:40:53] gl_driver.cpp(1217) - Log - Created new sharegroup 0000014083658FC0 RDOC 009384: [03:40:53] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009384: [03:40:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009384: [03:40:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009384: [03:40:53] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009384: [03:40:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009384: [03:40:53] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005802EC RDOC 011404: [03:40:53] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009384: [03:40:53] gl_driver.cpp(2221) - Log - Starting capture RDOC 009384: [03:40:53] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009384: [03:40:53] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011404: [03:40:53] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009384: [03:40:53] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009384: [03:40:53] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 009384: [03:40:53] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009384: [03:40:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28160 bytes to 3065 (10.88 %) RDOC 009384: [03:40:53] gl_driver.cpp(2441) - Log - Captured GL frame with 0.026855 MB capture section in 0.037574 seconds RDOC 009384: [03:40:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 009384: [03:40:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 009384: [03:40:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 011404: [03:40:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12804 bytes) (time 1700883653) 5270 byte thumbnail RDOC 011404: [03:40:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 011404: [03:40:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011404: [03:40:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011404: [03:40:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011404: [03:40:54] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011404: [03:40:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011404: [03:40:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011404: [03:40:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011404: [03:40:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011404: [03:40:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011404: [03:40:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011404: [03:40:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011404: [03:40:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011404: [03:40:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011404: [03:40:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011404: [03:40:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011404: [03:40:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011404: [03:40:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011404: [03:40:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011404: [03:40:54] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011404: [03:40:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011404: [03:40:54] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011404: [03:40:54] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011404: [03:40:54] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011404: [03:40:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011404: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011404: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011404: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011404: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011404: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011404: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011404: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011404: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011404: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011404: [03:40:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011404: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011404: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011404: [03:40:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011404: [03:40:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011404: [03:40:54] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011404: [03:40:54] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011404: [03:40:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011404: [03:40:54] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011404: [03:40:55] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011404: [03:40:55] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011404: [03:40:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011404: [03:40:55] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011404: [03:40:55] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011404: [03:40:55] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011404: [03:40:55] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011404: [03:40:55] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 51.841 ms RDOC 011404: [03:40:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004188: [03:40:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 004188: [03:40:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004188: [03:40:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004188: [03:40:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004188: [03:40:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6212 RDOC 006212: [03:40:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 006212: [03:40:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006212: [03:40:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006212: [03:40:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006212: [03:40:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006212: [03:40:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006212: [03:40:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006212: [03:40:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006212: [03:40:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006212: [03:40:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006212: [03:40:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006212: [03:40:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006212: [03:40:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006212: [03:40:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006212: [03:40:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004188: [03:40:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6212] RDOC 006212: [03:40:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006212: [03:40:55] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BC16E53370 RDOC 006212: [03:40:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006212: [03:40:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006212: [03:40:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006212: [03:40:55] gl_driver.cpp(1116) - Log - Deleting shader group 000001BC16E53370 RDOC 006212: [03:40:55] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006212: [03:40:55] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BC16E534F0 RDOC 006212: [03:40:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006212: [03:40:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006212: [03:40:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006212: [03:40:55] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006212: [03:40:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004188: [03:40:55] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006212: [03:40:55] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002F0248 RDOC 006212: [03:40:55] gl_driver.cpp(2221) - Log - Starting capture RDOC 006212: [03:40:55] resource_manager.h(1469) - Log - Preparing up to 56 potentially dirty resources RDOC 004188: [03:40:55] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006212: [03:40:56] resource_manager.h(1526) - Log - Prepared 56 dirty resources, postponed 0, skipped 0 RDOC 006212: [03:40:56] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006212: [03:40:56] resource_manager.h(1538) - Log - Checking 56 resources with initial contents against 67 referenced resources RDOC 006212: [03:40:56] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006212: [03:40:56] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006212: [03:40:56] resource_manager.h(1642) - Log - Serialised 55 resources, skipped 1 unreferenced RDOC 006212: [03:40:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 663893 (0.42 %) RDOC 006212: [03:40:56] gl_driver.cpp(2441) - Log - Captured GL frame with 150.532654 MB capture section in 0.504017 seconds RDOC 006212: [03:40:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006212: [03:40:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 006212: [03:40:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 004188: [03:40:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670548 bytes) (time 1700883656) 2526 byte thumbnail RDOC 004188: [03:40:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 004188: [03:40:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004188: [03:40:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004188: [03:40:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004188: [03:40:57] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004188: [03:40:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004188: [03:40:57] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004188: [03:40:57] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004188: [03:40:57] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004188: [03:40:57] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004188: [03:40:57] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004188: [03:40:57] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004188: [03:40:57] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004188: [03:40:57] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004188: [03:40:57] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004188: [03:40:57] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004188: [03:40:57] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004188: [03:40:57] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004188: [03:40:57] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004188: [03:40:57] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004188: [03:40:57] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004188: [03:40:57] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004188: [03:40:57] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004188: [03:40:57] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004188: [03:40:57] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004188: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004188: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004188: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004188: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004188: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004188: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004188: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004188: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004188: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004188: [03:40:57] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004188: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004188: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004188: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004188: [03:40:57] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004188: [03:40:57] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004188: [03:40:57] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004188: [03:40:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004188: [03:40:57] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004188: [03:40:57] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004188: [03:40:57] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004188: [03:40:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004188: [03:40:57] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004188: [03:40:57] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004188: [03:40:58] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 647.006 ms RDOC 004188: [03:40:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010940: [03:40:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010940: [03:40:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010940: [03:41:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010940: [03:41:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010940: [03:41:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6912 RDOC 006912: [03:41:00] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 006912: [03:41:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006912: [03:41:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006912: [03:41:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006912: [03:41:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006912: [03:41:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006912: [03:41:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006912: [03:41:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006912: [03:41:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006912: [03:41:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006912: [03:41:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006912: [03:41:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006912: [03:41:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006912: [03:41:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006912: [03:41:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010940: [03:41:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6912] RDOC 006912: [03:41:00] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006912: [03:41:00] gl_driver.cpp(1217) - Log - Created new sharegroup 0000017F74401ED0 RDOC 006912: [03:41:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006912: [03:41:00] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006912: [03:41:00] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006912: [03:41:00] gl_driver.cpp(1116) - Log - Deleting shader group 0000017F74401ED0 RDOC 006912: [03:41:00] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006912: [03:41:00] gl_driver.cpp(1217) - Log - Created new sharegroup 0000017F74401C50 RDOC 006912: [03:41:00] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006912: [03:41:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006912: [03:41:00] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006912: [03:41:00] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006912: [03:41:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006912: [03:41:00] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001202FE RDOC 010940: [03:41:00] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006912: [03:41:00] gl_driver.cpp(2221) - Log - Starting capture RDOC 006912: [03:41:00] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 006912: [03:41:00] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 010940: [03:41:00] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006912: [03:41:00] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006912: [03:41:00] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 12 referenced resources RDOC 006912: [03:41:00] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 006912: [03:41:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 51799 (2.10 %) RDOC 006912: [03:41:00] gl_driver.cpp(2441) - Log - Captured GL frame with 2.353210 MB capture section in 0.081721 seconds RDOC 006912: [03:41:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 006912: [03:41:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 006912: [03:41:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 010940: [03:41:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67024 bytes) (time 1700883660) 9593 byte thumbnail RDOC 010940: [03:41:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 010940: [03:41:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010940: [03:41:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010940: [03:41:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010940: [03:41:01] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010940: [03:41:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010940: [03:41:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010940: [03:41:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010940: [03:41:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010940: [03:41:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010940: [03:41:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010940: [03:41:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010940: [03:41:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010940: [03:41:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010940: [03:41:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010940: [03:41:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010940: [03:41:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010940: [03:41:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010940: [03:41:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010940: [03:41:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010940: [03:41:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010940: [03:41:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010940: [03:41:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010940: [03:41:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010940: [03:41:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010940: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:41:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010940: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:41:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010940: [03:41:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010940: [03:41:01] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010940: [03:41:01] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010940: [03:41:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010940: [03:41:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010940: [03:41:01] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010940: [03:41:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010940: [03:41:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010940: [03:41:01] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 98.341 ms RDOC 010940: [03:41:02] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 010940: [03:41:02] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 010940: [03:41:02] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 010940: [03:41:02] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 010940: [03:41:02] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010940: [03:41:02] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 010940: [03:41:02] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010940: [03:41:02] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 010940: [03:41:02] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 010940: [03:41:02] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010940: [03:41:02] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010940: [03:41:02] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010940: [03:41:02] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 010940: [03:41:02] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010940: [03:41:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010776: [03:41:02] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010776: [03:41:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010776: [03:41:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010776: [03:41:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010776: [03:41:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8792 RDOC 008792: [03:41:02] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 008792: [03:41:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008792: [03:41:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008792: [03:41:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008792: [03:41:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008792: [03:41:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008792: [03:41:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008792: [03:41:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008792: [03:41:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008792: [03:41:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008792: [03:41:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008792: [03:41:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008792: [03:41:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008792: [03:41:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008792: [03:41:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010776: [03:41:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8792] RDOC 008792: [03:41:02] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008792: [03:41:02] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BEFE246AE0 RDOC 008792: [03:41:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008792: [03:41:02] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008792: [03:41:02] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008792: [03:41:02] gl_driver.cpp(1116) - Log - Deleting shader group 000001BEFE246AE0 RDOC 008792: [03:41:02] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008792: [03:41:02] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BEFE246720 RDOC 008792: [03:41:02] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008792: [03:41:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008792: [03:41:02] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008792: [03:41:02] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008792: [03:41:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008792: [03:41:02] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000016006C RDOC 010776: [03:41:02] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008792: [03:41:02] gl_driver.cpp(2221) - Log - Starting capture RDOC 008792: [03:41:02] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 008792: [03:41:02] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008792: [03:41:02] gl_driver.cpp(2292) - Log - Finished capture, Frame 4294967295 RDOC 010776: [03:41:02] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008792: [03:41:02] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 2 referenced resources RDOC 008792: [03:41:02] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 008792: [03:41:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1248 (5.09 %) RDOC 008792: [03:41:02] gl_driver.cpp(2441) - Log - Captured GL frame with 0.023376 MB capture section in 0.038442 seconds RDOC 008792: [03:41:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 008792: [03:41:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 008792: [03:41:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 010776: [03:41:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (7560 bytes) (time 1700883662) 2527 byte thumbnail RDOC 010776: [03:41:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 010776: [03:41:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010776: [03:41:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010776: [03:41:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010776: [03:41:03] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010776: [03:41:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010776: [03:41:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010776: [03:41:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010776: [03:41:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010776: [03:41:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010776: [03:41:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010776: [03:41:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010776: [03:41:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010776: [03:41:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010776: [03:41:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010776: [03:41:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010776: [03:41:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010776: [03:41:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010776: [03:41:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010776: [03:41:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010776: [03:41:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010776: [03:41:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010776: [03:41:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010776: [03:41:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010776: [03:41:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010776: [03:41:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:41:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:41:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:41:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:41:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:41:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:41:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:41:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:41:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:41:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010776: [03:41:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:41:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:41:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010776: [03:41:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010776: [03:41:03] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010776: [03:41:03] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010776: [03:41:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010776: [03:41:03] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010776: [03:41:04] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010776: [03:41:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010776: [03:41:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010776: [03:41:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2.000 ms RDOC 010776: [03:41:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007788: [03:41:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 007788: [03:41:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007788: [03:41:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007788: [03:41:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007788: [03:41:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1800 RDOC 001800: [03:41:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 001800: [03:41:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001800: [03:41:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001800: [03:41:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001800: [03:41:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001800: [03:41:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001800: [03:41:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001800: [03:41:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001800: [03:41:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001800: [03:41:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001800: [03:41:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001800: [03:41:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001800: [03:41:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001800: [03:41:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001800: [03:41:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007788: [03:41:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1800] RDOC 001800: [03:41:04] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001800: [03:41:04] gl_driver.cpp(1217) - Log - Created new sharegroup 0000018E1E290F40 RDOC 001800: [03:41:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001800: [03:41:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001800: [03:41:04] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001800: [03:41:04] gl_driver.cpp(1116) - Log - Deleting shader group 0000018E1E290F40 RDOC 001800: [03:41:04] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001800: [03:41:04] gl_driver.cpp(1217) - Log - Created new sharegroup 0000018E1E291340 RDOC 001800: [03:41:04] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001800: [03:41:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001800: [03:41:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001800: [03:41:04] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001800: [03:41:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001800: [03:41:04] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001702FE RDOC 007788: [03:41:04] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007788: [03:41:04] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001800: [03:41:04] gl_driver.cpp(2221) - Log - Starting capture RDOC 001800: [03:41:04] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 001800: [03:41:04] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001800: [03:41:04] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001800: [03:41:04] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 001800: [03:41:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 001800: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 2941 (10.23 %) RDOC 001800: [03:41:04] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.046763 seconds RDOC 001800: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 001800: [03:41:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 001800: [03:41:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 007788: [03:41:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12656 bytes) (time 1700883664) 5223 byte thumbnail RDOC 007788: [03:41:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 007788: [03:41:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007788: [03:41:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007788: [03:41:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007788: [03:41:06] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007788: [03:41:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007788: [03:41:06] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007788: [03:41:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007788: [03:41:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007788: [03:41:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007788: [03:41:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007788: [03:41:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007788: [03:41:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007788: [03:41:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007788: [03:41:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007788: [03:41:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007788: [03:41:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007788: [03:41:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007788: [03:41:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007788: [03:41:06] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007788: [03:41:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007788: [03:41:06] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007788: [03:41:06] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007788: [03:41:06] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007788: [03:41:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007788: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007788: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007788: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007788: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007788: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007788: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007788: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007788: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007788: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007788: [03:41:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007788: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007788: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007788: [03:41:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007788: [03:41:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007788: [03:41:06] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007788: [03:41:06] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007788: [03:41:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007788: [03:41:06] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007788: [03:41:06] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007788: [03:41:06] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007788: [03:41:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007788: [03:41:06] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 72.524 ms RDOC 007788: [03:41:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008140: [03:41:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 008140: [03:41:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008140: [03:41:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008140: [03:41:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008140: [03:41:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1388 RDOC 001388: [03:41:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 001388: [03:41:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001388: [03:41:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001388: [03:41:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001388: [03:41:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001388: [03:41:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001388: [03:41:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001388: [03:41:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001388: [03:41:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001388: [03:41:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001388: [03:41:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001388: [03:41:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001388: [03:41:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001388: [03:41:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001388: [03:41:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008140: [03:41:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1388] RDOC 001388: [03:41:06] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001388: [03:41:06] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026575A024F0 RDOC 001388: [03:41:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001388: [03:41:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001388: [03:41:06] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001388: [03:41:06] gl_driver.cpp(1116) - Log - Deleting shader group 0000026575A024F0 RDOC 001388: [03:41:06] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001388: [03:41:06] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026575A028B0 RDOC 001388: [03:41:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001388: [03:41:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001388: [03:41:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001388: [03:41:06] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001388: [03:41:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001388: [03:41:06] gl_driver.cpp(2221) - Log - Starting capture RDOC 001388: [03:41:06] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 001388: [03:41:06] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 001388: [03:41:06] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001902FE RDOC 008140: [03:41:07] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001388: [03:41:07] gl_driver.cpp(2292) - Log - Finished capture, Frame 0 RDOC 001388: [03:41:07] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 001388: [03:41:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 008140: [03:41:07] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001388: [03:41:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 3328 (10.92 %) RDOC 001388: [03:41:07] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029053 MB capture section in 0.106674 seconds RDOC 001388: [03:41:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001388: [03:41:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 001388: [03:41:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 008140: [03:41:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (13078 bytes) (time 1700883667) 5116 byte thumbnail RDOC 008140: [03:41:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 008140: [03:41:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008140: [03:41:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008140: [03:41:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008140: [03:41:08] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008140: [03:41:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008140: [03:41:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008140: [03:41:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008140: [03:41:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008140: [03:41:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008140: [03:41:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008140: [03:41:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008140: [03:41:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008140: [03:41:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008140: [03:41:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008140: [03:41:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008140: [03:41:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008140: [03:41:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008140: [03:41:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008140: [03:41:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008140: [03:41:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008140: [03:41:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008140: [03:41:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008140: [03:41:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008140: [03:41:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008140: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008140: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008140: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008140: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008140: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008140: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008140: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008140: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008140: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008140: [03:41:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008140: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008140: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008140: [03:41:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008140: [03:41:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008140: [03:41:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008140: [03:41:08] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008140: [03:41:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008140: [03:41:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008140: [03:41:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008140: [03:41:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008140: [03:41:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008140: [03:41:08] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008140: [03:41:08] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008140: [03:41:08] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008140: [03:41:08] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008140: [03:41:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 51.254 ms RDOC 008140: [03:41:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 008140: [03:41:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1583 (5.20 %) RDOC 008140: [03:41:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008140: [03:41:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.505 ms RDOC 008140: [03:41:08] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 008140: [03:41:08] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 008140: [03:41:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1583 (5.20 %) RDOC 008140: [03:41:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008140: [03:41:08] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 008140: [03:41:08] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 008140: [03:41:08] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 008140: [03:41:08] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000040 RDOC 008140: [03:41:08] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 008140: [03:41:08] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 008140: [03:41:08] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 008140: [03:41:08] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 008140: [03:41:08] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000043 RDOC 008140: [03:41:08] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 008140: [03:41:08] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000044 RDOC 008140: [03:41:08] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000044 RDOC 008140: [03:41:08] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 008140: [03:41:08] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000053 RDOC 008140: [03:41:08] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 008140: [03:41:08] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000055 RDOC 008140: [03:41:08] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 008140: [03:41:08] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 008140: [03:41:08] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 008140: [03:41:08] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000067 RDOC 008140: [03:41:08] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 008140: [03:41:08] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000069 RDOC 008140: [03:41:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010228: [03:41:09] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010228: [03:41:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010228: [03:41:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010228: [03:41:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010228: [03:41:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5392 RDOC 005392: [03:41:09] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 005392: [03:41:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005392: [03:41:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005392: [03:41:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005392: [03:41:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005392: [03:41:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005392: [03:41:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005392: [03:41:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005392: [03:41:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005392: [03:41:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005392: [03:41:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005392: [03:41:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005392: [03:41:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005392: [03:41:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005392: [03:41:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010228: [03:41:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5392] RDOC 005392: [03:41:09] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005392: [03:41:09] gl_driver.cpp(1217) - Log - Created new sharegroup 000002A7F44C4C20 RDOC 005392: [03:41:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005392: [03:41:09] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005392: [03:41:09] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005392: [03:41:09] gl_driver.cpp(1116) - Log - Deleting shader group 000002A7F44C4C20 RDOC 005392: [03:41:09] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005392: [03:41:09] gl_driver.cpp(1217) - Log - Created new sharegroup 000002A7F44C49E0 RDOC 005392: [03:41:09] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005392: [03:41:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005392: [03:41:09] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005392: [03:41:09] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005392: [03:41:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005392: [03:41:12] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003B0248 RDOC 010228: [03:41:12] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010228: [03:41:12] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005392: [03:41:12] gl_driver.cpp(2221) - Log - Starting capture RDOC 005392: [03:41:12] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 005392: [03:41:12] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005392: [03:41:12] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005392: [03:41:12] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 7 referenced resources RDOC 005392: [03:41:12] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005392: [03:41:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398976 bytes to 8783854 (0.39 %) RDOC 005392: [03:41:12] gl_driver.cpp(2441) - Log - Captured GL frame with 2128.027893 MB capture section in 0.320523 seconds RDOC 005392: [03:41:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005392: [03:41:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 005392: [03:41:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 010228: [03:41:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (8793604 bytes) (time 1700883672) 5116 byte thumbnail RDOC 010228: [03:41:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 010228: [03:41:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010228: [03:41:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010228: [03:41:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010228: [03:41:13] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010228: [03:41:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010228: [03:41:13] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010228: [03:41:13] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010228: [03:41:13] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010228: [03:41:13] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010228: [03:41:13] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010228: [03:41:13] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010228: [03:41:13] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010228: [03:41:13] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010228: [03:41:13] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010228: [03:41:13] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010228: [03:41:13] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010228: [03:41:13] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010228: [03:41:13] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010228: [03:41:13] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010228: [03:41:13] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010228: [03:41:13] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010228: [03:41:13] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010228: [03:41:13] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010228: [03:41:13] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010228: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010228: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010228: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010228: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010228: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010228: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010228: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010228: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010228: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010228: [03:41:13] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010228: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010228: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010228: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010228: [03:41:13] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010228: [03:41:13] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010228: [03:41:13] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010228: [03:41:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010228: [03:41:14] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010228: [03:41:14] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010228: [03:41:14] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010228: [03:41:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010228: [03:41:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010228: [03:41:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010228: [03:41:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010228: [03:41:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010228: [03:41:16] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2508.501 ms RDOC 010228: [03:41:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006148: [03:41:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 006148: [03:41:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006148: [03:41:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006148: [03:41:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006148: [03:41:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7040 RDOC 007040: [03:41:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 007040: [03:41:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007040: [03:41:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007040: [03:41:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007040: [03:41:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007040: [03:41:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007040: [03:41:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007040: [03:41:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007040: [03:41:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007040: [03:41:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007040: [03:41:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007040: [03:41:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007040: [03:41:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007040: [03:41:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007040: [03:41:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006148: [03:41:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7040] RDOC 007040: [03:41:19] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007040: [03:41:19] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E74D256940 RDOC 007040: [03:41:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007040: [03:41:19] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007040: [03:41:19] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007040: [03:41:19] gl_driver.cpp(1116) - Log - Deleting shader group 000001E74D256940 RDOC 007040: [03:41:19] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007040: [03:41:19] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E74D256240 RDOC 007040: [03:41:19] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007040: [03:41:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007040: [03:41:19] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007040: [03:41:19] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007040: [03:41:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007040: [03:41:20] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001E02FE RDOC 006148: [03:41:20] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006148: [03:41:20] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007040: [03:41:27] gl_driver.cpp(2221) - Log - Starting capture RDOC 007040: [03:41:27] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 007040: [03:41:27] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007040: [03:41:27] gl_driver.cpp(2292) - Log - Finished capture, Frame 50000 RDOC 007040: [03:41:27] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 007040: [03:41:27] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 007040: [03:41:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3384 (11.83 %) RDOC 007040: [03:41:27] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.056599 seconds RDOC 007040: [03:41:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007040: [03:41:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 007040: [03:41:27] gl_driver.cpp(2221) - Log - Starting capture RDOC 007040: [03:41:27] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007040: [03:41:27] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007040: [03:41:27] gl_driver.cpp(2292) - Log - Finished capture, Frame 50001 RDOC 007040: [03:41:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 007040: [03:41:27] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 006148: [03:41:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (13134 bytes) (time 1700883687) 5116 byte thumbnail RDOC 007040: [03:41:27] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 007040: [03:41:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3518 (11.82 %) RDOC 007040: [03:41:27] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.077772 seconds RDOC 007040: [03:41:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007040: [03:41:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 007040: [03:41:27] gl_driver.cpp(2221) - Log - Starting capture RDOC 007040: [03:41:27] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007040: [03:41:27] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007040: [03:41:27] gl_driver.cpp(2292) - Log - Finished capture, Frame 50002 RDOC 007040: [03:41:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 007040: [03:41:27] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007040: [03:41:27] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 006148: [03:41:27] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (13268 bytes) (time 1700883687) 5116 byte thumbnail RDOC 007040: [03:41:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3534 (11.88 %) RDOC 007040: [03:41:27] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046792 seconds RDOC 007040: [03:41:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007040: [03:41:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 007040: [03:41:27] gl_driver.cpp(2221) - Log - Starting capture RDOC 007040: [03:41:27] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007040: [03:41:27] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007040: [03:41:27] gl_driver.cpp(2292) - Log - Finished capture, Frame 50003 RDOC 007040: [03:41:27] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007040: [03:41:27] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 007040: [03:41:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 006148: [03:41:27] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (13284 bytes) (time 1700883687) 5116 byte thumbnail RDOC 007040: [03:41:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3499 (11.76 %) RDOC 007040: [03:41:27] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046578 seconds RDOC 007040: [03:41:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007040: [03:41:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 007040: [03:41:27] gl_driver.cpp(2221) - Log - Starting capture RDOC 007040: [03:41:27] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007040: [03:41:27] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007040: [03:41:27] gl_driver.cpp(2292) - Log - Finished capture, Frame 50004 RDOC 007040: [03:41:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 007040: [03:41:27] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007040: [03:41:27] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 006148: [03:41:27] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (13249 bytes) (time 1700883687) 5116 byte thumbnail RDOC 007040: [03:41:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3524 (11.84 %) RDOC 007040: [03:41:27] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062171 seconds RDOC 007040: [03:41:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007040: [03:41:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 007040: [03:41:27] gl_driver.cpp(2221) - Log - Starting capture RDOC 007040: [03:41:27] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007040: [03:41:27] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007040: [03:41:27] gl_driver.cpp(2292) - Log - Finished capture, Frame 50005 RDOC 007040: [03:41:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 007040: [03:41:27] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007040: [03:41:27] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 006148: [03:41:27] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (13274 bytes) (time 1700883687) 5116 byte thumbnail RDOC 007040: [03:41:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3500 (11.76 %) RDOC 007040: [03:41:27] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046324 seconds RDOC 007040: [03:41:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007040: [03:41:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 007040: [03:41:27] gl_driver.cpp(2221) - Log - Starting capture RDOC 007040: [03:41:27] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007040: [03:41:27] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007040: [03:41:27] gl_driver.cpp(2292) - Log - Finished capture, Frame 50006 RDOC 007040: [03:41:27] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007040: [03:41:27] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 007040: [03:41:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 006148: [03:41:27] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (13250 bytes) (time 1700883687) 5116 byte thumbnail RDOC 007040: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3505 (11.78 %) RDOC 007040: [03:41:28] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.047541 seconds RDOC 007040: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007040: [03:41:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 007040: [03:41:28] gl_driver.cpp(2221) - Log - Starting capture RDOC 007040: [03:41:28] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007040: [03:41:28] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007040: [03:41:28] gl_driver.cpp(2292) - Log - Finished capture, Frame 50007 RDOC 007040: [03:41:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 007040: [03:41:28] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007040: [03:41:28] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 006148: [03:41:28] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (13255 bytes) (time 1700883688) 5116 byte thumbnail RDOC 007040: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3501 (11.76 %) RDOC 007040: [03:41:28] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062068 seconds RDOC 007040: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007040: [03:41:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 007040: [03:41:28] gl_driver.cpp(2221) - Log - Starting capture RDOC 007040: [03:41:28] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007040: [03:41:28] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007040: [03:41:28] gl_driver.cpp(2292) - Log - Finished capture, Frame 50008 RDOC 007040: [03:41:28] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007040: [03:41:28] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 007040: [03:41:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 006148: [03:41:28] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (13251 bytes) (time 1700883688) 5116 byte thumbnail RDOC 007040: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3525 (11.84 %) RDOC 007040: [03:41:28] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.030578 seconds RDOC 007040: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007040: [03:41:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 007040: [03:41:28] gl_driver.cpp(2221) - Log - Starting capture RDOC 007040: [03:41:28] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007040: [03:41:28] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007040: [03:41:28] gl_driver.cpp(2292) - Log - Finished capture, Frame 50009 RDOC 007040: [03:41:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 007040: [03:41:28] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007040: [03:41:28] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 006148: [03:41:28] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (13275 bytes) (time 1700883688) 5116 byte thumbnail RDOC 007040: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3498 (11.75 %) RDOC 007040: [03:41:28] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046422 seconds RDOC 007040: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007040: [03:41:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 007040: [03:41:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 006148: [03:41:28] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (13248 bytes) (time 1700883688) 5116 byte thumbnail RDOC 006148: [03:41:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 006148: [03:41:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006148: [03:41:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006148: [03:41:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006148: [03:41:29] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006148: [03:41:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006148: [03:41:29] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006148: [03:41:29] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006148: [03:41:29] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006148: [03:41:29] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006148: [03:41:29] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006148: [03:41:29] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006148: [03:41:29] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006148: [03:41:29] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006148: [03:41:29] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006148: [03:41:29] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006148: [03:41:29] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006148: [03:41:29] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006148: [03:41:29] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006148: [03:41:29] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006148: [03:41:29] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006148: [03:41:29] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006148: [03:41:29] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006148: [03:41:29] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006148: [03:41:29] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006148: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006148: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006148: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006148: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006148: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006148: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006148: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006148: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006148: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006148: [03:41:29] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006148: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006148: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006148: [03:41:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006148: [03:41:29] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006148: [03:41:29] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006148: [03:41:29] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006148: [03:41:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006148: [03:41:29] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006148: [03:41:29] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006148: [03:41:29] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006148: [03:41:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006148: [03:41:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006148: [03:41:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006148: [03:41:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006148: [03:41:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006148: [03:41:29] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 50.690 ms RDOC 006148: [03:41:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006172: [03:41:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 006172: [03:41:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006172: [03:41:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006172: [03:41:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006172: [03:41:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12000 RDOC 012000: [03:41:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 012000: [03:41:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012000: [03:41:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012000: [03:41:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012000: [03:41:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012000: [03:41:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012000: [03:41:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012000: [03:41:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012000: [03:41:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012000: [03:41:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012000: [03:41:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012000: [03:41:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012000: [03:41:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012000: [03:41:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012000: [03:41:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006172: [03:41:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12000] RDOC 012000: [03:41:30] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012000: [03:41:30] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E3B31F1340 RDOC 012000: [03:41:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012000: [03:41:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012000: [03:41:30] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012000: [03:41:30] gl_driver.cpp(1116) - Log - Deleting shader group 000001E3B31F1340 RDOC 012000: [03:41:30] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012000: [03:41:30] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E3B31F15C0 RDOC 012000: [03:41:30] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012000: [03:41:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012000: [03:41:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012000: [03:41:30] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 012000: [03:41:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012000: [03:41:30] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000400248 RDOC 006172: [03:41:30] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006172: [03:41:30] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012000: [03:41:30] gl_driver.cpp(2221) - Log - Starting capture RDOC 012000: [03:41:30] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 012000: [03:41:30] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012000: [03:41:30] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 012000: [03:41:30] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 012000: [03:41:30] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 012000: [03:41:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29824 bytes to 3583 (12.01 %) RDOC 012000: [03:41:30] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028442 MB capture section in 0.032486 seconds RDOC 012000: [03:41:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012000: [03:41:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 012000: [03:41:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 006172: [03:41:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13333 bytes) (time 1700883690) 5116 byte thumbnail RDOC 006172: [03:41:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 006172: [03:41:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006172: [03:41:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006172: [03:41:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006172: [03:41:31] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006172: [03:41:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006172: [03:41:31] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006172: [03:41:31] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006172: [03:41:31] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006172: [03:41:31] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006172: [03:41:31] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006172: [03:41:31] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006172: [03:41:31] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006172: [03:41:31] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006172: [03:41:31] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006172: [03:41:31] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006172: [03:41:31] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006172: [03:41:31] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006172: [03:41:31] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006172: [03:41:31] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006172: [03:41:31] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006172: [03:41:31] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006172: [03:41:31] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006172: [03:41:31] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006172: [03:41:31] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006172: [03:41:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006172: [03:41:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006172: [03:41:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006172: [03:41:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006172: [03:41:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006172: [03:41:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006172: [03:41:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006172: [03:41:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006172: [03:41:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006172: [03:41:31] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006172: [03:41:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006172: [03:41:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006172: [03:41:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006172: [03:41:31] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006172: [03:41:31] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006172: [03:41:31] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006172: [03:41:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006172: [03:41:31] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006172: [03:41:31] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006172: [03:41:31] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006172: [03:41:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006172: [03:41:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006172: [03:41:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006172: [03:41:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006172: [03:41:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006172: [03:41:31] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 51.364 ms RDOC 006172: [03:41:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 010120: [03:41:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010120: [03:41:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010120: [03:41:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010120: [03:41:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010120: [03:41:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12176 RDOC 012176: [03:41:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 012176: [03:41:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012176: [03:41:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012176: [03:41:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012176: [03:41:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012176: [03:41:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012176: [03:41:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012176: [03:41:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012176: [03:41:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012176: [03:41:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012176: [03:41:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012176: [03:41:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012176: [03:41:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012176: [03:41:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012176: [03:41:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010120: [03:41:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12176] RDOC 012176: [03:41:32] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012176: [03:41:32] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025BAA5E2E10 RDOC 012176: [03:41:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012176: [03:41:32] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012176: [03:41:32] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012176: [03:41:32] gl_driver.cpp(1116) - Log - Deleting shader group 0000025BAA5E2E10 RDOC 012176: [03:41:32] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012176: [03:41:32] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025BAA5E3250 RDOC 012176: [03:41:32] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012176: [03:41:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012176: [03:41:32] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012176: [03:41:32] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012176: [03:41:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012176: [03:41:32] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006F02EC RDOC 010120: [03:41:32] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012176: [03:41:32] gl_driver.cpp(2221) - Log - Starting capture RDOC 012176: [03:41:32] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 012176: [03:41:32] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 010120: [03:41:32] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012176: [03:41:32] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 012176: [03:41:32] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 15 referenced resources RDOC 012176: [03:41:32] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 012176: [03:41:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 22539 (2.26 %) RDOC 012176: [03:41:32] gl_driver.cpp(2441) - Log - Captured GL frame with 0.952759 MB capture section in 0.069926 seconds RDOC 012176: [03:41:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4869 bytes to 4869 (100.00 %) RDOC 012176: [03:41:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 012176: [03:41:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 010120: [03:41:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38680 bytes) (time 1700883692) 11057 byte thumbnail RDOC 010120: [03:41:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 010120: [03:41:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010120: [03:41:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010120: [03:41:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010120: [03:41:33] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010120: [03:41:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010120: [03:41:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010120: [03:41:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010120: [03:41:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010120: [03:41:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010120: [03:41:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010120: [03:41:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010120: [03:41:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010120: [03:41:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010120: [03:41:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010120: [03:41:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010120: [03:41:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010120: [03:41:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010120: [03:41:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010120: [03:41:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010120: [03:41:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010120: [03:41:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010120: [03:41:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010120: [03:41:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010120: [03:41:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010120: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010120: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010120: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010120: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010120: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010120: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010120: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010120: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010120: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010120: [03:41:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010120: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010120: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010120: [03:41:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010120: [03:41:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010120: [03:41:33] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010120: [03:41:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010120: [03:41:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010120: [03:41:33] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010120: [03:41:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010120: [03:41:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010120: [03:41:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010120: [03:41:34] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 251.809 ms RDOC 010120: [03:41:34] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010120: [03:41:34] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010120: [03:41:34] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010120: [03:41:34] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010120: [03:41:34] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010120: [03:41:34] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010120: [03:41:34] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010120: [03:41:34] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010120: [03:41:34] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010120: [03:41:34] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010120: [03:41:34] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010120: [03:41:34] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (156 312). Will be clamped (312) RDOC 010120: [03:41:34] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (156 624). Will be clamped (624) RDOC 010120: [03:41:34] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (312 624). Will be clamped (624) RDOC 010120: [03:41:34] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 624). Will be clamped (624) RDOC 010120: [03:41:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009592: [03:41:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 009592: [03:41:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009592: [03:41:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009592: [03:41:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009592: [03:41:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5036 RDOC 005036: [03:41:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 005036: [03:41:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005036: [03:41:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005036: [03:41:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005036: [03:41:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005036: [03:41:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005036: [03:41:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005036: [03:41:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005036: [03:41:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005036: [03:41:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005036: [03:41:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005036: [03:41:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005036: [03:41:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005036: [03:41:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005036: [03:41:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009592: [03:41:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5036] RDOC 005036: [03:41:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005036: [03:41:34] gl_driver.cpp(1217) - Log - Created new sharegroup 00000264C7411AC0 RDOC 005036: [03:41:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005036: [03:41:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005036: [03:41:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005036: [03:41:34] gl_driver.cpp(1116) - Log - Deleting shader group 00000264C7411AC0 RDOC 005036: [03:41:34] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005036: [03:41:34] gl_driver.cpp(1217) - Log - Created new sharegroup 00000264C7411D40 RDOC 005036: [03:41:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005036: [03:41:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005036: [03:41:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005036: [03:41:34] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005036: [03:41:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005036: [03:41:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8301092B - possibly stale. Using new DC 0000000062010922 to ensure context is rebound properly RDOC 005036: [03:41:34] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 005036: [03:41:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000264C7411D40 RDOC 005036: [03:41:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 005036: [03:41:34] gl_driver.cpp(1205) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 005036: [03:41:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000264C7411D40 RDOC 005036: [03:41:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 005036: [03:41:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005036: [03:41:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005036: [03:41:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005036: [03:41:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009592: [03:41:34] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005036: [03:41:35] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007B0294 RDOC 009592: [03:41:35] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005036: [03:41:35] gl_driver.cpp(2221) - Log - Starting capture RDOC 005036: [03:41:35] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 005036: [03:41:35] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 005036: [03:41:36] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005036: [03:41:36] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 14 referenced resources RDOC 005036: [03:41:36] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 3 unreferenced RDOC 005036: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5411136 bytes to 316296 (5.85 %) RDOC 005036: [03:41:36] gl_driver.cpp(2441) - Log - Captured GL frame with 5.160461 MB capture section in 1.232296 seconds RDOC 005036: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7376 bytes to 7376 (100.00 %) RDOC 005036: [03:41:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 005036: [03:41:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 009592: [03:41:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (393847 bytes) (time 1700883696) 69960 byte thumbnail RDOC 009592: [03:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 009592: [03:41:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009592: [03:41:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009592: [03:41:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009592: [03:41:37] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009592: [03:41:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009592: [03:41:37] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009592: [03:41:37] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009592: [03:41:37] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009592: [03:41:37] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009592: [03:41:37] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009592: [03:41:37] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009592: [03:41:37] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009592: [03:41:37] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009592: [03:41:37] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009592: [03:41:37] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009592: [03:41:37] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009592: [03:41:37] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009592: [03:41:37] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009592: [03:41:37] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009592: [03:41:37] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009592: [03:41:37] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009592: [03:41:37] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009592: [03:41:37] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009592: [03:41:37] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009592: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:41:37] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009592: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009592: [03:41:37] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009592: [03:41:37] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009592: [03:41:37] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009592: [03:41:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009592: [03:41:37] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009592: [03:41:37] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009592: [03:41:37] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009592: [03:41:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009592: [03:41:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009592: [03:41:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009592: [03:41:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009592: [03:41:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009592: [03:41:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009592: [03:41:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009592: [03:41:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009592: [03:41:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009592: [03:41:38] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 810.696 ms RDOC 009592: [03:41:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005068: [03:41:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 005068: [03:41:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005068: [03:41:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005068: [03:41:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005068: [03:41:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4508 RDOC 004508: [03:41:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 004508: [03:41:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004508: [03:41:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004508: [03:41:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004508: [03:41:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004508: [03:41:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004508: [03:41:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004508: [03:41:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004508: [03:41:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004508: [03:41:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004508: [03:41:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004508: [03:41:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004508: [03:41:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004508: [03:41:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004508: [03:41:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005068: [03:41:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4508] RDOC 004508: [03:41:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004508: [03:41:39] gl_driver.cpp(1217) - Log - Created new sharegroup 000002BB07465290 RDOC 004508: [03:41:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004508: [03:41:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004508: [03:41:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004508: [03:41:39] gl_driver.cpp(1116) - Log - Deleting shader group 000002BB07465290 RDOC 004508: [03:41:39] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004508: [03:41:39] gl_driver.cpp(1217) - Log - Created new sharegroup 000002BB07465F50 RDOC 004508: [03:41:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004508: [03:41:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004508: [03:41:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004508: [03:41:39] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004508: [03:41:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004508: [03:41:39] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000004016C RDOC 005068: [03:41:39] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004508: [03:41:39] gl_driver.cpp(2221) - Log - Starting capture RDOC 004508: [03:41:39] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 005068: [03:41:39] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004508: [03:41:39] resource_manager.h(1526) - Log - Prepared 26 dirty resources, postponed 0, skipped 0 RDOC 004508: [03:41:39] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 004508: [03:41:39] resource_manager.h(1538) - Log - Checking 26 resources with initial contents against 40 referenced resources RDOC 004508: [03:41:39] resource_manager.h(1642) - Log - Serialised 25 resources, skipped 1 unreferenced RDOC 004508: [03:41:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28457792 bytes to 479211 (1.68 %) RDOC 004508: [03:41:39] gl_driver.cpp(2441) - Log - Captured GL frame with 27.139465 MB capture section in 0.308046 seconds RDOC 004508: [03:41:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 004508: [03:41:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 004508: [03:41:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 005068: [03:41:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (496021 bytes) (time 1700883699) 10031 byte thumbnail RDOC 005068: [03:41:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 005068: [03:41:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005068: [03:41:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005068: [03:41:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005068: [03:41:41] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005068: [03:41:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005068: [03:41:41] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005068: [03:41:41] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005068: [03:41:41] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005068: [03:41:41] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005068: [03:41:41] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005068: [03:41:41] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005068: [03:41:41] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005068: [03:41:41] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005068: [03:41:41] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005068: [03:41:41] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005068: [03:41:41] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005068: [03:41:41] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005068: [03:41:41] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005068: [03:41:41] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005068: [03:41:41] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005068: [03:41:41] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005068: [03:41:41] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005068: [03:41:41] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005068: [03:41:41] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005068: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005068: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005068: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005068: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005068: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005068: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005068: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005068: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005068: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005068: [03:41:41] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005068: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005068: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005068: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005068: [03:41:41] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005068: [03:41:41] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005068: [03:41:41] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005068: [03:41:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005068: [03:41:41] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005068: [03:41:41] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005068: [03:41:41] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005068: [03:41:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005068: [03:41:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005068: [03:41:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005068: [03:41:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005068: [03:41:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005068: [03:41:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005068: [03:41:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005068: [03:41:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005068: [03:41:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005068: [03:41:41] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 200.258 ms RDOC 005068: [03:41:41] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 12.677 ms RDOC 005068: [03:41:41] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.382 ms RDOC 005068: [03:41:41] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 6.834 ms RDOC 005068: [03:41:41] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.642 ms RDOC 005068: [03:41:41] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 122.184 ms RDOC 005068: [03:41:41] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.818 ms RDOC 005068: [03:41:41] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.041 ms RDOC 005068: [03:41:41] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.382 ms RDOC 005068: [03:41:42] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 4.845 ms RDOC 005068: [03:41:42] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.177 ms RDOC 005068: [03:41:42] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.457 ms RDOC 005068: [03:41:42] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.341 ms RDOC 005068: [03:41:42] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.512 ms RDOC 005068: [03:41:42] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.258 ms RDOC 005068: [03:41:42] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.764 ms RDOC 005068: [03:41:42] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.339 ms RDOC 005068: [03:41:42] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 112.139 ms RDOC 005068: [03:41:42] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.752 ms RDOC 005068: [03:41:42] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.026 ms RDOC 005068: [03:41:42] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.393 ms RDOC 005068: [03:41:42] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 4.849 ms RDOC 005068: [03:41:42] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.336 ms RDOC 005068: [03:41:42] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.599 ms RDOC 005068: [03:41:42] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.361 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.548 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.286 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.422 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.464 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 12.384 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.193 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.841 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.421 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.591 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.498 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.115 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.318 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 6.561 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.471 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.531 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.370 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 12.810 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.490 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.990 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.418 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 6.002 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.326 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.491 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.170 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.334 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.462 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 1.855 ms RDOC 005068: [03:41:43] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.182 ms RDOC 005068: [03:41:44] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.117 ms RDOC 005068: [03:41:44] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 2.194 ms RDOC 005068: [03:41:44] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 1.581 ms RDOC 005068: [03:41:44] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.171 ms RDOC 005068: [03:41:44] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.335 ms RDOC 005068: [03:41:44] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.414 ms RDOC 005068: [03:41:44] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 1.496 ms RDOC 005068: [03:41:44] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.293 ms RDOC 005068: [03:41:44] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.760 ms RDOC 005068: [03:41:44] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 0.858 ms RDOC 005068: [03:41:44] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 1.648 ms RDOC 005068: [03:41:44] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.149 ms RDOC 005068: [03:41:44] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.152 ms RDOC 005068: [03:41:44] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 2.483 ms RDOC 005068: [03:41:44] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.007 ms RDOC 005068: [03:41:44] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 1.645 ms RDOC 005068: [03:41:44] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.159 ms RDOC 005068: [03:41:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 003620: [03:41:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 003620: [03:41:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003620: [03:41:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003620: [03:41:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003620: [03:41:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11592 RDOC 011592: [03:41:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011592: [03:41:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011592: [03:41:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011592: [03:41:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011592: [03:41:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011592: [03:41:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011592: [03:41:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011592: [03:41:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011592: [03:41:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011592: [03:41:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011592: [03:41:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011592: [03:41:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011592: [03:41:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011592: [03:41:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011592: [03:41:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003620: [03:41:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11592] RDOC 011592: [03:41:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011592: [03:41:44] gl_driver.cpp(1217) - Log - Created new sharegroup 000001C87E8DEB50 RDOC 011592: [03:41:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011592: [03:41:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011592: [03:41:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011592: [03:41:44] gl_driver.cpp(1116) - Log - Deleting shader group 000001C87E8DEB50 RDOC 011592: [03:41:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011592: [03:41:44] gl_driver.cpp(1217) - Log - Created new sharegroup 000001C87E8DE3D0 RDOC 011592: [03:41:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011592: [03:41:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011592: [03:41:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011592: [03:41:44] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000080110 RDOC 003620: [03:41:44] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011592: [03:41:44] gl_driver.cpp(2221) - Log - Starting capture RDOC 011592: [03:41:44] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011592: [03:41:44] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003620: [03:41:44] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011592: [03:41:44] gl_driver.cpp(2292) - Log - Finished capture, Frame 6 RDOC 011592: [03:41:44] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 8 referenced resources RDOC 011592: [03:41:44] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011592: [03:41:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34112 bytes to 3562 (10.44 %) RDOC 011592: [03:41:45] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032532 MB capture section in 0.052236 seconds RDOC 011592: [03:41:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 011592: [03:41:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 011592: [03:41:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 003620: [03:41:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (14304 bytes) (time 1700883705) 6102 byte thumbnail RDOC 003620: [03:41:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 003620: [03:41:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003620: [03:41:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003620: [03:41:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003620: [03:41:46] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003620: [03:41:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003620: [03:41:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003620: [03:41:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003620: [03:41:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003620: [03:41:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003620: [03:41:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003620: [03:41:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003620: [03:41:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003620: [03:41:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003620: [03:41:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003620: [03:41:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003620: [03:41:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003620: [03:41:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003620: [03:41:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003620: [03:41:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003620: [03:41:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003620: [03:41:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003620: [03:41:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003620: [03:41:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003620: [03:41:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003620: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [03:41:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003620: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003620: [03:41:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003620: [03:41:46] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003620: [03:41:46] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003620: [03:41:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003620: [03:41:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003620: [03:41:46] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003620: [03:41:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003620: [03:41:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003620: [03:41:46] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 119.417 ms RDOC 003620: [03:41:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002056: [03:41:46] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 002056: [03:41:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002056: [03:41:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002056: [03:41:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002056: [03:41:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4152 RDOC 004152: [03:41:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 004152: [03:41:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004152: [03:41:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004152: [03:41:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004152: [03:41:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004152: [03:41:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004152: [03:41:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004152: [03:41:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004152: [03:41:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004152: [03:41:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004152: [03:41:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004152: [03:41:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004152: [03:41:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004152: [03:41:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004152: [03:41:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002056: [03:41:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4152] RDOC 004152: [03:41:47] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004152: [03:41:47] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D1A9081B00 RDOC 004152: [03:41:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004152: [03:41:47] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004152: [03:41:47] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004152: [03:41:47] gl_driver.cpp(1116) - Log - Deleting shader group 000001D1A9081B00 RDOC 004152: [03:41:47] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004152: [03:41:47] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D1A9081900 RDOC 004152: [03:41:47] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004152: [03:41:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004152: [03:41:47] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004152: [03:41:47] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004152: [03:41:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002056: [03:41:47] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004152: [03:41:47] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007A02EC RDOC 004152: [03:41:47] gl_driver.cpp(2221) - Log - Starting capture RDOC 004152: [03:41:47] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 004152: [03:41:47] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004152: [03:41:47] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002056: [03:41:47] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004152: [03:41:47] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 004152: [03:41:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 004152: [03:41:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3664 (12.39 %) RDOC 004152: [03:41:47] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028198 MB capture section in 0.040748 seconds RDOC 004152: [03:41:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004152: [03:41:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 004152: [03:41:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 002056: [03:41:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14127 bytes) (time 1700883707) 5829 byte thumbnail RDOC 002056: [03:41:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 002056: [03:41:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002056: [03:41:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002056: [03:41:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002056: [03:41:48] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002056: [03:41:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002056: [03:41:48] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002056: [03:41:48] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002056: [03:41:48] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002056: [03:41:48] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002056: [03:41:48] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002056: [03:41:48] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002056: [03:41:48] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002056: [03:41:48] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002056: [03:41:48] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002056: [03:41:48] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002056: [03:41:48] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002056: [03:41:48] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002056: [03:41:48] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002056: [03:41:48] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002056: [03:41:48] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002056: [03:41:48] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002056: [03:41:48] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002056: [03:41:48] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002056: [03:41:48] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002056: [03:41:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002056: [03:41:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002056: [03:41:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002056: [03:41:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002056: [03:41:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002056: [03:41:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002056: [03:41:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002056: [03:41:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002056: [03:41:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002056: [03:41:48] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002056: [03:41:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002056: [03:41:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002056: [03:41:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002056: [03:41:48] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002056: [03:41:48] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002056: [03:41:48] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002056: [03:41:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002056: [03:41:48] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002056: [03:41:48] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002056: [03:41:48] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002056: [03:41:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002056: [03:41:48] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002056: [03:41:48] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002056: [03:41:48] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002056: [03:41:48] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002056: [03:41:48] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 76.035 ms RDOC 002056: [03:41:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011256: [03:41:49] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011256: [03:41:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011256: [03:41:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011256: [03:41:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011256: [03:41:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2692 RDOC 002692: [03:41:49] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 002692: [03:41:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002692: [03:41:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002692: [03:41:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002692: [03:41:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002692: [03:41:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002692: [03:41:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002692: [03:41:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002692: [03:41:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002692: [03:41:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002692: [03:41:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002692: [03:41:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002692: [03:41:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002692: [03:41:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002692: [03:41:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011256: [03:41:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2692] RDOC 002692: [03:41:49] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002692: [03:41:49] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F835CF1A40 RDOC 002692: [03:41:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002692: [03:41:49] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002692: [03:41:49] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002692: [03:41:49] gl_driver.cpp(1116) - Log - Deleting shader group 000001F835CF1A40 RDOC 002692: [03:41:49] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002692: [03:41:49] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F835CF18C0 RDOC 002692: [03:41:49] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002692: [03:41:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002692: [03:41:49] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002692: [03:41:49] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002692: [03:41:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011256: [03:41:49] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002692: [03:41:49] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005002FA RDOC 011256: [03:41:49] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002692: [03:41:49] gl_driver.cpp(2221) - Log - Starting capture RDOC 002692: [03:41:49] resource_manager.h(1469) - Log - Preparing up to 84 potentially dirty resources RDOC 002692: [03:41:49] resource_manager.h(1526) - Log - Prepared 84 dirty resources, postponed 0, skipped 0 RDOC 002692: [03:41:51] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 002692: [03:41:51] resource_manager.h(1538) - Log - Checking 84 resources with initial contents against 86 referenced resources RDOC 002692: [03:41:51] resource_manager.h(1642) - Log - Serialised 83 resources, skipped 1 unreferenced RDOC 002692: [03:41:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 72387264 bytes to 523935 (0.72 %) RDOC 002692: [03:41:51] gl_driver.cpp(2441) - Log - Captured GL frame with 69.033875 MB capture section in 2.161254 seconds RDOC 002692: [03:41:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13948 bytes to 13948 (100.00 %) RDOC 002692: [03:41:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 002692: [03:41:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 011256: [03:41:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (547953 bytes) (time 1700883711) 9855 byte thumbnail RDOC 011256: [03:41:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 011256: [03:41:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011256: [03:41:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011256: [03:41:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011256: [03:41:52] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011256: [03:41:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011256: [03:41:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011256: [03:41:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011256: [03:41:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011256: [03:41:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011256: [03:41:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011256: [03:41:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011256: [03:41:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011256: [03:41:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011256: [03:41:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011256: [03:41:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011256: [03:41:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011256: [03:41:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011256: [03:41:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011256: [03:41:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011256: [03:41:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011256: [03:41:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011256: [03:41:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011256: [03:41:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011256: [03:41:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011256: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011256: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011256: [03:41:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011256: [03:41:52] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011256: [03:41:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011256: [03:41:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011256: [03:41:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011256: [03:41:53] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011256: [03:41:53] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011256: [03:41:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011256: [03:41:53] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011256: [03:41:53] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011256: [03:41:53] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011256: [03:41:53] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011256: [03:41:53] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011256: [03:41:53] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011256: [03:41:53] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011256: [03:41:53] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011256: [03:41:53] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011256: [03:41:53] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011256: [03:41:53] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011256: [03:41:53] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011256: [03:41:53] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 805.598 ms RDOC 011256: [03:43:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002716: [03:43:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 002716: [03:43:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002716: [03:43:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002716: [03:43:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002716: [03:43:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1896 RDOC 001896: [03:43:43] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 001896: [03:43:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001896: [03:43:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001896: [03:43:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001896: [03:43:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001896: [03:43:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001896: [03:43:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001896: [03:43:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001896: [03:43:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001896: [03:43:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001896: [03:43:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001896: [03:43:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001896: [03:43:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001896: [03:43:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001896: [03:43:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002716: [03:43:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1896] RDOC 001896: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001896: [03:43:43] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024ACAA522A0 RDOC 001896: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001896: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001896: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001896: [03:43:43] gl_driver.cpp(1116) - Log - Deleting shader group 0000024ACAA522A0 RDOC 001896: [03:43:43] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001896: [03:43:43] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024ACAA52B60 RDOC 001896: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001896: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001896: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001896: [03:43:43] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001896: [03:43:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002716: [03:43:43] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001896: [03:43:43] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000F01EE RDOC 001896: [03:43:43] gl_driver.cpp(2221) - Log - Starting capture RDOC 001896: [03:43:43] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 001896: [03:43:43] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002716: [03:43:43] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001896: [03:43:43] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001896: [03:43:43] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 001896: [03:43:43] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 001896: [03:43:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32256 bytes to 3963 (12.29 %) RDOC 001896: [03:43:43] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030762 MB capture section in 0.053774 seconds RDOC 001896: [03:43:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001896: [03:43:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 001896: [03:43:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 002716: [03:43:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13713 bytes) (time 1700883823) 5116 byte thumbnail RDOC 002716: [03:43:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 002716: [03:43:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002716: [03:43:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002716: [03:43:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002716: [03:43:44] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002716: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002716: [03:43:44] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002716: [03:43:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002716: [03:43:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002716: [03:43:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002716: [03:43:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002716: [03:43:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002716: [03:43:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002716: [03:43:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002716: [03:43:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002716: [03:43:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002716: [03:43:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002716: [03:43:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002716: [03:43:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002716: [03:43:44] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002716: [03:43:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002716: [03:43:44] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002716: [03:43:44] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002716: [03:43:44] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002716: [03:43:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002716: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002716: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002716: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002716: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002716: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002716: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002716: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002716: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002716: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002716: [03:43:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002716: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002716: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002716: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002716: [03:43:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002716: [03:43:44] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002716: [03:43:44] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002716: [03:43:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002716: [03:43:44] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002716: [03:43:44] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002716: [03:43:44] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002716: [03:43:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002716: [03:43:44] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002716: [03:43:44] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002716: [03:43:44] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002716: [03:43:44] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002716: [03:43:44] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 59.274 ms RDOC 002716: [03:43:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005212: [03:43:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 005212: [03:43:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005212: [03:43:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005212: [03:43:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005212: [03:43:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4396 RDOC 004396: [03:43:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 004396: [03:43:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004396: [03:43:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004396: [03:43:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004396: [03:43:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004396: [03:43:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004396: [03:43:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004396: [03:43:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004396: [03:43:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004396: [03:43:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004396: [03:43:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004396: [03:43:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004396: [03:43:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004396: [03:43:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004396: [03:43:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005212: [03:43:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4396] RDOC 004396: [03:43:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004396: [03:43:45] gl_driver.cpp(1217) - Log - Created new sharegroup 0000017ADF1D13C0 RDOC 004396: [03:43:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004396: [03:43:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004396: [03:43:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004396: [03:43:45] gl_driver.cpp(1116) - Log - Deleting shader group 0000017ADF1D13C0 RDOC 004396: [03:43:45] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004396: [03:43:45] gl_driver.cpp(1217) - Log - Created new sharegroup 0000017ADF1D0DC0 RDOC 004396: [03:43:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004396: [03:43:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004396: [03:43:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004396: [03:43:45] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004396: [03:43:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004396: [03:43:45] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005402FA RDOC 005212: [03:43:45] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005212: [03:43:45] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004396: [03:43:45] gl_driver.cpp(2221) - Log - Starting capture RDOC 004396: [03:43:45] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004396: [03:43:45] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 004396: [03:43:45] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 004396: [03:43:45] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 15 referenced resources RDOC 004396: [03:43:45] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004396: [03:43:45] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004396: [03:43:45] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004396: [03:43:45] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004396: [03:43:45] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004396: [03:43:45] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004396: [03:43:45] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004396: [03:43:45] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004396: [03:43:45] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004396: [03:43:45] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004396: [03:43:45] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004396: [03:43:45] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004396: [03:43:45] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004396: [03:43:45] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004396: [03:43:45] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004396: [03:43:45] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004396: [03:43:45] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004396: [03:43:45] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004396: [03:43:45] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 004396: [03:43:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34048 bytes to 4356 (12.79 %) RDOC 004396: [03:43:45] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032471 MB capture section in 0.077531 seconds RDOC 004396: [03:43:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 004396: [03:43:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 004396: [03:43:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 005212: [03:43:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28318 bytes) (time 1700883825) 9804 byte thumbnail RDOC 005212: [03:43:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 005212: [03:43:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005212: [03:43:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005212: [03:43:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005212: [03:43:46] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005212: [03:43:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005212: [03:43:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005212: [03:43:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005212: [03:43:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005212: [03:43:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005212: [03:43:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005212: [03:43:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005212: [03:43:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005212: [03:43:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005212: [03:43:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005212: [03:43:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005212: [03:43:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005212: [03:43:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005212: [03:43:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005212: [03:43:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005212: [03:43:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005212: [03:43:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005212: [03:43:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005212: [03:43:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005212: [03:43:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005212: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005212: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005212: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005212: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005212: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005212: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005212: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005212: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005212: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005212: [03:43:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005212: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005212: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005212: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005212: [03:43:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005212: [03:43:46] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005212: [03:43:46] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005212: [03:43:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005212: [03:43:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005212: [03:43:46] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005212: [03:43:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005212: [03:43:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005212: [03:43:46] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005212: [03:43:46] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005212: [03:43:46] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005212: [03:43:46] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005212: [03:43:46] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005212: [03:43:46] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005212: [03:43:46] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005212: [03:43:46] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005212: [03:43:46] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005212: [03:43:46] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005212: [03:43:46] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005212: [03:43:46] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005212: [03:43:46] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005212: [03:43:46] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005212: [03:43:46] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005212: [03:43:46] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005212: [03:43:46] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005212: [03:43:46] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005212: [03:43:46] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005212: [03:43:46] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005212: [03:43:46] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005212: [03:43:46] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005212: [03:43:46] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 68.585 ms RDOC 005212: [03:43:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005128: [03:43:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 005128: [03:43:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005128: [03:43:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005128: [03:43:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005128: [03:43:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11456 RDOC 011456: [03:43:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011456: [03:43:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011456: [03:43:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011456: [03:43:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011456: [03:43:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011456: [03:43:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011456: [03:43:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011456: [03:43:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011456: [03:43:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011456: [03:43:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011456: [03:43:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011456: [03:43:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011456: [03:43:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011456: [03:43:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011456: [03:43:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005128: [03:43:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11456] RDOC 011456: [03:43:47] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011456: [03:43:47] gl_driver.cpp(1217) - Log - Created new sharegroup 0000013D42B43810 RDOC 011456: [03:43:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011456: [03:43:47] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011456: [03:43:47] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011456: [03:43:47] gl_driver.cpp(1116) - Log - Deleting shader group 0000013D42B43810 RDOC 011456: [03:43:47] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011456: [03:43:47] gl_driver.cpp(1217) - Log - Created new sharegroup 0000013D42B43210 RDOC 011456: [03:43:47] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011456: [03:43:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011456: [03:43:47] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011456: [03:43:47] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011456: [03:43:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005128: [03:43:47] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011456: [03:43:47] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000140110 RDOC 005128: [03:43:48] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011456: [03:43:48] gl_driver.cpp(2221) - Log - Starting capture RDOC 011456: [03:43:48] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 011456: [03:43:48] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011456: [03:43:48] gl_driver.cpp(2292) - Log - Finished capture, Frame 200 RDOC 011456: [03:43:48] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 011456: [03:43:48] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 1 unreferenced RDOC 011456: [03:43:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13252 (10.60 %) RDOC 011456: [03:43:48] gl_driver.cpp(2441) - Log - Captured GL frame with 0.119202 MB capture section in 0.047050 seconds RDOC 011456: [03:43:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 011456: [03:43:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 011456: [03:43:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 005128: [03:43:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (26667 bytes) (time 1700883828) 7788 byte thumbnail RDOC 005128: [03:43:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 005128: [03:43:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005128: [03:43:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005128: [03:43:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005128: [03:43:49] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005128: [03:43:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005128: [03:43:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005128: [03:43:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005128: [03:43:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005128: [03:43:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005128: [03:43:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005128: [03:43:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005128: [03:43:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005128: [03:43:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005128: [03:43:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005128: [03:43:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005128: [03:43:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005128: [03:43:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005128: [03:43:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005128: [03:43:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005128: [03:43:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005128: [03:43:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005128: [03:43:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005128: [03:43:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005128: [03:43:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005128: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005128: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005128: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005128: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005128: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005128: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005128: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005128: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005128: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005128: [03:43:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005128: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005128: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005128: [03:43:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005128: [03:43:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005128: [03:43:49] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005128: [03:43:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005128: [03:43:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005128: [03:43:49] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005128: [03:43:49] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005128: [03:43:49] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005128: [03:43:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005128: [03:43:49] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 127.602 ms RDOC 005128: [03:43:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005976: [03:43:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 005976: [03:43:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005976: [03:43:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005976: [03:43:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005976: [03:43:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12260 RDOC 012260: [03:43:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 012260: [03:43:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012260: [03:43:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012260: [03:43:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012260: [03:43:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012260: [03:43:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012260: [03:43:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012260: [03:43:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012260: [03:43:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012260: [03:43:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012260: [03:43:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012260: [03:43:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012260: [03:43:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012260: [03:43:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012260: [03:43:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005976: [03:43:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12260] RDOC 012260: [03:43:50] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012260: [03:43:50] gl_driver.cpp(1217) - Log - Created new sharegroup 0000013F546D3D20 RDOC 012260: [03:43:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012260: [03:43:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012260: [03:43:50] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012260: [03:43:50] gl_driver.cpp(1116) - Log - Deleting shader group 0000013F546D3D20 RDOC 012260: [03:43:50] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012260: [03:43:50] gl_driver.cpp(1217) - Log - Created new sharegroup 0000013F546D2EA0 RDOC 012260: [03:43:50] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012260: [03:43:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012260: [03:43:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012260: [03:43:50] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 012260: [03:43:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012260: [03:43:50] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000160110 RDOC 005976: [03:43:50] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012260: [03:43:50] gl_driver.cpp(2221) - Log - Starting capture RDOC 012260: [03:43:50] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012260: [03:43:50] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 012260: [03:43:50] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005976: [03:43:50] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012260: [03:43:50] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 012260: [03:43:50] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 012260: [03:43:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3576 (12.44 %) RDOC 012260: [03:43:50] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.042435 seconds RDOC 012260: [03:43:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 012260: [03:43:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 012260: [03:43:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 005976: [03:43:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17819 bytes) (time 1700883830) 8936 byte thumbnail RDOC 005976: [03:43:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 005976: [03:43:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005976: [03:43:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005976: [03:43:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005976: [03:43:51] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005976: [03:43:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005976: [03:43:51] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005976: [03:43:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005976: [03:43:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005976: [03:43:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005976: [03:43:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005976: [03:43:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005976: [03:43:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005976: [03:43:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005976: [03:43:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005976: [03:43:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005976: [03:43:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005976: [03:43:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005976: [03:43:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005976: [03:43:51] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005976: [03:43:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005976: [03:43:51] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005976: [03:43:51] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005976: [03:43:51] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005976: [03:43:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005976: [03:43:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005976: [03:43:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005976: [03:43:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005976: [03:43:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005976: [03:43:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005976: [03:43:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005976: [03:43:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005976: [03:43:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005976: [03:43:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005976: [03:43:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005976: [03:43:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005976: [03:43:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005976: [03:43:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005976: [03:43:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005976: [03:43:51] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005976: [03:43:51] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005976: [03:43:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005976: [03:43:51] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005976: [03:43:51] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005976: [03:43:51] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005976: [03:43:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005976: [03:43:51] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 73.001 ms RDOC 005976: [03:43:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005272: [03:43:52] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 005272: [03:43:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005272: [03:43:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005272: [03:43:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005272: [03:43:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8172 RDOC 008172: [03:43:52] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 008172: [03:43:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008172: [03:43:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008172: [03:43:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008172: [03:43:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008172: [03:43:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008172: [03:43:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008172: [03:43:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008172: [03:43:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008172: [03:43:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008172: [03:43:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008172: [03:43:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008172: [03:43:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008172: [03:43:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008172: [03:43:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005272: [03:43:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8172] RDOC 008172: [03:43:52] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008172: [03:43:52] gl_driver.cpp(1217) - Log - Created new sharegroup 00000262BE0F3600 RDOC 008172: [03:43:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008172: [03:43:52] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008172: [03:43:52] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008172: [03:43:52] gl_driver.cpp(1116) - Log - Deleting shader group 00000262BE0F3600 RDOC 008172: [03:43:52] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008172: [03:43:52] gl_driver.cpp(1217) - Log - Created new sharegroup 00000262BE0F44C0 RDOC 008172: [03:43:52] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008172: [03:43:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008172: [03:43:52] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008172: [03:43:52] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008172: [03:43:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008172: [03:43:52] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000180110 RDOC 005272: [03:43:52] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008172: [03:43:52] gl_driver.cpp(2221) - Log - Starting capture RDOC 008172: [03:43:52] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 008172: [03:43:52] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 005272: [03:43:52] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008172: [03:43:52] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008172: [03:43:52] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 11 referenced resources RDOC 008172: [03:43:52] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 008172: [03:43:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16052 (0.82 %) RDOC 008172: [03:43:52] gl_driver.cpp(2441) - Log - Captured GL frame with 1.863708 MB capture section in 0.066885 seconds RDOC 008172: [03:43:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 008172: [03:43:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 008172: [03:43:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 005272: [03:43:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28477 bytes) (time 1700883832) 7478 byte thumbnail RDOC 005272: [03:43:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 005272: [03:43:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005272: [03:43:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005272: [03:43:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005272: [03:43:53] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005272: [03:43:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005272: [03:43:53] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005272: [03:43:53] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005272: [03:43:53] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005272: [03:43:53] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005272: [03:43:53] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005272: [03:43:53] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005272: [03:43:53] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005272: [03:43:53] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005272: [03:43:53] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005272: [03:43:53] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005272: [03:43:53] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005272: [03:43:53] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005272: [03:43:53] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005272: [03:43:53] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005272: [03:43:53] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005272: [03:43:53] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005272: [03:43:53] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005272: [03:43:53] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005272: [03:43:53] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005272: [03:43:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005272: [03:43:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005272: [03:43:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005272: [03:43:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005272: [03:43:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005272: [03:43:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005272: [03:43:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005272: [03:43:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005272: [03:43:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005272: [03:43:53] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005272: [03:43:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005272: [03:43:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005272: [03:43:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005272: [03:43:53] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005272: [03:43:53] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005272: [03:43:53] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005272: [03:43:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005272: [03:43:53] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005272: [03:43:54] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005272: [03:43:54] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005272: [03:43:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005272: [03:43:54] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 67.488 ms RDOC 005272: [03:43:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007372: [03:43:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 007372: [03:43:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007372: [03:43:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007372: [03:43:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007372: [03:43:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6656 RDOC 006656: [03:43:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 006656: [03:43:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006656: [03:43:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006656: [03:43:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006656: [03:43:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006656: [03:43:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006656: [03:43:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006656: [03:43:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006656: [03:43:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006656: [03:43:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006656: [03:43:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006656: [03:43:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006656: [03:43:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006656: [03:43:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006656: [03:43:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007372: [03:43:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6656] RDOC 006656: [03:43:54] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006656: [03:43:54] gl_driver.cpp(1217) - Log - Created new sharegroup 00000219B3CC2AA0 RDOC 006656: [03:43:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006656: [03:43:54] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006656: [03:43:54] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006656: [03:43:54] gl_driver.cpp(1116) - Log - Deleting shader group 00000219B3CC2AA0 RDOC 006656: [03:43:54] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006656: [03:43:54] gl_driver.cpp(1217) - Log - Created new sharegroup 00000219B3CC2DA0 RDOC 006656: [03:43:54] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006656: [03:43:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006656: [03:43:54] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006656: [03:43:54] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006656: [03:43:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006656: [03:43:54] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001A0110 RDOC 007372: [03:43:54] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006656: [03:43:54] gl_driver.cpp(2221) - Log - Starting capture RDOC 006656: [03:43:54] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 006656: [03:43:54] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007372: [03:43:54] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006656: [03:43:54] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006656: [03:43:54] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 006656: [03:43:54] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 006656: [03:43:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3105 (10.85 %) RDOC 006656: [03:43:55] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.050804 seconds RDOC 006656: [03:43:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006656: [03:43:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 006656: [03:43:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 007372: [03:43:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12855 bytes) (time 1700883835) 5116 byte thumbnail RDOC 007372: [03:43:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 007372: [03:43:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:43:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:43:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:43:56] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007372: [03:43:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007372: [03:43:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007372: [03:43:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007372: [03:43:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007372: [03:43:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007372: [03:43:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007372: [03:43:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007372: [03:43:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007372: [03:43:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007372: [03:43:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007372: [03:43:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007372: [03:43:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007372: [03:43:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007372: [03:43:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007372: [03:43:56] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007372: [03:43:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007372: [03:43:56] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007372: [03:43:56] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007372: [03:43:56] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007372: [03:43:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007372: [03:43:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:43:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:43:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:43:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:43:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:43:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:43:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:43:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:43:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:43:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007372: [03:43:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:43:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:43:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007372: [03:43:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007372: [03:43:56] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007372: [03:43:56] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007372: [03:43:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007372: [03:43:56] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007372: [03:43:56] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007372: [03:43:56] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007372: [03:43:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007372: [03:43:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007372: [03:43:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007372: [03:43:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007372: [03:43:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007372: [03:43:56] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 55.948 ms RDOC 007372: [03:43:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003392: [03:43:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 003392: [03:43:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003392: [03:43:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003392: [03:43:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003392: [03:43:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10516 RDOC 010516: [03:43:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010516: [03:43:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010516: [03:43:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010516: [03:43:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010516: [03:43:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010516: [03:43:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010516: [03:43:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010516: [03:43:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010516: [03:43:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010516: [03:43:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010516: [03:43:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010516: [03:43:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010516: [03:43:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010516: [03:43:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010516: [03:43:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003392: [03:43:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10516] RDOC 010516: [03:43:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010516: [03:43:57] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FA94B10CB0 RDOC 010516: [03:43:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010516: [03:43:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010516: [03:43:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010516: [03:43:57] gl_driver.cpp(1116) - Log - Deleting shader group 000001FA94B10CB0 RDOC 010516: [03:43:57] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010516: [03:43:57] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FA94B11030 RDOC 010516: [03:43:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010516: [03:43:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010516: [03:43:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010516: [03:43:57] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010516: [03:43:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010516: [03:43:57] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000045006C RDOC 003392: [03:43:57] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003392: [03:43:57] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010516: [03:43:57] gl_driver.cpp(2221) - Log - Starting capture RDOC 010516: [03:43:57] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010516: [03:43:57] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010516: [03:43:57] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010516: [03:43:57] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 010516: [03:43:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010516: [03:43:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3455 (11.32 %) RDOC 010516: [03:43:57] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.031113 seconds RDOC 010516: [03:43:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010516: [03:43:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 010516: [03:43:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 003392: [03:43:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13205 bytes) (time 1700883837) 5116 byte thumbnail RDOC 003392: [03:43:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 003392: [03:43:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003392: [03:43:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003392: [03:43:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003392: [03:43:58] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003392: [03:43:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003392: [03:43:58] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003392: [03:43:58] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003392: [03:43:58] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003392: [03:43:58] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003392: [03:43:58] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003392: [03:43:58] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003392: [03:43:58] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003392: [03:43:58] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003392: [03:43:58] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003392: [03:43:58] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003392: [03:43:58] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003392: [03:43:58] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003392: [03:43:58] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003392: [03:43:58] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003392: [03:43:58] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003392: [03:43:58] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003392: [03:43:58] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003392: [03:43:58] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003392: [03:43:58] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003392: [03:43:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [03:43:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [03:43:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [03:43:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [03:43:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [03:43:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [03:43:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [03:43:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [03:43:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [03:43:58] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003392: [03:43:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [03:43:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003392: [03:43:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003392: [03:43:58] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003392: [03:43:58] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003392: [03:43:58] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003392: [03:43:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003392: [03:43:58] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003392: [03:43:58] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003392: [03:43:58] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003392: [03:43:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003392: [03:43:58] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003392: [03:43:58] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003392: [03:43:58] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003392: [03:43:58] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003392: [03:43:58] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 56.080 ms RDOC 003392: [03:43:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 003392: [03:43:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1462 (4.79 %) RDOC 003392: [03:43:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003392: [03:43:58] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.705 ms RDOC 003392: [03:43:58] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 003392: [03:43:58] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 003392: [03:43:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1462 (4.79 %) RDOC 003392: [03:43:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003392: [03:43:58] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 003392: [03:43:58] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 003392: [03:43:58] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000038 requested RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000038! RDOC 003392: [03:43:58] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 003392: [03:43:58] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 003392: [03:43:58] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 003392: [03:43:58] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000039 requested RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000039! RDOC 003392: [03:43:58] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 003392: [03:43:58] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 003392: [03:43:58] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000040 requested RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000040! RDOC 003392: [03:43:58] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 003392: [03:43:58] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 003392: [03:43:58] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 003392: [03:43:58] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000041 requested RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000041! RDOC 003392: [03:43:58] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 003392: [03:43:58] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 003392: [03:43:58] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 003392: [03:43:58] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000042 requested RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000042! RDOC 003392: [03:43:58] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 003392: [03:43:58] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 003392: [03:43:58] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 003392: [03:43:58] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000051 requested RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000051! RDOC 003392: [03:43:58] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 003392: [03:43:58] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 003392: [03:43:58] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 003392: [03:43:58] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 003392: [03:43:58] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 003392: [03:43:58] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 003392: [03:43:58] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 003392: [03:43:58] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 003392: [03:43:58] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000065 requested RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 003392: [03:43:58] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000065! RDOC 003392: [03:43:58] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 003392: [03:43:58] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 003392: [03:43:58] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 003392: [03:43:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 003392: [03:43:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011356: [03:43:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011356: [03:43:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011356: [03:43:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011356: [03:43:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011356: [03:43:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2040 RDOC 002040: [03:43:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 002040: [03:43:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002040: [03:43:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002040: [03:43:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002040: [03:43:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002040: [03:43:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002040: [03:43:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002040: [03:43:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002040: [03:43:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002040: [03:43:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002040: [03:43:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002040: [03:43:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002040: [03:43:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002040: [03:43:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002040: [03:43:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011356: [03:43:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2040] RDOC 002040: [03:43:59] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002040: [03:43:59] gl_driver.cpp(1217) - Log - Created new sharegroup 000002633AB42090 RDOC 002040: [03:43:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002040: [03:43:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002040: [03:43:59] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002040: [03:43:59] gl_driver.cpp(1116) - Log - Deleting shader group 000002633AB42090 RDOC 002040: [03:43:59] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002040: [03:43:59] gl_driver.cpp(1217) - Log - Created new sharegroup 000002633AB41B10 RDOC 002040: [03:43:59] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002040: [03:43:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002040: [03:43:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002040: [03:43:59] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002040: [03:43:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002040: [03:43:59] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004502FC RDOC 011356: [03:43:59] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002040: [03:43:59] gl_driver.cpp(2221) - Log - Starting capture RDOC 002040: [03:43:59] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 011356: [03:43:59] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002040: [03:43:59] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 002040: [03:43:59] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002040: [03:43:59] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 002040: [03:43:59] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 002040: [03:43:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14840064 bytes to 65339 (0.44 %) RDOC 002040: [03:43:59] gl_driver.cpp(2441) - Log - Captured GL frame with 14.152588 MB capture section in 0.084372 seconds RDOC 002040: [03:43:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 002040: [03:43:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 002040: [03:43:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 011356: [03:43:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (74868 bytes) (time 1700883839) 4886 byte thumbnail RDOC 011356: [03:44:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 011356: [03:44:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011356: [03:44:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011356: [03:44:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011356: [03:44:00] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011356: [03:44:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011356: [03:44:00] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011356: [03:44:00] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011356: [03:44:00] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011356: [03:44:00] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011356: [03:44:00] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011356: [03:44:00] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011356: [03:44:00] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011356: [03:44:00] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011356: [03:44:00] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011356: [03:44:00] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011356: [03:44:00] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011356: [03:44:00] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011356: [03:44:00] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011356: [03:44:00] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011356: [03:44:00] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011356: [03:44:00] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011356: [03:44:00] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011356: [03:44:00] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011356: [03:44:00] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011356: [03:44:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011356: [03:44:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011356: [03:44:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011356: [03:44:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011356: [03:44:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011356: [03:44:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011356: [03:44:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011356: [03:44:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011356: [03:44:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011356: [03:44:00] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011356: [03:44:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011356: [03:44:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011356: [03:44:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011356: [03:44:00] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011356: [03:44:00] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011356: [03:44:00] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011356: [03:44:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011356: [03:44:00] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011356: [03:44:00] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011356: [03:44:00] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011356: [03:44:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011356: [03:44:00] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011356: [03:44:00] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011356: [03:44:00] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011356: [03:44:00] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011356: [03:44:00] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 114.520 ms RDOC 011356: [03:44:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009224: [03:44:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 009224: [03:44:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009224: [03:44:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009224: [03:44:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009224: [03:44:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10456 RDOC 010456: [03:44:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010456: [03:44:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010456: [03:44:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010456: [03:44:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010456: [03:44:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010456: [03:44:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010456: [03:44:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010456: [03:44:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010456: [03:44:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010456: [03:44:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010456: [03:44:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010456: [03:44:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010456: [03:44:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010456: [03:44:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010456: [03:44:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009224: [03:44:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10456] RDOC 010456: [03:44:01] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010456: [03:44:01] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022C4BA930A0 RDOC 010456: [03:44:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010456: [03:44:01] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010456: [03:44:01] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010456: [03:44:01] gl_driver.cpp(1116) - Log - Deleting shader group 0000022C4BA930A0 RDOC 010456: [03:44:01] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010456: [03:44:01] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022C4BA938A0 RDOC 010456: [03:44:01] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010456: [03:44:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010456: [03:44:01] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010456: [03:44:01] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010456: [03:44:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010456: [03:44:01] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 010456: [03:44:01] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022C4BA9C960 RDOC 010456: [03:44:01] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 010456: [03:44:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010456: [03:44:01] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009224: [03:44:01] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010456: [03:44:04] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004702FC RDOC 010456: [03:44:04] gl_driver.cpp(2221) - Log - Starting capture RDOC 010456: [03:44:04] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010456: [03:44:04] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 1, skipped 0 RDOC 009224: [03:44:04] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010456: [03:44:04] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010456: [03:44:04] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010456: [03:44:04] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 2 unreferenced RDOC 010456: [03:44:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5844 (1.01 %) RDOC 010456: [03:44:04] gl_driver.cpp(2441) - Log - Captured GL frame with 0.550049 MB capture section in 0.067542 seconds RDOC 010456: [03:44:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 010456: [03:44:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 010456: [03:44:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 009224: [03:44:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12502 bytes) (time 1700883844) 2530 byte thumbnail RDOC 009224: [03:44:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 009224: [03:44:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009224: [03:44:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009224: [03:44:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009224: [03:44:05] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009224: [03:44:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009224: [03:44:05] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009224: [03:44:05] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009224: [03:44:05] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009224: [03:44:05] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009224: [03:44:05] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009224: [03:44:05] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009224: [03:44:05] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009224: [03:44:05] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009224: [03:44:05] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009224: [03:44:05] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009224: [03:44:05] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009224: [03:44:05] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009224: [03:44:05] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009224: [03:44:05] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009224: [03:44:05] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009224: [03:44:05] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009224: [03:44:05] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009224: [03:44:05] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009224: [03:44:05] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009224: [03:44:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009224: [03:44:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009224: [03:44:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009224: [03:44:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009224: [03:44:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009224: [03:44:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009224: [03:44:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009224: [03:44:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009224: [03:44:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009224: [03:44:05] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009224: [03:44:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009224: [03:44:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009224: [03:44:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009224: [03:44:05] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009224: [03:44:05] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009224: [03:44:05] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009224: [03:44:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009224: [03:44:06] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009224: [03:44:06] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009224: [03:44:06] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009224: [03:44:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009224: [03:44:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009224: [03:44:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009224: [03:44:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009224: [03:44:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009224: [03:44:06] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 75.783 ms RDOC 009224: [03:44:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 011092: [03:44:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011092: [03:44:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011092: [03:44:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011092: [03:44:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011092: [03:44:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11892 RDOC 011892: [03:44:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011892: [03:44:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011892: [03:44:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011892: [03:44:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011892: [03:44:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011892: [03:44:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011892: [03:44:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011892: [03:44:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011892: [03:44:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011892: [03:44:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011892: [03:44:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011892: [03:44:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011892: [03:44:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011892: [03:44:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011892: [03:44:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011092: [03:44:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11892] RDOC 011892: [03:44:06] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011892: [03:44:06] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022FAE72FF30 RDOC 011892: [03:44:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:06] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011892: [03:44:06] gl_driver.cpp(1116) - Log - Deleting shader group 0000022FAE72FF30 RDOC 011892: [03:44:06] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011892: [03:44:06] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022FAE730470 RDOC 011892: [03:44:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011892: [03:44:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:06] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:06] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:06] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 011892: [03:44:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:06] gl_driver.cpp(1092) - Log - Deleting context 0000000000010002 RDOC 011892: [03:44:06] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 011892: [03:44:06] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:06] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:06] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 011892: [03:44:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:06] gl_driver.cpp(1092) - Log - Deleting context 0000000000020002 RDOC 011892: [03:44:06] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 011892: [03:44:06] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:06] gl_driver.cpp(1205) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:06] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 011892: [03:44:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:06] gl_driver.cpp(1092) - Log - Deleting context 0000000000030002 RDOC 011892: [03:44:06] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 011892: [03:44:06] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:06] gl_driver.cpp(1205) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:06] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 011892: [03:44:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:06] gl_driver.cpp(1092) - Log - Deleting context 0000000000040002 RDOC 011892: [03:44:06] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 011892: [03:44:06] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:06] gl_driver.cpp(1205) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:06] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 011892: [03:44:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:06] gl_driver.cpp(1092) - Log - Deleting context 0000000000050002 RDOC 011892: [03:44:06] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 011892: [03:44:06] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:06] gl_driver.cpp(1205) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:06] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 011892: [03:44:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:06] gl_driver.cpp(1092) - Log - Deleting context 0000000000060002 RDOC 011892: [03:44:06] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 011892: [03:44:06] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000076010853 - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:06] gl_driver.cpp(1205) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:06] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 011892: [03:44:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:06] gl_driver.cpp(1092) - Log - Deleting context 0000000000070002 RDOC 011892: [03:44:06] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 011892: [03:44:06] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000076010853 - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:06] gl_driver.cpp(1205) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:06] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 011892: [03:44:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:06] gl_driver.cpp(1092) - Log - Deleting context 0000000000080002 RDOC 011892: [03:44:06] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 011892: [03:44:06] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000076010853 - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:06] gl_driver.cpp(1205) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:06] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 011892: [03:44:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:06] gl_driver.cpp(1092) - Log - Deleting context 0000000000090002 RDOC 011892: [03:44:06] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 011892: [03:44:06] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000076010853 - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:06] gl_driver.cpp(1205) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:06] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 011892: [03:44:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:06] gl_driver.cpp(1092) - Log - Deleting context 00000000000A0002 RDOC 011892: [03:44:06] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 011892: [03:44:06] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:06] gl_driver.cpp(1205) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:06] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 011892: [03:44:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:06] gl_driver.cpp(1092) - Log - Deleting context 00000000000B0002 RDOC 011892: [03:44:06] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 011892: [03:44:06] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:06] gl_driver.cpp(1205) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:06] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 011892: [03:44:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:06] gl_driver.cpp(1092) - Log - Deleting context 00000000000C0002 RDOC 011892: [03:44:06] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 011892: [03:44:06] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:06] gl_driver.cpp(1205) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:06] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 011892: [03:44:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:06] gl_driver.cpp(1092) - Log - Deleting context 00000000000D0002 RDOC 011892: [03:44:06] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000000E0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000000F0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000100002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000110002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000120002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000130002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000140002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000150002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000160002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000170002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000180002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000190002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000001A0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000001B0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000001C0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000001D0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000001E0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000001F0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000200002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000210002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000220002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000230002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000240002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000250002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000260002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000270002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000280002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000290002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000002A0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000002B0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000002C0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000002D0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000002E0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000002F0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000300002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000310002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000320002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000076010853 - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000330002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000076010853 - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000340002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000076010853 - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000350002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000076010853 - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000360002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000076010853 - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000370002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000076010853 - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000380002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000390002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000003A0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000003B0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000003C0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000003D0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000003E0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000003F0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000400002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000410002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000420002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000430002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000076010853 - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000440002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000076010853 - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000450002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000076010853 - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000460002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000076010853 - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000470002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000076010853 - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000480002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000076010853 - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000490002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000004A0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000004B0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000004C0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000004D0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000004E0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000004F0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000500002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000510002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000520002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000530002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000540002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000550002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000560002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000570002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000076010853 - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000580002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000076010853 - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000590002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000076010853 - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000005A0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000005B0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000005C0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000005D0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000005E0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 00000000005F0002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000600002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC 000000000901085E to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000610002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC701085A - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000620002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC 0000000076010853 to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000630002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 011892: [03:44:07] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000901085E - possibly stale. Using new DC FFFFFFFFC701085A to ensure context is rebound properly RDOC 011892: [03:44:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 011892: [03:44:07] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022FAE730470 RDOC 011892: [03:44:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 011892: [03:44:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011892: [03:44:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011892: [03:44:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000640002 RDOC 011892: [03:44:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 011092: [03:44:07] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011892: [03:44:07] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001C0252 RDOC 011892: [03:44:07] gl_driver.cpp(2221) - Log - Starting capture RDOC 011892: [03:44:07] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011892: [03:44:07] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011092: [03:44:07] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011892: [03:44:07] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011892: [03:44:07] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 011892: [03:44:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011892: [03:44:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5041 (13.15 %) RDOC 011892: [03:44:08] gl_driver.cpp(2441) - Log - Captured GL frame with 0.036560 MB capture section in 0.038470 seconds RDOC 011892: [03:44:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 011892: [03:44:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 011892: [03:44:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 011092: [03:44:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (21928 bytes) (time 1700883848) 12052 byte thumbnail RDOC 011092: [03:44:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 011092: [03:44:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011092: [03:44:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011092: [03:44:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011092: [03:44:09] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011092: [03:44:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011092: [03:44:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011092: [03:44:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011092: [03:44:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011092: [03:44:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011092: [03:44:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011092: [03:44:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011092: [03:44:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011092: [03:44:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011092: [03:44:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011092: [03:44:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011092: [03:44:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011092: [03:44:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011092: [03:44:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011092: [03:44:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011092: [03:44:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011092: [03:44:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011092: [03:44:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011092: [03:44:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011092: [03:44:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011092: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011092: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011092: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011092: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011092: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011092: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011092: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011092: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011092: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011092: [03:44:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011092: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011092: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011092: [03:44:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011092: [03:44:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011092: [03:44:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011092: [03:44:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011092: [03:44:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011092: [03:44:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011092: [03:44:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011092: [03:44:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011092: [03:44:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011092: [03:44:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011092: [03:44:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011092: [03:44:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011092: [03:44:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011092: [03:44:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 77.789 ms RDOC 011092: [03:44:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 011092: [03:44:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 011092: [03:44:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 011092: [03:44:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 011092: [03:44:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 011092: [03:44:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 011092: [03:44:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 011092: [03:44:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 011092: [03:44:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 011092: [03:44:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 011092: [03:44:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 011092: [03:44:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 011092: [03:44:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 011092: [03:44:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 011092: [03:44:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 011092: [03:44:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006280: [03:44:09] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 006280: [03:44:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006280: [03:44:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006280: [03:44:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006280: [03:44:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4164 RDOC 004164: [03:44:09] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 004164: [03:44:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004164: [03:44:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004164: [03:44:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004164: [03:44:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004164: [03:44:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004164: [03:44:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004164: [03:44:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004164: [03:44:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004164: [03:44:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004164: [03:44:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004164: [03:44:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004164: [03:44:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004164: [03:44:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004164: [03:44:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006280: [03:44:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4164] RDOC 004164: [03:44:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004164: [03:44:10] gl_driver.cpp(1217) - Log - Created new sharegroup 000002831D3E20F0 RDOC 004164: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004164: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004164: [03:44:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004164: [03:44:10] gl_driver.cpp(1116) - Log - Deleting shader group 000002831D3E20F0 RDOC 004164: [03:44:10] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004164: [03:44:10] gl_driver.cpp(1217) - Log - Created new sharegroup 000002831D3E2C70 RDOC 004164: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004164: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004164: [03:44:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004164: [03:44:10] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004164: [03:44:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004164: [03:44:10] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002901EE RDOC 006280: [03:44:10] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004164: [03:44:10] gl_driver.cpp(2221) - Log - Starting capture RDOC 004164: [03:44:10] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 004164: [03:44:10] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006280: [03:44:10] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004164: [03:44:10] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 004164: [03:44:10] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 004164: [03:44:10] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 004164: [03:44:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5169 (16.35 %) RDOC 004164: [03:44:10] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030151 MB capture section in 0.032762 seconds RDOC 004164: [03:44:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 004164: [03:44:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004164: [03:44:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006280: [03:44:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14380 bytes) (time 1700883850) 4687 byte thumbnail RDOC 006280: [03:44:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006280: [03:44:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006280: [03:44:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006280: [03:44:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006280: [03:44:11] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006280: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006280: [03:44:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006280: [03:44:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006280: [03:44:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006280: [03:44:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006280: [03:44:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006280: [03:44:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006280: [03:44:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006280: [03:44:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006280: [03:44:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006280: [03:44:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006280: [03:44:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006280: [03:44:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006280: [03:44:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006280: [03:44:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006280: [03:44:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006280: [03:44:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006280: [03:44:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006280: [03:44:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006280: [03:44:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006280: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:44:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006280: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006280: [03:44:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006280: [03:44:11] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006280: [03:44:11] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006280: [03:44:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006280: [03:44:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006280: [03:44:11] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006280: [03:44:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006280: [03:44:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006280: [03:44:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 164.522 ms RDOC 006280: [03:44:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006288: [03:44:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 006288: [03:44:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006288: [03:44:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006288: [03:44:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006288: [03:44:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6092 RDOC 006092: [03:44:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 006092: [03:44:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006092: [03:44:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006092: [03:44:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006092: [03:44:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006092: [03:44:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006092: [03:44:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006092: [03:44:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006092: [03:44:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006092: [03:44:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006092: [03:44:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006092: [03:44:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006092: [03:44:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006092: [03:44:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006288: [03:44:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6092] RDOC 006092: [03:44:12] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B8B02A5200 RDOC 006092: [03:44:12] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006092: [03:44:12] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006092: [03:44:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006092: [03:44:12] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 006092: [03:44:12] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006092: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006092: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006092: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006092: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006092: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006092: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006092: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006092: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006092: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006092: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006092: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006092: [03:44:12] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 006092: [03:44:13] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000002A0110 RDOC 006092: [03:44:13] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001B8B02A5200 / 0x00000000002A0110 RDOC 006092: [03:44:13] vk_core.cpp(2066) - Log - Starting capture RDOC 006092: [03:44:13] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006288: [03:44:13] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006092: [03:44:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006092: [03:44:13] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 006092: [03:44:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 006092: [03:44:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006092: [03:44:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525440 bytes to 25528 (0.72 %) RDOC 006092: [03:44:13] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.362122 MB capture section in 0.052914 seconds RDOC 006092: [03:44:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006092: [03:44:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 006092: [03:44:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 006288: [03:44:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35278 bytes) (time 1700883853) 5116 byte thumbnail RDOC 006288: [03:44:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 006288: [03:44:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006288: [03:44:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006288: [03:44:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006288: [03:44:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006288: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006288: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006288: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006288: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006288: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006288: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006288: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006288: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006288: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006288: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006288: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006288: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006288: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006288: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006288: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006288: [03:44:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006288: [03:44:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006288: [03:44:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006288: [03:44:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006288: [03:44:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006288: [03:44:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006288: [03:44:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006288: [03:44:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006288: [03:44:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006288: [03:44:14] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006288: [03:44:14] vk_replay.cpp(4810) - Log - Created device. RDOC 006288: [03:44:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006288: [03:44:14] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006288: [03:44:14] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006288: [03:44:14] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006288: [03:44:14] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006288: [03:44:14] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006288: [03:44:14] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006288: [03:44:14] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006288: [03:44:14] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006288: [03:44:14] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006288: [03:44:14] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006288: [03:44:14] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006288: [03:44:14] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006288: [03:44:14] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006288: [03:44:14] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006288: [03:44:14] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 006288: [03:44:14] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 006288: [03:44:14] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006288: [03:44:14] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006288: [03:44:14] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 006288: [03:44:14] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 006288: [03:44:14] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006288: [03:44:14] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006288: [03:44:14] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 006288: [03:44:14] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006288: [03:44:14] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006288: [03:44:14] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 006288: [03:44:14] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 006288: [03:44:14] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006288: [03:44:14] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006288: [03:44:14] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 006288: [03:44:14] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006288: [03:44:14] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006288: [03:44:14] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 006288: [03:44:14] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 006288: [03:44:14] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006288: [03:44:14] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006288: [03:44:14] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 006288: [03:44:14] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006288: [03:44:14] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006288: [03:44:14] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 006288: [03:44:14] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 006288: [03:44:14] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006288: [03:44:14] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006288: [03:44:14] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006288: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006288: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006288: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006288: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006288: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006288: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006288: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006288: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006288: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006288: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006288: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006288: [03:44:14] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 006288: [03:44:15] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006288: [03:44:15] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006288: [03:44:15] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006288: [03:44:15] vk_core.cpp(2879) - Log - Timer chunk initialisation - 741.715 ms RDOC 006288: [03:44:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001280: [03:44:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 001280: [03:44:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001280: [03:44:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001280: [03:44:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001280: [03:44:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11376 RDOC 011376: [03:44:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011376: [03:44:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011376: [03:44:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011376: [03:44:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011376: [03:44:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011376: [03:44:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011376: [03:44:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011376: [03:44:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011376: [03:44:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011376: [03:44:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011376: [03:44:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011376: [03:44:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011376: [03:44:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011376: [03:44:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001280: [03:44:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11376] RDOC 011376: [03:44:16] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000177B9B99160 RDOC 011376: [03:44:16] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011376: [03:44:16] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011376: [03:44:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011376: [03:44:16] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 011376: [03:44:16] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011376: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011376: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011376: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011376: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011376: [03:44:16] vk_core.cpp(4101) - Log - RegisterSurface() window 0000000000230252 RDOC 011376: [03:44:16] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000177B9B99160 / 0x0000000000230252 RDOC 001280: [03:44:17] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011376: [03:44:17] vk_core.cpp(2066) - Log - Starting capture RDOC 011376: [03:44:17] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011376: [03:44:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011376: [03:44:17] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 011376: [03:44:17] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 011376: [03:44:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011376: [03:44:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5442176 bytes to 31563 (0.58 %) RDOC 011376: [03:44:17] vk_core.cpp(2617) - Log - Captured Vulkan frame with 5.190063 MB capture section in 0.134319 seconds RDOC 011376: [03:44:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4284 bytes to 4284 (100.00 %) RDOC 011376: [03:44:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 011376: [03:44:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 001280: [03:44:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42459 bytes) (time 1700883857) 6397 byte thumbnail RDOC 001280: [03:44:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 001280: [03:44:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001280: [03:44:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001280: [03:44:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001280: [03:44:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001280: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001280: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001280: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001280: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001280: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001280: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001280: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001280: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001280: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001280: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001280: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001280: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001280: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001280: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001280: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001280: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001280: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001280: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001280: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001280: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001280: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001280: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001280: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001280: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001280: [03:44:18] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001280: [03:44:18] vk_replay.cpp(4810) - Log - Created device. RDOC 001280: [03:44:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001280: [03:44:18] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001280: [03:44:18] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001280: [03:44:18] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001280: [03:44:18] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001280: [03:44:18] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001280: [03:44:18] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001280: [03:44:18] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001280: [03:44:18] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001280: [03:44:18] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001280: [03:44:18] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001280: [03:44:18] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001280: [03:44:18] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001280: [03:44:18] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001280: [03:44:18] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001280: [03:44:18] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 001280: [03:44:18] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 001280: [03:44:18] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001280: [03:44:18] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001280: [03:44:18] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001280: [03:44:18] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 001280: [03:44:18] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001280: [03:44:18] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001280: [03:44:18] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 001280: [03:44:18] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001280: [03:44:18] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001280: [03:44:18] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001280: [03:44:18] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 001280: [03:44:18] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001280: [03:44:18] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001280: [03:44:18] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 001280: [03:44:18] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001280: [03:44:18] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001280: [03:44:18] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001280: [03:44:18] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 001280: [03:44:18] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001280: [03:44:18] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001280: [03:44:18] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 001280: [03:44:18] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001280: [03:44:18] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001280: [03:44:18] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001280: [03:44:18] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 001280: [03:44:18] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001280: [03:44:18] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001280: [03:44:18] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001280: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001280: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001280: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001280: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001280: [03:44:18] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001280: [03:44:18] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001280: [03:44:18] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001280: [03:44:18] vk_core.cpp(2879) - Log - Timer chunk initialisation - 99.173 ms RDOC 001280: [03:44:18] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 164.305 ms RDOC 001280: [03:44:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007788: [03:44:18] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 007788: [03:44:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007788: [03:44:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007788: [03:44:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007788: [03:44:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5668 RDOC 005668: [03:44:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 005668: [03:44:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005668: [03:44:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005668: [03:44:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005668: [03:44:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005668: [03:44:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005668: [03:44:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005668: [03:44:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005668: [03:44:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005668: [03:44:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005668: [03:44:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005668: [03:44:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005668: [03:44:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005668: [03:44:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007788: [03:44:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5668] RDOC 005668: [03:44:19] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024ED124D0C0 RDOC 005668: [03:44:19] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005668: [03:44:19] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005668: [03:44:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005668: [03:44:19] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 005668: [03:44:19] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005668: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005668: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005668: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005668: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005668: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005668: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005668: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005668: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005668: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005668: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005668: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005668: [03:44:19] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000002D0110 RDOC 005668: [03:44:19] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024ED124D0C0 / 0x00000000002D0110 RDOC 007788: [03:44:20] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005668: [03:44:20] vk_core.cpp(2066) - Log - Starting capture RDOC 005668: [03:44:20] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005668: [03:44:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005668: [03:44:20] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 007788: [03:44:20] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005668: [03:44:20] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 005668: [03:44:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005668: [03:44:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519488 bytes to 20810 (0.59 %) RDOC 005668: [03:44:20] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.356445 MB capture section in 0.074470 seconds RDOC 005668: [03:44:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 005668: [03:44:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 005668: [03:44:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 007788: [03:44:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30309 bytes) (time 1700883860) 4844 byte thumbnail RDOC 007788: [03:44:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 007788: [03:44:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007788: [03:44:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007788: [03:44:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007788: [03:44:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007788: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007788: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007788: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007788: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007788: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007788: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007788: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007788: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007788: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007788: [03:44:21] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007788: [03:44:21] vk_replay.cpp(4810) - Log - Created device. RDOC 007788: [03:44:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007788: [03:44:21] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007788: [03:44:21] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007788: [03:44:21] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007788: [03:44:21] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007788: [03:44:21] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007788: [03:44:21] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007788: [03:44:21] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007788: [03:44:21] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007788: [03:44:21] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007788: [03:44:21] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007788: [03:44:21] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007788: [03:44:21] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007788: [03:44:21] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007788: [03:44:21] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007788: [03:44:21] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 007788: [03:44:21] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 007788: [03:44:21] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007788: [03:44:21] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007788: [03:44:21] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 007788: [03:44:21] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 007788: [03:44:21] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007788: [03:44:21] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007788: [03:44:21] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 007788: [03:44:21] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007788: [03:44:21] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007788: [03:44:21] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 007788: [03:44:21] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 007788: [03:44:21] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007788: [03:44:21] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007788: [03:44:21] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 007788: [03:44:21] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007788: [03:44:21] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007788: [03:44:21] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 007788: [03:44:21] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 007788: [03:44:21] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007788: [03:44:21] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007788: [03:44:21] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 007788: [03:44:21] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007788: [03:44:21] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007788: [03:44:21] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 007788: [03:44:21] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 007788: [03:44:21] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007788: [03:44:21] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007788: [03:44:21] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007788: [03:44:21] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007788: [03:44:21] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007788: [03:44:21] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007788: [03:44:21] vk_core.cpp(2879) - Log - Timer chunk initialisation - 86.628 ms RDOC 007788: [03:44:21] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 007788: [03:44:21] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 007788: [03:44:21] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 007788: [03:44:21] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 007788: [03:44:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 15000 total instances RDOC 007788: [03:44:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004172: [03:44:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 004172: [03:44:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004172: [03:44:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004172: [03:44:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004172: [03:44:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1404 RDOC 001404: [03:44:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 001404: [03:44:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001404: [03:44:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001404: [03:44:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001404: [03:44:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001404: [03:44:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001404: [03:44:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001404: [03:44:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001404: [03:44:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001404: [03:44:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001404: [03:44:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001404: [03:44:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001404: [03:44:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001404: [03:44:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004172: [03:44:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1404] RDOC 001404: [03:44:22] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C6F4BD15A0 RDOC 001404: [03:44:22] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001404: [03:44:22] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001404: [03:44:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001404: [03:44:22] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 001404: [03:44:22] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001404: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001404: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001404: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001404: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001404: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001404: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001404: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001404: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001404: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001404: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001404: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001404: [03:44:22] vk_core.cpp(4101) - Log - RegisterSurface() window 0000000000760248 RDOC 001404: [03:44:22] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C6F4BD15A0 / 0x0000000000760248 RDOC 004172: [03:44:23] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001404: [03:44:23] vk_core.cpp(2066) - Log - Starting capture RDOC 001404: [03:44:23] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001404: [03:44:23] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001404: [03:44:23] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 004172: [03:44:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001404: [03:44:23] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 001404: [03:44:23] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001404: [03:44:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479552 bytes to 57911 (1.06 %) RDOC 001404: [03:44:23] vk_core.cpp(2617) - Log - Captured Vulkan frame with 5.225708 MB capture section in 0.061199 seconds RDOC 001404: [03:44:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 001404: [03:44:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 001404: [03:44:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 004172: [03:44:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67529 bytes) (time 1700883863) 4975 byte thumbnail RDOC 004172: [03:44:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 004172: [03:44:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004172: [03:44:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004172: [03:44:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004172: [03:44:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004172: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004172: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004172: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004172: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004172: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004172: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004172: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004172: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004172: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004172: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004172: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004172: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004172: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004172: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004172: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004172: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004172: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004172: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004172: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004172: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004172: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004172: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004172: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004172: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004172: [03:44:24] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004172: [03:44:24] vk_replay.cpp(4810) - Log - Created device. RDOC 004172: [03:44:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004172: [03:44:24] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004172: [03:44:24] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004172: [03:44:24] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004172: [03:44:24] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004172: [03:44:24] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004172: [03:44:24] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004172: [03:44:24] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004172: [03:44:24] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004172: [03:44:24] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004172: [03:44:24] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004172: [03:44:24] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004172: [03:44:24] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004172: [03:44:24] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004172: [03:44:24] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004172: [03:44:24] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 004172: [03:44:24] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 004172: [03:44:24] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004172: [03:44:24] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004172: [03:44:24] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 004172: [03:44:24] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 004172: [03:44:24] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004172: [03:44:24] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004172: [03:44:24] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 004172: [03:44:24] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004172: [03:44:24] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004172: [03:44:24] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 004172: [03:44:24] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 004172: [03:44:24] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004172: [03:44:24] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004172: [03:44:24] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 004172: [03:44:24] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004172: [03:44:24] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004172: [03:44:24] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 004172: [03:44:24] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 004172: [03:44:24] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004172: [03:44:24] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004172: [03:44:24] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 004172: [03:44:24] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004172: [03:44:24] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004172: [03:44:24] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 004172: [03:44:24] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 004172: [03:44:24] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004172: [03:44:24] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004172: [03:44:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004172: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004172: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004172: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004172: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004172: [03:44:24] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004172: [03:44:24] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004172: [03:44:24] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004172: [03:44:24] vk_core.cpp(2879) - Log - Timer chunk initialisation - 105.499 ms RDOC 004172: [03:44:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001136: [03:44:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 001136: [03:44:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001136: [03:44:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001136: [03:44:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001136: [03:44:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3716 RDOC 003716: [03:44:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 003716: [03:44:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003716: [03:44:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003716: [03:44:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003716: [03:44:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003716: [03:44:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003716: [03:44:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003716: [03:44:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003716: [03:44:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003716: [03:44:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003716: [03:44:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003716: [03:44:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003716: [03:44:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003716: [03:44:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001136: [03:44:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3716] RDOC 003716: [03:44:25] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001ACAAE89690 RDOC 003716: [03:44:25] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003716: [03:44:25] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003716: [03:44:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003716: [03:44:25] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 003716: [03:44:25] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003716: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003716: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003716: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003716: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003716: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003716: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003716: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003716: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003716: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003716: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003716: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003716: [03:44:25] vk_core.cpp(2066) - Log - Starting capture RDOC 003716: [03:44:25] vk_core.cpp(2070) - Log - Creating desired queue as none was obtained by the application RDOC 003716: [03:44:25] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001136: [03:44:26] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003716: [03:44:26] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003716: [03:44:26] vk_core.cpp(2209) - Log - Finished capture, Frame 4294967295 RDOC 003716: [03:44:26] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 15 referenced resources RDOC 003716: [03:44:26] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003716: [03:44:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517312 bytes to 19681 (0.56 %) RDOC 003716: [03:44:26] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.354370 MB capture section in 0.056267 seconds RDOC 003716: [03:44:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 003716: [03:44:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 001136: [03:44:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (19829 bytes) (time 1700883866) 0 byte thumbnail RDOC 001136: [03:44:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 001136: [03:44:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001136: [03:44:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001136: [03:44:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001136: [03:44:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001136: [03:44:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001136: [03:44:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001136: [03:44:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001136: [03:44:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001136: [03:44:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001136: [03:44:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001136: [03:44:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001136: [03:44:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001136: [03:44:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001136: [03:44:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001136: [03:44:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001136: [03:44:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001136: [03:44:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001136: [03:44:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001136: [03:44:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001136: [03:44:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001136: [03:44:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001136: [03:44:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001136: [03:44:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001136: [03:44:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001136: [03:44:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001136: [03:44:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001136: [03:44:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001136: [03:44:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001136: [03:44:27] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001136: [03:44:27] vk_replay.cpp(4810) - Log - Created device. RDOC 001136: [03:44:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001136: [03:44:27] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001136: [03:44:27] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001136: [03:44:27] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001136: [03:44:27] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001136: [03:44:27] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001136: [03:44:27] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001136: [03:44:27] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001136: [03:44:27] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001136: [03:44:27] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001136: [03:44:27] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001136: [03:44:27] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001136: [03:44:27] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001136: [03:44:27] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001136: [03:44:27] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001136: [03:44:27] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 001136: [03:44:27] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 001136: [03:44:27] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001136: [03:44:27] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001136: [03:44:27] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001136: [03:44:27] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 001136: [03:44:27] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001136: [03:44:27] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001136: [03:44:27] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 001136: [03:44:27] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001136: [03:44:27] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001136: [03:44:27] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001136: [03:44:27] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 001136: [03:44:27] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001136: [03:44:27] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001136: [03:44:27] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 001136: [03:44:27] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001136: [03:44:27] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001136: [03:44:27] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001136: [03:44:27] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 001136: [03:44:27] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001136: [03:44:27] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001136: [03:44:27] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 001136: [03:44:27] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001136: [03:44:27] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001136: [03:44:27] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001136: [03:44:27] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 001136: [03:44:27] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001136: [03:44:27] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001136: [03:44:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001136: [03:44:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001136: [03:44:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001136: [03:44:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001136: [03:44:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001136: [03:44:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001136: [03:44:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001136: [03:44:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001136: [03:44:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001136: [03:44:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001136: [03:44:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001136: [03:44:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001136: [03:44:27] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001136: [03:44:27] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001136: [03:44:27] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001136: [03:44:27] vk_core.cpp(2879) - Log - Timer chunk initialisation - 99.514 ms RDOC 001136: [03:44:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010900: [03:44:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010900: [03:44:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010900: [03:44:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010900: [03:44:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010900: [03:44:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9468 RDOC 009468: [03:44:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 009468: [03:44:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009468: [03:44:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009468: [03:44:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009468: [03:44:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009468: [03:44:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009468: [03:44:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009468: [03:44:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009468: [03:44:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009468: [03:44:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009468: [03:44:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009468: [03:44:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009468: [03:44:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009468: [03:44:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010900: [03:44:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9468] RDOC 009468: [03:44:28] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024AE68C27D0 RDOC 009468: [03:44:28] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009468: [03:44:28] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009468: [03:44:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009468: [03:44:28] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 009468: [03:44:28] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009468: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009468: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009468: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009468: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009468: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009468: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009468: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009468: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009468: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009468: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009468: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009468: [03:44:28] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000003201EE RDOC 009468: [03:44:28] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024AE68C27D0 / 0x00000000003201EE RDOC 009468: [03:44:28] vk_core.cpp(2066) - Log - Starting capture RDOC 009468: [03:44:28] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010900: [03:44:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009468: [03:44:28] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009468: [03:44:28] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 009468: [03:44:28] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 009468: [03:44:28] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009468: [03:44:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521792 bytes to 21274 (0.60 %) RDOC 009468: [03:44:28] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.358643 MB capture section in 0.052907 seconds RDOC 009468: [03:44:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009468: [03:44:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 009468: [03:44:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 010900: [03:44:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31024 bytes) (time 1700883868) 5116 byte thumbnail RDOC 010900: [03:44:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 010900: [03:44:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010900: [03:44:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010900: [03:44:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010900: [03:44:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010900: [03:44:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010900: [03:44:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010900: [03:44:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010900: [03:44:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010900: [03:44:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010900: [03:44:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010900: [03:44:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010900: [03:44:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010900: [03:44:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010900: [03:44:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010900: [03:44:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010900: [03:44:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010900: [03:44:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010900: [03:44:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010900: [03:44:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010900: [03:44:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010900: [03:44:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010900: [03:44:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010900: [03:44:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010900: [03:44:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010900: [03:44:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010900: [03:44:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010900: [03:44:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010900: [03:44:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010900: [03:44:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010900: [03:44:29] vk_replay.cpp(4810) - Log - Created device. RDOC 010900: [03:44:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010900: [03:44:29] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010900: [03:44:29] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010900: [03:44:29] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010900: [03:44:29] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010900: [03:44:29] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010900: [03:44:29] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010900: [03:44:29] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010900: [03:44:29] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010900: [03:44:29] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010900: [03:44:29] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010900: [03:44:29] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010900: [03:44:29] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010900: [03:44:29] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010900: [03:44:29] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010900: [03:44:29] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 010900: [03:44:29] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 010900: [03:44:29] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010900: [03:44:29] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010900: [03:44:29] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010900: [03:44:29] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 010900: [03:44:29] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010900: [03:44:29] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010900: [03:44:29] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 010900: [03:44:29] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010900: [03:44:29] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010900: [03:44:29] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010900: [03:44:29] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 010900: [03:44:29] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010900: [03:44:29] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010900: [03:44:29] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 010900: [03:44:29] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010900: [03:44:29] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010900: [03:44:29] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010900: [03:44:29] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 010900: [03:44:29] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010900: [03:44:29] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010900: [03:44:29] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 010900: [03:44:29] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010900: [03:44:29] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010900: [03:44:29] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010900: [03:44:29] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 010900: [03:44:29] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010900: [03:44:29] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010900: [03:44:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010900: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010900: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010900: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010900: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010900: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010900: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010900: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010900: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010900: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010900: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010900: [03:44:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010900: [03:44:30] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010900: [03:44:30] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010900: [03:44:30] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010900: [03:44:30] vk_core.cpp(2879) - Log - Timer chunk initialisation - 82.119 ms RDOC 010900: [03:44:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011040: [03:44:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011040: [03:44:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011040: [03:44:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011040: [03:44:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011040: [03:44:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5568 RDOC 005568: [03:44:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 005568: [03:44:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005568: [03:44:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005568: [03:44:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005568: [03:44:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005568: [03:44:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005568: [03:44:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005568: [03:44:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005568: [03:44:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005568: [03:44:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005568: [03:44:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005568: [03:44:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005568: [03:44:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005568: [03:44:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011040: [03:44:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5568] RDOC 005568: [03:44:31] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002C9A0AC2E20 RDOC 005568: [03:44:31] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005568: [03:44:31] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005568: [03:44:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005568: [03:44:31] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 005568: [03:44:31] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005568: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005568: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005568: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005568: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005568: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005568: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005568: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005568: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005568: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005568: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005568: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005568: [03:44:31] vk_core.cpp(4101) - Log - RegisterSurface() window 0000000000790248 RDOC 005568: [03:44:31] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002C9A0AC2E20 / 0x0000000000790248 RDOC 005568: [03:44:31] vk_core.cpp(2066) - Log - Starting capture RDOC 005568: [03:44:31] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 011040: [03:44:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005568: [03:44:31] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005568: [03:44:31] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 005568: [03:44:31] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 005568: [03:44:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005568: [03:44:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24000 bytes to 9012 (37.55 %) RDOC 005568: [03:44:31] vk_core.cpp(2617) - Log - Captured Vulkan frame with 0.022888 MB capture section in 0.032784 seconds RDOC 005568: [03:44:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 005568: [03:44:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 005568: [03:44:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 011040: [03:44:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27337 bytes) (time 1700883871) 11541 byte thumbnail RDOC 011040: [03:44:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 011040: [03:44:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011040: [03:44:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011040: [03:44:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011040: [03:44:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011040: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011040: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011040: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011040: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011040: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011040: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011040: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011040: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011040: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011040: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011040: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011040: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011040: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011040: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011040: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011040: [03:44:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011040: [03:44:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011040: [03:44:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011040: [03:44:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011040: [03:44:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011040: [03:44:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011040: [03:44:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011040: [03:44:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011040: [03:44:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011040: [03:44:32] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011040: [03:44:32] vk_replay.cpp(4810) - Log - Created device. RDOC 011040: [03:44:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011040: [03:44:32] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011040: [03:44:32] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011040: [03:44:32] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011040: [03:44:32] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011040: [03:44:32] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011040: [03:44:32] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011040: [03:44:32] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011040: [03:44:32] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011040: [03:44:32] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011040: [03:44:32] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011040: [03:44:32] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011040: [03:44:32] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011040: [03:44:32] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011040: [03:44:32] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011040: [03:44:32] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 011040: [03:44:32] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 011040: [03:44:32] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011040: [03:44:32] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011040: [03:44:32] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 011040: [03:44:32] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 011040: [03:44:32] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011040: [03:44:32] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011040: [03:44:32] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 011040: [03:44:32] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011040: [03:44:32] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011040: [03:44:32] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 011040: [03:44:32] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 011040: [03:44:32] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011040: [03:44:32] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011040: [03:44:32] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 011040: [03:44:32] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011040: [03:44:32] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011040: [03:44:32] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 011040: [03:44:32] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 011040: [03:44:32] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011040: [03:44:32] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011040: [03:44:32] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 011040: [03:44:32] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011040: [03:44:32] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011040: [03:44:32] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 011040: [03:44:32] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 011040: [03:44:32] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011040: [03:44:32] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011040: [03:44:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011040: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011040: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011040: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011040: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011040: [03:44:32] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011040: [03:44:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011040: [03:44:32] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011040: [03:44:33] vk_core.cpp(2879) - Log - Timer chunk initialisation - 88.347 ms RDOC 011040: [03:44:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002588: [03:44:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 002588: [03:44:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002588: [03:44:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002588: [03:44:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002588: [03:44:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7276 RDOC 007276: [03:44:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 007276: [03:44:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007276: [03:44:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007276: [03:44:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007276: [03:44:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007276: [03:44:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007276: [03:44:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007276: [03:44:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007276: [03:44:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007276: [03:44:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007276: [03:44:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007276: [03:44:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007276: [03:44:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007276: [03:44:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002588: [03:44:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7276] RDOC 007276: [03:44:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000015C4F149080 RDOC 007276: [03:44:34] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007276: [03:44:34] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007276: [03:44:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007276: [03:44:34] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 007276: [03:44:34] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007276: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007276: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007276: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007276: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007276: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007276: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007276: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007276: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007276: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007276: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007276: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007276: [03:44:34] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000003501EE RDOC 007276: [03:44:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000015C4F149080 / 0x00000000003501EE RDOC 007276: [03:44:35] vk_core.cpp(2066) - Log - Starting capture RDOC 007276: [03:44:35] resource_manager.h(1469) - Log - Preparing up to 17 potentially dirty resources RDOC 002588: [03:44:35] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007276: [03:44:35] resource_manager.h(1526) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 007276: [03:44:35] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 007276: [03:44:35] resource_manager.h(1538) - Log - Checking 9 resources with initial contents against 31 referenced resources RDOC 007276: [03:44:35] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 007276: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37215296 bytes to 164754 (0.44 %) RDOC 007276: [03:44:35] vk_core.cpp(2617) - Log - Captured Vulkan frame with 35.491272 MB capture section in 0.081505 seconds RDOC 007276: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 21520 bytes to 21520 (100.00 %) RDOC 007276: [03:44:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 007276: [03:44:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 002588: [03:44:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (192663 bytes) (time 1700883875) 6174 byte thumbnail RDOC 002588: [03:44:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 002588: [03:44:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002588: [03:44:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002588: [03:44:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002588: [03:44:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002588: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002588: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002588: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002588: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002588: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002588: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002588: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002588: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002588: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002588: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002588: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002588: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002588: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002588: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002588: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002588: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002588: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002588: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002588: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002588: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002588: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002588: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002588: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002588: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002588: [03:44:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002588: [03:44:36] vk_replay.cpp(4810) - Log - Created device. RDOC 002588: [03:44:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002588: [03:44:36] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002588: [03:44:36] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002588: [03:44:36] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002588: [03:44:36] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002588: [03:44:36] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002588: [03:44:36] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002588: [03:44:36] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002588: [03:44:36] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002588: [03:44:36] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002588: [03:44:36] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002588: [03:44:36] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002588: [03:44:36] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002588: [03:44:36] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002588: [03:44:36] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002588: [03:44:36] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 002588: [03:44:36] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 002588: [03:44:36] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002588: [03:44:36] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002588: [03:44:36] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 002588: [03:44:36] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 002588: [03:44:36] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002588: [03:44:36] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002588: [03:44:36] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 002588: [03:44:36] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002588: [03:44:36] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002588: [03:44:36] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 002588: [03:44:36] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 002588: [03:44:36] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002588: [03:44:36] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002588: [03:44:36] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 002588: [03:44:36] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002588: [03:44:36] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002588: [03:44:36] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 002588: [03:44:36] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 002588: [03:44:36] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002588: [03:44:36] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002588: [03:44:36] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 002588: [03:44:36] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002588: [03:44:36] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002588: [03:44:36] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 002588: [03:44:36] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 002588: [03:44:36] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002588: [03:44:36] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002588: [03:44:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002588: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002588: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002588: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002588: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002588: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002588: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002588: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002588: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002588: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002588: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002588: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002588: [03:44:36] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002588: [03:44:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002588: [03:44:36] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002588: [03:44:36] vk_core.cpp(2879) - Log - Timer chunk initialisation - 361.362 ms RDOC 002588: [03:44:36] vk_replay.cpp(1153) - Warning - Couldn't find offset for spec ID 2 RDOC 002588: [03:44:36] vk_replay.cpp(1153) - Warning - Couldn't find offset for spec ID 2 RDOC 002588: [03:44:36] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 002588: [03:44:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007580: [03:44:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 007580: [03:44:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007580: [03:44:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007580: [03:44:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007580: [03:44:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2496 RDOC 002496: [03:44:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 002496: [03:44:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002496: [03:44:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002496: [03:44:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002496: [03:44:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002496: [03:44:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002496: [03:44:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002496: [03:44:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002496: [03:44:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002496: [03:44:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002496: [03:44:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002496: [03:44:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002496: [03:44:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002496: [03:44:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007580: [03:44:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2496] RDOC 002496: [03:44:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000019368822A90 RDOC 002496: [03:44:37] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002496: [03:44:37] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002496: [03:44:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002496: [03:44:37] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 002496: [03:44:37] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002496: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002496: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002496: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002496: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002496: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002496: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002496: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002496: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002496: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002496: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002496: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002496: [03:44:37] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000007C0248 RDOC 002496: [03:44:37] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000019368822A90 / 0x00000000007C0248 RDOC 007580: [03:44:38] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007580: [03:44:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002496: [03:44:38] vk_core.cpp(2066) - Log - Starting capture RDOC 002496: [03:44:38] resource_manager.h(1469) - Log - Preparing up to 15377 potentially dirty resources RDOC 002496: [03:44:38] resource_manager.h(1526) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 002496: [03:44:38] vk_core.cpp(2209) - Log - Finished capture, Frame 100 RDOC 002496: [03:44:38] resource_manager.h(1538) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 002496: [03:44:38] resource_manager.h(1642) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 002496: [03:44:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247424 bytes to 1652165 (3.91 %) RDOC 002496: [03:44:39] vk_core.cpp(2617) - Log - Captured Vulkan frame with 40.290283 MB capture section in 0.347492 seconds RDOC 002496: [03:44:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002496: [03:44:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 002496: [03:44:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 007580: [03:44:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 100) (1658820 bytes) (time 1700883879) 2526 byte thumbnail RDOC 007580: [03:44:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 007580: [03:44:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007580: [03:44:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007580: [03:44:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007580: [03:44:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007580: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007580: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007580: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007580: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007580: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007580: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007580: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007580: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007580: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007580: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007580: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007580: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007580: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007580: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007580: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007580: [03:44:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007580: [03:44:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007580: [03:44:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007580: [03:44:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007580: [03:44:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007580: [03:44:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007580: [03:44:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007580: [03:44:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007580: [03:44:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007580: [03:44:40] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007580: [03:44:40] vk_replay.cpp(4810) - Log - Created device. RDOC 007580: [03:44:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007580: [03:44:40] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007580: [03:44:40] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007580: [03:44:40] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007580: [03:44:40] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007580: [03:44:40] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007580: [03:44:40] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007580: [03:44:40] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007580: [03:44:40] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007580: [03:44:40] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007580: [03:44:40] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007580: [03:44:40] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007580: [03:44:40] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007580: [03:44:40] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007580: [03:44:40] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007580: [03:44:40] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 007580: [03:44:40] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 007580: [03:44:40] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007580: [03:44:40] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007580: [03:44:40] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 007580: [03:44:40] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 007580: [03:44:40] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007580: [03:44:40] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007580: [03:44:40] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 007580: [03:44:40] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007580: [03:44:40] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007580: [03:44:40] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 007580: [03:44:40] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 007580: [03:44:40] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007580: [03:44:40] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007580: [03:44:40] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 007580: [03:44:40] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007580: [03:44:40] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007580: [03:44:40] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 007580: [03:44:40] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 007580: [03:44:40] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007580: [03:44:40] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007580: [03:44:40] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 007580: [03:44:40] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007580: [03:44:40] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007580: [03:44:40] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 007580: [03:44:40] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 007580: [03:44:40] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007580: [03:44:40] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007580: [03:44:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007580: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007580: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007580: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007580: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007580: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007580: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007580: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007580: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007580: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007580: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007580: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007580: [03:44:40] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007580: [03:44:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007580: [03:44:40] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007580: [03:44:40] vk_core.cpp(2879) - Log - Timer chunk initialisation - 372.805 ms RDOC 007580: [03:44:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002700: [03:44:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 002700: [03:44:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002700: [03:44:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002700: [03:44:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002700: [03:44:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4040 RDOC 004040: [03:44:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 004040: [03:44:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004040: [03:44:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004040: [03:44:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004040: [03:44:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004040: [03:44:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004040: [03:44:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004040: [03:44:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004040: [03:44:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004040: [03:44:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004040: [03:44:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004040: [03:44:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004040: [03:44:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004040: [03:44:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002700: [03:44:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4040] RDOC 004040: [03:44:41] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002788359C2B0 RDOC 004040: [03:44:41] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 004040: [03:44:41] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004040: [03:44:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004040: [03:44:41] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 004040: [03:44:41] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004040: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004040: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004040: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004040: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004040: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004040: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004040: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004040: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004040: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004040: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004040: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004040: [03:44:41] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000003801EE RDOC 004040: [03:44:41] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002788359C2B0 / 0x00000000003801EE RDOC 002700: [03:44:42] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002700: [03:44:42] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004040: [03:44:42] vk_core.cpp(2066) - Log - Starting capture RDOC 004040: [03:44:42] resource_manager.h(1469) - Log - Preparing up to 10250 potentially dirty resources RDOC 004040: [03:44:42] resource_manager.h(1526) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 004040: [03:44:42] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 004040: [03:44:42] resource_manager.h(1538) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 004040: [03:44:42] resource_manager.h(1642) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 004040: [03:44:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552704 bytes to 606771 (5.25 %) RDOC 004040: [03:44:42] vk_core.cpp(2617) - Log - Captured Vulkan frame with 11.017517 MB capture section in 0.191523 seconds RDOC 004040: [03:44:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004040: [03:44:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 004040: [03:44:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 002700: [03:44:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (616521 bytes) (time 1700883882) 5116 byte thumbnail RDOC 002700: [03:44:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 002700: [03:44:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002700: [03:44:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002700: [03:44:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002700: [03:44:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002700: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002700: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002700: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002700: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002700: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002700: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002700: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002700: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002700: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002700: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002700: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002700: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002700: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002700: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002700: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002700: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002700: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002700: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002700: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002700: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002700: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002700: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002700: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002700: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002700: [03:44:43] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002700: [03:44:43] vk_replay.cpp(4810) - Log - Created device. RDOC 002700: [03:44:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002700: [03:44:43] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002700: [03:44:43] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002700: [03:44:43] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002700: [03:44:43] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002700: [03:44:43] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002700: [03:44:43] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002700: [03:44:43] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002700: [03:44:43] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002700: [03:44:43] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002700: [03:44:43] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002700: [03:44:43] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002700: [03:44:43] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002700: [03:44:43] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002700: [03:44:43] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002700: [03:44:43] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 002700: [03:44:43] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 002700: [03:44:43] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002700: [03:44:43] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002700: [03:44:43] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 002700: [03:44:43] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 002700: [03:44:43] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002700: [03:44:43] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002700: [03:44:43] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 002700: [03:44:43] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002700: [03:44:43] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002700: [03:44:43] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 002700: [03:44:43] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 002700: [03:44:43] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002700: [03:44:43] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002700: [03:44:43] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 002700: [03:44:43] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002700: [03:44:43] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002700: [03:44:43] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 002700: [03:44:43] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 002700: [03:44:43] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002700: [03:44:43] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002700: [03:44:43] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 002700: [03:44:43] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002700: [03:44:43] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002700: [03:44:43] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 002700: [03:44:43] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 002700: [03:44:43] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002700: [03:44:43] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002700: [03:44:43] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002700: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002700: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002700: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002700: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002700: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002700: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002700: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002700: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002700: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002700: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002700: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002700: [03:44:43] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002700: [03:44:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002700: [03:44:43] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002700: [03:44:44] vk_core.cpp(2879) - Log - Timer chunk initialisation - 321.646 ms RDOC 002700: [03:44:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008536: [03:44:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 008536: [03:44:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008536: [03:44:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008536: [03:44:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008536: [03:44:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3556 RDOC 003556: [03:44:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 003556: [03:44:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003556: [03:44:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003556: [03:44:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003556: [03:44:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003556: [03:44:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003556: [03:44:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003556: [03:44:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003556: [03:44:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003556: [03:44:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003556: [03:44:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003556: [03:44:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003556: [03:44:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003556: [03:44:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008536: [03:44:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3556] RDOC 003556: [03:44:45] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000029A994E12D0 RDOC 003556: [03:44:45] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003556: [03:44:45] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003556: [03:44:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003556: [03:44:45] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 003556: [03:44:45] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003556: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003556: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003556: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003556: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003556: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003556: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003556: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003556: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003556: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003556: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003556: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003556: [03:44:45] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000003A0110 RDOC 003556: [03:44:45] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000029A994E12D0 / 0x00000000003A0110 RDOC 008536: [03:44:45] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008536: [03:44:45] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003556: [03:44:45] vk_core.cpp(2066) - Log - Starting capture RDOC 003556: [03:44:45] resource_manager.h(1469) - Log - Preparing up to 62 potentially dirty resources RDOC 003556: [03:44:46] resource_manager.h(1526) - Log - Prepared 54 dirty resources, postponed 0, skipped 0 RDOC 003556: [03:44:46] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 003556: [03:44:46] resource_manager.h(1538) - Log - Checking 54 resources with initial contents against 84 referenced resources RDOC 003556: [03:44:46] resource_manager.h(1642) - Log - Serialised 54 resources, skipped 0 unreferenced RDOC 003556: [03:44:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437973824 bytes to 1752238 (0.40 %) RDOC 003556: [03:44:46] vk_core.cpp(2617) - Log - Captured Vulkan frame with 417.684387 MB capture section in 1.012626 seconds RDOC 003556: [03:44:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003556: [03:44:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 003556: [03:44:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 008536: [03:44:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1758893 bytes) (time 1700883886) 2526 byte thumbnail RDOC 008536: [03:44:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 008536: [03:44:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008536: [03:44:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008536: [03:44:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008536: [03:44:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008536: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008536: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008536: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008536: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008536: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008536: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008536: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008536: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008536: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008536: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008536: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008536: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008536: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008536: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008536: [03:44:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008536: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008536: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008536: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008536: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008536: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008536: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008536: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008536: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008536: [03:44:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008536: [03:44:47] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008536: [03:44:47] vk_replay.cpp(4810) - Log - Created device. RDOC 008536: [03:44:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008536: [03:44:47] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008536: [03:44:47] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008536: [03:44:47] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008536: [03:44:47] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008536: [03:44:47] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008536: [03:44:47] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008536: [03:44:47] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008536: [03:44:47] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008536: [03:44:47] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008536: [03:44:47] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008536: [03:44:47] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008536: [03:44:47] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008536: [03:44:47] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008536: [03:44:47] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008536: [03:44:47] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 008536: [03:44:47] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 008536: [03:44:47] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008536: [03:44:47] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008536: [03:44:47] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 008536: [03:44:47] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 008536: [03:44:47] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008536: [03:44:47] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008536: [03:44:47] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 008536: [03:44:47] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008536: [03:44:47] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008536: [03:44:47] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 008536: [03:44:47] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 008536: [03:44:47] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008536: [03:44:47] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008536: [03:44:47] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 008536: [03:44:47] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008536: [03:44:47] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008536: [03:44:47] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 008536: [03:44:47] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 008536: [03:44:47] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008536: [03:44:47] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008536: [03:44:47] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 008536: [03:44:47] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008536: [03:44:47] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008536: [03:44:47] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 008536: [03:44:47] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 008536: [03:44:47] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008536: [03:44:47] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008536: [03:44:47] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008536: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008536: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008536: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008536: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008536: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008536: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008536: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008536: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008536: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008536: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008536: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008536: [03:44:48] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008536: [03:44:48] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008536: [03:44:48] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008536: [03:44:48] vk_core.cpp(2879) - Log - Timer chunk initialisation - 665.985 ms RDOC 008536: [03:44:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008744: [03:44:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 008744: [03:44:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008744: [03:44:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008744: [03:44:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008744: [03:44:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5464 RDOC 005464: [03:44:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 005464: [03:44:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005464: [03:44:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005464: [03:44:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005464: [03:44:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005464: [03:44:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005464: [03:44:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005464: [03:44:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005464: [03:44:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005464: [03:44:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005464: [03:44:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005464: [03:44:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005464: [03:44:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005464: [03:44:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008744: [03:44:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5464] RDOC 005464: [03:44:55] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000019D1C3669E0 RDOC 005464: [03:44:55] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005464: [03:44:55] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005464: [03:44:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005464: [03:44:55] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 005464: [03:44:55] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005464: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005464: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005464: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005464: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005464: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005464: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005464: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005464: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005464: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005464: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005464: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005464: [03:44:55] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000003B0110 RDOC 005464: [03:44:55] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000019D1C3669E0 / 0x00000000003B0110 RDOC 005464: [03:44:56] vk_core.cpp(2066) - Log - Starting capture RDOC 005464: [03:44:56] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008744: [03:44:56] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005464: [03:44:56] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005464: [03:44:56] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 005464: [03:44:56] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 005464: [03:44:56] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005464: [03:44:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5449216 bytes to 67500 (1.24 %) RDOC 005464: [03:44:56] vk_core.cpp(2617) - Log - Captured Vulkan frame with 5.196777 MB capture section in 0.052240 seconds RDOC 005464: [03:44:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 005464: [03:44:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 005464: [03:44:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 008744: [03:44:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (82812 bytes) (time 1700883896) 9645 byte thumbnail RDOC 008744: [03:44:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 008744: [03:44:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008744: [03:44:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008744: [03:44:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008744: [03:44:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008744: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008744: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008744: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008744: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008744: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008744: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008744: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008744: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008744: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008744: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008744: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008744: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008744: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008744: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008744: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008744: [03:44:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008744: [03:44:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008744: [03:44:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008744: [03:44:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008744: [03:44:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008744: [03:44:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008744: [03:44:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008744: [03:44:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008744: [03:44:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008744: [03:44:57] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008744: [03:44:57] vk_replay.cpp(4810) - Log - Created device. RDOC 008744: [03:44:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008744: [03:44:57] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008744: [03:44:57] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008744: [03:44:57] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008744: [03:44:57] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008744: [03:44:57] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008744: [03:44:57] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008744: [03:44:57] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008744: [03:44:57] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008744: [03:44:57] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008744: [03:44:57] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008744: [03:44:57] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008744: [03:44:57] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008744: [03:44:57] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008744: [03:44:57] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008744: [03:44:57] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 008744: [03:44:57] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 008744: [03:44:57] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008744: [03:44:57] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008744: [03:44:57] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 008744: [03:44:57] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 008744: [03:44:57] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008744: [03:44:57] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008744: [03:44:57] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 008744: [03:44:57] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008744: [03:44:57] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008744: [03:44:57] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 008744: [03:44:57] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 008744: [03:44:57] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008744: [03:44:57] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008744: [03:44:57] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 008744: [03:44:57] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008744: [03:44:57] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008744: [03:44:57] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 008744: [03:44:57] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 008744: [03:44:57] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008744: [03:44:57] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008744: [03:44:57] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 008744: [03:44:57] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008744: [03:44:57] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008744: [03:44:57] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 008744: [03:44:57] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 008744: [03:44:57] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008744: [03:44:57] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008744: [03:44:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008744: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008744: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008744: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008744: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008744: [03:44:57] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008744: [03:44:57] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008744: [03:44:57] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008744: [03:44:57] vk_core.cpp(2879) - Log - Timer chunk initialisation - 89.836 ms RDOC 008744: [03:44:58] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 008744: [03:44:58] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 008744: [03:44:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005088: [03:44:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 005088: [03:44:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005088: [03:44:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005088: [03:44:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005088: [03:44:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10792 RDOC 010792: [03:44:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010792: [03:44:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010792: [03:44:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010792: [03:44:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010792: [03:44:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010792: [03:44:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010792: [03:44:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010792: [03:44:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010792: [03:44:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010792: [03:44:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010792: [03:44:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010792: [03:44:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010792: [03:44:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010792: [03:44:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005088: [03:44:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10792] RDOC 010792: [03:44:59] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000015148CDD630 RDOC 010792: [03:44:59] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010792: [03:44:59] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010792: [03:44:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010792: [03:44:59] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 010792: [03:44:59] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010792: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010792: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010792: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010792: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010792: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010792: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010792: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010792: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010792: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010792: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010792: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010792: [03:44:59] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000002F0252 RDOC 010792: [03:44:59] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000015148CDD630 / 0x00000000002F0252 RDOC 010792: [03:44:59] vk_core.cpp(2066) - Log - Starting capture RDOC 010792: [03:44:59] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010792: [03:44:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010792: [03:44:59] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 010792: [03:44:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 010792: [03:44:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005088: [03:44:59] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010792: [03:45:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529472 bytes to 24652 (0.70 %) RDOC 010792: [03:45:00] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.365967 MB capture section in 0.048741 seconds RDOC 010792: [03:45:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 010792: [03:45:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 010792: [03:45:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 005088: [03:45:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35608 bytes) (time 1700883900) 6118 byte thumbnail RDOC 005088: [03:45:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 005088: [03:45:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005088: [03:45:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005088: [03:45:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005088: [03:45:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005088: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005088: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005088: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005088: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005088: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005088: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005088: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005088: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005088: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005088: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005088: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005088: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005088: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005088: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005088: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005088: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005088: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005088: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005088: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005088: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005088: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005088: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005088: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005088: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005088: [03:45:01] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005088: [03:45:01] vk_replay.cpp(4810) - Log - Created device. RDOC 005088: [03:45:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005088: [03:45:01] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005088: [03:45:01] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005088: [03:45:01] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005088: [03:45:01] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005088: [03:45:01] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005088: [03:45:01] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005088: [03:45:01] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005088: [03:45:01] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005088: [03:45:01] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005088: [03:45:01] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005088: [03:45:01] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005088: [03:45:01] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005088: [03:45:01] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005088: [03:45:01] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005088: [03:45:01] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 005088: [03:45:01] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 005088: [03:45:01] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005088: [03:45:01] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005088: [03:45:01] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 005088: [03:45:01] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 005088: [03:45:01] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005088: [03:45:01] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005088: [03:45:01] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 005088: [03:45:01] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005088: [03:45:01] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005088: [03:45:01] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 005088: [03:45:01] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 005088: [03:45:01] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005088: [03:45:01] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005088: [03:45:01] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 005088: [03:45:01] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005088: [03:45:01] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005088: [03:45:01] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 005088: [03:45:01] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 005088: [03:45:01] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005088: [03:45:01] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005088: [03:45:01] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 005088: [03:45:01] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005088: [03:45:01] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005088: [03:45:01] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 005088: [03:45:01] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 005088: [03:45:01] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005088: [03:45:01] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005088: [03:45:01] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005088: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005088: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005088: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005088: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005088: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005088: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005088: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005088: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005088: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005088: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005088: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005088: [03:45:01] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005088: [03:45:01] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005088: [03:45:01] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005088: [03:45:01] vk_core.cpp(2879) - Log - Timer chunk initialisation - 106.889 ms RDOC 005088: [03:45:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010876: [03:45:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010876: [03:45:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010876: [03:45:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010876: [03:45:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010876: [03:45:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10456 RDOC 010456: [03:45:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010456: [03:45:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010456: [03:45:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010456: [03:45:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010456: [03:45:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010456: [03:45:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010456: [03:45:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010456: [03:45:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010456: [03:45:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010456: [03:45:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010456: [03:45:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010456: [03:45:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010456: [03:45:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010456: [03:45:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010876: [03:45:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10456] RDOC 010456: [03:45:02] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000223D9B793C0 RDOC 010456: [03:45:02] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010456: [03:45:02] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010456: [03:45:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010456: [03:45:02] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 010456: [03:45:02] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010456: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010456: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010456: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010456: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010456: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010456: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010456: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010456: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010456: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010456: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010456: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010456: [03:45:02] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000003D01EE RDOC 010456: [03:45:02] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000223D9B793C0 / 0x00000000003D01EE RDOC 010456: [03:45:02] vk_core.cpp(2066) - Log - Starting capture RDOC 010456: [03:45:02] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 010456: [03:45:02] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010456: [03:45:02] vk_core.cpp(2209) - Log - Finished capture, Frame 4294967295 RDOC 010876: [03:45:02] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010456: [03:45:02] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 010456: [03:45:02] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 010456: [03:45:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1806 (42.76 %) RDOC 010456: [03:45:02] vk_core.cpp(2617) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.044464 seconds RDOC 010456: [03:45:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13903 bytes to 13903 (100.00 %) RDOC 010456: [03:45:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 010456: [03:45:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 010876: [03:45:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (24130 bytes) (time 1700883902) 8206 byte thumbnail RDOC 010876: [03:45:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 010876: [03:45:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010876: [03:45:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010876: [03:45:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010876: [03:45:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010876: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010876: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010876: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010876: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010876: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010876: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010876: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010876: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010876: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010876: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010876: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010876: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010876: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010876: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010876: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010876: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010876: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010876: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010876: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010876: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010876: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010876: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010876: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010876: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010876: [03:45:03] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010876: [03:45:03] vk_replay.cpp(4810) - Log - Created device. RDOC 010876: [03:45:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010876: [03:45:03] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010876: [03:45:03] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010876: [03:45:03] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010876: [03:45:03] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010876: [03:45:03] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010876: [03:45:03] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010876: [03:45:03] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010876: [03:45:03] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010876: [03:45:03] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010876: [03:45:03] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010876: [03:45:03] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010876: [03:45:03] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010876: [03:45:03] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010876: [03:45:03] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010876: [03:45:03] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 010876: [03:45:03] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 010876: [03:45:03] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010876: [03:45:03] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010876: [03:45:03] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010876: [03:45:03] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 010876: [03:45:03] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010876: [03:45:03] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010876: [03:45:03] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 010876: [03:45:03] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010876: [03:45:03] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010876: [03:45:03] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010876: [03:45:03] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 010876: [03:45:03] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010876: [03:45:03] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010876: [03:45:03] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 010876: [03:45:03] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010876: [03:45:03] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010876: [03:45:03] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010876: [03:45:03] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 010876: [03:45:03] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010876: [03:45:03] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010876: [03:45:03] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 010876: [03:45:03] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010876: [03:45:03] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010876: [03:45:03] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010876: [03:45:03] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 010876: [03:45:03] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010876: [03:45:03] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010876: [03:45:03] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010876: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010876: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010876: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010876: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010876: [03:45:03] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010876: [03:45:03] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010876: [03:45:03] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010876: [03:45:03] vk_core.cpp(2879) - Log - Timer chunk initialisation - 67.936 ms RDOC 010876: [03:45:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009148: [03:45:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 009148: [03:45:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009148: [03:45:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009148: [03:45:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009148: [03:45:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2872 RDOC 002872: [03:45:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 002872: [03:45:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002872: [03:45:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002872: [03:45:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002872: [03:45:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002872: [03:45:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002872: [03:45:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002872: [03:45:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002872: [03:45:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002872: [03:45:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002872: [03:45:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002872: [03:45:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002872: [03:45:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002872: [03:45:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009148: [03:45:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2872] RDOC 002872: [03:45:04] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022EB453CB90 RDOC 002872: [03:45:04] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002872: [03:45:04] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002872: [03:45:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002872: [03:45:05] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 002872: [03:45:05] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002872: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002872: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002872: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002872: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002872: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002872: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002872: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002872: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002872: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002872: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002872: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002872: [03:45:05] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000003E01EE RDOC 002872: [03:45:05] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022EB453CB90 / 0x00000000003E01EE RDOC 002872: [03:45:05] vk_core.cpp(2066) - Log - Starting capture RDOC 002872: [03:45:05] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 002872: [03:45:05] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002872: [03:45:05] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 009148: [03:45:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002872: [03:45:05] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 002872: [03:45:05] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002872: [03:45:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120768 bytes to 28820 (0.70 %) RDOC 002872: [03:45:05] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.929871 MB capture section in 0.056513 seconds RDOC 002872: [03:45:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 002872: [03:45:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 002872: [03:45:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 009148: [03:45:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41644 bytes) (time 1700883905) 7918 byte thumbnail RDOC 009148: [03:45:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 009148: [03:45:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009148: [03:45:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009148: [03:45:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009148: [03:45:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009148: [03:45:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009148: [03:45:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009148: [03:45:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009148: [03:45:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009148: [03:45:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009148: [03:45:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009148: [03:45:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009148: [03:45:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009148: [03:45:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009148: [03:45:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009148: [03:45:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009148: [03:45:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009148: [03:45:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009148: [03:45:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009148: [03:45:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009148: [03:45:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009148: [03:45:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009148: [03:45:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009148: [03:45:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009148: [03:45:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009148: [03:45:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009148: [03:45:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009148: [03:45:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009148: [03:45:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009148: [03:45:06] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009148: [03:45:06] vk_replay.cpp(4810) - Log - Created device. RDOC 009148: [03:45:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009148: [03:45:06] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009148: [03:45:06] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009148: [03:45:06] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009148: [03:45:06] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009148: [03:45:06] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009148: [03:45:06] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009148: [03:45:06] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009148: [03:45:06] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009148: [03:45:06] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009148: [03:45:06] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009148: [03:45:06] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009148: [03:45:06] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009148: [03:45:06] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009148: [03:45:06] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009148: [03:45:06] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 009148: [03:45:06] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 009148: [03:45:06] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009148: [03:45:06] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009148: [03:45:06] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 009148: [03:45:06] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 009148: [03:45:06] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009148: [03:45:06] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009148: [03:45:06] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 009148: [03:45:06] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009148: [03:45:06] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009148: [03:45:06] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 009148: [03:45:06] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 009148: [03:45:06] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009148: [03:45:06] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009148: [03:45:06] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 009148: [03:45:06] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009148: [03:45:06] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009148: [03:45:06] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 009148: [03:45:06] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 009148: [03:45:06] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009148: [03:45:06] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009148: [03:45:06] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 009148: [03:45:06] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009148: [03:45:06] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009148: [03:45:06] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 009148: [03:45:06] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 009148: [03:45:06] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009148: [03:45:06] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009148: [03:45:06] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009148: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009148: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009148: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009148: [03:45:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009148: [03:45:06] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009148: [03:45:06] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009148: [03:45:06] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009148: [03:45:06] vk_core.cpp(2879) - Log - Timer chunk initialisation - 85.866 ms RDOC 009148: [03:45:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011232: [03:45:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011232: [03:45:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011232: [03:45:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011232: [03:45:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011232: [03:45:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5948 RDOC 005948: [03:45:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 005948: [03:45:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005948: [03:45:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005948: [03:45:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005948: [03:45:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005948: [03:45:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005948: [03:45:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005948: [03:45:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005948: [03:45:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005948: [03:45:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005948: [03:45:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005948: [03:45:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005948: [03:45:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005948: [03:45:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011232: [03:45:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5948] RDOC 005948: [03:45:07] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000026FFDBCE060 RDOC 005948: [03:45:07] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005948: [03:45:07] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005948: [03:45:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005948: [03:45:07] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 005948: [03:45:07] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005948: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005948: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005948: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005948: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005948: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005948: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005948: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005948: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005948: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005948: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005948: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005948: [03:45:07] vk_core.cpp(2066) - Log - Starting capture RDOC 005948: [03:45:07] vk_core.cpp(2070) - Log - Creating desired queue as none was obtained by the application RDOC 005948: [03:45:07] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 005948: [03:45:07] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 005948: [03:45:08] vk_core.cpp(4101) - Log - RegisterSurface() window 000000000039016C RDOC 005948: [03:45:08] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000026FFDBCE060 / 0x000000000039016C RDOC 005948: [03:45:08] vk_core.cpp(2209) - Log - Finished capture, Frame 0 RDOC 011232: [03:45:08] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005948: [03:45:08] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 005948: [03:45:08] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 005948: [03:45:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 35079 (0.50 %) RDOC 005948: [03:45:08] vk_core.cpp(2617) - Log - Captured Vulkan frame with 6.700989 MB capture section in 0.681996 seconds RDOC 005948: [03:45:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005948: [03:45:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 005948: [03:45:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 011232: [03:45:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (44829 bytes) (time 1700883908) 5116 byte thumbnail RDOC 011232: [03:45:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 011232: [03:45:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011232: [03:45:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011232: [03:45:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011232: [03:45:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011232: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011232: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011232: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011232: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011232: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011232: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011232: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011232: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011232: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011232: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011232: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011232: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011232: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011232: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011232: [03:45:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011232: [03:45:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011232: [03:45:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011232: [03:45:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011232: [03:45:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011232: [03:45:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011232: [03:45:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011232: [03:45:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011232: [03:45:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011232: [03:45:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011232: [03:45:09] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011232: [03:45:09] vk_replay.cpp(4810) - Log - Created device. RDOC 011232: [03:45:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011232: [03:45:09] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011232: [03:45:09] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011232: [03:45:09] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011232: [03:45:09] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011232: [03:45:09] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011232: [03:45:09] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011232: [03:45:09] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011232: [03:45:09] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011232: [03:45:09] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011232: [03:45:09] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011232: [03:45:09] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011232: [03:45:09] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011232: [03:45:09] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011232: [03:45:09] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011232: [03:45:09] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 011232: [03:45:09] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 011232: [03:45:09] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011232: [03:45:09] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011232: [03:45:09] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 011232: [03:45:09] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 011232: [03:45:09] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011232: [03:45:09] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011232: [03:45:09] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 011232: [03:45:09] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011232: [03:45:09] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011232: [03:45:09] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 011232: [03:45:09] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 011232: [03:45:09] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011232: [03:45:09] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011232: [03:45:09] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 011232: [03:45:09] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011232: [03:45:09] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011232: [03:45:09] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 011232: [03:45:09] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 011232: [03:45:09] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011232: [03:45:09] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011232: [03:45:09] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 011232: [03:45:09] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011232: [03:45:09] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011232: [03:45:09] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 011232: [03:45:09] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 011232: [03:45:09] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011232: [03:45:09] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011232: [03:45:09] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011232: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011232: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011232: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011232: [03:45:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011232: [03:45:09] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011232: [03:45:09] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011232: [03:45:09] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011232: [03:45:09] vk_core.cpp(2879) - Log - Timer chunk initialisation - 80.476 ms RDOC 011232: [03:45:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 011232: [03:45:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4524 (0.06 %) RDOC 011232: [03:45:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011232: [03:45:10] vk_core.cpp(2879) - Log - Timer chunk initialisation - 20.943 ms RDOC 011232: [03:45:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4524 (0.06 %) RDOC 011232: [03:45:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011232: [03:45:10] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 011232: [03:45:10] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 011232: [03:45:10] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 011232: [03:45:10] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 011232: [03:45:10] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 011232: [03:45:10] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 011232: [03:45:10] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000458! RDOC 011232: [03:45:10] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000458! RDOC 011232: [03:45:10] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000459! RDOC 011232: [03:45:10] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000459! RDOC 011232: [03:45:10] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000460! RDOC 011232: [03:45:10] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000460! RDOC 011232: [03:45:10] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000461! RDOC 011232: [03:45:10] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000461! RDOC 011232: [03:45:10] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::131 getting buffer data RDOC 011232: [03:45:10] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::131 getting texture data RDOC 011232: [03:45:10] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000462! RDOC 011232: [03:45:10] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000464! RDOC 011232: [03:45:10] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000466! RDOC 011232: [03:45:10] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000466! RDOC 011232: [03:45:10] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000468! RDOC 011232: [03:45:10] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000468! RDOC 011232: [03:45:10] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000469! RDOC 011232: [03:45:10] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000469! RDOC 011232: [03:45:10] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 011232: [03:45:10] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000473! RDOC 011232: [03:45:10] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000473! RDOC 011232: [03:45:10] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000474! RDOC 011232: [03:45:10] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000474! RDOC 011232: [03:45:10] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000475! RDOC 011232: [03:45:10] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000475! RDOC 011232: [03:45:10] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000476! RDOC 011232: [03:45:10] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000476! RDOC 011232: [03:45:10] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000478! RDOC 011232: [03:45:10] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000479! RDOC 011232: [03:45:10] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000480! RDOC 011232: [03:45:10] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000482! RDOC 011232: [03:45:10] vk_debug.cpp(1847) - Error - Getting buffer data for unknown buffer/memory ResourceId::173! RDOC 011232: [03:45:10] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::173! RDOC 011232: [03:45:10] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000484! RDOC 011232: [03:45:10] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000484! RDOC 011232: [03:45:10] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000614! RDOC 011232: [03:45:10] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000614! RDOC 011232: [03:45:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005308: [03:45:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 005308: [03:45:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005308: [03:45:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005308: [03:45:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005308: [03:45:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4148 RDOC 004148: [03:45:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 004148: [03:45:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004148: [03:45:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004148: [03:45:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004148: [03:45:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004148: [03:45:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004148: [03:45:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004148: [03:45:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004148: [03:45:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004148: [03:45:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004148: [03:45:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004148: [03:45:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004148: [03:45:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004148: [03:45:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005308: [03:45:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4148] RDOC 004148: [03:45:11] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002113FBFC320 RDOC 004148: [03:45:11] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 004148: [03:45:11] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004148: [03:45:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004148: [03:45:11] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 004148: [03:45:11] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004148: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004148: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004148: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004148: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004148: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004148: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004148: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004148: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004148: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004148: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004148: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004148: [03:45:11] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000003A016C RDOC 004148: [03:45:11] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002113FBFC320 / 0x00000000003A016C RDOC 004148: [03:45:11] vk_core.cpp(2066) - Log - Starting capture RDOC 004148: [03:45:11] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 004148: [03:45:11] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 1, skipped 0 RDOC 005308: [03:45:11] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004148: [03:45:11] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 004148: [03:45:11] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 31 referenced resources RDOC 004148: [03:45:11] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 004148: [03:45:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 38574 (0.64 %) RDOC 004148: [03:45:11] vk_core.cpp(2617) - Log - Captured Vulkan frame with 5.776489 MB capture section in 0.052749 seconds RDOC 004148: [03:45:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 004148: [03:45:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 004148: [03:45:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 005308: [03:45:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48544 bytes) (time 1700883911) 5333 byte thumbnail RDOC 005308: [03:45:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 005308: [03:45:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005308: [03:45:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005308: [03:45:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005308: [03:45:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005308: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005308: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005308: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005308: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005308: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005308: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005308: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005308: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005308: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005308: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005308: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005308: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005308: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005308: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005308: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005308: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005308: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005308: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005308: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005308: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005308: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005308: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005308: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005308: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005308: [03:45:13] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005308: [03:45:13] vk_replay.cpp(4810) - Log - Created device. RDOC 005308: [03:45:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005308: [03:45:13] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005308: [03:45:13] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005308: [03:45:13] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005308: [03:45:13] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005308: [03:45:13] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005308: [03:45:13] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005308: [03:45:13] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005308: [03:45:13] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005308: [03:45:13] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005308: [03:45:13] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005308: [03:45:13] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005308: [03:45:13] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005308: [03:45:13] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005308: [03:45:13] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005308: [03:45:13] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 005308: [03:45:13] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 005308: [03:45:13] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005308: [03:45:13] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005308: [03:45:13] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 005308: [03:45:13] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 005308: [03:45:13] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005308: [03:45:13] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005308: [03:45:13] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 005308: [03:45:13] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005308: [03:45:13] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005308: [03:45:13] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 005308: [03:45:13] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 005308: [03:45:13] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005308: [03:45:13] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005308: [03:45:13] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 005308: [03:45:13] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005308: [03:45:13] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005308: [03:45:13] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 005308: [03:45:13] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 005308: [03:45:13] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005308: [03:45:13] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005308: [03:45:13] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 005308: [03:45:13] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005308: [03:45:13] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005308: [03:45:13] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 005308: [03:45:13] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 005308: [03:45:13] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005308: [03:45:13] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005308: [03:45:13] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005308: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005308: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005308: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005308: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005308: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005308: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005308: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005308: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005308: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005308: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005308: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005308: [03:45:13] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005308: [03:45:13] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005308: [03:45:13] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005308: [03:45:13] vk_core.cpp(2879) - Log - Timer chunk initialisation - 95.043 ms RDOC 005308: [03:45:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 005308: [03:45:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 8337 (0.14 %) RDOC 005308: [03:45:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 005308: [03:45:13] vk_core.cpp(2879) - Log - Timer chunk initialisation - 15.777 ms RDOC 005308: [03:45:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 8337 (0.14 %) RDOC 005308: [03:45:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 005308: [03:45:13] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 29.875 ms RDOC 005308: [03:45:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 15000 total instances RDOC 005308: [03:45:13] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 005308: [03:45:13] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 13.470 ms RDOC 005308: [03:45:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001780: [03:45:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 001780: [03:45:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001780: [03:45:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001780: [03:45:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001780: [03:45:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6632 RDOC 006632: [03:45:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 006632: [03:45:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006632: [03:45:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006632: [03:45:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006632: [03:45:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006632: [03:45:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006632: [03:45:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006632: [03:45:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006632: [03:45:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006632: [03:45:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006632: [03:45:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006632: [03:45:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006632: [03:45:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006632: [03:45:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001780: [03:45:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6632] RDOC 006632: [03:45:14] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000205427D94D0 RDOC 006632: [03:45:14] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006632: [03:45:14] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006632: [03:45:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006632: [03:45:14] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 006632: [03:45:14] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006632: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006632: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006632: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006632: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006632: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006632: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006632: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006632: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006632: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006632: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006632: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006632: [03:45:14] vk_core.cpp(4101) - Log - RegisterSurface() window 0000000000370252 RDOC 006632: [03:45:14] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000205427D94D0 / 0x0000000000370252 RDOC 006632: [03:45:15] vk_core.cpp(2066) - Log - Starting capture RDOC 006632: [03:45:15] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 001780: [03:45:15] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006632: [03:45:15] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 006632: [03:45:15] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 006632: [03:45:15] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 006632: [03:45:15] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006632: [03:45:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3527808 bytes to 22613 (0.64 %) RDOC 006632: [03:45:15] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.364380 MB capture section in 0.064881 seconds RDOC 006632: [03:45:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006632: [03:45:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 006632: [03:45:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 001780: [03:45:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32363 bytes) (time 1700883915) 5116 byte thumbnail RDOC 001780: [03:45:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 001780: [03:45:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001780: [03:45:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001780: [03:45:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001780: [03:45:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001780: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001780: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001780: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001780: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001780: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001780: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001780: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001780: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001780: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001780: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001780: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001780: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001780: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001780: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001780: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001780: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001780: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001780: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001780: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001780: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001780: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001780: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001780: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001780: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001780: [03:45:16] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001780: [03:45:16] vk_replay.cpp(4810) - Log - Created device. RDOC 001780: [03:45:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001780: [03:45:16] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001780: [03:45:16] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001780: [03:45:16] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001780: [03:45:16] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001780: [03:45:16] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001780: [03:45:16] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001780: [03:45:16] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001780: [03:45:16] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001780: [03:45:16] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001780: [03:45:16] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001780: [03:45:16] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001780: [03:45:16] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001780: [03:45:16] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001780: [03:45:16] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001780: [03:45:16] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 001780: [03:45:16] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 001780: [03:45:16] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001780: [03:45:16] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001780: [03:45:16] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001780: [03:45:16] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 001780: [03:45:16] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001780: [03:45:16] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001780: [03:45:16] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 001780: [03:45:16] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001780: [03:45:16] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001780: [03:45:16] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001780: [03:45:16] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 001780: [03:45:16] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001780: [03:45:16] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001780: [03:45:16] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 001780: [03:45:16] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001780: [03:45:16] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001780: [03:45:16] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001780: [03:45:16] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 001780: [03:45:16] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001780: [03:45:16] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001780: [03:45:16] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 001780: [03:45:16] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001780: [03:45:16] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001780: [03:45:16] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001780: [03:45:16] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 001780: [03:45:16] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001780: [03:45:16] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001780: [03:45:16] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001780: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001780: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001780: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001780: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001780: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001780: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001780: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001780: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001780: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001780: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001780: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001780: [03:45:16] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001780: [03:45:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001780: [03:45:16] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001780: [03:45:16] vk_core.cpp(2879) - Log - Timer chunk initialisation - 80.939 ms RDOC 001780: [03:45:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012140: [03:45:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 012140: [03:45:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012140: [03:45:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012140: [03:45:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012140: [03:45:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12064 RDOC 012064: [03:45:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 012064: [03:45:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012064: [03:45:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012064: [03:45:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012064: [03:45:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012064: [03:45:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012064: [03:45:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012064: [03:45:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012064: [03:45:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012064: [03:45:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012064: [03:45:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012064: [03:45:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012064: [03:45:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012064: [03:45:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012140: [03:45:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12064] RDOC 012064: [03:45:17] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001EB5A218FA0 RDOC 012064: [03:45:17] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 012064: [03:45:17] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012064: [03:45:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012064: [03:45:17] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 012064: [03:45:17] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012064: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012064: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012064: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012064: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012064: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012064: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012064: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012064: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012064: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012064: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012064: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012064: [03:45:17] vk_core.cpp(4101) - Log - RegisterSurface() window 0000000000470110 RDOC 012064: [03:45:17] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001EB5A218FA0 / 0x0000000000470110 RDOC 012064: [03:45:18] vk_core.cpp(2066) - Log - Starting capture RDOC 012064: [03:45:18] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 012064: [03:45:18] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 012064: [03:45:18] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 012140: [03:45:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012064: [03:45:18] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 012064: [03:45:18] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 012064: [03:45:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520192 bytes to 21345 (0.61 %) RDOC 012064: [03:45:18] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.357117 MB capture section in 0.057908 seconds RDOC 012064: [03:45:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 012064: [03:45:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 012064: [03:45:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 012140: [03:45:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32301 bytes) (time 1700883918) 6118 byte thumbnail RDOC 012140: [03:45:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 012140: [03:45:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012140: [03:45:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012140: [03:45:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012140: [03:45:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012140: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012140: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012140: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012140: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012140: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012140: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012140: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012140: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012140: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012140: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012140: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012140: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012140: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012140: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012140: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012140: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012140: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012140: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012140: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012140: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012140: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012140: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012140: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012140: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012140: [03:45:19] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012140: [03:45:19] vk_replay.cpp(4810) - Log - Created device. RDOC 012140: [03:45:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012140: [03:45:19] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 012140: [03:45:19] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012140: [03:45:19] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012140: [03:45:19] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 012140: [03:45:19] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012140: [03:45:19] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012140: [03:45:19] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 012140: [03:45:19] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 012140: [03:45:19] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012140: [03:45:19] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 012140: [03:45:19] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012140: [03:45:19] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012140: [03:45:19] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012140: [03:45:19] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012140: [03:45:19] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 012140: [03:45:19] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 012140: [03:45:19] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012140: [03:45:19] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012140: [03:45:19] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 012140: [03:45:19] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 012140: [03:45:19] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012140: [03:45:19] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012140: [03:45:19] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 012140: [03:45:19] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012140: [03:45:19] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012140: [03:45:19] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 012140: [03:45:19] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 012140: [03:45:19] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012140: [03:45:19] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012140: [03:45:19] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 012140: [03:45:19] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012140: [03:45:19] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012140: [03:45:19] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 012140: [03:45:19] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 012140: [03:45:19] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012140: [03:45:19] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012140: [03:45:19] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 012140: [03:45:19] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012140: [03:45:19] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012140: [03:45:19] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 012140: [03:45:19] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 012140: [03:45:19] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012140: [03:45:19] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012140: [03:45:19] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012140: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012140: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012140: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012140: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012140: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012140: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012140: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012140: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012140: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012140: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012140: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012140: [03:45:19] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012140: [03:45:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012140: [03:45:19] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012140: [03:45:19] vk_core.cpp(2879) - Log - Timer chunk initialisation - 87.417 ms RDOC 012140: [03:45:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011448: [03:45:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011448: [03:45:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011448: [03:45:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011448: [03:45:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011448: [03:45:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10724 RDOC 010724: [03:45:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010724: [03:45:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010724: [03:45:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010724: [03:45:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010724: [03:45:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010724: [03:45:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010724: [03:45:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010724: [03:45:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010724: [03:45:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010724: [03:45:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010724: [03:45:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010724: [03:45:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010724: [03:45:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010724: [03:45:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011448: [03:45:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10724] RDOC 010724: [03:45:20] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000018EBE844820 RDOC 010724: [03:45:20] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010724: [03:45:20] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010724: [03:45:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010724: [03:45:20] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 010724: [03:45:20] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010724: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010724: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010724: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010724: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010724: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010724: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010724: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010724: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010724: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010724: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010724: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010724: [03:45:20] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000004401EE RDOC 010724: [03:45:20] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000018EBE844820 / 0x00000000004401EE RDOC 010724: [03:45:21] vk_core.cpp(2066) - Log - Starting capture RDOC 010724: [03:45:21] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011448: [03:45:21] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010724: [03:45:21] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010724: [03:45:21] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 010724: [03:45:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 010724: [03:45:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010724: [03:45:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097856 bytes to 162382 (0.44 %) RDOC 010724: [03:45:21] vk_core.cpp(2617) - Log - Captured Vulkan frame with 35.379272 MB capture section in 0.095849 seconds RDOC 010724: [03:45:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 010724: [03:45:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 010724: [03:45:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 011448: [03:45:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177389 bytes) (time 1700883921) 9596 byte thumbnail RDOC 011448: [03:45:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 011448: [03:45:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011448: [03:45:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011448: [03:45:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011448: [03:45:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011448: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011448: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011448: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011448: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011448: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011448: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011448: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011448: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011448: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011448: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011448: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011448: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011448: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011448: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011448: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011448: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011448: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011448: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011448: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011448: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011448: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011448: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011448: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011448: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011448: [03:45:22] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011448: [03:45:22] vk_replay.cpp(4810) - Log - Created device. RDOC 011448: [03:45:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011448: [03:45:22] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011448: [03:45:22] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011448: [03:45:22] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011448: [03:45:22] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011448: [03:45:22] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011448: [03:45:22] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011448: [03:45:22] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011448: [03:45:22] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011448: [03:45:22] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011448: [03:45:22] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011448: [03:45:22] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011448: [03:45:22] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011448: [03:45:22] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011448: [03:45:22] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011448: [03:45:22] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 011448: [03:45:22] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 011448: [03:45:22] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011448: [03:45:22] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011448: [03:45:22] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 011448: [03:45:22] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 011448: [03:45:22] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011448: [03:45:22] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011448: [03:45:22] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 011448: [03:45:22] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011448: [03:45:22] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011448: [03:45:22] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 011448: [03:45:22] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 011448: [03:45:22] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011448: [03:45:22] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011448: [03:45:22] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 011448: [03:45:22] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011448: [03:45:22] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011448: [03:45:22] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 011448: [03:45:22] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 011448: [03:45:22] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011448: [03:45:22] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011448: [03:45:22] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 011448: [03:45:22] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011448: [03:45:22] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011448: [03:45:22] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 011448: [03:45:22] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 011448: [03:45:22] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011448: [03:45:22] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011448: [03:45:22] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011448: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011448: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011448: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011448: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011448: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011448: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011448: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011448: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011448: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011448: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011448: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011448: [03:45:22] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011448: [03:45:22] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011448: [03:45:22] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011448: [03:45:22] vk_core.cpp(2879) - Log - Timer chunk initialisation - 108.508 ms RDOC 011448: [03:45:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005124: [03:45:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 005124: [03:45:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005124: [03:45:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005124: [03:45:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005124: [03:45:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9880 RDOC 009880: [03:45:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 009880: [03:45:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009880: [03:45:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009880: [03:45:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009880: [03:45:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009880: [03:45:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009880: [03:45:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009880: [03:45:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009880: [03:45:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009880: [03:45:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009880: [03:45:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009880: [03:45:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009880: [03:45:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009880: [03:45:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005124: [03:45:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9880] RDOC 009880: [03:45:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002C928DD0690 RDOC 009880: [03:45:23] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009880: [03:45:23] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009880: [03:45:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009880: [03:45:23] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 009880: [03:45:23] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009880: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009880: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009880: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009880: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009880: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009880: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009880: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009880: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009880: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009880: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009880: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009880: [03:45:23] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000003B0252 RDOC 009880: [03:45:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002C928DD0690 / 0x00000000003B0252 RDOC 009880: [03:45:24] vk_core.cpp(2066) - Log - Starting capture RDOC 009880: [03:45:24] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005124: [03:45:24] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009880: [03:45:24] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009880: [03:45:24] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 009880: [03:45:24] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 009880: [03:45:24] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 009880: [03:45:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519168 bytes to 21089 (0.60 %) RDOC 009880: [03:45:24] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.356140 MB capture section in 0.066470 seconds RDOC 009880: [03:45:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 009880: [03:45:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 009880: [03:45:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 005124: [03:45:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30999 bytes) (time 1700883924) 5744 byte thumbnail RDOC 005124: [03:45:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 005124: [03:45:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005124: [03:45:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005124: [03:45:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005124: [03:45:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005124: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005124: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005124: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005124: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005124: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005124: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005124: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005124: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005124: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005124: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005124: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005124: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005124: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005124: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005124: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005124: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005124: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005124: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005124: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005124: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005124: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005124: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005124: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005124: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005124: [03:45:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005124: [03:45:25] vk_replay.cpp(4810) - Log - Created device. RDOC 005124: [03:45:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005124: [03:45:25] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005124: [03:45:25] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005124: [03:45:25] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005124: [03:45:25] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005124: [03:45:25] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005124: [03:45:25] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005124: [03:45:25] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005124: [03:45:25] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005124: [03:45:25] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005124: [03:45:25] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005124: [03:45:25] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005124: [03:45:25] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005124: [03:45:25] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005124: [03:45:25] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005124: [03:45:25] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 005124: [03:45:25] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 005124: [03:45:25] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005124: [03:45:25] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005124: [03:45:25] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 005124: [03:45:25] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 005124: [03:45:25] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005124: [03:45:25] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005124: [03:45:25] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 005124: [03:45:25] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005124: [03:45:25] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005124: [03:45:25] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 005124: [03:45:25] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 005124: [03:45:25] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005124: [03:45:25] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005124: [03:45:25] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 005124: [03:45:25] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005124: [03:45:25] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005124: [03:45:25] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 005124: [03:45:25] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 005124: [03:45:25] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005124: [03:45:25] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005124: [03:45:25] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 005124: [03:45:25] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005124: [03:45:25] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005124: [03:45:25] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 005124: [03:45:25] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 005124: [03:45:25] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005124: [03:45:25] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005124: [03:45:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005124: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005124: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005124: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005124: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005124: [03:45:25] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005124: [03:45:25] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005124: [03:45:25] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005124: [03:45:25] vk_core.cpp(2879) - Log - Timer chunk initialisation - 80.203 ms RDOC 005124: [03:45:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010608: [03:45:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010608: [03:45:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010608: [03:45:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010608: [03:45:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010608: [03:45:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12044 RDOC 012044: [03:45:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 012044: [03:45:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012044: [03:45:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012044: [03:45:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012044: [03:45:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012044: [03:45:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012044: [03:45:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012044: [03:45:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012044: [03:45:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012044: [03:45:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012044: [03:45:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012044: [03:45:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012044: [03:45:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012044: [03:45:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010608: [03:45:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12044] RDOC 012044: [03:45:26] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000018083D82230 RDOC 012044: [03:45:26] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 012044: [03:45:26] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012044: [03:45:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012044: [03:45:26] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 012044: [03:45:26] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012044: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012044: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012044: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012044: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012044: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012044: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012044: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012044: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012044: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012044: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012044: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012044: [03:45:26] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000004C0110 RDOC 012044: [03:45:26] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000018083D82230 / 0x00000000004C0110 RDOC 010608: [03:45:27] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 012044: [03:45:27] vk_core.cpp(2066) - Log - Starting capture RDOC 012044: [03:45:27] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010608: [03:45:27] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012044: [03:45:27] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012044: [03:45:27] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 012044: [03:45:27] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 012044: [03:45:27] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 012044: [03:45:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738752 bytes to 549640 (0.40 %) RDOC 012044: [03:45:27] vk_core.cpp(2617) - Log - Captured Vulkan frame with 131.357910 MB capture section in 0.136803 seconds RDOC 012044: [03:45:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012044: [03:45:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 012044: [03:45:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 010608: [03:45:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (559390 bytes) (time 1700883927) 5116 byte thumbnail RDOC 010608: [03:45:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 010608: [03:45:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010608: [03:45:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010608: [03:45:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010608: [03:45:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010608: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010608: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010608: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010608: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010608: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010608: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010608: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010608: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010608: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010608: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010608: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010608: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010608: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010608: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010608: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010608: [03:45:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010608: [03:45:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010608: [03:45:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010608: [03:45:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010608: [03:45:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010608: [03:45:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010608: [03:45:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010608: [03:45:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010608: [03:45:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010608: [03:45:28] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010608: [03:45:28] vk_replay.cpp(4810) - Log - Created device. RDOC 010608: [03:45:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010608: [03:45:28] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010608: [03:45:28] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010608: [03:45:28] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010608: [03:45:28] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010608: [03:45:28] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010608: [03:45:28] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010608: [03:45:28] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010608: [03:45:28] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010608: [03:45:28] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010608: [03:45:28] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010608: [03:45:28] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010608: [03:45:28] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010608: [03:45:28] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010608: [03:45:28] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010608: [03:45:28] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 010608: [03:45:28] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 010608: [03:45:28] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010608: [03:45:28] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010608: [03:45:28] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010608: [03:45:28] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 010608: [03:45:28] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010608: [03:45:28] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010608: [03:45:28] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 010608: [03:45:28] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010608: [03:45:28] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010608: [03:45:28] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010608: [03:45:28] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 010608: [03:45:28] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010608: [03:45:28] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010608: [03:45:28] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 010608: [03:45:28] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010608: [03:45:28] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010608: [03:45:28] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010608: [03:45:28] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 010608: [03:45:28] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010608: [03:45:28] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010608: [03:45:28] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 010608: [03:45:28] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010608: [03:45:28] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010608: [03:45:28] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010608: [03:45:28] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 010608: [03:45:28] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010608: [03:45:28] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010608: [03:45:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010608: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010608: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010608: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010608: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010608: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010608: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010608: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010608: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010608: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010608: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010608: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010608: [03:45:28] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010608: [03:45:28] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010608: [03:45:28] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010608: [03:45:28] vk_core.cpp(2879) - Log - Timer chunk initialisation - 225.056 ms RDOC 010608: [03:45:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010808: [03:45:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010808: [03:45:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010808: [03:45:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010808: [03:45:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010808: [03:45:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11156 RDOC 011156: [03:45:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011156: [03:45:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011156: [03:45:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011156: [03:45:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011156: [03:45:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011156: [03:45:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011156: [03:45:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011156: [03:45:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011156: [03:45:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011156: [03:45:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011156: [03:45:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011156: [03:45:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011156: [03:45:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011156: [03:45:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010808: [03:45:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11156] RDOC 011156: [03:45:29] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002BFE6BC99B0 RDOC 011156: [03:45:29] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011156: [03:45:29] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011156: [03:45:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011156: [03:45:30] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 011156: [03:45:30] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011156: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011156: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011156: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011156: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011156: [03:45:30] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000008E0248 RDOC 011156: [03:45:30] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002BFE6BC99B0 / 0x00000000008E0248 RDOC 010808: [03:45:30] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011156: [03:45:30] vk_core.cpp(2066) - Log - Starting capture RDOC 011156: [03:45:30] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 010808: [03:45:30] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011156: [03:45:30] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011156: [03:45:30] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 011156: [03:45:30] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 011156: [03:45:30] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 011156: [03:45:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532736 bytes to 654142 (0.40 %) RDOC 011156: [03:45:30] vk_core.cpp(2617) - Log - Captured Vulkan frame with 155.956970 MB capture section in 0.187139 seconds RDOC 011156: [03:45:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 011156: [03:45:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 011156: [03:45:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 010808: [03:45:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670092 bytes) (time 1700883930) 9775 byte thumbnail RDOC 010808: [03:45:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 010808: [03:45:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010808: [03:45:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010808: [03:45:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010808: [03:45:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010808: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010808: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010808: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010808: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010808: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010808: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010808: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010808: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010808: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010808: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010808: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010808: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010808: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010808: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010808: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010808: [03:45:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010808: [03:45:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010808: [03:45:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010808: [03:45:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010808: [03:45:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010808: [03:45:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010808: [03:45:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010808: [03:45:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010808: [03:45:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010808: [03:45:31] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010808: [03:45:31] vk_replay.cpp(4810) - Log - Created device. RDOC 010808: [03:45:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010808: [03:45:31] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010808: [03:45:31] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010808: [03:45:31] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010808: [03:45:31] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010808: [03:45:31] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010808: [03:45:31] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010808: [03:45:31] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010808: [03:45:31] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010808: [03:45:31] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010808: [03:45:31] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010808: [03:45:31] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010808: [03:45:31] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010808: [03:45:31] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010808: [03:45:31] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010808: [03:45:31] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 010808: [03:45:31] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 010808: [03:45:31] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [03:45:31] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [03:45:31] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010808: [03:45:31] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 010808: [03:45:31] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [03:45:31] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [03:45:31] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 010808: [03:45:31] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [03:45:31] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [03:45:31] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010808: [03:45:31] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 010808: [03:45:31] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [03:45:31] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [03:45:31] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 010808: [03:45:31] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [03:45:31] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [03:45:31] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010808: [03:45:31] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 010808: [03:45:31] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [03:45:31] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [03:45:31] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 010808: [03:45:31] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010808: [03:45:31] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010808: [03:45:31] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010808: [03:45:31] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 010808: [03:45:31] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010808: [03:45:31] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010808: [03:45:31] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010808: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010808: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010808: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010808: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010808: [03:45:31] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010808: [03:45:31] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010808: [03:45:31] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010808: [03:45:32] vk_core.cpp(5112) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 010808: [03:45:32] vk_core.cpp(2879) - Log - Timer chunk initialisation - 310.813 ms RDOC 010808: [03:45:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011124: [03:45:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011124: [03:45:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011124: [03:45:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011124: [03:45:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011124: [03:45:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2496 RDOC 002496: [03:45:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 002496: [03:45:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002496: [03:45:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002496: [03:45:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002496: [03:45:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002496: [03:45:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002496: [03:45:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002496: [03:45:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002496: [03:45:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002496: [03:45:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002496: [03:45:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002496: [03:45:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002496: [03:45:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002496: [03:45:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011124: [03:45:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2496] RDOC 002496: [03:45:33] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002436D19E460 RDOC 002496: [03:45:33] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002496: [03:45:33] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002496: [03:45:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002496: [03:45:33] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 002496: [03:45:33] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002496: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002496: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002496: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002496: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002496: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002496: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002496: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002496: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002496: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002496: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002496: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002496: [03:45:33] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000004F0110 RDOC 002496: [03:45:33] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002436D19E460 / 0x00000000004F0110 RDOC 011124: [03:45:33] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002496: [03:45:41] vk_core.cpp(2066) - Log - Starting capture RDOC 002496: [03:45:41] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 002496: [03:45:41] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 002496: [03:45:41] vk_core.cpp(2209) - Log - Finished capture, Frame 50000 RDOC 002496: [03:45:41] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 002496: [03:45:41] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002496: [03:45:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21029 (0.60 %) RDOC 002496: [03:45:41] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.054961 seconds RDOC 002496: [03:45:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002496: [03:45:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 002496: [03:45:41] vk_core.cpp(2066) - Log - Starting capture RDOC 002496: [03:45:41] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 002496: [03:45:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 002496: [03:45:41] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 002496: [03:45:41] vk_core.cpp(2209) - Log - Finished capture, Frame 50001 RDOC 011124: [03:45:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (30779 bytes) (time 1700883941) 5116 byte thumbnail RDOC 002496: [03:45:41] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 002496: [03:45:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002496: [03:45:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153229 (0.41 %) RDOC 002496: [03:45:41] vk_core.cpp(2617) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.077882 seconds RDOC 002496: [03:45:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002496: [03:45:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 002496: [03:45:41] vk_core.cpp(2066) - Log - Starting capture RDOC 002496: [03:45:41] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 002496: [03:45:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 011124: [03:45:41] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (162979 bytes) (time 1700883941) 5116 byte thumbnail RDOC 002496: [03:45:41] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 002496: [03:45:41] vk_core.cpp(2209) - Log - Finished capture, Frame 50002 RDOC 002496: [03:45:41] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 002496: [03:45:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002496: [03:45:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153209 (0.41 %) RDOC 002496: [03:45:41] vk_core.cpp(2617) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109321 seconds RDOC 002496: [03:45:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002496: [03:45:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 002496: [03:45:41] vk_core.cpp(2066) - Log - Starting capture RDOC 002496: [03:45:41] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 002496: [03:45:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 011124: [03:45:41] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (162959 bytes) (time 1700883941) 5116 byte thumbnail RDOC 002496: [03:45:41] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 002496: [03:45:41] vk_core.cpp(2209) - Log - Finished capture, Frame 50003 RDOC 002496: [03:45:41] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 002496: [03:45:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002496: [03:45:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153201 (0.41 %) RDOC 002496: [03:45:41] vk_core.cpp(2617) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109294 seconds RDOC 002496: [03:45:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002496: [03:45:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 002496: [03:45:41] vk_core.cpp(2066) - Log - Starting capture RDOC 002496: [03:45:41] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 002496: [03:45:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 011124: [03:45:42] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (162951 bytes) (time 1700883941) 5116 byte thumbnail RDOC 002496: [03:45:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 002496: [03:45:42] vk_core.cpp(2209) - Log - Finished capture, Frame 50004 RDOC 002496: [03:45:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 002496: [03:45:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002496: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153200 (0.41 %) RDOC 002496: [03:45:42] vk_core.cpp(2617) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.140299 seconds RDOC 002496: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002496: [03:45:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 002496: [03:45:42] vk_core.cpp(2066) - Log - Starting capture RDOC 002496: [03:45:42] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 002496: [03:45:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 011124: [03:45:42] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (162950 bytes) (time 1700883942) 5116 byte thumbnail RDOC 002496: [03:45:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 002496: [03:45:42] vk_core.cpp(2209) - Log - Finished capture, Frame 50005 RDOC 002496: [03:45:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 002496: [03:45:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002496: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153259 (0.41 %) RDOC 002496: [03:45:42] vk_core.cpp(2617) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124890 seconds RDOC 002496: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002496: [03:45:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 002496: [03:45:42] vk_core.cpp(2066) - Log - Starting capture RDOC 002496: [03:45:42] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 002496: [03:45:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 011124: [03:45:42] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (163009 bytes) (time 1700883942) 5116 byte thumbnail RDOC 002496: [03:45:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 002496: [03:45:42] vk_core.cpp(2209) - Log - Finished capture, Frame 50006 RDOC 002496: [03:45:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 002496: [03:45:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002496: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153186 (0.41 %) RDOC 002496: [03:45:42] vk_core.cpp(2617) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109308 seconds RDOC 002496: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002496: [03:45:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 002496: [03:45:42] vk_core.cpp(2066) - Log - Starting capture RDOC 002496: [03:45:42] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 002496: [03:45:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 011124: [03:45:42] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (162936 bytes) (time 1700883942) 5116 byte thumbnail RDOC 002496: [03:45:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 002496: [03:45:42] vk_core.cpp(2209) - Log - Finished capture, Frame 50007 RDOC 002496: [03:45:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 002496: [03:45:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002496: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153207 (0.41 %) RDOC 002496: [03:45:42] vk_core.cpp(2617) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124894 seconds RDOC 002496: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002496: [03:45:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 002496: [03:45:42] vk_core.cpp(2066) - Log - Starting capture RDOC 002496: [03:45:42] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 002496: [03:45:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 011124: [03:45:42] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (162957 bytes) (time 1700883942) 5116 byte thumbnail RDOC 002496: [03:45:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 002496: [03:45:42] vk_core.cpp(2209) - Log - Finished capture, Frame 50008 RDOC 002496: [03:45:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 002496: [03:45:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002496: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153251 (0.41 %) RDOC 002496: [03:45:42] vk_core.cpp(2617) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124428 seconds RDOC 002496: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002496: [03:45:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 002496: [03:45:42] vk_core.cpp(2066) - Log - Starting capture RDOC 002496: [03:45:42] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 002496: [03:45:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 011124: [03:45:42] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (163001 bytes) (time 1700883942) 5116 byte thumbnail RDOC 002496: [03:45:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 002496: [03:45:42] vk_core.cpp(2209) - Log - Finished capture, Frame 50009 RDOC 002496: [03:45:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 002496: [03:45:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002496: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153193 (0.41 %) RDOC 002496: [03:45:42] vk_core.cpp(2617) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109215 seconds RDOC 002496: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002496: [03:45:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 002496: [03:45:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 011124: [03:45:42] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (162943 bytes) (time 1700883942) 5116 byte thumbnail RDOC 011124: [03:45:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 011124: [03:45:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011124: [03:45:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011124: [03:45:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011124: [03:45:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011124: [03:45:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011124: [03:45:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011124: [03:45:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011124: [03:45:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011124: [03:45:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011124: [03:45:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011124: [03:45:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011124: [03:45:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011124: [03:45:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011124: [03:45:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011124: [03:45:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011124: [03:45:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011124: [03:45:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011124: [03:45:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011124: [03:45:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011124: [03:45:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011124: [03:45:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011124: [03:45:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011124: [03:45:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011124: [03:45:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011124: [03:45:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011124: [03:45:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011124: [03:45:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011124: [03:45:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011124: [03:45:44] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011124: [03:45:44] vk_replay.cpp(4810) - Log - Created device. RDOC 011124: [03:45:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011124: [03:45:44] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011124: [03:45:44] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011124: [03:45:44] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011124: [03:45:44] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011124: [03:45:44] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011124: [03:45:44] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011124: [03:45:44] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011124: [03:45:44] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011124: [03:45:44] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011124: [03:45:44] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011124: [03:45:44] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011124: [03:45:44] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011124: [03:45:44] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011124: [03:45:44] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011124: [03:45:44] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 011124: [03:45:44] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 011124: [03:45:44] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011124: [03:45:44] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011124: [03:45:44] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 011124: [03:45:44] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 011124: [03:45:44] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011124: [03:45:44] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011124: [03:45:44] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 011124: [03:45:44] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011124: [03:45:44] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011124: [03:45:44] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 011124: [03:45:44] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 011124: [03:45:44] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011124: [03:45:44] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011124: [03:45:44] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 011124: [03:45:44] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011124: [03:45:44] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011124: [03:45:44] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 011124: [03:45:44] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 011124: [03:45:44] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011124: [03:45:44] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011124: [03:45:44] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 011124: [03:45:44] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011124: [03:45:44] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011124: [03:45:44] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 011124: [03:45:44] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 011124: [03:45:44] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011124: [03:45:44] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011124: [03:45:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011124: [03:45:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011124: [03:45:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011124: [03:45:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011124: [03:45:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011124: [03:45:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011124: [03:45:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011124: [03:45:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011124: [03:45:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011124: [03:45:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011124: [03:45:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011124: [03:45:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011124: [03:45:44] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011124: [03:45:44] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011124: [03:45:44] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011124: [03:45:44] vk_core.cpp(2879) - Log - Timer chunk initialisation - 85.771 ms RDOC 011124: [03:45:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006392: [03:45:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 006392: [03:45:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006392: [03:45:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006392: [03:45:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006392: [03:45:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10892 RDOC 010892: [03:45:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010892: [03:45:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010892: [03:45:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010892: [03:45:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010892: [03:45:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010892: [03:45:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010892: [03:45:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010892: [03:45:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010892: [03:45:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010892: [03:45:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010892: [03:45:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010892: [03:45:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010892: [03:45:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010892: [03:45:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006392: [03:45:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10892] RDOC 010892: [03:45:45] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F039758870 RDOC 010892: [03:45:45] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010892: [03:45:45] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010892: [03:45:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010892: [03:45:45] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 010892: [03:45:45] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010892: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010892: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010892: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010892: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010892: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010892: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010892: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010892: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010892: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010892: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010892: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010892: [03:45:45] vk_core.cpp(4101) - Log - RegisterSurface() window 0000000000500110 RDOC 010892: [03:45:45] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F039758870 / 0x0000000000500110 RDOC 010892: [03:45:45] vk_core.cpp(2066) - Log - Starting capture RDOC 010892: [03:45:45] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 010892: [03:45:45] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010892: [03:45:45] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 010892: [03:45:45] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 010892: [03:45:45] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006392: [03:45:45] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010892: [03:45:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522944 bytes to 19977 (0.57 %) RDOC 010892: [03:45:45] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.359741 MB capture section in 0.054751 seconds RDOC 010892: [03:45:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 010892: [03:45:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 010892: [03:45:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 006392: [03:45:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (36567 bytes) (time 1700883945) 10965 byte thumbnail RDOC 006392: [03:45:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 006392: [03:45:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006392: [03:45:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006392: [03:45:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006392: [03:45:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006392: [03:45:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006392: [03:45:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006392: [03:45:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006392: [03:45:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006392: [03:45:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006392: [03:45:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006392: [03:45:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006392: [03:45:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006392: [03:45:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006392: [03:45:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006392: [03:45:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006392: [03:45:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006392: [03:45:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006392: [03:45:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006392: [03:45:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006392: [03:45:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006392: [03:45:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006392: [03:45:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006392: [03:45:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006392: [03:45:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006392: [03:45:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006392: [03:45:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006392: [03:45:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006392: [03:45:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006392: [03:45:46] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006392: [03:45:46] vk_replay.cpp(4810) - Log - Created device. RDOC 006392: [03:45:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006392: [03:45:46] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006392: [03:45:46] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006392: [03:45:46] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006392: [03:45:46] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006392: [03:45:46] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006392: [03:45:46] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006392: [03:45:46] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006392: [03:45:46] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006392: [03:45:46] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006392: [03:45:46] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006392: [03:45:46] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006392: [03:45:46] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006392: [03:45:46] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006392: [03:45:46] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006392: [03:45:46] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 006392: [03:45:46] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 006392: [03:45:46] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006392: [03:45:46] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006392: [03:45:46] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 006392: [03:45:46] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 006392: [03:45:46] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006392: [03:45:46] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006392: [03:45:46] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 006392: [03:45:46] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006392: [03:45:46] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006392: [03:45:46] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 006392: [03:45:46] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 006392: [03:45:46] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006392: [03:45:46] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006392: [03:45:46] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 006392: [03:45:46] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006392: [03:45:46] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006392: [03:45:46] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 006392: [03:45:46] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 006392: [03:45:46] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006392: [03:45:46] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006392: [03:45:46] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 006392: [03:45:46] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006392: [03:45:46] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006392: [03:45:46] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 006392: [03:45:46] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 006392: [03:45:46] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006392: [03:45:46] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006392: [03:45:46] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006392: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006392: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006392: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006392: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006392: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006392: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006392: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006392: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006392: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006392: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006392: [03:45:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006392: [03:45:46] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006392: [03:45:46] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006392: [03:45:46] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006392: [03:45:46] vk_core.cpp(2879) - Log - Timer chunk initialisation - 83.823 ms RDOC 006392: [03:45:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004756: [03:45:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 004756: [03:45:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004756: [03:45:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004756: [03:45:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004756: [03:45:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10232 RDOC 010232: [03:45:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010232: [03:45:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010232: [03:45:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010232: [03:45:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010232: [03:45:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010232: [03:45:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010232: [03:45:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010232: [03:45:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010232: [03:45:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010232: [03:45:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010232: [03:45:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010232: [03:45:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010232: [03:45:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010232: [03:45:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004756: [03:45:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10232] RDOC 010232: [03:45:48] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024280877610 RDOC 010232: [03:45:48] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010232: [03:45:48] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010232: [03:45:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010232: [03:45:48] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 010232: [03:45:48] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010232: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010232: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010232: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010232: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010232: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010232: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010232: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010232: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010232: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010232: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010232: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010232: [03:45:48] vk_core.cpp(4101) - Log - RegisterSurface() window 0000000000510110 RDOC 010232: [03:45:48] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024280877610 / 0x0000000000510110 RDOC 004756: [03:45:48] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010232: [03:45:48] vk_core.cpp(2066) - Log - Starting capture RDOC 010232: [03:45:48] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010232: [03:45:48] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010232: [03:45:48] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 004756: [03:45:48] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010232: [03:45:48] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 010232: [03:45:48] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010232: [03:45:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360896 bytes to 38886 (0.53 %) RDOC 010232: [03:45:48] vk_core.cpp(2617) - Log - Captured Vulkan frame with 7.019897 MB capture section in 0.058993 seconds RDOC 010232: [03:45:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 010232: [03:45:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 010232: [03:45:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 004756: [03:45:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46475 bytes) (time 1700883948) 3444 byte thumbnail RDOC 004756: [03:45:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 004756: [03:45:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [03:45:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [03:45:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [03:45:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004756: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004756: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004756: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004756: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004756: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004756: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004756: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004756: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004756: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004756: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004756: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004756: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004756: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004756: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004756: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004756: [03:45:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004756: [03:45:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004756: [03:45:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004756: [03:45:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004756: [03:45:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004756: [03:45:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004756: [03:45:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004756: [03:45:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004756: [03:45:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004756: [03:45:49] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004756: [03:45:49] vk_replay.cpp(4810) - Log - Created device. RDOC 004756: [03:45:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [03:45:49] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004756: [03:45:49] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004756: [03:45:49] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004756: [03:45:49] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004756: [03:45:49] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004756: [03:45:49] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004756: [03:45:49] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004756: [03:45:49] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004756: [03:45:49] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004756: [03:45:49] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004756: [03:45:49] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004756: [03:45:49] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004756: [03:45:49] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004756: [03:45:49] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004756: [03:45:49] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 004756: [03:45:49] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 004756: [03:45:49] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004756: [03:45:49] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004756: [03:45:49] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 004756: [03:45:49] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 004756: [03:45:49] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004756: [03:45:49] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004756: [03:45:49] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 004756: [03:45:49] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004756: [03:45:49] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004756: [03:45:49] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 004756: [03:45:49] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 004756: [03:45:49] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004756: [03:45:49] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004756: [03:45:49] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 004756: [03:45:49] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004756: [03:45:49] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004756: [03:45:49] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 004756: [03:45:49] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 004756: [03:45:49] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004756: [03:45:49] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004756: [03:45:49] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 004756: [03:45:49] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004756: [03:45:49] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004756: [03:45:49] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 004756: [03:45:49] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 004756: [03:45:49] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004756: [03:45:49] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004756: [03:45:49] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004756: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004756: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004756: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004756: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004756: [03:45:49] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004756: [03:45:49] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004756: [03:45:49] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004756: [03:45:49] vk_core.cpp(2879) - Log - Timer chunk initialisation - 87.418 ms RDOC 004756: [03:45:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007124: [03:45:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 007124: [03:45:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007124: [03:45:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007124: [03:45:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007124: [03:45:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8212 RDOC 008212: [03:45:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 008212: [03:45:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008212: [03:45:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008212: [03:45:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008212: [03:45:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008212: [03:45:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008212: [03:45:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008212: [03:45:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008212: [03:45:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008212: [03:45:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008212: [03:45:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008212: [03:45:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008212: [03:45:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008212: [03:45:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007124: [03:45:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8212] RDOC 008212: [03:45:50] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002BE64C9CFD0 RDOC 008212: [03:45:50] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008212: [03:45:50] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008212: [03:45:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008212: [03:45:51] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 008212: [03:45:51] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008212: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008212: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008212: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008212: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008212: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008212: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008212: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008212: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008212: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008212: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008212: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008212: [03:45:51] vk_core.cpp(4101) - Log - RegisterSurface() window 0000000000520110 RDOC 008212: [03:45:51] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002BE64C9CFD0 / 0x0000000000520110 RDOC 007124: [03:45:51] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008212: [03:45:51] vk_core.cpp(2066) - Log - Starting capture RDOC 008212: [03:45:51] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 008212: [03:45:51] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 008212: [03:45:51] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 008212: [03:45:52] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 27 referenced resources RDOC 008212: [03:45:52] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008212: [03:45:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37694016 bytes to 164733 (0.44 %) RDOC 008212: [03:45:52] vk_core.cpp(2617) - Log - Captured Vulkan frame with 35.947815 MB capture section in 0.077622 seconds RDOC 008212: [03:45:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 008212: [03:45:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 008212: [03:45:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 007124: [03:45:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177740 bytes) (time 1700883952) 8518 byte thumbnail RDOC 007124: [03:45:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 007124: [03:45:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007124: [03:45:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007124: [03:45:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007124: [03:45:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007124: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007124: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007124: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007124: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007124: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007124: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007124: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007124: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007124: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007124: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007124: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007124: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007124: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007124: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007124: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007124: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007124: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007124: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007124: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007124: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007124: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007124: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007124: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007124: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007124: [03:45:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007124: [03:45:53] vk_replay.cpp(4810) - Log - Created device. RDOC 007124: [03:45:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007124: [03:45:53] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007124: [03:45:53] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007124: [03:45:53] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007124: [03:45:53] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007124: [03:45:53] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007124: [03:45:53] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007124: [03:45:53] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007124: [03:45:53] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007124: [03:45:53] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007124: [03:45:53] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007124: [03:45:53] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007124: [03:45:53] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007124: [03:45:53] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007124: [03:45:53] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007124: [03:45:53] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 007124: [03:45:53] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 007124: [03:45:53] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007124: [03:45:53] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007124: [03:45:53] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 007124: [03:45:53] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 007124: [03:45:53] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007124: [03:45:53] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007124: [03:45:53] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 007124: [03:45:53] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007124: [03:45:53] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007124: [03:45:53] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 007124: [03:45:53] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 007124: [03:45:53] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007124: [03:45:53] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007124: [03:45:53] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 007124: [03:45:53] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007124: [03:45:53] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007124: [03:45:53] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 007124: [03:45:53] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 007124: [03:45:53] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007124: [03:45:53] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007124: [03:45:53] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 007124: [03:45:53] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007124: [03:45:53] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007124: [03:45:53] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 007124: [03:45:53] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 007124: [03:45:53] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007124: [03:45:53] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007124: [03:45:53] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007124: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007124: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007124: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007124: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007124: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007124: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007124: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007124: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007124: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007124: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007124: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007124: [03:45:53] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007124: [03:45:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007124: [03:45:53] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007124: [03:45:53] vk_core.cpp(2879) - Log - Timer chunk initialisation - 110.468 ms RDOC 007124: [03:45:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010656: [03:45:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010656: [03:45:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010656: [03:45:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010656: [03:45:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010656: [03:45:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6348 RDOC 006348: [03:45:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 006348: [03:45:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006348: [03:45:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006348: [03:45:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006348: [03:45:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006348: [03:45:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006348: [03:45:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006348: [03:45:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006348: [03:45:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006348: [03:45:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006348: [03:45:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006348: [03:45:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006348: [03:45:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006348: [03:45:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010656: [03:45:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6348] RDOC 006348: [03:45:54] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021234632E10 RDOC 006348: [03:45:54] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006348: [03:45:54] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006348: [03:45:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006348: [03:45:54] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 006348: [03:45:54] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006348: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006348: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006348: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006348: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006348: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006348: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006348: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006348: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006348: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006348: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006348: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006348: [03:45:54] vk_core.cpp(4101) - Log - RegisterSurface() window 0000000000450252 RDOC 006348: [03:45:54] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000021234632E10 / 0x0000000000450252 RDOC 006348: [03:45:55] vk_core.cpp(2066) - Log - Starting capture RDOC 006348: [03:45:55] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006348: [03:45:55] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006348: [03:45:55] vk_debug.cpp(2518) - Log - Allocating readback window of 4096 bytes RDOC 006348: [03:45:55] vk_queue_funcs.cpp(1269) - Log - Persistent map flush forced for ResourceId::155 (0 -> 28) RDOC 006348: [03:45:55] vk_queue_funcs.cpp(1269) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 010656: [03:45:55] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006348: [03:45:55] vk_queue_funcs.cpp(1269) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 006348: [03:45:55] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 006348: [03:45:55] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 006348: [03:45:55] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006348: [03:45:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521920 bytes to 21823 (0.62 %) RDOC 006348: [03:45:55] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.358765 MB capture section in 0.052424 seconds RDOC 006348: [03:45:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 006348: [03:45:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 006348: [03:45:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 010656: [03:45:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32797 bytes) (time 1700883955) 6206 byte thumbnail RDOC 010656: [03:45:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 010656: [03:45:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010656: [03:45:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010656: [03:45:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010656: [03:45:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010656: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010656: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010656: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010656: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010656: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010656: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010656: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010656: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010656: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010656: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010656: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010656: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010656: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010656: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010656: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010656: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010656: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010656: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010656: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010656: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010656: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010656: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010656: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010656: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010656: [03:45:56] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010656: [03:45:56] vk_replay.cpp(4810) - Log - Created device. RDOC 010656: [03:45:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010656: [03:45:56] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010656: [03:45:56] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010656: [03:45:56] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010656: [03:45:56] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010656: [03:45:56] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010656: [03:45:56] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010656: [03:45:56] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010656: [03:45:56] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010656: [03:45:56] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010656: [03:45:56] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010656: [03:45:56] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010656: [03:45:56] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010656: [03:45:56] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010656: [03:45:56] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010656: [03:45:56] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 010656: [03:45:56] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 010656: [03:45:56] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010656: [03:45:56] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010656: [03:45:56] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010656: [03:45:56] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 010656: [03:45:56] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010656: [03:45:56] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010656: [03:45:56] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 010656: [03:45:56] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010656: [03:45:56] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010656: [03:45:56] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010656: [03:45:56] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 010656: [03:45:56] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010656: [03:45:56] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010656: [03:45:56] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 010656: [03:45:56] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010656: [03:45:56] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010656: [03:45:56] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010656: [03:45:56] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 010656: [03:45:56] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010656: [03:45:56] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010656: [03:45:56] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 010656: [03:45:56] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010656: [03:45:56] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010656: [03:45:56] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010656: [03:45:56] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 010656: [03:45:56] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010656: [03:45:56] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010656: [03:45:56] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010656: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010656: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010656: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010656: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010656: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010656: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010656: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010656: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010656: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010656: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010656: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010656: [03:45:56] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010656: [03:45:56] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010656: [03:45:56] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010656: [03:45:56] vk_core.cpp(2879) - Log - Timer chunk initialisation - 88.386 ms RDOC 010656: [03:45:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011116: [03:45:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011116: [03:45:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011116: [03:45:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011116: [03:45:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011116: [03:45:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11464 RDOC 011464: [03:45:57] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011464: [03:45:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011464: [03:45:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011464: [03:45:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011464: [03:45:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011464: [03:45:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011464: [03:45:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011464: [03:45:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011464: [03:45:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011464: [03:45:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011464: [03:45:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011464: [03:45:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011464: [03:45:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011464: [03:45:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011116: [03:45:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11464] RDOC 011464: [03:45:57] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000193505E2FB0 RDOC 011464: [03:45:57] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011464: [03:45:57] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011464: [03:45:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011464: [03:45:57] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 011464: [03:45:57] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011464: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011464: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011464: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011464: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011464: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011464: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011464: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011464: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011464: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011464: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011464: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011464: [03:45:57] vk_core.cpp(4101) - Log - RegisterSurface() window 000000000049016C RDOC 011464: [03:45:57] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000193505E2FB0 / 0x000000000049016C RDOC 011116: [03:45:58] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011464: [03:45:58] vk_core.cpp(2066) - Log - Starting capture RDOC 011464: [03:45:58] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011464: [03:45:58] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011464: [03:45:58] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 011464: [03:45:58] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 011464: [03:45:58] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011464: [03:45:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 20544 (0.58 %) RDOC 011464: [03:45:58] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.059650 seconds RDOC 011464: [03:45:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011464: [03:45:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 011464: [03:45:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 011116: [03:45:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30294 bytes) (time 1700883958) 5116 byte thumbnail RDOC 011116: [03:45:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 011116: [03:45:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011116: [03:45:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011116: [03:45:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011116: [03:45:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011116: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011116: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011116: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011116: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011116: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011116: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011116: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011116: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011116: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011116: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011116: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011116: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011116: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011116: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011116: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011116: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011116: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011116: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011116: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011116: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011116: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011116: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011116: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011116: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011116: [03:45:59] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011116: [03:45:59] vk_replay.cpp(4810) - Log - Created device. RDOC 011116: [03:45:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011116: [03:45:59] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011116: [03:45:59] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011116: [03:45:59] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011116: [03:45:59] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011116: [03:45:59] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011116: [03:45:59] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011116: [03:45:59] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011116: [03:45:59] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011116: [03:45:59] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011116: [03:45:59] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011116: [03:45:59] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011116: [03:45:59] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011116: [03:45:59] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011116: [03:45:59] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011116: [03:45:59] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 011116: [03:45:59] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 011116: [03:45:59] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011116: [03:45:59] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011116: [03:45:59] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 011116: [03:45:59] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 011116: [03:45:59] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011116: [03:45:59] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011116: [03:45:59] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 011116: [03:45:59] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011116: [03:45:59] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011116: [03:45:59] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 011116: [03:45:59] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 011116: [03:45:59] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011116: [03:45:59] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011116: [03:45:59] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 011116: [03:45:59] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011116: [03:45:59] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011116: [03:45:59] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 011116: [03:45:59] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 011116: [03:45:59] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011116: [03:45:59] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011116: [03:45:59] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 011116: [03:45:59] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011116: [03:45:59] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011116: [03:45:59] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 011116: [03:45:59] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 011116: [03:45:59] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011116: [03:45:59] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011116: [03:45:59] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011116: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011116: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011116: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011116: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011116: [03:45:59] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011116: [03:45:59] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011116: [03:45:59] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011116: [03:45:59] vk_core.cpp(2879) - Log - Timer chunk initialisation - 88.452 ms RDOC 011116: [03:45:59] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 19.679 ms RDOC 011116: [03:45:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 15000 total instances RDOC 011116: [03:45:59] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 011116: [03:45:59] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 1.009 ms RDOC 011116: [03:45:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009904: [03:45:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 009904: [03:45:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009904: [03:45:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009904: [03:45:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009904: [03:45:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10568 RDOC 010568: [03:45:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010568: [03:45:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010568: [03:45:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010568: [03:45:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010568: [03:45:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010568: [03:45:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010568: [03:45:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010568: [03:45:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010568: [03:45:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010568: [03:45:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010568: [03:45:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010568: [03:45:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010568: [03:45:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010568: [03:45:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009904: [03:45:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10568] RDOC 010568: [03:46:00] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027E804A2260 RDOC 010568: [03:46:00] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010568: [03:46:00] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010568: [03:46:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010568: [03:46:00] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 010568: [03:46:00] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010568: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010568: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010568: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010568: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010568: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010568: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010568: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010568: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010568: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010568: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010568: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010568: [03:46:00] vk_core.cpp(4101) - Log - RegisterSurface() window 0000000000480252 RDOC 010568: [03:46:00] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027E804A2260 / 0x0000000000480252 RDOC 010568: [03:46:01] vk_core.cpp(2066) - Log - Starting capture RDOC 010568: [03:46:01] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 009904: [03:46:01] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010568: [03:46:01] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 010568: [03:46:01] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 010568: [03:46:01] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 116 referenced resources RDOC 010568: [03:46:01] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 0 unreferenced RDOC 010568: [03:46:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29345152 bytes to 376308 (1.28 %) RDOC 010568: [03:46:01] vk_core.cpp(2617) - Log - Captured Vulkan frame with 27.985718 MB capture section in 0.146452 seconds RDOC 010568: [03:46:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 010568: [03:46:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 010568: [03:46:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 009904: [03:46:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (392153 bytes) (time 1700883961) 9376 byte thumbnail RDOC 009904: [03:46:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 009904: [03:46:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009904: [03:46:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009904: [03:46:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009904: [03:46:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009904: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009904: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009904: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009904: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009904: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009904: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009904: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009904: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009904: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009904: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009904: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009904: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009904: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009904: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009904: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009904: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009904: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009904: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009904: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009904: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009904: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009904: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009904: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009904: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009904: [03:46:02] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009904: [03:46:02] vk_replay.cpp(4810) - Log - Created device. RDOC 009904: [03:46:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009904: [03:46:02] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009904: [03:46:02] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009904: [03:46:02] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009904: [03:46:02] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009904: [03:46:02] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009904: [03:46:02] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009904: [03:46:02] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009904: [03:46:02] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009904: [03:46:02] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009904: [03:46:02] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009904: [03:46:02] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009904: [03:46:02] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009904: [03:46:02] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009904: [03:46:02] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009904: [03:46:02] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 009904: [03:46:02] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 009904: [03:46:02] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009904: [03:46:02] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009904: [03:46:02] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 009904: [03:46:02] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 009904: [03:46:02] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009904: [03:46:02] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009904: [03:46:02] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 009904: [03:46:02] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009904: [03:46:02] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009904: [03:46:02] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 009904: [03:46:02] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 009904: [03:46:02] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009904: [03:46:02] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009904: [03:46:02] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 009904: [03:46:02] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009904: [03:46:02] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009904: [03:46:02] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 009904: [03:46:02] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 009904: [03:46:02] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009904: [03:46:02] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009904: [03:46:02] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 009904: [03:46:02] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009904: [03:46:02] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009904: [03:46:02] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 009904: [03:46:02] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 009904: [03:46:02] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009904: [03:46:02] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009904: [03:46:02] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009904: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009904: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009904: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009904: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009904: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009904: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009904: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009904: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009904: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009904: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009904: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009904: [03:46:02] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009904: [03:46:02] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009904: [03:46:02] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009904: [03:46:02] vk_core.cpp(2879) - Log - Timer chunk initialisation - 170.747 ms RDOC 009904: [03:46:02] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:02] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:03] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:03] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:03] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:03] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:03] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:03] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:03] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 122.980 ms RDOC 009904: [03:46:04] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 106.014 ms RDOC 009904: [03:46:04] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 62.430 ms RDOC 009904: [03:46:04] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.547 ms RDOC 009904: [03:46:04] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:04] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:05] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 108.986 ms RDOC 009904: [03:46:05] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 107.915 ms RDOC 009904: [03:46:05] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.534 ms RDOC 009904: [03:46:05] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.301 ms RDOC 009904: [03:46:06] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:06] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:06] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 108.804 ms RDOC 009904: [03:46:06] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 107.212 ms RDOC 009904: [03:46:07] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.254 ms RDOC 009904: [03:46:07] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 51.825 ms RDOC 009904: [03:46:07] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:07] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:07] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:07] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:08] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:08] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:08] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.682 ms RDOC 009904: [03:46:08] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 107.191 ms RDOC 009904: [03:46:09] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.282 ms RDOC 009904: [03:46:09] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.368 ms RDOC 009904: [03:46:09] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:09] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:10] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.493 ms RDOC 009904: [03:46:10] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 107.994 ms RDOC 009904: [03:46:10] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.757 ms RDOC 009904: [03:46:10] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.985 ms RDOC 009904: [03:46:10] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:10] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:11] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.405 ms RDOC 009904: [03:46:11] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 106.873 ms RDOC 009904: [03:46:12] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 56.072 ms RDOC 009904: [03:46:12] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.353 ms RDOC 009904: [03:46:12] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:12] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:12] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:12] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:13] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:13] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:13] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.082 ms RDOC 009904: [03:46:13] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 108.212 ms RDOC 009904: [03:46:14] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.054 ms RDOC 009904: [03:46:14] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.919 ms RDOC 009904: [03:46:14] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:14] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:14] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.466 ms RDOC 009904: [03:46:15] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 108.895 ms RDOC 009904: [03:46:15] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.787 ms RDOC 009904: [03:46:15] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.750 ms RDOC 009904: [03:46:15] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:15] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:16] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.570 ms RDOC 009904: [03:46:16] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.006 ms RDOC 009904: [03:46:16] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 56.020 ms RDOC 009904: [03:46:16] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.404 ms RDOC 009904: [03:46:17] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:17] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:17] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:17] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:17] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:17] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:18] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.229 ms RDOC 009904: [03:46:18] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.241 ms RDOC 009904: [03:46:18] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.199 ms RDOC 009904: [03:46:18] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.965 ms RDOC 009904: [03:46:19] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:19] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:19] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.198 ms RDOC 009904: [03:46:19] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.155 ms RDOC 009904: [03:46:20] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.622 ms RDOC 009904: [03:46:20] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.159 ms RDOC 009904: [03:46:20] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:20] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:21] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.947 ms RDOC 009904: [03:46:21] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 108.990 ms RDOC 009904: [03:46:21] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 56.818 ms RDOC 009904: [03:46:21] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.292 ms RDOC 009904: [03:46:21] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:21] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:22] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:22] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:22] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:22] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:23] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.938 ms RDOC 009904: [03:46:23] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.009 ms RDOC 009904: [03:46:23] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.817 ms RDOC 009904: [03:46:23] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.179 ms RDOC 009904: [03:46:23] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:23] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:24] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.690 ms RDOC 009904: [03:46:24] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.974 ms RDOC 009904: [03:46:24] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 56.970 ms RDOC 009904: [03:46:25] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.849 ms RDOC 009904: [03:46:25] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:25] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:25] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 112.538 ms RDOC 009904: [03:46:26] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 107.531 ms RDOC 009904: [03:46:26] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 57.711 ms RDOC 009904: [03:46:26] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.564 ms RDOC 009904: [03:46:26] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:26] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:26] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:26] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:27] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:27] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:27] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.270 ms RDOC 009904: [03:46:28] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.975 ms RDOC 009904: [03:46:28] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.338 ms RDOC 009904: [03:46:28] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.411 ms RDOC 009904: [03:46:28] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.506 ms RDOC 009904: [03:46:28] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:28] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 009904: [03:46:29] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.388 ms RDOC 009904: [03:46:29] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.948 ms RDOC 009904: [03:46:29] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 56.195 ms RDOC 009904: [03:46:29] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.907 ms RDOC 009904: [03:46:30] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 009904: [03:46:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_parameter_zoo.cpp:383 Log: 1 tools available: vk\vk_parameter_zoo.cpp:385 Log: - RenderDoc vk\vk_parameter_zoo.cpp:400 Log: Got physical device NVIDIA GeForce GT 1030
RDOC 002196: [03:46:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 002196: [03:46:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002196: [03:46:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002196: [03:46:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002196: [03:46:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11744 RDOC 011744: [03:46:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011744: [03:46:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011744: [03:46:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011744: [03:46:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011744: [03:46:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011744: [03:46:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011744: [03:46:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011744: [03:46:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011744: [03:46:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011744: [03:46:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011744: [03:46:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011744: [03:46:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011744: [03:46:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011744: [03:46:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002196: [03:46:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11744] RDOC 011744: [03:46:31] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024C991AFF90 RDOC 011744: [03:46:31] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011744: [03:46:31] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011744: [03:46:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011744: [03:46:31] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 011744: [03:46:31] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011744: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011744: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011744: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011744: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011744: [03:46:31] vk_core.cpp(4101) - Log - RegisterSurface() window 000000000005026A RDOC 011744: [03:46:31] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024C991AFF90 / 0x000000000005026A RDOC 002196: [03:46:33] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011744: [03:46:33] vk_core.cpp(2066) - Log - Starting capture RDOC 011744: [03:46:33] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 002196: [03:46:33] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011744: [03:46:33] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 1, skipped 0 RDOC 011744: [03:46:33] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 011744: [03:46:33] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 119 referenced resources RDOC 011744: [03:46:33] resource_manager.h(1642) - Log - Serialised 24 resources, skipped 0 unreferenced RDOC 011744: [03:46:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39059200 bytes to 175531 (0.45 %) RDOC 011744: [03:46:33] vk_core.cpp(2617) - Log - Captured Vulkan frame with 37.249756 MB capture section in 0.068826 seconds RDOC 011744: [03:46:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011744: [03:46:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 011744: [03:46:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 002196: [03:46:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (185281 bytes) (time 1700883993) 5116 byte thumbnail RDOC 002196: [03:46:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 002196: [03:46:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002196: [03:46:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002196: [03:46:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002196: [03:46:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002196: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002196: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002196: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002196: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002196: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002196: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002196: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002196: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002196: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002196: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002196: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002196: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002196: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002196: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002196: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002196: [03:46:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002196: [03:46:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002196: [03:46:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002196: [03:46:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002196: [03:46:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002196: [03:46:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002196: [03:46:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002196: [03:46:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002196: [03:46:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002196: [03:46:34] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002196: [03:46:34] vk_replay.cpp(4810) - Log - Created device. RDOC 002196: [03:46:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002196: [03:46:34] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002196: [03:46:34] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002196: [03:46:34] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002196: [03:46:34] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002196: [03:46:34] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002196: [03:46:34] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002196: [03:46:34] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002196: [03:46:34] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002196: [03:46:34] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002196: [03:46:34] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002196: [03:46:34] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002196: [03:46:34] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002196: [03:46:34] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002196: [03:46:34] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002196: [03:46:34] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 002196: [03:46:34] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 002196: [03:46:34] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002196: [03:46:34] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002196: [03:46:34] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 002196: [03:46:34] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 002196: [03:46:34] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002196: [03:46:34] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002196: [03:46:34] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 002196: [03:46:34] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002196: [03:46:34] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002196: [03:46:34] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 002196: [03:46:34] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 002196: [03:46:34] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002196: [03:46:34] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002196: [03:46:34] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 002196: [03:46:34] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002196: [03:46:34] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002196: [03:46:34] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 002196: [03:46:34] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 002196: [03:46:34] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002196: [03:46:34] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002196: [03:46:34] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 002196: [03:46:34] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002196: [03:46:34] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002196: [03:46:34] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 002196: [03:46:34] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 002196: [03:46:34] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002196: [03:46:34] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002196: [03:46:34] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002196: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002196: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002196: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002196: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002196: [03:46:34] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002196: [03:46:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002196: [03:46:34] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002196: [03:46:34] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 002196: [03:46:34] vk_core.cpp(2879) - Log - Timer chunk initialisation - 136.543 ms RDOC 002196: [03:46:34] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 002196: [03:46:34] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 002196: [03:46:34] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 002196: [03:46:34] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 002196: [03:46:35] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 002196: [03:46:35] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 002196: [03:46:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009200: [03:46:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 009200: [03:46:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009200: [03:46:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009200: [03:46:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009200: [03:46:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10132 RDOC 010132: [03:46:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010132: [03:46:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010132: [03:46:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010132: [03:46:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010132: [03:46:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010132: [03:46:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010132: [03:46:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010132: [03:46:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010132: [03:46:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010132: [03:46:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010132: [03:46:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010132: [03:46:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010132: [03:46:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010132: [03:46:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009200: [03:46:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10132] RDOC 010132: [03:46:35] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000236996E6100 RDOC 010132: [03:46:35] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010132: [03:46:35] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010132: [03:46:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010132: [03:46:35] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 010132: [03:46:35] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010132: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010132: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010132: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010132: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010132: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010132: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010132: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010132: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010132: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010132: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010132: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010132: [03:46:35] vk_core.cpp(4101) - Log - RegisterSurface() window 000000000006026A RDOC 010132: [03:46:35] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000236996E6100 / 0x000000000006026A RDOC 009200: [03:46:36] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010132: [03:46:36] vk_core.cpp(2066) - Log - Starting capture RDOC 010132: [03:46:36] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010132: [03:46:36] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010132: [03:46:36] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 010132: [03:46:36] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 010132: [03:46:36] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 010132: [03:46:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22689984 bytes to 127685 (0.56 %) RDOC 010132: [03:46:36] vk_core.cpp(2617) - Log - Captured Vulkan frame with 21.638855 MB capture section in 0.077705 seconds RDOC 010132: [03:46:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 010132: [03:46:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 010132: [03:46:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 009200: [03:46:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (150321 bytes) (time 1700883996) 15389 byte thumbnail RDOC 009200: [03:46:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 009200: [03:46:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009200: [03:46:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009200: [03:46:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009200: [03:46:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009200: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009200: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009200: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009200: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009200: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009200: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009200: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009200: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009200: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009200: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009200: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009200: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009200: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009200: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009200: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009200: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009200: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009200: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009200: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009200: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009200: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009200: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009200: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009200: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009200: [03:46:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009200: [03:46:37] vk_replay.cpp(4810) - Log - Created device. RDOC 009200: [03:46:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009200: [03:46:37] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009200: [03:46:37] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009200: [03:46:37] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009200: [03:46:37] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009200: [03:46:37] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009200: [03:46:37] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009200: [03:46:37] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009200: [03:46:37] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009200: [03:46:37] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009200: [03:46:37] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009200: [03:46:37] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009200: [03:46:37] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009200: [03:46:37] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009200: [03:46:37] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009200: [03:46:37] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 009200: [03:46:37] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 009200: [03:46:37] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009200: [03:46:37] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009200: [03:46:37] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 009200: [03:46:37] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 009200: [03:46:37] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009200: [03:46:37] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009200: [03:46:37] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 009200: [03:46:37] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009200: [03:46:37] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009200: [03:46:37] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 009200: [03:46:37] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 009200: [03:46:37] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009200: [03:46:37] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009200: [03:46:37] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 009200: [03:46:37] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009200: [03:46:37] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009200: [03:46:37] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 009200: [03:46:37] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 009200: [03:46:37] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009200: [03:46:37] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009200: [03:46:37] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 009200: [03:46:37] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009200: [03:46:37] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009200: [03:46:37] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 009200: [03:46:37] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 009200: [03:46:37] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009200: [03:46:37] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009200: [03:46:37] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009200: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009200: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009200: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009200: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009200: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009200: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009200: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009200: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009200: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009200: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009200: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009200: [03:46:37] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009200: [03:46:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009200: [03:46:37] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009200: [03:46:38] vk_core.cpp(2879) - Log - Timer chunk initialisation - 216.675 ms RDOC 009200: [03:46:38] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 389.796 ms RDOC 009200: [03:46:39] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 325.787 ms RDOC 009200: [03:46:39] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 327.629 ms RDOC 009200: [03:46:39] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 416.567 ms RDOC 009200: [03:46:40] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 326.879 ms RDOC 009200: [03:46:40] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 245.799 ms RDOC 009200: [03:46:41] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 326.073 ms RDOC 009200: [03:46:41] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 328.797 ms RDOC 009200: [03:46:41] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 329.782 ms RDOC 009200: [03:46:42] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 325.000 ms RDOC 009200: [03:46:42] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 328.682 ms RDOC 009200: [03:46:43] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 360.923 ms RDOC 009200: [03:46:43] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 344.605 ms RDOC 009200: [03:46:44] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 254.921 ms RDOC 009200: [03:46:44] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 252.541 ms RDOC 009200: [03:46:44] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 254.545 ms RDOC 009200: [03:46:45] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 337.245 ms RDOC 009200: [03:46:45] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 353.242 ms RDOC 009200: [03:46:46] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 342.807 ms RDOC 009200: [03:46:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006168: [03:46:46] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 006168: [03:46:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006168: [03:46:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006168: [03:46:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006168: [03:46:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12080 RDOC 012080: [03:46:46] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 012080: [03:46:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012080: [03:46:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012080: [03:46:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012080: [03:46:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012080: [03:46:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012080: [03:46:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012080: [03:46:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012080: [03:46:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012080: [03:46:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012080: [03:46:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012080: [03:46:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012080: [03:46:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012080: [03:46:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006168: [03:46:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12080] RDOC 012080: [03:46:47] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002028831F130 RDOC 012080: [03:46:47] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 012080: [03:46:47] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012080: [03:46:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012080: [03:46:47] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 012080: [03:46:47] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012080: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012080: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012080: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012080: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012080: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012080: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012080: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012080: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012080: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012080: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012080: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012080: [03:46:47] vk_core.cpp(4101) - Log - RegisterSurface() window 0000000000C002EC RDOC 012080: [03:46:47] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002028831F130 / 0x0000000000C002EC RDOC 006168: [03:46:48] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012080: [03:46:53] vk_core.cpp(2066) - Log - Starting capture RDOC 012080: [03:46:53] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 012080: [03:46:53] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 012080: [03:46:53] resource_manager.h(1145) - Log - Preparing resource ResourceId::195 after it has been postponed. RDOC 012080: [03:46:53] resource_manager.h(1145) - Log - Preparing resource ResourceId::197 after it has been postponed. RDOC 012080: [03:46:53] resource_manager.h(1145) - Log - Preparing resource ResourceId::199 after it has been postponed. RDOC 012080: [03:46:53] vk_core.cpp(2209) - Log - Finished capture, Frame 505 RDOC 012080: [03:46:53] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 012080: [03:46:53] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 012080: [03:46:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22720 bytes to 8704 (38.31 %) RDOC 012080: [03:46:53] vk_core.cpp(2617) - Log - Captured Vulkan frame with 0.021667 MB capture section in 0.053955 seconds RDOC 012080: [03:46:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 012080: [03:46:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 012080: [03:46:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 006168: [03:46:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 505) (20779 bytes) (time 1700884013) 7241 byte thumbnail RDOC 006168: [03:46:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 006168: [03:46:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006168: [03:46:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006168: [03:46:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006168: [03:46:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006168: [03:46:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006168: [03:46:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006168: [03:46:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006168: [03:46:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006168: [03:46:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006168: [03:46:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006168: [03:46:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006168: [03:46:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006168: [03:46:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006168: [03:46:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006168: [03:46:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006168: [03:46:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006168: [03:46:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006168: [03:46:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006168: [03:46:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006168: [03:46:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006168: [03:46:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006168: [03:46:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006168: [03:46:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006168: [03:46:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006168: [03:46:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006168: [03:46:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006168: [03:46:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006168: [03:46:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006168: [03:46:54] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006168: [03:46:54] vk_replay.cpp(4810) - Log - Created device. RDOC 006168: [03:46:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006168: [03:46:54] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006168: [03:46:54] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006168: [03:46:54] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006168: [03:46:54] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006168: [03:46:54] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006168: [03:46:54] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006168: [03:46:54] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006168: [03:46:54] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006168: [03:46:54] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006168: [03:46:54] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006168: [03:46:54] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006168: [03:46:54] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006168: [03:46:54] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006168: [03:46:54] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006168: [03:46:54] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 006168: [03:46:54] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 006168: [03:46:54] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006168: [03:46:54] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006168: [03:46:54] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 006168: [03:46:54] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 006168: [03:46:54] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006168: [03:46:54] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006168: [03:46:54] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 006168: [03:46:54] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006168: [03:46:54] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006168: [03:46:54] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 006168: [03:46:54] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 006168: [03:46:54] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006168: [03:46:54] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006168: [03:46:54] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 006168: [03:46:54] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006168: [03:46:54] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006168: [03:46:54] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 006168: [03:46:54] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 006168: [03:46:54] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006168: [03:46:54] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006168: [03:46:54] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 006168: [03:46:54] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006168: [03:46:54] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006168: [03:46:54] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 006168: [03:46:54] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 006168: [03:46:54] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006168: [03:46:54] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006168: [03:46:54] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006168: [03:46:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006168: [03:46:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006168: [03:46:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006168: [03:46:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006168: [03:46:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006168: [03:46:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006168: [03:46:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006168: [03:46:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006168: [03:46:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006168: [03:46:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006168: [03:46:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006168: [03:46:54] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006168: [03:46:54] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006168: [03:46:54] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006168: [03:46:54] vk_core.cpp(2879) - Log - Timer chunk initialisation - 79.703 ms RDOC 006168: [03:46:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003620: [03:46:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 003620: [03:46:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003620: [03:46:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003620: [03:46:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003620: [03:46:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5840 RDOC 005840: [03:46:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 005840: [03:46:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005840: [03:46:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005840: [03:46:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005840: [03:46:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005840: [03:46:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005840: [03:46:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005840: [03:46:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005840: [03:46:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005840: [03:46:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005840: [03:46:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005840: [03:46:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005840: [03:46:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005840: [03:46:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003620: [03:46:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5840] RDOC 005840: [03:46:55] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000214E81DBBE0 RDOC 005840: [03:46:55] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005840: [03:46:55] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005840: [03:46:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005840: [03:46:55] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 005840: [03:46:55] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005840: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005840: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005840: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005840: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005840: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005840: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005840: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005840: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005840: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005840: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005840: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005840: [03:46:55] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000004E0252 RDOC 005840: [03:46:55] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000214E81DBBE0 / 0x00000000004E0252 RDOC 005840: [03:46:56] vk_core.cpp(2066) - Log - Starting capture RDOC 005840: [03:46:56] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 003620: [03:46:56] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005840: [03:46:56] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005840: [03:46:56] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 005840: [03:46:56] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 005840: [03:46:56] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005840: [03:46:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 21045 (0.60 %) RDOC 005840: [03:46:56] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.047893 seconds RDOC 005840: [03:46:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005840: [03:46:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 005840: [03:46:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 003620: [03:46:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30795 bytes) (time 1700884016) 5116 byte thumbnail RDOC 003620: [03:46:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 003620: [03:46:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003620: [03:46:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003620: [03:46:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003620: [03:46:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003620: [03:46:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003620: [03:46:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003620: [03:46:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003620: [03:46:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003620: [03:46:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003620: [03:46:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003620: [03:46:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003620: [03:46:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003620: [03:46:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003620: [03:46:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003620: [03:46:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003620: [03:46:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003620: [03:46:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003620: [03:46:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003620: [03:46:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003620: [03:46:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003620: [03:46:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003620: [03:46:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003620: [03:46:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003620: [03:46:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003620: [03:46:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003620: [03:46:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003620: [03:46:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003620: [03:46:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003620: [03:46:57] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003620: [03:46:57] vk_replay.cpp(4810) - Log - Created device. RDOC 003620: [03:46:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003620: [03:46:57] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003620: [03:46:57] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003620: [03:46:57] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003620: [03:46:57] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003620: [03:46:57] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003620: [03:46:57] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003620: [03:46:57] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003620: [03:46:57] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003620: [03:46:57] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003620: [03:46:57] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003620: [03:46:57] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003620: [03:46:57] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003620: [03:46:57] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003620: [03:46:57] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003620: [03:46:57] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 003620: [03:46:57] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 003620: [03:46:57] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003620: [03:46:57] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003620: [03:46:57] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 003620: [03:46:57] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 003620: [03:46:57] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003620: [03:46:57] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003620: [03:46:57] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 003620: [03:46:57] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003620: [03:46:57] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003620: [03:46:57] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 003620: [03:46:57] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 003620: [03:46:57] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003620: [03:46:57] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003620: [03:46:57] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 003620: [03:46:57] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003620: [03:46:57] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003620: [03:46:57] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 003620: [03:46:57] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 003620: [03:46:57] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003620: [03:46:57] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003620: [03:46:57] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 003620: [03:46:57] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003620: [03:46:57] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003620: [03:46:57] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 003620: [03:46:57] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 003620: [03:46:57] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003620: [03:46:57] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003620: [03:46:57] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003620: [03:46:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [03:46:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [03:46:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [03:46:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [03:46:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [03:46:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [03:46:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [03:46:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003620: [03:46:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003620: [03:46:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003620: [03:46:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003620: [03:46:57] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003620: [03:46:57] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003620: [03:46:57] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003620: [03:47:23] vk_core.cpp(2879) - Log - Timer chunk initialisation - 25403.058 ms RDOC 003620: [03:47:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001236: [03:47:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 001236: [03:47:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001236: [03:47:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001236: [03:47:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001236: [03:47:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1036 RDOC 001036: [03:47:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 001036: [03:47:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001036: [03:47:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001036: [03:47:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001036: [03:47:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001036: [03:47:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001036: [03:47:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001036: [03:47:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001036: [03:47:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001036: [03:47:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001036: [03:47:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001036: [03:47:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001036: [03:47:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001036: [03:47:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001236: [03:47:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1036] RDOC 001036: [03:47:24] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000026A18043010 RDOC 001036: [03:47:24] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001036: [03:47:24] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001036: [03:47:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001036: [03:47:24] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 001036: [03:47:24] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001036: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001036: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001036: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001036: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001036: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001036: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001036: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001036: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001036: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001036: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001036: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001036: [03:47:24] vk_core.cpp(4101) - Log - RegisterSurface() window 000000000051016C RDOC 001036: [03:47:24] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000026A18043010 / 0x000000000051016C RDOC 001036: [03:47:24] vk_core.cpp(2066) - Log - Starting capture RDOC 001036: [03:47:24] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001036: [03:47:24] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001036: [03:47:24] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 001236: [03:47:24] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001036: [03:47:24] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 001036: [03:47:24] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001036: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21396 (0.61 %) RDOC 001036: [03:47:24] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.054837 seconds RDOC 001036: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001036: [03:47:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 001036: [03:47:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 001236: [03:47:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31146 bytes) (time 1700884044) 5116 byte thumbnail RDOC 001236: [03:47:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 001236: [03:47:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001236: [03:47:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001236: [03:47:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001236: [03:47:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001236: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001236: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001236: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001236: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001236: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001236: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001236: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001236: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001236: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001236: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001236: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001236: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001236: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001236: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001236: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001236: [03:47:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001236: [03:47:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001236: [03:47:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001236: [03:47:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001236: [03:47:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001236: [03:47:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001236: [03:47:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001236: [03:47:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001236: [03:47:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001236: [03:47:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001236: [03:47:25] vk_replay.cpp(4810) - Log - Created device. RDOC 001236: [03:47:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001236: [03:47:25] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001236: [03:47:25] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001236: [03:47:25] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001236: [03:47:25] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001236: [03:47:25] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001236: [03:47:25] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001236: [03:47:25] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001236: [03:47:25] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001236: [03:47:25] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001236: [03:47:25] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001236: [03:47:25] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001236: [03:47:25] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001236: [03:47:25] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001236: [03:47:25] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001236: [03:47:25] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 001236: [03:47:25] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 001236: [03:47:25] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001236: [03:47:25] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001236: [03:47:25] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001236: [03:47:25] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 001236: [03:47:25] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001236: [03:47:25] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001236: [03:47:25] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 001236: [03:47:25] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001236: [03:47:25] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001236: [03:47:25] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001236: [03:47:25] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 001236: [03:47:25] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001236: [03:47:25] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001236: [03:47:25] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 001236: [03:47:25] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001236: [03:47:25] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001236: [03:47:25] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001236: [03:47:25] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 001236: [03:47:25] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001236: [03:47:25] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001236: [03:47:25] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 001236: [03:47:25] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001236: [03:47:25] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001236: [03:47:25] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001236: [03:47:25] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 001236: [03:47:25] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001236: [03:47:25] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001236: [03:47:25] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001236: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001236: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001236: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001236: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001236: [03:47:25] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001236: [03:47:25] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001236: [03:47:25] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001236: [03:47:25] vk_core.cpp(2879) - Log - Timer chunk initialisation - 82.604 ms RDOC 001236: [03:47:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001588: [03:47:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 001588: [03:47:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001588: [03:47:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001588: [03:47:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001588: [03:47:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 908 RDOC 000908: [03:47:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 000908: [03:47:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000908: [03:47:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000908: [03:47:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000908: [03:47:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000908: [03:47:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000908: [03:47:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000908: [03:47:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000908: [03:47:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000908: [03:47:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000908: [03:47:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000908: [03:47:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000908: [03:47:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000908: [03:47:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001588: [03:47:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [908] RDOC 000908: [03:47:26] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D9B7DF13E0 RDOC 000908: [03:47:26] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 000908: [03:47:26] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000908: [03:47:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000908: [03:47:26] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 000908: [03:47:26] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000908: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000908: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000908: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000908: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000908: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000908: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000908: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000908: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000908: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000908: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000908: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000908: [03:47:26] vk_core.cpp(4101) - Log - RegisterSurface() window 000000000052016C RDOC 000908: [03:47:26] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D9B7DF13E0 / 0x000000000052016C RDOC 000908: [03:47:27] vk_core.cpp(2066) - Log - Starting capture RDOC 000908: [03:47:27] resource_manager.h(1469) - Log - Preparing up to 16 potentially dirty resources RDOC 001588: [03:47:27] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000908: [03:47:27] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 000908: [03:47:27] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 000908: [03:47:27] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 37 referenced resources RDOC 000908: [03:47:27] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 000908: [03:47:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33585984 bytes to 147092 (0.44 %) RDOC 000908: [03:47:27] vk_core.cpp(2617) - Log - Captured Vulkan frame with 32.030090 MB capture section in 0.069396 seconds RDOC 000908: [03:47:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 000908: [03:47:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 000908: [03:47:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 001588: [03:47:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157358 bytes) (time 1700884047) 5798 byte thumbnail RDOC 001588: [03:47:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 001588: [03:47:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001588: [03:47:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001588: [03:47:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001588: [03:47:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001588: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001588: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001588: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001588: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001588: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001588: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001588: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001588: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001588: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001588: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001588: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001588: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001588: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001588: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001588: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001588: [03:47:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001588: [03:47:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001588: [03:47:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001588: [03:47:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001588: [03:47:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001588: [03:47:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001588: [03:47:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001588: [03:47:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001588: [03:47:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001588: [03:47:28] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001588: [03:47:28] vk_replay.cpp(4810) - Log - Created device. RDOC 001588: [03:47:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001588: [03:47:28] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001588: [03:47:28] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001588: [03:47:28] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001588: [03:47:28] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001588: [03:47:28] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001588: [03:47:28] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001588: [03:47:28] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001588: [03:47:28] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001588: [03:47:28] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001588: [03:47:28] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001588: [03:47:28] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001588: [03:47:28] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001588: [03:47:28] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001588: [03:47:28] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001588: [03:47:28] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 001588: [03:47:28] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 001588: [03:47:28] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001588: [03:47:28] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001588: [03:47:28] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001588: [03:47:28] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 001588: [03:47:28] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001588: [03:47:28] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001588: [03:47:28] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 001588: [03:47:28] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001588: [03:47:28] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001588: [03:47:28] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001588: [03:47:28] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 001588: [03:47:28] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001588: [03:47:28] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001588: [03:47:28] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 001588: [03:47:28] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001588: [03:47:28] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001588: [03:47:28] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001588: [03:47:28] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 001588: [03:47:28] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001588: [03:47:28] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001588: [03:47:28] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 001588: [03:47:28] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001588: [03:47:28] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001588: [03:47:28] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001588: [03:47:28] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 001588: [03:47:28] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001588: [03:47:28] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001588: [03:47:28] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001588: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001588: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001588: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001588: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001588: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001588: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001588: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001588: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001588: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001588: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001588: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001588: [03:47:28] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001588: [03:47:28] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001588: [03:47:28] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001588: [03:47:28] vk_core.cpp(2879) - Log - Timer chunk initialisation - 104.492 ms RDOC 001588: [03:47:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009060: [03:47:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 009060: [03:47:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009060: [03:47:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009060: [03:47:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009060: [03:47:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8600 RDOC 008600: [03:47:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 008600: [03:47:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008600: [03:47:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008600: [03:47:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008600: [03:47:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008600: [03:47:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008600: [03:47:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008600: [03:47:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008600: [03:47:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008600: [03:47:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008600: [03:47:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008600: [03:47:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008600: [03:47:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008600: [03:47:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009060: [03:47:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8600] RDOC 008600: [03:47:29] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B15EA08150 RDOC 008600: [03:47:29] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008600: [03:47:29] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008600: [03:47:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008600: [03:47:29] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 008600: [03:47:29] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008600: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008600: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008600: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008600: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008600: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008600: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008600: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008600: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008600: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008600: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008600: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008600: [03:47:30] vk_core.cpp(4101) - Log - RegisterSurface() window 0000000000C502EC RDOC 008600: [03:47:30] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001B15EA08150 / 0x0000000000C502EC RDOC 009060: [03:47:30] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009060: [03:47:30] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008600: [03:47:30] vk_core.cpp(2066) - Log - Starting capture RDOC 008600: [03:47:30] resource_manager.h(1469) - Log - Preparing up to 14 potentially dirty resources RDOC 008600: [03:47:30] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 008600: [03:47:31] vk_core.cpp(2209) - Log - Finished capture, Frame 200 RDOC 008600: [03:47:31] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 008600: [03:47:31] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 008600: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10603968 bytes to 60395 (0.57 %) RDOC 008600: [03:47:31] vk_core.cpp(2617) - Log - Captured Vulkan frame with 10.112732 MB capture section in 0.228853 seconds RDOC 008600: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 008600: [03:47:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 008600: [03:47:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 009060: [03:47:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (73810 bytes) (time 1700884051) 7788 byte thumbnail RDOC 009060: [03:47:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 009060: [03:47:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009060: [03:47:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009060: [03:47:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009060: [03:47:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009060: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009060: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009060: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009060: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009060: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009060: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009060: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009060: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009060: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009060: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009060: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009060: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009060: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009060: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009060: [03:47:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009060: [03:47:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009060: [03:47:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009060: [03:47:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009060: [03:47:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009060: [03:47:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009060: [03:47:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009060: [03:47:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009060: [03:47:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009060: [03:47:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009060: [03:47:32] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009060: [03:47:32] vk_replay.cpp(4810) - Log - Created device. RDOC 009060: [03:47:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009060: [03:47:32] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009060: [03:47:32] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009060: [03:47:32] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009060: [03:47:32] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009060: [03:47:32] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009060: [03:47:32] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009060: [03:47:32] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009060: [03:47:32] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009060: [03:47:32] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009060: [03:47:32] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009060: [03:47:32] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009060: [03:47:32] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009060: [03:47:32] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009060: [03:47:32] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009060: [03:47:32] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 009060: [03:47:32] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 009060: [03:47:32] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009060: [03:47:32] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009060: [03:47:32] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 009060: [03:47:32] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 009060: [03:47:32] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009060: [03:47:32] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009060: [03:47:32] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 009060: [03:47:32] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009060: [03:47:32] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009060: [03:47:32] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 009060: [03:47:32] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 009060: [03:47:32] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009060: [03:47:32] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009060: [03:47:32] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 009060: [03:47:32] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009060: [03:47:32] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009060: [03:47:32] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 009060: [03:47:32] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 009060: [03:47:32] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009060: [03:47:32] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009060: [03:47:32] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 009060: [03:47:32] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009060: [03:47:32] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009060: [03:47:32] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 009060: [03:47:32] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 009060: [03:47:32] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009060: [03:47:32] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009060: [03:47:32] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009060: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009060: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009060: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009060: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009060: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009060: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009060: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009060: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009060: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009060: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009060: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009060: [03:47:32] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009060: [03:47:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009060: [03:47:32] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009060: [03:47:32] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5406 RDOC 009060: [03:47:32] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5422 RDOC 009060: [03:47:32] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5435 RDOC 009060: [03:47:32] vk_core.cpp(2879) - Log - Timer chunk initialisation - 97.111 ms RDOC 009060: [03:47:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002744: [03:47:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 002744: [03:47:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002744: [03:47:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002744: [03:47:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002744: [03:47:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6412 RDOC 006412: [03:47:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 006412: [03:47:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006412: [03:47:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006412: [03:47:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006412: [03:47:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006412: [03:47:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006412: [03:47:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006412: [03:47:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006412: [03:47:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006412: [03:47:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006412: [03:47:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006412: [03:47:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006412: [03:47:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006412: [03:47:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002744: [03:47:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6412] RDOC 006412: [03:47:33] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024B3EEE6B50 RDOC 006412: [03:47:33] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006412: [03:47:33] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006412: [03:47:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006412: [03:47:33] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 006412: [03:47:33] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006412: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006412: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006412: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006412: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006412: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006412: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006412: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006412: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006412: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006412: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006412: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006412: [03:47:33] vk_core.cpp(4101) - Log - RegisterSurface() window 000000000055016C RDOC 006412: [03:47:33] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024B3EEE6B50 / 0x000000000055016C RDOC 006412: [03:47:33] vk_core.cpp(2066) - Log - Starting capture RDOC 006412: [03:47:33] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 002744: [03:47:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006412: [03:47:34] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 006412: [03:47:34] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 006412: [03:47:34] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 006412: [03:47:34] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 006412: [03:47:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 156918 (0.42 %) RDOC 006412: [03:47:34] vk_core.cpp(2617) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.080286 seconds RDOC 006412: [03:47:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006412: [03:47:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 006412: [03:47:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 002744: [03:47:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166668 bytes) (time 1700884054) 5116 byte thumbnail RDOC 002744: [03:47:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 002744: [03:47:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002744: [03:47:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002744: [03:47:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002744: [03:47:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002744: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002744: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002744: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002744: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002744: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002744: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002744: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002744: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002744: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002744: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002744: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002744: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002744: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002744: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002744: [03:47:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002744: [03:47:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002744: [03:47:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002744: [03:47:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002744: [03:47:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002744: [03:47:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002744: [03:47:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002744: [03:47:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002744: [03:47:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002744: [03:47:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002744: [03:47:35] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002744: [03:47:35] vk_replay.cpp(4810) - Log - Created device. RDOC 002744: [03:47:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002744: [03:47:35] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002744: [03:47:35] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002744: [03:47:35] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002744: [03:47:35] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002744: [03:47:35] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002744: [03:47:35] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002744: [03:47:35] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002744: [03:47:35] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002744: [03:47:35] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002744: [03:47:35] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002744: [03:47:35] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002744: [03:47:35] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002744: [03:47:35] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002744: [03:47:35] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002744: [03:47:35] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 002744: [03:47:35] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 002744: [03:47:35] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002744: [03:47:35] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002744: [03:47:35] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 002744: [03:47:35] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 002744: [03:47:35] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002744: [03:47:35] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002744: [03:47:35] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 002744: [03:47:35] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002744: [03:47:35] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002744: [03:47:35] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 002744: [03:47:35] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 002744: [03:47:35] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002744: [03:47:35] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002744: [03:47:35] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 002744: [03:47:35] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002744: [03:47:35] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002744: [03:47:35] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 002744: [03:47:35] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 002744: [03:47:35] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002744: [03:47:35] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002744: [03:47:35] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 002744: [03:47:35] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002744: [03:47:35] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002744: [03:47:35] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 002744: [03:47:35] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 002744: [03:47:35] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002744: [03:47:35] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002744: [03:47:35] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002744: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002744: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002744: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002744: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002744: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002744: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002744: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002744: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002744: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002744: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002744: [03:47:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002744: [03:47:35] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002744: [03:47:35] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002744: [03:47:35] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002744: [03:47:35] vk_core.cpp(2879) - Log - Timer chunk initialisation - 97.277 ms RDOC 002744: [03:47:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010144: [03:47:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010144: [03:47:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010144: [03:47:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010144: [03:47:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010144: [03:47:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10180 RDOC 010180: [03:47:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010180: [03:47:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010180: [03:47:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010180: [03:47:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010180: [03:47:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010180: [03:47:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010180: [03:47:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010180: [03:47:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010180: [03:47:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010180: [03:47:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010180: [03:47:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010180: [03:47:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010180: [03:47:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010180: [03:47:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010144: [03:47:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10180] RDOC 010180: [03:47:36] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B8F1645230 RDOC 010180: [03:47:36] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010180: [03:47:36] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010180: [03:47:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010180: [03:47:36] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 010180: [03:47:36] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010180: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010180: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010180: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010180: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010180: [03:47:36] vk_core.cpp(4101) - Log - RegisterSurface() window 000000000056016C RDOC 010180: [03:47:36] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001B8F1645230 / 0x000000000056016C RDOC 010180: [03:47:36] vk_core.cpp(2066) - Log - Starting capture RDOC 010180: [03:47:36] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 010180: [03:47:36] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010180: [03:47:36] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 010144: [03:47:36] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010180: [03:47:36] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 010180: [03:47:36] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010180: [03:47:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517376 bytes to 19626 (0.56 %) RDOC 010180: [03:47:36] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.354431 MB capture section in 0.052557 seconds RDOC 010180: [03:47:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010180: [03:47:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 010180: [03:47:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 010144: [03:47:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29376 bytes) (time 1700884057) 5116 byte thumbnail RDOC 010144: [03:47:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 010144: [03:47:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010144: [03:47:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010144: [03:47:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010144: [03:47:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010144: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010144: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010144: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010144: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010144: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010144: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010144: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010144: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010144: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010144: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010144: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010144: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010144: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010144: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010144: [03:47:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010144: [03:47:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010144: [03:47:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010144: [03:47:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010144: [03:47:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010144: [03:47:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010144: [03:47:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010144: [03:47:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010144: [03:47:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010144: [03:47:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010144: [03:47:38] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010144: [03:47:38] vk_replay.cpp(4810) - Log - Created device. RDOC 010144: [03:47:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010144: [03:47:38] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010144: [03:47:38] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010144: [03:47:38] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010144: [03:47:38] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010144: [03:47:38] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010144: [03:47:38] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010144: [03:47:38] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010144: [03:47:38] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010144: [03:47:38] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010144: [03:47:38] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010144: [03:47:38] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010144: [03:47:38] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010144: [03:47:38] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010144: [03:47:38] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010144: [03:47:38] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 010144: [03:47:38] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 010144: [03:47:38] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010144: [03:47:38] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010144: [03:47:38] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010144: [03:47:38] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 010144: [03:47:38] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010144: [03:47:38] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010144: [03:47:38] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 010144: [03:47:38] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010144: [03:47:38] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010144: [03:47:38] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010144: [03:47:38] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 010144: [03:47:38] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010144: [03:47:38] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010144: [03:47:38] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 010144: [03:47:38] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010144: [03:47:38] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010144: [03:47:38] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010144: [03:47:38] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 010144: [03:47:38] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010144: [03:47:38] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010144: [03:47:38] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 010144: [03:47:38] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010144: [03:47:38] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010144: [03:47:38] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 010144: [03:47:38] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 010144: [03:47:38] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010144: [03:47:38] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010144: [03:47:38] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010144: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010144: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010144: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010144: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010144: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010144: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010144: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010144: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010144: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010144: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010144: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010144: [03:47:38] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010144: [03:47:38] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010144: [03:47:38] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010144: [03:47:38] vk_core.cpp(2879) - Log - Timer chunk initialisation - 83.391 ms RDOC 010144: [03:47:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007064: [03:47:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 007064: [03:47:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007064: [03:47:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007064: [03:47:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007064: [03:47:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3752 RDOC 003752: [03:47:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 003752: [03:47:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003752: [03:47:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003752: [03:47:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003752: [03:47:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003752: [03:47:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003752: [03:47:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003752: [03:47:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003752: [03:47:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003752: [03:47:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003752: [03:47:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003752: [03:47:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003752: [03:47:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003752: [03:47:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007064: [03:47:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3752] RDOC 003752: [03:47:39] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024DD465F520 RDOC 003752: [03:47:39] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003752: [03:47:39] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003752: [03:47:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003752: [03:47:39] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 003752: [03:47:39] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003752: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003752: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003752: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003752: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003752: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003752: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003752: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003752: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003752: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003752: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003752: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003752: [03:47:39] vk_core.cpp(4101) - Log - RegisterSurface() window 000000000057016C RDOC 003752: [03:47:39] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024DD465F520 / 0x000000000057016C RDOC 003752: [03:47:39] vk_core.cpp(2066) - Log - Starting capture RDOC 003752: [03:47:39] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 003752: [03:47:39] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003752: [03:47:39] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 007064: [03:47:39] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003752: [03:47:39] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 003752: [03:47:39] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003752: [03:47:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441984 bytes to 35573 (0.65 %) RDOC 003752: [03:47:39] vk_core.cpp(2617) - Log - Captured Vulkan frame with 5.189880 MB capture section in 0.058686 seconds RDOC 003752: [03:47:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 003752: [03:47:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 003752: [03:47:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 007064: [03:47:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48551 bytes) (time 1700884059) 7826 byte thumbnail RDOC 007064: [03:47:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 007064: [03:47:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007064: [03:47:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007064: [03:47:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007064: [03:47:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007064: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007064: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007064: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007064: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007064: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007064: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007064: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007064: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007064: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007064: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007064: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007064: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007064: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007064: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007064: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007064: [03:47:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007064: [03:47:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007064: [03:47:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007064: [03:47:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007064: [03:47:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007064: [03:47:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007064: [03:47:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007064: [03:47:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007064: [03:47:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007064: [03:47:40] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007064: [03:47:40] vk_replay.cpp(4810) - Log - Created device. RDOC 007064: [03:47:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007064: [03:47:40] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007064: [03:47:40] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007064: [03:47:40] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007064: [03:47:40] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007064: [03:47:40] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007064: [03:47:40] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007064: [03:47:40] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007064: [03:47:40] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007064: [03:47:40] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007064: [03:47:40] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007064: [03:47:40] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007064: [03:47:40] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007064: [03:47:40] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007064: [03:47:40] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007064: [03:47:40] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 007064: [03:47:40] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 007064: [03:47:40] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007064: [03:47:40] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007064: [03:47:40] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 007064: [03:47:40] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 007064: [03:47:40] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007064: [03:47:40] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007064: [03:47:40] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 007064: [03:47:40] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007064: [03:47:40] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007064: [03:47:40] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 007064: [03:47:40] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 007064: [03:47:40] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007064: [03:47:40] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007064: [03:47:40] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 007064: [03:47:40] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007064: [03:47:40] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007064: [03:47:40] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 007064: [03:47:40] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 007064: [03:47:40] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007064: [03:47:40] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007064: [03:47:40] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 007064: [03:47:40] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007064: [03:47:40] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007064: [03:47:40] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 007064: [03:47:40] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 007064: [03:47:40] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007064: [03:47:40] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007064: [03:47:40] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007064: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007064: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007064: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007064: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007064: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007064: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007064: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007064: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007064: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007064: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007064: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007064: [03:47:41] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007064: [03:47:41] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007064: [03:47:41] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007064: [03:47:41] vk_core.cpp(2879) - Log - Timer chunk initialisation - 81.100 ms RDOC 007064: [03:47:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006616: [03:47:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 006616: [03:47:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006616: [03:47:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006616: [03:47:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006616: [03:47:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7792 RDOC 007792: [03:47:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 007792: [03:47:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007792: [03:47:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007792: [03:47:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007792: [03:47:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007792: [03:47:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007792: [03:47:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007792: [03:47:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007792: [03:47:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007792: [03:47:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007792: [03:47:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007792: [03:47:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007792: [03:47:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007792: [03:47:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006616: [03:47:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7792] RDOC 007792: [03:47:42] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F03EEF2660 RDOC 007792: [03:47:42] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007792: [03:47:42] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007792: [03:47:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007792: [03:47:42] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 007792: [03:47:43] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007792: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007792: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007792: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007792: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007792: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007792: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007792: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007792: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007792: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007792: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007792: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007792: [03:47:43] vk_core.cpp(4101) - Log - RegisterSurface() window 0000000000CB02EC RDOC 007792: [03:47:43] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F03EEF2660 / 0x0000000000CB02EC RDOC 007792: [03:47:43] vk_core.cpp(2066) - Log - Starting capture RDOC 007792: [03:47:43] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007792: [03:47:43] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007792: [03:47:43] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 007792: [03:47:43] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 006616: [03:47:43] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007792: [03:47:43] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007792: [03:47:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4002112 bytes to 26402 (0.66 %) RDOC 007792: [03:47:43] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.816711 MB capture section in 0.059542 seconds RDOC 007792: [03:47:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 007792: [03:47:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 007792: [03:47:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 006616: [03:47:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37543 bytes) (time 1700884063) 6656 byte thumbnail RDOC 006616: [03:47:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 006616: [03:47:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006616: [03:47:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006616: [03:47:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006616: [03:47:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006616: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006616: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006616: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006616: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006616: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006616: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006616: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006616: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006616: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006616: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006616: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006616: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006616: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006616: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006616: [03:47:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006616: [03:47:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006616: [03:47:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006616: [03:47:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006616: [03:47:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006616: [03:47:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006616: [03:47:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006616: [03:47:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006616: [03:47:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006616: [03:47:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006616: [03:47:44] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006616: [03:47:44] vk_replay.cpp(4810) - Log - Created device. RDOC 006616: [03:47:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006616: [03:47:44] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006616: [03:47:44] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006616: [03:47:44] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006616: [03:47:44] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006616: [03:47:44] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006616: [03:47:44] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006616: [03:47:44] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006616: [03:47:44] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006616: [03:47:44] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006616: [03:47:44] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006616: [03:47:44] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006616: [03:47:44] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006616: [03:47:44] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006616: [03:47:44] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006616: [03:47:44] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 006616: [03:47:44] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 006616: [03:47:44] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006616: [03:47:44] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006616: [03:47:44] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 006616: [03:47:44] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 006616: [03:47:44] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006616: [03:47:44] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006616: [03:47:44] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 006616: [03:47:44] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006616: [03:47:44] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006616: [03:47:44] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 006616: [03:47:44] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 006616: [03:47:44] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006616: [03:47:44] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006616: [03:47:44] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 006616: [03:47:44] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006616: [03:47:44] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006616: [03:47:44] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 006616: [03:47:44] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 006616: [03:47:44] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006616: [03:47:44] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006616: [03:47:44] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 006616: [03:47:44] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006616: [03:47:44] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006616: [03:47:44] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 006616: [03:47:44] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 006616: [03:47:44] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006616: [03:47:44] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006616: [03:47:44] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006616: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006616: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006616: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006616: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006616: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006616: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006616: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006616: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006616: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006616: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006616: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006616: [03:47:44] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006616: [03:47:44] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006616: [03:47:44] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006616: [03:47:44] vk_core.cpp(2879) - Log - Timer chunk initialisation - 87.575 ms RDOC 006616: [03:47:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_shader_debug_zoo.cpp:3547 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:3550 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:3553 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:3556 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:3559 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:3562 Log: Running tests on int16 arithmetic
RDOC 008000: [03:47:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 008000: [03:47:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008000: [03:47:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008000: [03:47:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008000: [03:47:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7052 RDOC 007052: [03:47:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 007052: [03:47:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007052: [03:47:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007052: [03:47:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007052: [03:47:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007052: [03:47:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007052: [03:47:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007052: [03:47:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007052: [03:47:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007052: [03:47:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007052: [03:47:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007052: [03:47:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007052: [03:47:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007052: [03:47:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008000: [03:47:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7052] RDOC 007052: [03:47:45] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000026FBDAEB110 RDOC 007052: [03:47:45] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007052: [03:47:45] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007052: [03:47:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007052: [03:47:45] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 007052: [03:47:45] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007052: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007052: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007052: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007052: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007052: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007052: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007052: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007052: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007052: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007052: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007052: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007052: [03:47:45] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000006401EE RDOC 007052: [03:47:45] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000026FBDAEB110 / 0x00000000006401EE RDOC 007052: [03:47:47] vk_core.cpp(2066) - Log - Starting capture RDOC 007052: [03:47:47] resource_manager.h(1469) - Log - Preparing up to 22 potentially dirty resources RDOC 008000: [03:47:47] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007052: [03:47:47] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007052: [03:47:47] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 007052: [03:47:47] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 52 referenced resources RDOC 007052: [03:47:47] resource_manager.h(1642) - Log - Serialised 14 resources, skipped 0 unreferenced RDOC 007052: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43936768 bytes to 347438 (0.79 %) RDOC 007052: [03:47:47] vk_core.cpp(2617) - Log - Captured Vulkan frame with 41.901367 MB capture section in 0.082899 seconds RDOC 007052: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007052: [03:47:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007052: [03:47:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008000: [03:47:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (354093 bytes) (time 1700884067) 2526 byte thumbnail RDOC 008000: [03:47:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008000: [03:47:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008000: [03:47:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008000: [03:47:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008000: [03:47:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008000: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008000: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008000: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008000: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008000: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008000: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008000: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008000: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008000: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008000: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008000: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008000: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008000: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008000: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008000: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008000: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008000: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008000: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008000: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008000: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008000: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008000: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008000: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008000: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008000: [03:47:48] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008000: [03:47:48] vk_replay.cpp(4810) - Log - Created device. RDOC 008000: [03:47:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008000: [03:47:48] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008000: [03:47:48] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008000: [03:47:48] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008000: [03:47:48] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008000: [03:47:48] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008000: [03:47:48] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008000: [03:47:48] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008000: [03:47:48] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008000: [03:47:48] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008000: [03:47:48] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008000: [03:47:48] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008000: [03:47:48] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008000: [03:47:48] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008000: [03:47:48] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008000: [03:47:48] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 008000: [03:47:48] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 008000: [03:47:48] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008000: [03:47:48] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008000: [03:47:48] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 008000: [03:47:48] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 008000: [03:47:48] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008000: [03:47:48] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008000: [03:47:48] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 008000: [03:47:48] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008000: [03:47:48] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008000: [03:47:48] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 008000: [03:47:48] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 008000: [03:47:48] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008000: [03:47:48] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008000: [03:47:48] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 008000: [03:47:48] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008000: [03:47:48] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008000: [03:47:48] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 008000: [03:47:48] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 008000: [03:47:48] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008000: [03:47:48] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008000: [03:47:48] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 008000: [03:47:48] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008000: [03:47:48] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008000: [03:47:48] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 008000: [03:47:48] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 008000: [03:47:48] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008000: [03:47:48] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008000: [03:47:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008000: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008000: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008000: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008000: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008000: [03:47:48] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008000: [03:47:48] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008000: [03:47:48] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008000: [03:47:48] vk_core.cpp(2879) - Log - Timer chunk initialisation - 423.325 ms RDOC 008000: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:50] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 008000: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:52] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 008000: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:52] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 008000: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:52] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 008000: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:59] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 008000: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:47:59] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 008000: [03:47:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:00] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 008000: [03:48:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:00] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 008000: [03:48:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:00] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 008000: [03:48:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:00] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 008000: [03:48:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:01] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 008000: [03:48:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:01] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 008000: [03:48:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:02] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 008000: [03:48:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:03] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 008000: [03:48:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008000: [03:48:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 008000: [03:48:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 008000: [03:48:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 008000: [03:48:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 008000: [03:48:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 008000: [03:48:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 008000: [03:48:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 008000: [03:48:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 008000: [03:48:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 008000: [03:48:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 008000: [03:48:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 008000: [03:48:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 008000: [03:48:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 008000: [03:48:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 008000: [03:48:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 008000: [03:48:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 008000: [03:48:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 008000: [03:48:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 008000: [03:48:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 008000: [03:48:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 008000: [03:48:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 008000: [03:48:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009056: [03:48:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 009056: [03:48:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009056: [03:48:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009056: [03:48:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009056: [03:48:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10896 RDOC 010896: [03:48:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 010896: [03:48:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010896: [03:48:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010896: [03:48:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010896: [03:48:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010896: [03:48:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010896: [03:48:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010896: [03:48:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010896: [03:48:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010896: [03:48:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010896: [03:48:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010896: [03:48:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010896: [03:48:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010896: [03:48:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009056: [03:48:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10896] RDOC 010896: [03:48:22] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000146F1286900 RDOC 010896: [03:48:22] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010896: [03:48:22] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010896: [03:48:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010896: [03:48:22] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 010896: [03:48:22] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010896: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010896: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010896: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010896: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010896: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010896: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010896: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010896: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010896: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010896: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010896: [03:48:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010896: [03:48:22] vk_core.cpp(4101) - Log - RegisterSurface() window 0000000000990248 RDOC 010896: [03:48:22] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000146F1286900 / 0x0000000000990248 RDOC 010896: [03:48:23] vk_core.cpp(2066) - Log - Starting capture RDOC 010896: [03:48:23] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009056: [03:48:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010896: [03:48:23] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010896: [03:48:23] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 010896: [03:48:23] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 010896: [03:48:23] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010896: [03:48:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446848 bytes to 32305 (0.59 %) RDOC 010896: [03:48:23] vk_core.cpp(2617) - Log - Captured Vulkan frame with 5.194519 MB capture section in 0.066085 seconds RDOC 010896: [03:48:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 010896: [03:48:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010896: [03:48:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 009056: [03:48:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43223 bytes) (time 1700884103) 6438 byte thumbnail RDOC 009056: [03:48:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 009056: [03:48:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009056: [03:48:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009056: [03:48:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009056: [03:48:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009056: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009056: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009056: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009056: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009056: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009056: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009056: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009056: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009056: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009056: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009056: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009056: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009056: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009056: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009056: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009056: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009056: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009056: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009056: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009056: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009056: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009056: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009056: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009056: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009056: [03:48:24] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009056: [03:48:24] vk_replay.cpp(4810) - Log - Created device. RDOC 009056: [03:48:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009056: [03:48:24] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009056: [03:48:24] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009056: [03:48:24] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009056: [03:48:24] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009056: [03:48:24] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009056: [03:48:24] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009056: [03:48:24] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009056: [03:48:24] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009056: [03:48:24] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009056: [03:48:24] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009056: [03:48:24] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009056: [03:48:24] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009056: [03:48:24] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009056: [03:48:24] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009056: [03:48:24] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 009056: [03:48:24] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 009056: [03:48:24] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009056: [03:48:24] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009056: [03:48:24] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 009056: [03:48:24] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 009056: [03:48:24] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009056: [03:48:24] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009056: [03:48:24] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 009056: [03:48:24] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009056: [03:48:24] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009056: [03:48:24] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 009056: [03:48:24] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 009056: [03:48:24] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009056: [03:48:24] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009056: [03:48:24] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 009056: [03:48:24] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009056: [03:48:24] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009056: [03:48:24] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 009056: [03:48:24] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 009056: [03:48:24] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009056: [03:48:24] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009056: [03:48:24] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 009056: [03:48:24] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009056: [03:48:24] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009056: [03:48:24] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 009056: [03:48:24] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 009056: [03:48:24] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009056: [03:48:24] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009056: [03:48:24] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009056: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009056: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009056: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009056: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009056: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009056: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009056: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009056: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009056: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009056: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009056: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009056: [03:48:24] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009056: [03:48:24] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009056: [03:48:24] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009056: [03:48:24] vk_core.cpp(2879) - Log - Timer chunk initialisation - 94.469 ms RDOC 009056: [03:48:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008040: [03:48:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 008040: [03:48:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008040: [03:48:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008040: [03:48:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008040: [03:48:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7780 RDOC 007780: [03:48:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 007780: [03:48:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007780: [03:48:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007780: [03:48:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007780: [03:48:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007780: [03:48:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007780: [03:48:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007780: [03:48:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007780: [03:48:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007780: [03:48:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007780: [03:48:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007780: [03:48:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007780: [03:48:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007780: [03:48:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008040: [03:48:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7780] RDOC 007780: [03:48:26] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001AC8A6C8AB0 RDOC 007780: [03:48:26] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007780: [03:48:26] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007780: [03:48:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007780: [03:48:26] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 007780: [03:48:26] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007780: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007780: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007780: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007780: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007780: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007780: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007780: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007780: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007780: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007780: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007780: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007780: [03:48:26] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000006A0110 RDOC 007780: [03:48:26] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001AC8A6C8AB0 / 0x00000000006A0110 RDOC 007780: [03:48:26] vk_core.cpp(2066) - Log - Starting capture RDOC 007780: [03:48:26] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008040: [03:48:26] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007780: [03:48:26] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007780: [03:48:26] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 007780: [03:48:26] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 007780: [03:48:26] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007780: [03:48:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21260 (0.60 %) RDOC 007780: [03:48:26] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.064495 seconds RDOC 007780: [03:48:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007780: [03:48:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 007780: [03:48:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 008040: [03:48:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31010 bytes) (time 1700884106) 5116 byte thumbnail RDOC 008040: [03:48:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 008040: [03:48:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [03:48:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [03:48:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [03:48:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008040: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008040: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008040: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008040: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008040: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008040: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008040: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008040: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008040: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008040: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008040: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008040: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008040: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008040: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008040: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008040: [03:48:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008040: [03:48:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008040: [03:48:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008040: [03:48:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008040: [03:48:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008040: [03:48:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008040: [03:48:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008040: [03:48:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008040: [03:48:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008040: [03:48:27] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008040: [03:48:27] vk_replay.cpp(4810) - Log - Created device. RDOC 008040: [03:48:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008040: [03:48:27] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008040: [03:48:27] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008040: [03:48:27] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008040: [03:48:27] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008040: [03:48:27] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008040: [03:48:27] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008040: [03:48:27] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008040: [03:48:27] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008040: [03:48:27] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008040: [03:48:27] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008040: [03:48:27] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008040: [03:48:27] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008040: [03:48:27] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008040: [03:48:27] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008040: [03:48:27] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 008040: [03:48:27] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 008040: [03:48:27] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008040: [03:48:27] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008040: [03:48:27] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 008040: [03:48:27] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 008040: [03:48:27] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008040: [03:48:27] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008040: [03:48:27] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 008040: [03:48:27] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008040: [03:48:27] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008040: [03:48:27] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 008040: [03:48:27] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 008040: [03:48:27] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008040: [03:48:27] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008040: [03:48:27] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 008040: [03:48:27] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008040: [03:48:27] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008040: [03:48:27] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 008040: [03:48:27] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 008040: [03:48:27] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008040: [03:48:27] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008040: [03:48:27] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 008040: [03:48:27] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008040: [03:48:27] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008040: [03:48:27] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 008040: [03:48:27] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 008040: [03:48:27] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008040: [03:48:27] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008040: [03:48:27] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008040: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008040: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008040: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008040: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008040: [03:48:27] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008040: [03:48:27] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008040: [03:48:27] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008040: [03:48:27] vk_core.cpp(2879) - Log - Timer chunk initialisation - 95.528 ms RDOC 008040: [03:48:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001436: [03:48:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 001436: [03:48:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001436: [03:48:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001436: [03:48:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001436: [03:48:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5700 RDOC 005700: [03:48:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 005700: [03:48:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005700: [03:48:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005700: [03:48:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005700: [03:48:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005700: [03:48:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005700: [03:48:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005700: [03:48:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005700: [03:48:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005700: [03:48:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005700: [03:48:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005700: [03:48:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005700: [03:48:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005700: [03:48:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001436: [03:48:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5700] RDOC 005700: [03:48:31] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C82D42FB40 RDOC 005700: [03:48:31] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005700: [03:48:31] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005700: [03:48:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005700: [03:48:31] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 005700: [03:48:31] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005700: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005700: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005700: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005700: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005700: [03:48:31] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000009C0248 RDOC 005700: [03:48:31] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C82D42FB40 / 0x00000000009C0248 RDOC 005700: [03:48:32] vk_core.cpp(2066) - Log - Starting capture RDOC 005700: [03:48:32] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001436: [03:48:32] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005700: [03:48:32] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005700: [03:48:32] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 005700: [03:48:32] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 005700: [03:48:32] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005700: [03:48:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37078912 bytes to 156362 (0.42 %) RDOC 005700: [03:48:32] vk_core.cpp(2617) - Log - Captured Vulkan frame with 35.361206 MB capture section in 0.068456 seconds RDOC 005700: [03:48:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005700: [03:48:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 005700: [03:48:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 001436: [03:48:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166112 bytes) (time 1700884112) 5116 byte thumbnail RDOC 001436: [03:48:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 001436: [03:48:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001436: [03:48:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001436: [03:48:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001436: [03:48:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001436: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001436: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001436: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001436: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001436: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001436: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001436: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001436: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001436: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001436: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001436: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001436: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001436: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001436: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001436: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001436: [03:48:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001436: [03:48:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001436: [03:48:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001436: [03:48:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001436: [03:48:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001436: [03:48:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001436: [03:48:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001436: [03:48:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001436: [03:48:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001436: [03:48:33] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001436: [03:48:33] vk_replay.cpp(4810) - Log - Created device. RDOC 001436: [03:48:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001436: [03:48:33] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001436: [03:48:33] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001436: [03:48:33] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001436: [03:48:33] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001436: [03:48:33] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001436: [03:48:33] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001436: [03:48:33] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001436: [03:48:33] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001436: [03:48:33] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001436: [03:48:33] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001436: [03:48:33] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001436: [03:48:33] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001436: [03:48:33] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001436: [03:48:33] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001436: [03:48:33] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 001436: [03:48:33] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 001436: [03:48:33] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001436: [03:48:33] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001436: [03:48:33] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001436: [03:48:33] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 001436: [03:48:33] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001436: [03:48:33] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001436: [03:48:33] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 001436: [03:48:33] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001436: [03:48:33] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001436: [03:48:33] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001436: [03:48:33] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 001436: [03:48:33] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001436: [03:48:33] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001436: [03:48:33] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 001436: [03:48:33] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001436: [03:48:33] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001436: [03:48:33] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001436: [03:48:33] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 001436: [03:48:33] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001436: [03:48:33] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001436: [03:48:33] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 001436: [03:48:33] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001436: [03:48:33] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001436: [03:48:33] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 001436: [03:48:33] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 001436: [03:48:33] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001436: [03:48:33] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001436: [03:48:33] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001436: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001436: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001436: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001436: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001436: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001436: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001436: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001436: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001436: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001436: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001436: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001436: [03:48:33] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001436: [03:48:33] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001436: [03:48:33] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001436: [03:48:33] vk_core.cpp(2879) - Log - Timer chunk initialisation - 103.885 ms RDOC 001436: [03:48:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006172: [03:48:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 006172: [03:48:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006172: [03:48:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006172: [03:48:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006172: [03:48:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4964 RDOC 004964: [03:48:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 004964: [03:48:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004964: [03:48:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004964: [03:48:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004964: [03:48:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004964: [03:48:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004964: [03:48:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004964: [03:48:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004964: [03:48:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004964: [03:48:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004964: [03:48:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004964: [03:48:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004964: [03:48:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004964: [03:48:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006172: [03:48:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4964] RDOC 004964: [03:48:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F30D8C3970 RDOC 004964: [03:48:34] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 004964: [03:48:34] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004964: [03:48:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004964: [03:48:34] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 004964: [03:48:34] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004964: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004964: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004964: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004964: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004964: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004964: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004964: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004964: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004964: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004964: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004964: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004964: [03:48:34] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000006B01EE RDOC 004964: [03:48:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F30D8C3970 / 0x00000000006B01EE RDOC 006172: [03:48:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004964: [03:48:34] vk_core.cpp(2066) - Log - Starting capture RDOC 004964: [03:48:34] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 004964: [03:48:35] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004964: [03:48:35] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 004964: [03:48:35] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 004964: [03:48:35] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004964: [03:48:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21464 (0.61 %) RDOC 004964: [03:48:35] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.073385 seconds RDOC 004964: [03:48:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004964: [03:48:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 004964: [03:48:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 006172: [03:48:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31214 bytes) (time 1700884115) 5116 byte thumbnail RDOC 006172: [03:48:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 006172: [03:48:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006172: [03:48:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006172: [03:48:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006172: [03:48:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006172: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006172: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006172: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006172: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006172: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006172: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006172: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006172: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006172: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006172: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006172: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006172: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006172: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006172: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006172: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006172: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006172: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006172: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006172: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006172: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006172: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006172: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006172: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006172: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006172: [03:48:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006172: [03:48:36] vk_replay.cpp(4810) - Log - Created device. RDOC 006172: [03:48:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006172: [03:48:36] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006172: [03:48:36] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006172: [03:48:36] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006172: [03:48:36] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006172: [03:48:36] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006172: [03:48:36] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006172: [03:48:36] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006172: [03:48:36] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006172: [03:48:36] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006172: [03:48:36] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006172: [03:48:36] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006172: [03:48:36] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006172: [03:48:36] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006172: [03:48:36] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006172: [03:48:36] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 006172: [03:48:36] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 006172: [03:48:36] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006172: [03:48:36] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006172: [03:48:36] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 006172: [03:48:36] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 006172: [03:48:36] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006172: [03:48:36] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006172: [03:48:36] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 006172: [03:48:36] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006172: [03:48:36] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006172: [03:48:36] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 006172: [03:48:36] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 006172: [03:48:36] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006172: [03:48:36] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006172: [03:48:36] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 006172: [03:48:36] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006172: [03:48:36] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006172: [03:48:36] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 006172: [03:48:36] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 006172: [03:48:36] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006172: [03:48:36] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006172: [03:48:36] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 006172: [03:48:36] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006172: [03:48:36] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006172: [03:48:36] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 006172: [03:48:36] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 006172: [03:48:36] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006172: [03:48:36] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006172: [03:48:36] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006172: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006172: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006172: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006172: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006172: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006172: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006172: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006172: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006172: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006172: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006172: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006172: [03:48:36] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006172: [03:48:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006172: [03:48:36] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006172: [03:48:36] vk_core.cpp(2879) - Log - Timer chunk initialisation - 83.099 ms RDOC 006172: [03:48:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 006172: [03:48:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3859 (0.11 %) RDOC 006172: [03:48:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006172: [03:48:36] vk_core.cpp(2879) - Log - Timer chunk initialisation - 11.402 ms RDOC 006172: [03:48:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3859 (0.11 %) RDOC 006172: [03:48:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000458! RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000458! RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000459! RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000459! RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000460! RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000460! RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000461! RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000461! RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::130 getting buffer data RDOC 006172: [03:48:36] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 006172: [03:48:36] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000462! RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000464! RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000466! RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000466! RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000468! RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000468! RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000469! RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000469! RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000473! RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000473! RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000474! RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000474! RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000475! RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000475! RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000476! RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000476! RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000478! RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000479! RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000480! RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000482! RDOC 006172: [03:48:36] vk_debug.cpp(1847) - Error - Getting buffer data for unknown buffer/memory ResourceId::252! RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::252! RDOC 006172: [03:48:36] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::252) RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000484! RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000484! RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000485! RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000485! RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000685! RDOC 006172: [03:48:36] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000685! RDOC 006172: [03:48:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006172: [03:48:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002364: [03:48:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 002364: [03:48:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002364: [03:48:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002364: [03:48:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002364: [03:48:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5916 RDOC 005916: [03:48:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 005916: [03:48:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005916: [03:48:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005916: [03:48:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005916: [03:48:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005916: [03:48:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005916: [03:48:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005916: [03:48:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005916: [03:48:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005916: [03:48:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005916: [03:48:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005916: [03:48:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005916: [03:48:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005916: [03:48:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002364: [03:48:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5916] RDOC 005916: [03:48:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000235BCDD3950 RDOC 005916: [03:48:37] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005916: [03:48:37] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005916: [03:48:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005916: [03:48:37] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 005916: [03:48:37] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005916: [03:48:37] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000006F0110 RDOC 005916: [03:48:37] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000235BCDD3950 / 0x00000000006F0110 RDOC 005916: [03:48:38] vk_core.cpp(2066) - Log - Starting capture RDOC 005916: [03:48:38] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005916: [03:48:38] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005916: [03:48:38] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 002364: [03:48:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005916: [03:48:38] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 005916: [03:48:38] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005916: [03:48:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523008 bytes to 21567 (0.61 %) RDOC 005916: [03:48:38] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.359802 MB capture section in 0.052084 seconds RDOC 005916: [03:48:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 005916: [03:48:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 005916: [03:48:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 002364: [03:48:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35319 bytes) (time 1700884118) 9075 byte thumbnail RDOC 002364: [03:48:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 002364: [03:48:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002364: [03:48:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002364: [03:48:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002364: [03:48:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002364: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002364: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002364: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002364: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002364: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002364: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002364: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002364: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002364: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002364: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002364: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002364: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002364: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002364: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002364: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002364: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002364: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002364: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002364: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002364: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002364: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002364: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002364: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002364: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002364: [03:48:39] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002364: [03:48:39] vk_replay.cpp(4810) - Log - Created device. RDOC 002364: [03:48:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002364: [03:48:39] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002364: [03:48:39] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002364: [03:48:39] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002364: [03:48:39] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002364: [03:48:39] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002364: [03:48:39] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002364: [03:48:39] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002364: [03:48:39] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002364: [03:48:39] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002364: [03:48:39] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002364: [03:48:39] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002364: [03:48:39] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002364: [03:48:39] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002364: [03:48:39] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002364: [03:48:39] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 002364: [03:48:39] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 002364: [03:48:39] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002364: [03:48:39] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002364: [03:48:39] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 002364: [03:48:39] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 002364: [03:48:39] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002364: [03:48:39] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002364: [03:48:39] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 002364: [03:48:39] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002364: [03:48:39] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002364: [03:48:39] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 002364: [03:48:39] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 002364: [03:48:39] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002364: [03:48:39] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002364: [03:48:39] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 002364: [03:48:39] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002364: [03:48:39] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002364: [03:48:39] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 002364: [03:48:39] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 002364: [03:48:39] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002364: [03:48:39] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002364: [03:48:39] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 002364: [03:48:39] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002364: [03:48:39] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002364: [03:48:39] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 002364: [03:48:39] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 002364: [03:48:39] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002364: [03:48:39] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002364: [03:48:39] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002364: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002364: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002364: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002364: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002364: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002364: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002364: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002364: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002364: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002364: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002364: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002364: [03:48:39] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002364: [03:48:39] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002364: [03:48:39] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002364: [03:48:39] vk_core.cpp(2879) - Log - Timer chunk initialisation - 90.028 ms RDOC 002364: [03:48:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012276: [03:48:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 012276: [03:48:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012276: [03:48:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012276: [03:48:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012276: [03:48:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2696 RDOC 002696: [03:48:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 002696: [03:48:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002696: [03:48:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002696: [03:48:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002696: [03:48:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002696: [03:48:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002696: [03:48:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002696: [03:48:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002696: [03:48:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002696: [03:48:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002696: [03:48:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002696: [03:48:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002696: [03:48:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002696: [03:48:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012276: [03:48:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2696] RDOC 002696: [03:48:40] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A400254230 RDOC 002696: [03:48:40] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002696: [03:48:40] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002696: [03:48:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002696: [03:48:40] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 002696: [03:48:40] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002696: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002696: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002696: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002696: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002696: [03:48:40] vk_core.cpp(4101) - Log - RegisterSurface() window 0000000000700110 RDOC 002696: [03:48:40] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A400254230 / 0x0000000000700110 RDOC 012276: [03:48:41] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002696: [03:48:41] vk_core.cpp(2066) - Log - Starting capture RDOC 002696: [03:48:41] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 002696: [03:48:41] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002696: [03:48:41] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 002696: [03:48:41] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 002696: [03:48:41] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 002696: [03:48:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3528896 bytes to 23057 (0.65 %) RDOC 002696: [03:48:41] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.365417 MB capture section in 0.073957 seconds RDOC 002696: [03:48:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002696: [03:48:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 002696: [03:48:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 012276: [03:48:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32807 bytes) (time 1700884121) 5116 byte thumbnail RDOC 012276: [03:48:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 012276: [03:48:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012276: [03:48:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012276: [03:48:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012276: [03:48:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012276: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012276: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012276: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012276: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012276: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012276: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012276: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012276: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012276: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012276: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012276: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012276: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012276: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012276: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012276: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012276: [03:48:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012276: [03:48:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012276: [03:48:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012276: [03:48:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012276: [03:48:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012276: [03:48:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012276: [03:48:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012276: [03:48:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012276: [03:48:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012276: [03:48:42] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012276: [03:48:42] vk_replay.cpp(4810) - Log - Created device. RDOC 012276: [03:48:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012276: [03:48:42] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 012276: [03:48:42] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012276: [03:48:42] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012276: [03:48:42] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 012276: [03:48:42] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012276: [03:48:42] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012276: [03:48:42] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 012276: [03:48:42] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 012276: [03:48:42] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012276: [03:48:42] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 012276: [03:48:42] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012276: [03:48:42] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012276: [03:48:42] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012276: [03:48:42] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012276: [03:48:42] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 012276: [03:48:42] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 012276: [03:48:42] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012276: [03:48:42] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012276: [03:48:42] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 012276: [03:48:42] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 012276: [03:48:42] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012276: [03:48:42] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012276: [03:48:42] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 012276: [03:48:42] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012276: [03:48:42] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012276: [03:48:42] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 012276: [03:48:42] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 012276: [03:48:42] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012276: [03:48:42] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012276: [03:48:42] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 012276: [03:48:42] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012276: [03:48:42] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012276: [03:48:42] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 012276: [03:48:42] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 012276: [03:48:42] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012276: [03:48:42] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012276: [03:48:42] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 012276: [03:48:42] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012276: [03:48:42] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012276: [03:48:42] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 012276: [03:48:42] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 012276: [03:48:42] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012276: [03:48:42] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012276: [03:48:42] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012276: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012276: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012276: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012276: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012276: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012276: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012276: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012276: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012276: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012276: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012276: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012276: [03:48:42] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012276: [03:48:42] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012276: [03:48:42] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012276: [03:48:42] vk_core.cpp(2879) - Log - Timer chunk initialisation - 83.856 ms RDOC 012276: [03:48:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005484: [03:48:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 005484: [03:48:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005484: [03:48:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005484: [03:48:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005484: [03:48:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1236 RDOC 001236: [03:48:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 001236: [03:48:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001236: [03:48:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001236: [03:48:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001236: [03:48:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001236: [03:48:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001236: [03:48:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001236: [03:48:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001236: [03:48:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001236: [03:48:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001236: [03:48:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001236: [03:48:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001236: [03:48:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001236: [03:48:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005484: [03:48:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1236] RDOC 001236: [03:48:43] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000028C427AF440 RDOC 001236: [03:48:43] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001236: [03:48:43] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001236: [03:48:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001236: [03:48:43] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 001236: [03:48:43] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001236: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001236: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001236: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001236: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001236: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001236: [03:48:43] vk_core.cpp(4101) - Log - RegisterSurface() window 0000000000A20248 RDOC 001236: [03:48:43] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000028C427AF440 / 0x0000000000A20248 RDOC 005484: [03:48:44] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001236: [03:48:44] vk_core.cpp(2066) - Log - Starting capture RDOC 001236: [03:48:44] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 001236: [03:48:44] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001236: [03:48:44] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 001236: [03:48:44] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 001236: [03:48:44] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 001236: [03:48:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530112 bytes to 25761 (0.73 %) RDOC 001236: [03:48:44] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.366577 MB capture section in 0.063151 seconds RDOC 001236: [03:48:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 001236: [03:48:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 001236: [03:48:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 005484: [03:48:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35471 bytes) (time 1700884124) 5074 byte thumbnail RDOC 005484: [03:48:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 005484: [03:48:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005484: [03:48:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005484: [03:48:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005484: [03:48:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005484: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005484: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005484: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005484: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005484: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005484: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005484: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005484: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005484: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005484: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005484: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005484: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005484: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005484: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005484: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005484: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005484: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005484: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005484: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005484: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005484: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005484: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005484: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005484: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005484: [03:48:45] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005484: [03:48:45] vk_replay.cpp(4810) - Log - Created device. RDOC 005484: [03:48:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005484: [03:48:45] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005484: [03:48:45] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005484: [03:48:45] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005484: [03:48:45] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005484: [03:48:45] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005484: [03:48:45] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005484: [03:48:45] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005484: [03:48:45] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005484: [03:48:45] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005484: [03:48:45] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005484: [03:48:45] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005484: [03:48:45] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005484: [03:48:45] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005484: [03:48:45] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005484: [03:48:45] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 005484: [03:48:45] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 005484: [03:48:45] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005484: [03:48:45] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005484: [03:48:45] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 005484: [03:48:45] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 005484: [03:48:45] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005484: [03:48:45] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005484: [03:48:45] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 005484: [03:48:45] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005484: [03:48:45] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005484: [03:48:45] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 005484: [03:48:45] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 005484: [03:48:45] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005484: [03:48:45] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005484: [03:48:45] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 005484: [03:48:45] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005484: [03:48:45] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005484: [03:48:45] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 005484: [03:48:45] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 005484: [03:48:45] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005484: [03:48:45] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005484: [03:48:45] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 005484: [03:48:45] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005484: [03:48:45] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005484: [03:48:45] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 005484: [03:48:45] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 005484: [03:48:45] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005484: [03:48:45] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005484: [03:48:45] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005484: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005484: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005484: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005484: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005484: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005484: [03:48:45] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005484: [03:48:45] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005484: [03:48:45] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005484: [03:48:45] vk_core.cpp(2879) - Log - Timer chunk initialisation - 107.837 ms RDOC 005484: [03:48:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003232: [03:48:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 003232: [03:48:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003232: [03:48:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003232: [03:48:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003232: [03:48:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3536 RDOC 003536: [03:48:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 003536: [03:48:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003536: [03:48:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003536: [03:48:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003536: [03:48:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003536: [03:48:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003536: [03:48:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003536: [03:48:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003536: [03:48:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003536: [03:48:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003536: [03:48:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003536: [03:48:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003536: [03:48:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003536: [03:48:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003232: [03:48:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3536] RDOC 003536: [03:48:46] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000212CD009A00 RDOC 003536: [03:48:46] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003536: [03:48:46] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003536: [03:48:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003536: [03:48:46] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 003536: [03:48:46] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003536: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003536: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003536: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003536: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003536: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003536: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003536: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003536: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003536: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003536: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003536: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003536: [03:48:46] vk_core.cpp(4101) - Log - RegisterSurface() window 000000000065016C RDOC 003536: [03:48:46] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000212CD009A00 / 0x000000000065016C RDOC 003536: [03:48:47] vk_core.cpp(2066) - Log - Starting capture RDOC 003536: [03:48:47] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 003536: [03:48:47] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003536: [03:48:47] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 003232: [03:48:47] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003536: [03:48:47] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 003536: [03:48:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003536: [03:48:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21182 (0.60 %) RDOC 003536: [03:48:47] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.055685 seconds RDOC 003536: [03:48:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003536: [03:48:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 003536: [03:48:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 003232: [03:48:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30932 bytes) (time 1700884127) 5116 byte thumbnail RDOC 003232: [03:48:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 003232: [03:48:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003232: [03:48:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003232: [03:48:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003232: [03:48:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003232: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003232: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003232: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003232: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003232: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003232: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003232: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003232: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003232: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003232: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003232: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003232: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003232: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003232: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003232: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003232: [03:48:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003232: [03:48:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003232: [03:48:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003232: [03:48:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003232: [03:48:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003232: [03:48:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003232: [03:48:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003232: [03:48:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003232: [03:48:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003232: [03:48:48] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003232: [03:48:48] vk_replay.cpp(4810) - Log - Created device. RDOC 003232: [03:48:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003232: [03:48:48] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003232: [03:48:48] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003232: [03:48:48] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003232: [03:48:48] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003232: [03:48:48] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003232: [03:48:48] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003232: [03:48:48] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003232: [03:48:48] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003232: [03:48:48] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003232: [03:48:48] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003232: [03:48:48] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003232: [03:48:48] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003232: [03:48:48] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003232: [03:48:48] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003232: [03:48:48] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 003232: [03:48:48] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 003232: [03:48:48] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003232: [03:48:48] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003232: [03:48:48] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 003232: [03:48:48] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 003232: [03:48:48] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003232: [03:48:48] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003232: [03:48:48] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 003232: [03:48:48] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003232: [03:48:48] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003232: [03:48:48] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 003232: [03:48:48] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 003232: [03:48:48] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003232: [03:48:48] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003232: [03:48:48] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 003232: [03:48:48] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003232: [03:48:48] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003232: [03:48:48] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 003232: [03:48:48] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 003232: [03:48:48] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003232: [03:48:48] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003232: [03:48:48] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 003232: [03:48:48] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003232: [03:48:48] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003232: [03:48:48] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 003232: [03:48:48] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 003232: [03:48:48] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003232: [03:48:48] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003232: [03:48:48] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003232: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003232: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003232: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003232: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003232: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003232: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003232: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003232: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003232: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003232: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003232: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003232: [03:48:48] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003232: [03:48:48] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003232: [03:48:48] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003232: [03:48:48] vk_core.cpp(2879) - Log - Timer chunk initialisation - 80.218 ms RDOC 003232: [03:48:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005276: [03:48:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 005276: [03:48:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005276: [03:48:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005276: [03:48:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005276: [03:48:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11912 RDOC 011912: [03:48:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011912: [03:48:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011912: [03:48:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011912: [03:48:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011912: [03:48:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011912: [03:48:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011912: [03:48:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011912: [03:48:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011912: [03:48:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011912: [03:48:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011912: [03:48:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011912: [03:48:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011912: [03:48:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011912: [03:48:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005276: [03:48:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11912] RDOC 011912: [03:48:49] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A6D3F77CB0 RDOC 011912: [03:48:49] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011912: [03:48:49] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011912: [03:48:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011912: [03:48:49] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 011912: [03:48:49] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011912: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011912: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011912: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011912: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011912: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011912: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011912: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011912: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011912: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011912: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011912: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011912: [03:48:49] vk_core.cpp(4101) - Log - RegisterSurface() window 0000000000A50248 RDOC 011912: [03:48:49] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A6D3F77CB0 / 0x0000000000A50248 RDOC 011912: [03:48:50] vk_core.cpp(2066) - Log - Starting capture RDOC 011912: [03:48:50] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011912: [03:48:50] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011912: [03:48:50] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 005276: [03:48:50] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011912: [03:48:50] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 011912: [03:48:50] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011912: [03:48:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542528 bytes to 35685 (1.01 %) RDOC 011912: [03:48:50] vk_core.cpp(2617) - Log - Captured Vulkan frame with 3.378418 MB capture section in 0.051951 seconds RDOC 011912: [03:48:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 011912: [03:48:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011912: [03:48:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005276: [03:48:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44896 bytes) (time 1700884130) 4687 byte thumbnail RDOC 005276: [03:48:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005276: [03:48:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005276: [03:48:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005276: [03:48:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005276: [03:48:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005276: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005276: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005276: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005276: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005276: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005276: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005276: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005276: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005276: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005276: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005276: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005276: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005276: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005276: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005276: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005276: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005276: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005276: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005276: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005276: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005276: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005276: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005276: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005276: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005276: [03:48:51] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005276: [03:48:51] vk_replay.cpp(4810) - Log - Created device. RDOC 005276: [03:48:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005276: [03:48:51] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005276: [03:48:51] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005276: [03:48:51] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005276: [03:48:51] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005276: [03:48:51] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005276: [03:48:51] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005276: [03:48:51] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005276: [03:48:51] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005276: [03:48:51] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005276: [03:48:51] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005276: [03:48:51] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005276: [03:48:51] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005276: [03:48:51] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005276: [03:48:51] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005276: [03:48:51] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 005276: [03:48:51] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 005276: [03:48:51] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005276: [03:48:51] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005276: [03:48:51] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 005276: [03:48:51] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 005276: [03:48:51] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005276: [03:48:51] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005276: [03:48:51] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 005276: [03:48:51] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005276: [03:48:51] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005276: [03:48:51] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 005276: [03:48:51] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 005276: [03:48:51] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005276: [03:48:51] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005276: [03:48:51] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 005276: [03:48:51] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005276: [03:48:51] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005276: [03:48:51] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 005276: [03:48:51] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 005276: [03:48:51] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005276: [03:48:51] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005276: [03:48:51] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 005276: [03:48:51] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005276: [03:48:51] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005276: [03:48:51] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 005276: [03:48:51] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 005276: [03:48:51] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005276: [03:48:51] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005276: [03:48:51] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005276: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005276: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005276: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005276: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005276: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005276: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005276: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005276: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005276: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005276: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005276: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005276: [03:48:51] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005276: [03:48:51] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005276: [03:48:51] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005276: [03:48:51] vk_core.cpp(2879) - Log - Timer chunk initialisation - 109.409 ms RDOC 005276: [03:48:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010640: [03:48:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010640: [03:48:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010640: [03:48:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010640: [03:48:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010640: [03:48:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9972 RDOC 009972: [03:48:52] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 009972: [03:48:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009972: [03:48:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009972: [03:48:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009972: [03:48:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009972: [03:48:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009972: [03:48:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009972: [03:48:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009972: [03:48:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009972: [03:48:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009972: [03:48:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009972: [03:48:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009972: [03:48:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009972: [03:48:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009972: [03:48:52] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010640: [03:48:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9972] RDOC 009972: [03:48:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000174F72AC3C8 RDOC 009972: [03:48:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009972: [03:48:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009972: [03:48:52] core.cpp(2028) - Log - Removing device frame capturer for 0x00000174F72AC3C8 RDOC 009972: [03:48:52] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009972: [03:48:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000174F72AC3C8 RDOC 009972: [03:48:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009972: [03:48:52] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000174F72AC3C8 / 0x000000000068016C RDOC 009972: [03:48:52] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009972: [03:48:52] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010640: [03:48:52] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 010640: [03:48:52] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009972: [03:48:52] d3d11_device.cpp(1940) - Log - Starting capture RDOC 009972: [03:48:52] resource_manager.h(1469) - Log - Preparing up to 113 potentially dirty resources RDOC 009972: [03:48:52] resource_manager.h(1526) - Log - Prepared 113 dirty resources, postponed 0, skipped 0 RDOC 009972: [03:48:52] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 009972: [03:48:52] resource_manager.h(1538) - Log - Checking 113 resources with initial contents against 234 referenced resources RDOC 009972: [03:48:52] resource_manager.h(1642) - Log - Serialised 113 resources, skipped 0 unreferenced RDOC 009972: [03:48:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 196187 (1.20 %) RDOC 009972: [03:48:52] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.088219 seconds RDOC 009972: [03:48:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009972: [03:48:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 009972: [03:48:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 010640: [03:48:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (202841 bytes) (time 1700884132) 2526 byte thumbnail RDOC 010640: [03:48:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 010640: [03:48:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010640: [03:48:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010640: [03:48:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010640: [03:48:53] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010640: [03:48:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010640: [03:48:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010640: [03:48:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010640: [03:48:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010640: [03:48:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010640: [03:48:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010640: [03:48:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010640: [03:48:54] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 85.492 ms RDOC 010640: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.334 ms RDOC 010640: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.578 ms RDOC 010640: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.406 ms RDOC 010640: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.662 ms RDOC 010640: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.926 ms RDOC 010640: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.206 ms RDOC 010640: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.117 ms RDOC 010640: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.940 ms RDOC 010640: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.959 ms RDOC 010640: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.503 ms RDOC 010640: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.062 ms RDOC 010640: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.251 ms RDOC 010640: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.644 ms RDOC 010640: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.800 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.404 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.527 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.189 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.406 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.245 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.719 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.084 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.876 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.491 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.930 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.303 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.072 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.385 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.196 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.187 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.689 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.270 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.157 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.583 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.829 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.800 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.766 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.909 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.381 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.487 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.171 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.192 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.303 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.233 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.693 ms RDOC 010640: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.770 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.304 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.565 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.457 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.424 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.886 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.139 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.406 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.921 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.955 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.907 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.240 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.415 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.009 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.367 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.430 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.664 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.664 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.668 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.783 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.566 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.273 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.347 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.877 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.776 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.936 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.246 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.938 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.897 ms RDOC 010640: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.825 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.211 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.635 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.355 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.056 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.219 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.882 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.754 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.562 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.256 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.423 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.401 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.843 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.137 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.643 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.554 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.043 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.237 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.324 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.225 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.328 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.182 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.894 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.494 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.008 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.664 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.117 ms RDOC 010640: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.140 ms RDOC 010640: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.335 ms RDOC 010640: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.978 ms RDOC 010640: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.535 ms RDOC 010640: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.457 ms RDOC 010640: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.987 ms RDOC 010640: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.372 ms RDOC 010640: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.602 ms RDOC 010640: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.194 ms RDOC 010640: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.467 ms RDOC 010640: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.456 ms RDOC 010640: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.525 ms RDOC 010640: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.150 ms RDOC 010640: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 74.797 ms RDOC 010640: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.653 ms RDOC 010640: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.386 ms RDOC 010640: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.470 ms RDOC 010640: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.126 ms RDOC 010640: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.028 ms RDOC 010640: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.114 ms RDOC 010640: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.935 ms RDOC 010640: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.606 ms RDOC 010640: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.941 ms RDOC 010640: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.209 ms RDOC 010640: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 99.799 ms RDOC 010640: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 104.374 ms RDOC 010640: [03:48:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.821 ms RDOC 010640: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.909 ms RDOC 010640: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.227 ms RDOC 010640: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.977 ms RDOC 010640: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.949 ms RDOC 010640: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.751 ms RDOC 010640: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 106.403 ms RDOC 010640: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.705 ms RDOC 010640: [03:49:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.423 ms RDOC 010640: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.040 ms RDOC 010640: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 134.852 ms RDOC 010640: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.325 ms RDOC 010640: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.268 ms RDOC 010640: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.634 ms RDOC 010640: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.391 ms RDOC 010640: [03:49:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 131.516 ms RDOC 010640: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.684 ms RDOC 010640: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.198 ms RDOC 010640: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.252 ms RDOC 010640: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 151.990 ms RDOC 010640: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 162.401 ms RDOC 010640: [03:49:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.491 ms RDOC 010640: [03:49:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.211 ms RDOC 010640: [03:49:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.646 ms RDOC 010640: [03:49:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.776 ms RDOC 010640: [03:49:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.286 ms RDOC 010640: [03:49:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 159.090 ms RDOC 010640: [03:49:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.565 ms RDOC 010640: [03:49:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 161.172 ms RDOC 010640: [03:49:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.365 ms RDOC 010640: [03:49:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.372 ms RDOC 010640: [03:49:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.782 ms RDOC 010640: [03:49:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 189.786 ms RDOC 010640: [03:49:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.063 ms RDOC 010640: [03:49:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.815 ms RDOC 010640: [03:49:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.977 ms RDOC 010640: [03:49:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.111 ms RDOC 010640: [03:49:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.666 ms RDOC 010640: [03:49:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.452 ms RDOC 010640: [03:49:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.617 ms RDOC 010640: [03:49:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 205.329 ms RDOC 010640: [03:49:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.837 ms RDOC 010640: [03:49:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.514 ms RDOC 010640: [03:49:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.534 ms RDOC 010640: [03:49:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.218 ms RDOC 010640: [03:49:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.868 ms RDOC 010640: [03:49:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 211.691 ms RDOC 010640: [03:49:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 211.541 ms RDOC 010640: [03:49:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.026 ms RDOC 010640: [03:49:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.962 ms RDOC 010640: [03:49:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.073 ms RDOC 010640: [03:49:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.032 ms RDOC 010640: [03:49:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.766 ms RDOC 010640: [03:49:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 232.577 ms RDOC 010640: [03:49:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.399 ms RDOC 010640: [03:49:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.182 ms RDOC 010640: [03:49:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 244.055 ms RDOC 010640: [03:49:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.894 ms RDOC 010640: [03:49:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 240.405 ms RDOC 010640: [03:49:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.853 ms RDOC 010640: [03:49:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 240.245 ms RDOC 010640: [03:49:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.305 ms RDOC 010640: [03:49:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.236 ms RDOC 010640: [03:49:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.619 ms RDOC 010640: [03:49:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 261.696 ms RDOC 010640: [03:49:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.566 ms RDOC 010640: [03:49:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.212 ms RDOC 010640: [03:49:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.138 ms RDOC 010640: [03:49:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.761 ms RDOC 010640: [03:49:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 277.636 ms RDOC 010640: [03:49:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 269.541 ms RDOC 010640: [03:49:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.245 ms RDOC 010640: [03:49:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.698 ms RDOC 010640: [03:49:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 289.786 ms RDOC 010640: [03:49:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 292.407 ms RDOC 010640: [03:49:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.398 ms RDOC 010640: [03:49:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 297.988 ms RDOC 010640: [03:49:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 292.869 ms RDOC 010640: [03:49:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.643 ms RDOC 010640: [03:49:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.159 ms RDOC 010640: [03:49:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 292.707 ms RDOC 010640: [03:49:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.226 ms RDOC 010640: [03:49:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.050 ms RDOC 010640: [03:49:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.587 ms RDOC 010640: [03:49:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.837 ms RDOC 010640: [03:49:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.269 ms RDOC 010640: [03:49:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.341 ms RDOC 010640: [03:49:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.365 ms RDOC 010640: [03:49:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 55.328 ms RDOC 010640: [03:49:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.257 ms RDOC 010640: [03:49:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.680 ms RDOC 010640: [03:49:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.271 ms RDOC 010640: [03:49:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.397 ms RDOC 010640: [03:49:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.176 ms RDOC 010640: [03:49:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.607 ms RDOC 010640: [03:49:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.025 ms RDOC 010640: [03:49:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.894 ms RDOC 010640: [03:49:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.136 ms RDOC 010640: [03:49:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.396 ms RDOC 010640: [03:49:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.273 ms RDOC 010640: [03:49:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.663 ms RDOC 010640: [03:49:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.561 ms RDOC 010640: [03:49:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.860 ms RDOC 010640: [03:49:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.509 ms RDOC 010640: [03:49:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.292 ms RDOC 010640: [03:49:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.658 ms RDOC 010640: [03:49:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.994 ms RDOC 010640: [03:49:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.648 ms RDOC 010640: [03:49:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.757 ms RDOC 010640: [03:49:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.971 ms RDOC 010640: [03:49:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.773 ms RDOC 010640: [03:49:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.818 ms RDOC 010640: [03:49:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.109 ms RDOC 010640: [03:49:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.574 ms RDOC 010640: [03:49:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.590 ms RDOC 010640: [03:49:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.795 ms RDOC 010640: [03:49:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.900 ms RDOC 010640: [03:49:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.246 ms RDOC 010640: [03:49:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.265 ms RDOC 010640: [03:49:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.050 ms RDOC 010640: [03:49:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.292 ms RDOC 010640: [03:49:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.531 ms RDOC 010640: [03:49:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.094 ms RDOC 010640: [03:49:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.156 ms RDOC 010640: [03:49:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.056 ms RDOC 010640: [03:49:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.189 ms RDOC 010640: [03:49:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.751 ms RDOC 010640: [03:49:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.175 ms RDOC 010640: [03:49:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.615 ms RDOC 010640: [03:49:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.194 ms RDOC 010640: [03:49:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.625 ms RDOC 010640: [03:49:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.594 ms RDOC 010640: [03:49:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.098 ms RDOC 010640: [03:49:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.203 ms RDOC 010640: [03:49:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.162 ms RDOC 010640: [03:49:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.112 ms RDOC 010640: [03:49:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.471 ms RDOC 010640: [03:49:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.169 ms RDOC 010640: [03:49:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.640 ms RDOC 010640: [03:49:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.905 ms RDOC 010640: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.897 ms RDOC 010640: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.169 ms RDOC 010640: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.897 ms RDOC 010640: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.822 ms RDOC 010640: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.053 ms RDOC 010640: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.144 ms RDOC 010640: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.578 ms RDOC 010640: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.783 ms RDOC 010640: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.708 ms RDOC 010640: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.066 ms RDOC 010640: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.618 ms RDOC 010640: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.668 ms RDOC 010640: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.648 ms RDOC 010640: [03:49:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.146 ms RDOC 010640: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.632 ms RDOC 010640: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.826 ms RDOC 010640: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.570 ms RDOC 010640: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.388 ms RDOC 010640: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.829 ms RDOC 010640: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.759 ms RDOC 010640: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.751 ms RDOC 010640: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.948 ms RDOC 010640: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.741 ms RDOC 010640: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.234 ms RDOC 010640: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.417 ms RDOC 010640: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.859 ms RDOC 010640: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.708 ms RDOC 010640: [03:49:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.919 ms RDOC 010640: [03:49:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.570 ms RDOC 010640: [03:49:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.943 ms RDOC 010640: [03:49:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.916 ms RDOC 010640: [03:49:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.183 ms RDOC 010640: [03:49:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.258 ms RDOC 010640: [03:49:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006360: [03:49:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 006360: [03:49:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006360: [03:49:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006360: [03:49:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006360: [03:49:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11548 RDOC 011548: [03:49:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 011548: [03:49:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011548: [03:49:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011548: [03:49:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011548: [03:49:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011548: [03:49:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011548: [03:49:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011548: [03:49:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011548: [03:49:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011548: [03:49:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011548: [03:49:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011548: [03:49:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011548: [03:49:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011548: [03:49:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011548: [03:49:24] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006360: [03:49:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11548] RDOC 011548: [03:49:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000016260BFB4A8 RDOC 011548: [03:49:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [03:49:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011548: [03:49:24] core.cpp(2028) - Log - Removing device frame capturer for 0x0000016260BFB4A8 RDOC 011548: [03:49:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011548: [03:49:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000016260BFB4A8 RDOC 011548: [03:49:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [03:49:24] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000016260BFB4A8 / 0x000000000014026A RDOC 011548: [03:49:24] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011548: [03:49:24] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006360: [03:49:25] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 006360: [03:49:25] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011548: [03:49:25] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011548: [03:49:25] resource_manager.h(1469) - Log - Preparing up to 663 potentially dirty resources RDOC 011548: [03:49:25] resource_manager.h(1526) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 011548: [03:49:25] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 011548: [03:49:25] resource_manager.h(1538) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 011548: [03:49:25] resource_manager.h(1642) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 011548: [03:49:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 533924 (3.20 %) RDOC 011548: [03:49:25] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.143909 seconds RDOC 011548: [03:49:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 011548: [03:49:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 011548: [03:49:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 006360: [03:49:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (581789 bytes) (time 1700884165) 43031 byte thumbnail RDOC 006360: [03:49:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 006360: [03:49:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:49:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:49:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:49:26] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006360: [03:49:26] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006360: [03:49:27] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006360: [03:49:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:49:27] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006360: [03:49:27] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006360: [03:49:27] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006360: [03:49:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:49:27] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 282.693 ms RDOC 006360: [03:49:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:49:33] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 006360: [03:49:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:49:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:49:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:49:34] remote_server.cpp(1665) - Log - Capture open complete RDOC 006360: [03:49:34] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 006360: [03:49:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:49:35] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 006360: [03:49:35] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 006360: [03:49:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:49:43] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 006360: [03:49:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:49:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:49:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:49:44] remote_server.cpp(1665) - Log - Capture open complete RDOC 006360: [03:49:44] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 006360: [03:49:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006360: [03:49:44] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006360: [03:49:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006360: [03:49:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006360: [03:49:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006360: [03:49:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006360: [03:49:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006360: [03:49:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006360: [03:49:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006360: [03:49:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006360: [03:49:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006360: [03:49:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006360: [03:49:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006360: [03:49:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006360: [03:49:44] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006360: [03:49:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006360: [03:49:44] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006360: [03:49:44] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006360: [03:49:44] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006360: [03:49:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006360: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006360: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006360: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006360: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006360: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006360: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006360: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006360: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006360: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006360: [03:49:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006360: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006360: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006360: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006360: [03:49:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006360: [03:49:44] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006360: [03:49:44] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006360: [03:49:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006360: [03:49:44] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006360: [03:49:44] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 006360: [03:49:44] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 006360: [03:49:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:49:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 006360: [03:49:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:49:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:49:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:49:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:49:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:49:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:49:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 006360: [03:49:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:49:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:49:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:49:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:49:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:49:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:49:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 006360: [03:49:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:49:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:49:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:49:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:49:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:49:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:49:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 006360: [03:49:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:49:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:49:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:49:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:49:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:49:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:49:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 006360: [03:49:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:49:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:49:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:49:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:49:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:49:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:49:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 006360: [03:49:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:49:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:49:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:49:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:49:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:49:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 006360: [03:49:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:49:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:49:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:49:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:49:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:49:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 006360: [03:49:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:49:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:49:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:49:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:49:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:49:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:49:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 006360: [03:49:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:49:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:49:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 006360: [03:50:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 006360: [03:50:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 006360: [03:50:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 006360: [03:50:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 006360: [03:50:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 006360: [03:50:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 006360: [03:50:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 006360: [03:50:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 006360: [03:50:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 006360: [03:50:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 006360: [03:50:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 006360: [03:50:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 006360: [03:50:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 006360: [03:50:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 006360: [03:50:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 006360: [03:50:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 006360: [03:50:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 006360: [03:50:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 006360: [03:50:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 006360: [03:50:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 006360: [03:50:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 006360: [03:50:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 006360: [03:50:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 006360: [03:50:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 006360: [03:50:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 006360: [03:50:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 006360: [03:50:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 006360: [03:50:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 006360: [03:50:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 006360: [03:50:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 006360: [03:50:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 006360: [03:50:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 006360: [03:50:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 006360: [03:50:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 006360: [03:50:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 006360: [03:50:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 006360: [03:50:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 006360: [03:50:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 006360: [03:50:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 006360: [03:50:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 006360: [03:50:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 006360: [03:50:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 006360: [03:50:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 006360: [03:50:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 006360: [03:50:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 006360: [03:50:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 006360: [03:50:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 006360: [03:50:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 006360: [03:50:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 006360: [03:50:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 006360: [03:50:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 006360: [03:50:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 006360: [03:50:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 006360: [03:50:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 006360: [03:50:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 006360: [03:50:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 006360: [03:50:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 006360: [03:50:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 006360: [03:50:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 006360: [03:50:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 006360: [03:50:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 006360: [03:50:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 006360: [03:50:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 006360: [03:50:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 006360: [03:50:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 006360: [03:50:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 006360: [03:50:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 006360: [03:50:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 006360: [03:50:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 006360: [03:50:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 006360: [03:50:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 006360: [03:50:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 006360: [03:50:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 006360: [03:50:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 006360: [03:50:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 006360: [03:50:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 006360: [03:50:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 006360: [03:50:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 006360: [03:50:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 006360: [03:50:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 006360: [03:50:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 006360: [03:50:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 006360: [03:50:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 006360: [03:50:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:50:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:50:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:50:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:50:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 006360: [03:50:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:50:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:50:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 006360: [03:51:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 006360: [03:51:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 006360: [03:51:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 006360: [03:51:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 006360: [03:51:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 006360: [03:51:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 006360: [03:51:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 006360: [03:51:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 006360: [03:51:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 006360: [03:51:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 006360: [03:51:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 006360: [03:51:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 006360: [03:51:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 006360: [03:51:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 006360: [03:51:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 006360: [03:51:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 006360: [03:51:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 006360: [03:51:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 006360: [03:51:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 006360: [03:51:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 006360: [03:51:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 006360: [03:51:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 006360: [03:51:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 006360: [03:51:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 006360: [03:51:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 006360: [03:51:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 006360: [03:51:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 006360: [03:51:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 006360: [03:51:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 006360: [03:51:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 006360: [03:51:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 006360: [03:51:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 006360: [03:51:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 006360: [03:51:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 006360: [03:51:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 006360: [03:51:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 006360: [03:51:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 006360: [03:51:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 006360: [03:51:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 006360: [03:51:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 006360: [03:51:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 006360: [03:51:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 006360: [03:51:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 006360: [03:51:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 006360: [03:51:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 006360: [03:51:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 006360: [03:51:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 006360: [03:51:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 006360: [03:51:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 006360: [03:51:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 006360: [03:51:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 006360: [03:51:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 006360: [03:51:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 006360: [03:51:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 006360: [03:51:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 006360: [03:51:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 006360: [03:51:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 006360: [03:51:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 006360: [03:51:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 006360: [03:51:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 006360: [03:51:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 006360: [03:51:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 006360: [03:51:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 006360: [03:51:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 006360: [03:51:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 006360: [03:51:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 006360: [03:51:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 006360: [03:51:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 006360: [03:51:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 006360: [03:51:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 006360: [03:51:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 006360: [03:51:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 006360: [03:51:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 006360: [03:51:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 006360: [03:51:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 006360: [03:51:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 006360: [03:51:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 006360: [03:51:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 006360: [03:51:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 006360: [03:51:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 006360: [03:51:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 006360: [03:51:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 006360: [03:51:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:51:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:51:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:51:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:51:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 006360: [03:51:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:51:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:51:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 006360: [03:52:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 006360: [03:52:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 006360: [03:52:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 006360: [03:52:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 006360: [03:52:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 006360: [03:52:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 006360: [03:52:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 006360: [03:52:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 006360: [03:52:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 006360: [03:52:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 006360: [03:52:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 006360: [03:52:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 006360: [03:52:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 006360: [03:52:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 006360: [03:52:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 006360: [03:52:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 006360: [03:52:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 006360: [03:52:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 006360: [03:52:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 006360: [03:52:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 006360: [03:52:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 006360: [03:52:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 006360: [03:52:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 006360: [03:52:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 006360: [03:52:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 006360: [03:52:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 006360: [03:52:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 006360: [03:52:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 006360: [03:52:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 006360: [03:52:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 006360: [03:52:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 006360: [03:52:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 006360: [03:52:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 006360: [03:52:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 006360: [03:52:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 006360: [03:52:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 006360: [03:52:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 006360: [03:52:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 006360: [03:52:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 006360: [03:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 006360: [03:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 006360: [03:52:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 006360: [03:52:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 006360: [03:52:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 006360: [03:52:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 006360: [03:52:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 006360: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 006360: [03:52:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 006360: [03:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 006360: [03:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 006360: [03:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 006360: [03:52:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 006360: [03:52:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 006360: [03:52:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 006360: [03:52:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 006360: [03:52:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 006360: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 006360: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 006360: [03:52:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 006360: [03:52:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 006360: [03:52:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 006360: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 006360: [03:52:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 006360: [03:52:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 006360: [03:52:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 006360: [03:52:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 006360: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 006360: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 006360: [03:52:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 006360: [03:52:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 006360: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 006360: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 006360: [03:52:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 006360: [03:52:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 006360: [03:52:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 006360: [03:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 006360: [03:52:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 006360: [03:52:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 006360: [03:52:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 006360: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 006360: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 006360: [03:52:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 006360: [03:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 006360: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:52:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:52:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:52:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 006360: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 006360: [03:53:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 006360: [03:53:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 006360: [03:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 006360: [03:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 006360: [03:53:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 006360: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 006360: [03:53:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 006360: [03:53:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 006360: [03:53:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 006360: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 006360: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 006360: [03:53:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 006360: [03:53:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 006360: [03:53:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 006360: [03:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 006360: [03:53:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 006360: [03:53:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 006360: [03:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 006360: [03:53:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 006360: [03:53:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 006360: [03:53:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 006360: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 006360: [03:53:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 006360: [03:53:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 006360: [03:53:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 006360: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 006360: [03:53:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 006360: [03:53:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 006360: [03:53:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 006360: [03:53:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 006360: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 006360: [03:53:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 006360: [03:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 006360: [03:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 006360: [03:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 006360: [03:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 006360: [03:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 006360: [03:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 006360: [03:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 006360: [03:53:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 006360: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 006360: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 006360: [03:53:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 006360: [03:53:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 006360: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 006360: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 006360: [03:53:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 006360: [03:53:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 006360: [03:53:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 006360: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 006360: [03:53:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 006360: [03:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 006360: [03:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 006360: [03:53:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 006360: [03:53:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 006360: [03:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 006360: [03:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 006360: [03:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 006360: [03:53:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 006360: [03:53:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 006360: [03:53:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 006360: [03:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 006360: [03:53:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 006360: [03:53:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 006360: [03:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 006360: [03:53:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 006360: [03:53:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 006360: [03:53:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 006360: [03:53:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 006360: [03:53:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 006360: [03:53:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 006360: [03:53:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 006360: [03:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 006360: [03:53:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 006360: [03:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 006360: [03:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 006360: [03:53:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 006360: [03:53:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 006360: [03:53:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 006360: [03:53:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 006360: [03:53:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 006360: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:53:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:53:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 006360: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 006360: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 006360: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 006360: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 006360: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 006360: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 006360: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 006360: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 006360: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 006360: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 006360: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 006360: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 006360: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 006360: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 006360: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 006360: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 006360: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 006360: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 006360: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 006360: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 006360: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 006360: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 006360: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 006360: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 006360: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 006360: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 006360: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 006360: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 006360: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 006360: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 006360: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 006360: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 006360: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 006360: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 006360: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 006360: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 006360: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 006360: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 006360: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 006360: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 006360: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 006360: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 006360: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 006360: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 006360: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 006360: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 006360: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 006360: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 006360: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 006360: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 006360: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 006360: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 006360: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 006360: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 006360: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 006360: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 006360: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 006360: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 006360: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 006360: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 006360: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 006360: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 006360: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 006360: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 006360: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 006360: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 006360: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 006360: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 006360: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 006360: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 006360: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 006360: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 006360: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 006360: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 006360: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 006360: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 006360: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 006360: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 006360: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 006360: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 006360: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 006360: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 006360: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 006360: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 006360: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:54:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:54:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 006360: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 006360: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 006360: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 006360: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 006360: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 006360: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 006360: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 006360: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 006360: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 006360: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 006360: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 006360: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 006360: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 006360: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 006360: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 006360: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 006360: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 006360: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 006360: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 006360: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 006360: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 006360: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 006360: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 006360: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 006360: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 006360: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 006360: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 006360: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 006360: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 006360: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 006360: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 006360: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 006360: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 006360: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 006360: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 006360: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 006360: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 006360: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 006360: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 006360: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 006360: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 006360: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 006360: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 006360: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 006360: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 006360: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 006360: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 006360: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 006360: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 006360: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 006360: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 006360: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 006360: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 006360: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 006360: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 006360: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 006360: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 006360: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 006360: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 006360: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 006360: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 006360: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 006360: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 006360: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 006360: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 006360: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 006360: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 006360: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 006360: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 006360: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 006360: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 006360: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 006360: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 006360: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 006360: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 006360: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 006360: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 006360: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 006360: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 006360: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 006360: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 006360: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:55:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:55:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 006360: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 006360: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 006360: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 006360: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 006360: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 006360: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 006360: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 006360: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 006360: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 006360: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 006360: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 006360: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 006360: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 006360: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 006360: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 006360: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 006360: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 006360: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 006360: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 006360: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 006360: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 006360: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 006360: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 006360: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 006360: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 006360: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 006360: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 006360: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 006360: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 006360: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 006360: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 006360: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 006360: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 006360: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 006360: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 006360: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 006360: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 006360: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 006360: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 006360: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 006360: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 006360: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 006360: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 006360: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 006360: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 006360: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 006360: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 006360: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 006360: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 006360: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 006360: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 006360: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 006360: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 006360: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 006360: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 006360: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 006360: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 006360: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 006360: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 006360: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 006360: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 006360: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 006360: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 006360: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 006360: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 006360: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 006360: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 006360: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 006360: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 006360: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 006360: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 006360: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 006360: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 006360: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 006360: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 006360: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 006360: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 006360: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 006360: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 006360: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 006360: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 006360: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:56:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:56:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 006360: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 006360: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 006360: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 006360: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 006360: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 006360: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 006360: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 006360: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 006360: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 006360: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 006360: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 006360: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 006360: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 006360: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 006360: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 006360: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 006360: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 006360: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 006360: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 006360: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 006360: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 006360: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 006360: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 006360: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 006360: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 006360: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 006360: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 006360: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 006360: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 006360: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 006360: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 006360: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 006360: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 006360: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 006360: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 006360: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 006360: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 006360: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 006360: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 006360: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 006360: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 006360: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 006360: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 006360: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 006360: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 006360: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 006360: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 006360: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 006360: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 006360: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 006360: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 006360: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 006360: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 006360: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 006360: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 006360: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 006360: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 006360: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 006360: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 006360: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 006360: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 006360: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 006360: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 006360: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 006360: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 006360: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 006360: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 006360: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 006360: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 006360: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 006360: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 006360: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 006360: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 006360: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 006360: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 006360: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 006360: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 006360: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 006360: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 006360: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 006360: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 006360: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:57:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:57:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 006360: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 006360: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 006360: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 006360: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 006360: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 006360: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 006360: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 006360: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 006360: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 006360: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 006360: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 006360: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 006360: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 006360: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 006360: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 006360: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 006360: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 006360: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 006360: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 006360: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 006360: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 006360: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 006360: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 006360: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 006360: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 006360: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 006360: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 006360: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 006360: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 006360: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 006360: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 006360: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 006360: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 006360: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 006360: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 006360: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 006360: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 006360: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 006360: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 006360: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 006360: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 006360: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 006360: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 006360: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 006360: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 006360: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 006360: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 006360: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 006360: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 006360: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 006360: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 006360: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 006360: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 006360: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 006360: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 006360: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 006360: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 006360: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 006360: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 006360: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 006360: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 006360: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 006360: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 006360: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 006360: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 006360: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 006360: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 006360: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 006360: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 006360: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 006360: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 006360: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 006360: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 006360: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 006360: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 006360: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 006360: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 006360: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 006360: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 006360: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 006360: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 006360: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:58:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:58:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 006360: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 006360: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 006360: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 006360: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 006360: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 006360: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 006360: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 006360: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 006360: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 006360: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 006360: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 006360: [03:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 006360: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 006360: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 006360: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 006360: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 006360: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 006360: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 006360: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 006360: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 006360: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 006360: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 006360: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 006360: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 006360: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 006360: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 006360: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 006360: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 006360: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 006360: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 006360: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 006360: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 006360: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 006360: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 006360: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 006360: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 006360: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 006360: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 006360: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 006360: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 006360: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 006360: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 006360: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 006360: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 006360: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 006360: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 006360: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 006360: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 006360: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 006360: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 006360: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 006360: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 006360: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 006360: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 006360: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 006360: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 006360: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 006360: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 006360: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 006360: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 006360: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 006360: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 006360: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 006360: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 006360: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006360: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 006360: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006360: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006360: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006360: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006360: [03:59:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006360: [03:59:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011744: [03:59:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011744: [03:59:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011744: [03:59:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011744: [03:59:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011744: [03:59:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3712 RDOC 003712: [03:59:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 003712: [03:59:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003712: [03:59:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003712: [03:59:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003712: [03:59:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003712: [03:59:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003712: [03:59:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003712: [03:59:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003712: [03:59:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003712: [03:59:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003712: [03:59:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003712: [03:59:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003712: [03:59:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003712: [03:59:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011744: [03:59:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3712] RDOC 003712: [03:59:47] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003712: [03:59:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002302EBFCDD0 RDOC 003712: [03:59:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003712: [03:59:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003712: [03:59:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003712: [03:59:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003712: [03:59:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003712: [03:59:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003712: [03:59:47] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003712: [03:59:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003712: [03:59:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003712: [03:59:47] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003712: [03:59:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003712: [03:59:47] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003712: [03:59:47] core.cpp(2028) - Log - Removing device frame capturer for 0x000002302EBFCDD0 RDOC 003712: [03:59:47] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003712: [03:59:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003712: [03:59:47] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003712: [03:59:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002302EBFCDD0 RDOC 003712: [03:59:47] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011744: [03:59:47] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003712: [03:59:47] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003712: [03:59:47] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002302EBFCDD0 / 0x0000000000DA02EC RDOC 003712: [03:59:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 3 RDOC 011744: [03:59:48] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003712: [03:59:48] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003712: [03:59:48] resource_manager.h(1469) - Log - Preparing up to 691 potentially dirty resources RDOC 003712: [03:59:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003712: [03:59:48] resource_manager.h(1526) - Log - Prepared 678 dirty resources, postponed 0, skipped 0 RDOC 003712: [03:59:48] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 003712: [03:59:48] resource_manager.h(1538) - Log - Checking 678 resources with initial contents against 697 referenced resources RDOC 003712: [03:59:48] resource_manager.h(1642) - Log - Serialised 666 resources, skipped 12 unreferenced RDOC 003712: [03:59:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18477632 bytes to 472821 (2.56 %) RDOC 003712: [03:59:48] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 17.621643 MB capture section in 0.301488 seconds RDOC 003712: [03:59:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003712: [03:59:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003712: [03:59:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 003712: [03:59:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 003712: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 011744: [03:59:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3076632 bytes) (time 1700884788) 43031 byte thumbnail RDOC 011744: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 011744: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [03:59:49] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011744: [03:59:49] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011744: [03:59:49] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011744: [03:59:50] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011744: [03:59:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011744: [03:59:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011744: [03:59:50] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011744: [03:59:50] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011744: [03:59:50] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [03:59:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [03:59:50] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011744: [03:59:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011744: [03:59:50] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011744: [03:59:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011744: [03:59:50] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011744: [03:59:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011744: [03:59:51] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1214.532 ms RDOC 011744: [04:00:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:05] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 011744: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:07] remote_server.cpp(1665) - Log - Capture open complete RDOC 011744: [04:00:07] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 011744: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:07] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 011744: [04:00:07] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 011744: [04:00:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:21] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 011744: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:23] remote_server.cpp(1665) - Log - Capture open complete RDOC 011744: [04:00:23] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 011744: [04:00:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011744: [04:00:23] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011744: [04:00:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011744: [04:00:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011744: [04:00:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011744: [04:00:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011744: [04:00:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011744: [04:00:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011744: [04:00:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011744: [04:00:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011744: [04:00:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011744: [04:00:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011744: [04:00:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011744: [04:00:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011744: [04:00:23] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011744: [04:00:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011744: [04:00:23] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011744: [04:00:23] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011744: [04:00:23] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011744: [04:00:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011744: [04:00:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011744: [04:00:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011744: [04:00:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011744: [04:00:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011744: [04:00:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011744: [04:00:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011744: [04:00:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011744: [04:00:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011744: [04:00:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011744: [04:00:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011744: [04:00:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011744: [04:00:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011744: [04:00:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011744: [04:00:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011744: [04:00:23] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011744: [04:00:23] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011744: [04:00:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011744: [04:00:23] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011744: [04:00:23] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 011744: [04:00:23] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 011744: [04:00:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 011744: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 011744: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 011744: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 011744: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 011744: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 011744: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 011744: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 011744: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 011744: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 011744: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 011744: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 011744: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 011744: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 011744: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 011744: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 011744: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 011744: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 011744: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 011744: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 011744: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 011744: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 011744: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 011744: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 011744: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 011744: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 011744: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 011744: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 011744: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 011744: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 011744: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 011744: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 011744: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 011744: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:00:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:00:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 011744: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 011744: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 011744: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 011744: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 011744: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 011744: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 011744: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 011744: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 011744: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 011744: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 011744: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 011744: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 011744: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 011744: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 011744: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 011744: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 011744: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 011744: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 011744: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 011744: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 011744: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 011744: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 011744: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 011744: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 011744: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011744: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 011744: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 011744: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 011744: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 011744: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 011744: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 011744: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 011744: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 011744: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 011744: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 011744: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 011744: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 011744: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 011744: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011744: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011744: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011744: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011744: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 011744: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 011744: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 011744: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 011744: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 011744: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 011744: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 011744: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 011744: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 011744: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 011744: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 011744: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 011744: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 011744: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 011744: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 011744: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 011744: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 011744: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 011744: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 011744: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 011744: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 011744: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 011744: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 011744: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 011744: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011744: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011744: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011744: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011744: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 011744: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 011744: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 011744: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 011744: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 011744: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 011744: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 011744: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 011744: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 011744: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 011744: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 011744: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 011744: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 011744: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:01:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:01:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 011744: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 011744: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 011744: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 011744: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 011744: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 011744: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 011744: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 011744: [04:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 011744: [04:02:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 011744: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 011744: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 011744: [04:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 011744: [04:02:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 011744: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 011744: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 011744: [04:02:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 011744: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 011744: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 011744: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 011744: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 011744: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 011744: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 011744: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 011744: [04:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 011744: [04:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 011744: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 011744: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 011744: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 011744: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 011744: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 011744: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 011744: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 011744: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 011744: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 011744: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 011744: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 011744: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 011744: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 011744: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 011744: [04:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 011744: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 011744: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 011744: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 011744: [04:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 011744: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 011744: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 011744: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 011744: [04:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 011744: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 011744: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 011744: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 011744: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 011744: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 011744: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 011744: [04:02:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 011744: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 011744: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 011744: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 011744: [04:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 011744: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 011744: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 011744: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 011744: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 011744: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 011744: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 011744: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 011744: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 011744: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 011744: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 011744: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 011744: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 011744: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 011744: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 011744: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 011744: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 011744: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 011744: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 011744: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 011744: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 011744: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 011744: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 011744: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 011744: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 011744: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:02:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:02:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 011744: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 011744: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 011744: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 011744: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 011744: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 011744: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 011744: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 011744: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 011744: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 011744: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 011744: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 011744: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 011744: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 011744: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 011744: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 011744: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 011744: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 011744: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 011744: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 011744: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 011744: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 011744: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 011744: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 011744: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 011744: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 011744: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 011744: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 011744: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 011744: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 011744: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 011744: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 011744: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 011744: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 011744: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 011744: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 011744: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 011744: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 011744: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 011744: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 011744: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 011744: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 011744: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 011744: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 011744: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 011744: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 011744: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 011744: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 011744: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 011744: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 011744: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 011744: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 011744: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 011744: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 011744: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 011744: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 011744: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 011744: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 011744: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 011744: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 011744: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 011744: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 011744: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 011744: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 011744: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 011744: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 011744: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 011744: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 011744: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 011744: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 011744: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 011744: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 011744: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 011744: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 011744: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 011744: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 011744: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 011744: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 011744: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 011744: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 011744: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 011744: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 011744: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 011744: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 011744: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:03:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:03:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 011744: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 011744: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 011744: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 011744: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 011744: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 011744: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 011744: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 011744: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 011744: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 011744: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 011744: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 011744: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 011744: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 011744: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 011744: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 011744: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 011744: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 011744: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 011744: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 011744: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 011744: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 011744: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 011744: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 011744: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 011744: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 011744: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 011744: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 011744: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 011744: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 011744: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 011744: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 011744: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 011744: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 011744: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 011744: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 011744: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 011744: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 011744: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 011744: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 011744: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 011744: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 011744: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 011744: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 011744: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 011744: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 011744: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 011744: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 011744: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 011744: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 011744: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 011744: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 011744: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 011744: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 011744: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 011744: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 011744: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 011744: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 011744: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 011744: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 011744: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 011744: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 011744: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 011744: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 011744: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 011744: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 011744: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 011744: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 011744: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 011744: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 011744: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 011744: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 011744: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 011744: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 011744: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 011744: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 011744: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 011744: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 011744: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 011744: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 011744: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 011744: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 011744: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:04:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:04:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 011744: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 011744: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 011744: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 011744: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 011744: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 011744: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 011744: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 011744: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 011744: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 011744: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 011744: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 011744: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 011744: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 011744: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 011744: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 011744: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 011744: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 011744: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 011744: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 011744: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 011744: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 011744: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 011744: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 011744: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 011744: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 011744: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 011744: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 011744: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 011744: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 011744: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 011744: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 011744: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 011744: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 011744: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 011744: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 011744: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 011744: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 011744: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 011744: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 011744: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 011744: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 011744: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 011744: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 011744: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 011744: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 011744: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 011744: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 011744: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 011744: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 011744: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 011744: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 011744: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 011744: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 011744: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 011744: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 011744: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 011744: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 011744: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 011744: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 011744: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 011744: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 011744: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 011744: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 011744: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 011744: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 011744: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 011744: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 011744: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 011744: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 011744: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 011744: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 011744: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 011744: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 011744: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 011744: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 011744: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 011744: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 011744: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 011744: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 011744: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 011744: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 011744: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:05:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 011744: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:05:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 011744: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 011744: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 011744: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 011744: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 011744: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 011744: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 011744: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 011744: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 011744: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 011744: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 011744: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 011744: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 011744: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 011744: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 011744: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 011744: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 011744: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 011744: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 011744: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 011744: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 011744: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 011744: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 011744: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 011744: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 011744: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 011744: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 011744: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 011744: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 011744: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 011744: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 011744: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 011744: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 011744: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 011744: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 011744: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 011744: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 011744: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 011744: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 011744: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 011744: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 011744: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 011744: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 011744: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 011744: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 011744: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 011744: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 011744: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 011744: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 011744: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 011744: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 011744: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 011744: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 011744: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 011744: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 011744: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 011744: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 011744: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 011744: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 011744: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 011744: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 011744: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 011744: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 011744: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 011744: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 011744: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 011744: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 011744: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 011744: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 011744: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 011744: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 011744: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 011744: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 011744: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 011744: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 011744: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 011744: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 011744: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 011744: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 011744: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 011744: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 011744: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 011744: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 011744: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:06:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:06:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 011744: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 011744: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 011744: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 011744: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 011744: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 011744: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 011744: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 011744: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 011744: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 011744: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 011744: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 011744: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 011744: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 011744: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 011744: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 011744: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 011744: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 011744: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 011744: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 011744: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 011744: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 011744: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 011744: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 011744: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 011744: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 011744: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 011744: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 011744: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 011744: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 011744: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 011744: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 011744: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 011744: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 011744: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 011744: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 011744: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 011744: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 011744: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 011744: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 011744: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 011744: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 011744: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 011744: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 011744: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 011744: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 011744: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 011744: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 011744: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 011744: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 011744: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 011744: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 011744: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 011744: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 011744: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 011744: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 011744: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 011744: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 011744: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 011744: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 011744: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 011744: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 011744: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 011744: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 011744: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 011744: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 011744: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 011744: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 011744: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 011744: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 011744: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 011744: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 011744: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 011744: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 011744: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 011744: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 011744: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 011744: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 011744: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 011744: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 011744: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 011744: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 011744: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 011744: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 011744: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:07:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:07:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 011744: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 011744: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 011744: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 011744: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 011744: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 011744: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 011744: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 011744: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 011744: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 011744: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 011744: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 011744: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 011744: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 011744: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 011744: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 011744: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 011744: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 011744: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 011744: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 011744: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 011744: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 011744: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 011744: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 011744: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 011744: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 011744: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 011744: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 011744: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 011744: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 011744: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 011744: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 011744: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 011744: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 011744: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 011744: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 011744: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 011744: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 011744: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 011744: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 011744: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 011744: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 011744: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 011744: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 011744: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 011744: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 011744: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 011744: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 011744: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 011744: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 011744: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 011744: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 011744: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 011744: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 011744: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 011744: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 011744: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 011744: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 011744: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 011744: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 011744: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 011744: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 011744: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 011744: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011744: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 011744: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 011744: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 011744: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 011744: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 011744: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 011744: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 011744: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 011744: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 011744: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 011744: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 011744: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 011744: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 011744: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011744: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011744: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011744: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011744: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 011744: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 011744: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:08:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:08:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 011744: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 011744: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 011744: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 011744: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 011744: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 011744: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 011744: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 011744: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 011744: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 011744: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 011744: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 011744: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 011744: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 011744: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 011744: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 011744: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 011744: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 011744: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 011744: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 011744: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 011744: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 011744: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 011744: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 011744: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 011744: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 011744: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 011744: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 011744: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 011744: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 011744: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 011744: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 011744: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 011744: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 011744: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 011744: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 011744: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 011744: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 011744: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 011744: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 011744: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 011744: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 011744: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 011744: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 011744: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 011744: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 011744: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 011744: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 011744: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 011744: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 011744: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 011744: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 011744: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 011744: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 011744: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 011744: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 011744: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 011744: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 011744: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 011744: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 011744: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 011744: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 011744: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 011744: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 011744: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 011744: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 011744: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 011744: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 011744: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 011744: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 011744: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 011744: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 011744: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 011744: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 011744: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 011744: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 011744: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 011744: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 011744: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 011744: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 011744: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 011744: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 011744: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 011744: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 011744: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 011744: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 011744: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:09:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:09:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 011744: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 011744: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 011744: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 011744: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 011744: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 011744: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 011744: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 011744: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 011744: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 011744: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 011744: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 011744: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 011744: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 011744: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 011744: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 011744: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 011744: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 011744: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 011744: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 011744: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 011744: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 011744: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 011744: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 011744: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 011744: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 011744: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 011744: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 011744: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 011744: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 011744: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 011744: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 011744: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 011744: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 011744: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 011744: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 011744: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 011744: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011744: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 011744: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [04:10:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011744: [04:10:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010548: [04:10:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 010548: [04:10:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010548: [04:10:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010548: [04:10:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010548: [04:10:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7080 RDOC 007080: [04:10:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 007080: [04:10:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007080: [04:10:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007080: [04:10:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007080: [04:10:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007080: [04:10:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007080: [04:10:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007080: [04:10:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007080: [04:10:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007080: [04:10:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007080: [04:10:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007080: [04:10:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007080: [04:10:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007080: [04:10:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007080: [04:10:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010548: [04:10:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7080] RDOC 007080: [04:10:28] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007080: [04:10:28] gl_driver.cpp(1217) - Log - Created new sharegroup 0000028ACC442320 RDOC 007080: [04:10:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007080: [04:10:28] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007080: [04:10:28] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007080: [04:10:28] gl_driver.cpp(1116) - Log - Deleting shader group 0000028ACC442320 RDOC 007080: [04:10:28] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007080: [04:10:28] gl_driver.cpp(1217) - Log - Created new sharegroup 0000028ACC5C5770 RDOC 007080: [04:10:28] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007080: [04:10:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007080: [04:10:28] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007080: [04:10:28] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007080: [04:10:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010548: [04:10:28] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007080: [04:10:28] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000650252 RDOC 010548: [04:10:28] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007080: [04:10:28] gl_driver.cpp(2221) - Log - Starting capture RDOC 007080: [04:10:28] resource_manager.h(1469) - Log - Preparing up to 475 potentially dirty resources RDOC 007080: [04:10:28] resource_manager.h(1526) - Log - Prepared 475 dirty resources, postponed 0, skipped 0 RDOC 007080: [04:10:29] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007080: [04:10:29] resource_manager.h(1538) - Log - Checking 475 resources with initial contents against 474 referenced resources RDOC 007080: [04:10:29] resource_manager.h(1642) - Log - Serialised 469 resources, skipped 6 unreferenced RDOC 007080: [04:10:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13806464 bytes to 384606 (2.79 %) RDOC 007080: [04:10:29] gl_driver.cpp(2441) - Log - Captured GL frame with 13.166870 MB capture section in 0.778005 seconds RDOC 007080: [04:10:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4655 bytes to 4655 (100.00 %) RDOC 007080: [04:10:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 007080: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 010548: [04:10:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (420949 bytes) (time 1700885429) 31473 byte thumbnail RDOC 010548: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 010548: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:10:30] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010548: [04:10:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010548: [04:10:30] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010548: [04:10:30] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010548: [04:10:30] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010548: [04:10:30] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010548: [04:10:30] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010548: [04:10:30] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010548: [04:10:30] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010548: [04:10:30] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010548: [04:10:30] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010548: [04:10:30] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010548: [04:10:30] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010548: [04:10:30] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010548: [04:10:30] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010548: [04:10:30] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010548: [04:10:30] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010548: [04:10:30] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010548: [04:10:30] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010548: [04:10:30] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010548: [04:10:30] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010548: [04:10:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:30] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010548: [04:10:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010548: [04:10:30] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010548: [04:10:30] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010548: [04:10:30] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010548: [04:10:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010548: [04:10:30] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010548: [04:10:30] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010548: [04:10:30] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010548: [04:10:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:10:31] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1099.450 ms RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010548: [04:10:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010548: [04:10:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010548: [04:10:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010548: [04:10:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010548: [04:10:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010548: [04:10:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010548: [04:10:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010548: [04:10:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010548: [04:10:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010548: [04:10:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010548: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010548: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010548: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010548: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010548: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010548: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010548: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010548: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010548: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010548: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010548: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010548: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010548: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010548: [04:10:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010548: [04:10:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010548: [04:10:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010548: [04:10:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010548: [04:10:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:10:38] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 010548: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:10:41] remote_server.cpp(1665) - Log - Capture open complete RDOC 010548: [04:10:41] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 010548: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:10:42] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 010548: [04:10:42] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 010548: [04:10:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:10:51] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 010548: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:10:51] remote_server.cpp(1665) - Log - Capture open complete RDOC 010548: [04:10:51] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 010548: [04:10:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010548: [04:10:51] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010548: [04:10:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010548: [04:10:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010548: [04:10:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010548: [04:10:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010548: [04:10:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010548: [04:10:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010548: [04:10:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010548: [04:10:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010548: [04:10:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010548: [04:10:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010548: [04:10:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010548: [04:10:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010548: [04:10:51] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010548: [04:10:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010548: [04:10:51] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010548: [04:10:51] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010548: [04:10:51] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010548: [04:10:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010548: [04:10:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010548: [04:10:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [04:10:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010548: [04:10:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010548: [04:10:51] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010548: [04:10:51] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010548: [04:10:51] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 010548: [04:10:51] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 010548: [04:11:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 010548: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 010548: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 010548: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 010548: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 010548: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 010548: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 010548: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 010548: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 010548: [04:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 010548: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 010548: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 010548: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010548: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010548: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010548: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 010548: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 010548: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 010548: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 010548: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 010548: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 010548: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 010548: [04:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 010548: [04:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 010548: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 010548: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 010548: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 010548: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 010548: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 010548: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 010548: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 010548: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 010548: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010548: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010548: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010548: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 010548: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 010548: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 010548: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 010548: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 010548: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 010548: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 010548: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 010548: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 010548: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 010548: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 010548: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 010548: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 010548: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010548: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010548: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010548: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 010548: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 010548: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 010548: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 010548: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 010548: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 010548: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 010548: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 010548: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 010548: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010548: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010548: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010548: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 010548: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 010548: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 010548: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 010548: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 010548: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 010548: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 010548: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 010548: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 010548: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 010548: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 010548: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 010548: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 010548: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 010548: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 010548: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 010548: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 010548: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 010548: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 010548: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 010548: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:11:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:11:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 010548: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 010548: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 010548: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 010548: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 010548: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 010548: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 010548: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 010548: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 010548: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 010548: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 010548: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 010548: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 010548: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 010548: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 010548: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 010548: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 010548: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 010548: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 010548: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 010548: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 010548: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 010548: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 010548: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 010548: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 010548: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 010548: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 010548: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 010548: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 010548: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 010548: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 010548: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 010548: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 010548: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 010548: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 010548: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 010548: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 010548: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 010548: [04:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 010548: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 010548: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 010548: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 010548: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 010548: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 010548: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 010548: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 010548: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 010548: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 010548: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 010548: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 010548: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 010548: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 010548: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 010548: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 010548: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 010548: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 010548: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 010548: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 010548: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 010548: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 010548: [04:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 010548: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 010548: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 010548: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 010548: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 010548: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 010548: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 010548: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 010548: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 010548: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 010548: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 010548: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 010548: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 010548: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 010548: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 010548: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 010548: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 010548: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 010548: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 010548: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 010548: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 010548: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 010548: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 010548: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:12:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:12:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 010548: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 010548: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 010548: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 010548: [04:13:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 010548: [04:13:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 010548: [04:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 010548: [04:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 010548: [04:13:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 010548: [04:13:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 010548: [04:13:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 010548: [04:13:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 010548: [04:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 010548: [04:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 010548: [04:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 010548: [04:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 010548: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 010548: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 010548: [04:13:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 010548: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 010548: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 010548: [04:13:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 010548: [04:13:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 010548: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 010548: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 010548: [04:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 010548: [04:13:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 010548: [04:13:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 010548: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 010548: [04:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 010548: [04:13:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 010548: [04:13:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 010548: [04:13:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 010548: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 010548: [04:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 010548: [04:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 010548: [04:13:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 010548: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 010548: [04:13:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 010548: [04:13:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 010548: [04:13:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 010548: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 010548: [04:13:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 010548: [04:13:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 010548: [04:13:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 010548: [04:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 010548: [04:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 010548: [04:13:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 010548: [04:13:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 010548: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 010548: [04:13:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 010548: [04:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 010548: [04:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 010548: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 010548: [04:13:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 010548: [04:13:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 010548: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 010548: [04:13:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 010548: [04:13:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 010548: [04:13:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 010548: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 010548: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 010548: [04:13:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 010548: [04:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 010548: [04:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 010548: [04:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 010548: [04:13:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 010548: [04:13:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 010548: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 010548: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 010548: [04:13:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 010548: [04:13:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 010548: [04:13:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 010548: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 010548: [04:13:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 010548: [04:13:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 010548: [04:13:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 010548: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 010548: [04:13:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 010548: [04:13:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 010548: [04:13:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 010548: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 010548: [04:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 010548: [04:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:13:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:13:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:13:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:13:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 010548: [04:13:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:13:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:13:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 010548: [04:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 010548: [04:14:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 010548: [04:14:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 010548: [04:14:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 010548: [04:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 010548: [04:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 010548: [04:14:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 010548: [04:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 010548: [04:14:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 010548: [04:14:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 010548: [04:14:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 010548: [04:14:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 010548: [04:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 010548: [04:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 010548: [04:14:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 010548: [04:14:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 010548: [04:14:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 010548: [04:14:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 010548: [04:14:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 010548: [04:14:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 010548: [04:14:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 010548: [04:14:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 010548: [04:14:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 010548: [04:14:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 010548: [04:14:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 010548: [04:14:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 010548: [04:14:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 010548: [04:14:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 010548: [04:14:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 010548: [04:14:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 010548: [04:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 010548: [04:14:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 010548: [04:14:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 010548: [04:14:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 010548: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 010548: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 010548: [04:14:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 010548: [04:14:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 010548: [04:14:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 010548: [04:14:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 010548: [04:14:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 010548: [04:14:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 010548: [04:14:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 010548: [04:14:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 010548: [04:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 010548: [04:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 010548: [04:14:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 010548: [04:14:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 010548: [04:14:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 010548: [04:14:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 010548: [04:14:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 010548: [04:14:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 010548: [04:14:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 010548: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 010548: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 010548: [04:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 010548: [04:14:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 010548: [04:14:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 010548: [04:14:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 010548: [04:14:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 010548: [04:14:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 010548: [04:14:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 010548: [04:14:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 010548: [04:14:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 010548: [04:14:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 010548: [04:14:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 010548: [04:14:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 010548: [04:14:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 010548: [04:14:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 010548: [04:14:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 010548: [04:14:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 010548: [04:14:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 010548: [04:14:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 010548: [04:14:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 010548: [04:14:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 010548: [04:14:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 010548: [04:14:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 010548: [04:14:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 010548: [04:14:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 010548: [04:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 010548: [04:14:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 010548: [04:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 010548: [04:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 010548: [04:14:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:14:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:14:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 010548: [04:14:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:14:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:14:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 010548: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 010548: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 010548: [04:15:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 010548: [04:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 010548: [04:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 010548: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 010548: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 010548: [04:15:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 010548: [04:15:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 010548: [04:15:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 010548: [04:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 010548: [04:15:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 010548: [04:15:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 010548: [04:15:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 010548: [04:15:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 010548: [04:15:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 010548: [04:15:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 010548: [04:15:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 010548: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 010548: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 010548: [04:15:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 010548: [04:15:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 010548: [04:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 010548: [04:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 010548: [04:15:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 010548: [04:15:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 010548: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 010548: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 010548: [04:15:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 010548: [04:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 010548: [04:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 010548: [04:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 010548: [04:15:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 010548: [04:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 010548: [04:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 010548: [04:15:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 010548: [04:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 010548: [04:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 010548: [04:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 010548: [04:15:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 010548: [04:15:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 010548: [04:15:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 010548: [04:15:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 010548: [04:15:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 010548: [04:15:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 010548: [04:15:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 010548: [04:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 010548: [04:15:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 010548: [04:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 010548: [04:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 010548: [04:15:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 010548: [04:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 010548: [04:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 010548: [04:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 010548: [04:15:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 010548: [04:15:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 010548: [04:15:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 010548: [04:15:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 010548: [04:15:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 010548: [04:15:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 010548: [04:15:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 010548: [04:15:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 010548: [04:15:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 010548: [04:15:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 010548: [04:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 010548: [04:15:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 010548: [04:15:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 010548: [04:15:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 010548: [04:15:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 010548: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 010548: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 010548: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 010548: [04:15:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 010548: [04:15:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 010548: [04:15:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 010548: [04:15:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 010548: [04:15:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 010548: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 010548: [04:15:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 010548: [04:15:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 010548: [04:15:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 010548: [04:15:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 010548: [04:15:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 010548: [04:15:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 010548: [04:15:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 010548: [04:15:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:15:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:15:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:15:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:15:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 010548: [04:16:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 010548: [04:16:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 010548: [04:16:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 010548: [04:16:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 010548: [04:16:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 010548: [04:16:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 010548: [04:16:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 010548: [04:16:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 010548: [04:16:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 010548: [04:16:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 010548: [04:16:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 010548: [04:16:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 010548: [04:16:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 010548: [04:16:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 010548: [04:16:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 010548: [04:16:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 010548: [04:16:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 010548: [04:16:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 010548: [04:16:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 010548: [04:16:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 010548: [04:16:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 010548: [04:16:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 010548: [04:16:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 010548: [04:16:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 010548: [04:16:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 010548: [04:16:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 010548: [04:16:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 010548: [04:16:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 010548: [04:16:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 010548: [04:16:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 010548: [04:16:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 010548: [04:16:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 010548: [04:16:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 010548: [04:16:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 010548: [04:16:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 010548: [04:16:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 010548: [04:16:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 010548: [04:16:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 010548: [04:16:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 010548: [04:16:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 010548: [04:16:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 010548: [04:16:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 010548: [04:16:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 010548: [04:16:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 010548: [04:16:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 010548: [04:16:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 010548: [04:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 010548: [04:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 010548: [04:16:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 010548: [04:16:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 010548: [04:16:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 010548: [04:16:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 010548: [04:16:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 010548: [04:16:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 010548: [04:16:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 010548: [04:16:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 010548: [04:16:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 010548: [04:16:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 010548: [04:16:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 010548: [04:16:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 010548: [04:16:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 010548: [04:16:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 010548: [04:16:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 010548: [04:16:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 010548: [04:16:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 010548: [04:16:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 010548: [04:16:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 010548: [04:16:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 010548: [04:16:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 010548: [04:16:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 010548: [04:16:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 010548: [04:16:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 010548: [04:16:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 010548: [04:16:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 010548: [04:16:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 010548: [04:16:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 010548: [04:16:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 010548: [04:16:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 010548: [04:16:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 010548: [04:16:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 010548: [04:16:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 010548: [04:16:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 010548: [04:16:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 010548: [04:16:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 010548: [04:16:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 010548: [04:16:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:16:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:16:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:16:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 010548: [04:16:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:16:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:16:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 010548: [04:17:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 010548: [04:17:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 010548: [04:17:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 010548: [04:17:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 010548: [04:17:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 010548: [04:17:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 010548: [04:17:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 010548: [04:17:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 010548: [04:17:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 010548: [04:17:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 010548: [04:17:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 010548: [04:17:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 010548: [04:17:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 010548: [04:17:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 010548: [04:17:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 010548: [04:17:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 010548: [04:17:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 010548: [04:17:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 010548: [04:17:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 010548: [04:17:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 010548: [04:17:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 010548: [04:17:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 010548: [04:17:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 010548: [04:17:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 010548: [04:17:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 010548: [04:17:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 010548: [04:17:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 010548: [04:17:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 010548: [04:17:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 010548: [04:17:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 010548: [04:17:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 010548: [04:17:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 010548: [04:17:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 010548: [04:17:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 010548: [04:17:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 010548: [04:17:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 010548: [04:17:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 010548: [04:17:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 010548: [04:17:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 010548: [04:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 010548: [04:17:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 010548: [04:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 010548: [04:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 010548: [04:17:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 010548: [04:17:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 010548: [04:17:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 010548: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 010548: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 010548: [04:17:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 010548: [04:17:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 010548: [04:17:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 010548: [04:17:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 010548: [04:17:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 010548: [04:17:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 010548: [04:17:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 010548: [04:17:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 010548: [04:17:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 010548: [04:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 010548: [04:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 010548: [04:17:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 010548: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 010548: [04:17:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 010548: [04:17:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 010548: [04:17:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 010548: [04:17:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 010548: [04:17:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 010548: [04:17:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 010548: [04:17:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 010548: [04:17:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 010548: [04:17:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 010548: [04:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 010548: [04:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 010548: [04:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 010548: [04:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 010548: [04:17:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 010548: [04:17:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 010548: [04:17:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 010548: [04:17:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 010548: [04:17:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 010548: [04:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 010548: [04:17:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 010548: [04:17:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 010548: [04:17:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:17:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 010548: [04:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:17:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 010548: [04:18:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 010548: [04:18:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 010548: [04:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 010548: [04:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 010548: [04:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 010548: [04:18:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 010548: [04:18:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 010548: [04:18:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 010548: [04:18:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 010548: [04:18:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 010548: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 010548: [04:18:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 010548: [04:18:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 010548: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 010548: [04:18:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 010548: [04:18:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 010548: [04:18:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 010548: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 010548: [04:18:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 010548: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 010548: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 010548: [04:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 010548: [04:18:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 010548: [04:18:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 010548: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 010548: [04:18:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 010548: [04:18:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 010548: [04:18:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 010548: [04:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 010548: [04:18:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 010548: [04:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 010548: [04:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 010548: [04:18:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 010548: [04:18:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 010548: [04:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 010548: [04:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 010548: [04:18:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 010548: [04:18:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 010548: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 010548: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 010548: [04:18:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 010548: [04:18:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 010548: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 010548: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 010548: [04:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 010548: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 010548: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 010548: [04:18:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 010548: [04:18:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 010548: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 010548: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 010548: [04:18:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 010548: [04:18:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 010548: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 010548: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 010548: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 010548: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 010548: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 010548: [04:18:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 010548: [04:18:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 010548: [04:18:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 010548: [04:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 010548: [04:18:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 010548: [04:18:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 010548: [04:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 010548: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 010548: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 010548: [04:18:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 010548: [04:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 010548: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 010548: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 010548: [04:18:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 010548: [04:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 010548: [04:18:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 010548: [04:18:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 010548: [04:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 010548: [04:18:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 010548: [04:18:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 010548: [04:18:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 010548: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 010548: [04:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 010548: [04:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:18:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:18:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:18:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:18:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 010548: [04:18:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:18:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:18:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 010548: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 010548: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 010548: [04:19:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 010548: [04:19:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 010548: [04:19:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 010548: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 010548: [04:19:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 010548: [04:19:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 010548: [04:19:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 010548: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 010548: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 010548: [04:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 010548: [04:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 010548: [04:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 010548: [04:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 010548: [04:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 010548: [04:19:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 010548: [04:19:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 010548: [04:19:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 010548: [04:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 010548: [04:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 010548: [04:19:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 010548: [04:19:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 010548: [04:19:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 010548: [04:19:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 010548: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 010548: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 010548: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 010548: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 010548: [04:19:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 010548: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 010548: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 010548: [04:19:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 010548: [04:19:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 010548: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 010548: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 010548: [04:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 010548: [04:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 010548: [04:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 010548: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 010548: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 010548: [04:19:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 010548: [04:19:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 010548: [04:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 010548: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 010548: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 010548: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 010548: [04:19:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 010548: [04:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 010548: [04:19:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 010548: [04:19:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 010548: [04:19:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 010548: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 010548: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 010548: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 010548: [04:19:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 010548: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 010548: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 010548: [04:19:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 010548: [04:19:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 010548: [04:19:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 010548: [04:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 010548: [04:19:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 010548: [04:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 010548: [04:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 010548: [04:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 010548: [04:19:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 010548: [04:19:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 010548: [04:19:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 010548: [04:19:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 010548: [04:19:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 010548: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 010548: [04:19:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 010548: [04:19:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 010548: [04:19:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.dds RDOC 010548: [04:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.png RDOC 010548: [04:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.dds RDOC 010548: [04:19:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.png RDOC 010548: [04:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.dds RDOC 010548: [04:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.png RDOC 010548: [04:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.dds RDOC 010548: [04:19:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.png RDOC 010548: [04:19:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.dds RDOC 010548: [04:19:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010548: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.png RDOC 010548: [04:19:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [04:19:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [04:19:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010548: [04:19:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010548: [04:19:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
RDOC 011664: [04:19:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 011664: [04:19:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011664: [04:19:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011664: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 011664: [04:20:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011664: [04:20:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011664: [04:20:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011664: [04:20:00] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011664: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011664: [04:20:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011664: [04:20:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011664: [04:20:00] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011664: [04:20:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011664: [04:20:01] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 312.081 ms RDOC 011664: [04:20:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 21.527 ms RDOC 011664: [04:20:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011664: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 011664: [04:20:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011664: [04:20:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011664: [04:20:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011664: [04:20:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011664: [04:20:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011664: [04:20:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011664: [04:20:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011664: [04:20:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011664: [04:20:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011664: [04:20:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011664: [04:20:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011664: [04:20:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011664: [04:20:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011664: [04:20:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011664: [04:20:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011664: [04:20:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011664: [04:20:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011664: [04:20:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011664: [04:20:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011664: [04:20:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011664: [04:20:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011664: [04:20:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011664: [04:20:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011664: [04:20:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011664: [04:20:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011664: [04:20:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011664: [04:20:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011664: [04:20:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011664: [04:20:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011664: [04:20:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011664: [04:20:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011664: [04:20:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011664: [04:20:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011664: [04:20:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011664: [04:20:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011664: [04:20:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011664: [04:20:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011664: [04:20:01] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011664: [04:20:01] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011664: [04:20:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011664: [04:20:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011664: [04:20:02] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011664: [04:20:02] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011664: [04:20:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011664: [04:20:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 66.625 ms RDOC 011664: [04:20:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011664: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 011664: [04:20:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011664: [04:20:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011664: [04:20:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011664: [04:20:02] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011664: [04:20:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011664: [04:20:02] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011664: [04:20:02] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011664: [04:20:02] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011664: [04:20:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011664: [04:20:02] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011664: [04:20:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011664: [04:20:03] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011664: [04:20:03] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011664: [04:20:03] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011664: [04:20:03] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011664: [04:20:03] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011664: [04:20:03] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011664: [04:20:03] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011664: [04:20:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011664: [04:20:05] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 2626.866 ms RDOC 011664: [04:20:10] d3d12_postvs.cpp(2930) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 011664: [04:20:19] d3d12_postvs.cpp(2930) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 011664: [04:20:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
RDOC 005400: [04:20:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 005400: [04:20:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005400: [04:20:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005400: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005400: [04:20:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:27] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:27] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [04:20:27] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [04:20:27] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:28] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 333.116 ms RDOC 005400: [04:20:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005400: [04:20:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:28] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:28] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [04:20:28] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [04:20:28] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:28] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 145.114 ms RDOC 005400: [04:20:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005400: [04:20:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:29] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:29] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [04:20:29] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [04:20:29] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:29] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 140.276 ms RDOC 005400: [04:20:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005400: [04:20:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:30] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:30] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [04:20:30] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [04:20:30] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:30] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 156.077 ms RDOC 005400: [04:20:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005400: [04:20:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:31] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:31] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [04:20:31] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [04:20:31] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:31] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 148.065 ms RDOC 005400: [04:20:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005400: [04:20:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:32] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:32] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [04:20:32] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [04:20:32] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:32] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 135.724 ms RDOC 005400: [04:20:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005400: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:33] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:33] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [04:20:33] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [04:20:33] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:33] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 143.048 ms RDOC 005400: [04:20:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005400: [04:20:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:34] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:34] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [04:20:34] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [04:20:34] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:34] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 158.457 ms RDOC 005400: [04:20:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005400: [04:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:34] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:34] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [04:20:34] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [04:20:34] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:35] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 157.013 ms RDOC 005400: [04:20:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005400: [04:20:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:35] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:35] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [04:20:35] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [04:20:35] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:36] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 146.984 ms RDOC 005400: [04:20:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005400: [04:20:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:36] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [04:20:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [04:20:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:36] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 139.909 ms RDOC 005400: [04:20:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005400: [04:20:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:37] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:37] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [04:20:37] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [04:20:37] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:37] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 144.069 ms RDOC 005400: [04:20:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005400: [04:20:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:37] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:37] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [04:20:37] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [04:20:37] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:38] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 141.952 ms RDOC 005400: [04:20:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005400: [04:20:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:38] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:38] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [04:20:38] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [04:20:38] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:39] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 150.079 ms RDOC 005400: [04:20:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005400: [04:20:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:39] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [04:20:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [04:20:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:39] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 147.938 ms RDOC 005400: [04:20:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005400: [04:20:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:40] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:40] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [04:20:40] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [04:20:40] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:40] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 143.857 ms RDOC 005400: [04:20:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005400: [04:20:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:41] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [04:20:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [04:20:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [04:20:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:41] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 142.963 ms RDOC 005400: [04:20:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005400: [04:20:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:42] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [04:20:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:42] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [04:20:42] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [04:20:42] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:42] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 150.445 ms RDOC 005400: [04:20:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005400: [04:20:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:43] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:43] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [04:20:43] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [04:20:43] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:43] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 149.749 ms RDOC 005400: [04:20:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005400: [04:20:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:44] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [04:20:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [04:20:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:44] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 143.070 ms RDOC 005400: [04:20:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005400: [04:20:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005400: [04:20:44] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005400: [04:20:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005400: [04:20:44] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005400: [04:20:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005400: [04:20:44] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005400: [04:20:44] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005400: [04:20:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005400: [04:20:44] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005400: [04:20:44] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:44] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:44] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 29.006 ms RDOC 005400: [04:20:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005400: [04:20:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005400: [04:20:44] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005400: [04:20:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005400: [04:20:44] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005400: [04:20:44] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005400: [04:20:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005400: [04:20:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005400: [04:20:44] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005400: [04:20:45] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005400: [04:20:45] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:45] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.770 ms RDOC 005400: [04:20:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005400: [04:20:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005400: [04:20:45] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005400: [04:20:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005400: [04:20:45] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005400: [04:20:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005400: [04:20:45] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005400: [04:20:45] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005400: [04:20:45] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:45] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.885 ms RDOC 005400: [04:20:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005400: [04:20:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005400: [04:20:45] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005400: [04:20:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005400: [04:20:45] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005400: [04:20:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005400: [04:20:45] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005400: [04:20:45] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005400: [04:20:45] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:45] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.032 ms RDOC 005400: [04:20:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005400: [04:20:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005400: [04:20:45] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005400: [04:20:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005400: [04:20:45] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005400: [04:20:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005400: [04:20:45] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005400: [04:20:45] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005400: [04:20:45] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:45] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.900 ms RDOC 005400: [04:20:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005400: [04:20:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005400: [04:20:45] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005400: [04:20:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005400: [04:20:45] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005400: [04:20:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005400: [04:20:45] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005400: [04:20:45] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005400: [04:20:45] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:45] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.594 ms RDOC 005400: [04:20:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005400: [04:20:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005400: [04:20:45] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005400: [04:20:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005400: [04:20:45] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005400: [04:20:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005400: [04:20:45] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005400: [04:20:45] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005400: [04:20:45] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:45] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.130 ms RDOC 005400: [04:20:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005400: [04:20:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005400: [04:20:45] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005400: [04:20:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005400: [04:20:45] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005400: [04:20:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005400: [04:20:45] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005400: [04:20:45] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005400: [04:20:45] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:45] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.120 ms RDOC 005400: [04:20:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005400: [04:20:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005400: [04:20:45] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005400: [04:20:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005400: [04:20:45] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005400: [04:20:45] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005400: [04:20:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005400: [04:20:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005400: [04:20:45] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005400: [04:20:45] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005400: [04:20:46] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:46] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.237 ms RDOC 005400: [04:20:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005400: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005400: [04:20:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005400: [04:20:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005400: [04:20:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005400: [04:20:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005400: [04:20:46] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005400: [04:20:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005400: [04:20:46] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:46] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.079 ms RDOC 005400: [04:20:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005400: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005400: [04:20:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005400: [04:20:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005400: [04:20:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005400: [04:20:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005400: [04:20:46] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005400: [04:20:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005400: [04:20:46] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:46] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.026 ms RDOC 005400: [04:20:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005400: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005400: [04:20:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005400: [04:20:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005400: [04:20:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005400: [04:20:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005400: [04:20:46] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005400: [04:20:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005400: [04:20:46] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:46] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.979 ms RDOC 005400: [04:20:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005400: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005400: [04:20:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005400: [04:20:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005400: [04:20:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005400: [04:20:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005400: [04:20:46] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005400: [04:20:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005400: [04:20:46] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:46] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.106 ms RDOC 005400: [04:20:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005400: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005400: [04:20:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005400: [04:20:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005400: [04:20:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005400: [04:20:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005400: [04:20:46] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005400: [04:20:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005400: [04:20:46] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:46] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.428 ms RDOC 005400: [04:20:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005400: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005400: [04:20:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005400: [04:20:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005400: [04:20:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005400: [04:20:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005400: [04:20:46] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005400: [04:20:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005400: [04:20:46] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:46] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.713 ms RDOC 005400: [04:20:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005400: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005400: [04:20:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005400: [04:20:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005400: [04:20:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005400: [04:20:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005400: [04:20:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005400: [04:20:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005400: [04:20:46] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005400: [04:20:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005400: [04:20:46] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:46] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.880 ms RDOC 005400: [04:20:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005400: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005400: [04:20:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005400: [04:20:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005400: [04:20:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005400: [04:20:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005400: [04:20:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005400: [04:20:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005400: [04:20:47] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.957 ms RDOC 005400: [04:20:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005400: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005400: [04:20:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005400: [04:20:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005400: [04:20:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005400: [04:20:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005400: [04:20:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005400: [04:20:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005400: [04:20:47] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.333 ms RDOC 005400: [04:20:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005400: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005400: [04:20:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005400: [04:20:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005400: [04:20:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005400: [04:20:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005400: [04:20:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005400: [04:20:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005400: [04:20:47] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.524 ms RDOC 005400: [04:20:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005400: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005400: [04:20:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005400: [04:20:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005400: [04:20:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005400: [04:20:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005400: [04:20:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005400: [04:20:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005400: [04:20:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005400: [04:20:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005400: [04:20:47] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.434 ms RDOC 005400: [04:20:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005400: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:47] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005400: [04:20:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [04:20:47] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [04:20:47] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005400: [04:20:47] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:47] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [04:20:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005400: [04:20:48] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:48] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:48] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [04:20:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005400: [04:20:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005400: [04:20:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005400: [04:20:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005400: [04:20:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005400: [04:20:49] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 2023.987 ms RDOC 005400: [04:20:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005400: [04:20:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [04:20:49] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [04:20:50] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005400: [04:20:50] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:50] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [04:20:50] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:50] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [04:20:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005400: [04:20:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005400: [04:20:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005400: [04:20:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005400: [04:20:51] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1459.557 ms RDOC 005400: [04:20:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005400: [04:20:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [04:20:51] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [04:20:51] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005400: [04:20:51] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:51] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [04:20:52] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:52] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:52] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [04:20:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005400: [04:20:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005400: [04:20:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005400: [04:20:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005400: [04:20:53] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1438.276 ms RDOC 005400: [04:20:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005400: [04:20:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [04:20:53] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [04:20:53] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005400: [04:20:53] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:53] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [04:20:53] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:53] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [04:20:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005400: [04:20:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005400: [04:20:54] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005400: [04:20:54] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005400: [04:20:54] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1409.893 ms RDOC 005400: [04:20:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005400: [04:20:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [04:20:54] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [04:20:55] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005400: [04:20:55] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:55] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [04:20:55] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:55] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:55] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [04:20:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005400: [04:20:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005400: [04:20:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005400: [04:20:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005400: [04:20:56] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1461.622 ms RDOC 005400: [04:20:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005400: [04:20:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [04:20:56] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [04:20:56] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005400: [04:20:56] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:56] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [04:20:57] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:57] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:57] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [04:20:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005400: [04:20:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005400: [04:20:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005400: [04:20:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005400: [04:20:58] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1449.386 ms RDOC 005400: [04:20:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005400: [04:20:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [04:20:58] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [04:20:58] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005400: [04:20:58] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:58] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [04:20:58] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:20:58] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [04:20:58] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [04:20:58] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005400: [04:20:58] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005400: [04:20:59] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005400: [04:20:59] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005400: [04:20:59] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1422.683 ms RDOC 005400: [04:20:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005400: [04:20:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:20:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:20:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:20:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [04:20:59] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [04:20:59] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005400: [04:20:59] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:20:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:20:59] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [04:21:00] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:21:00] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [04:21:00] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [04:21:00] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005400: [04:21:00] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005400: [04:21:00] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005400: [04:21:00] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005400: [04:21:01] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1474.290 ms RDOC 005400: [04:21:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005400: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:21:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [04:21:01] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [04:21:01] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005400: [04:21:01] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:21:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:21:01] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [04:21:02] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:21:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [04:21:02] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [04:21:02] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005400: [04:21:02] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005400: [04:21:02] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005400: [04:21:02] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005400: [04:21:03] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1428.311 ms RDOC 005400: [04:21:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005400: [04:21:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:21:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:21:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:21:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [04:21:03] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [04:21:03] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005400: [04:21:03] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:21:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:21:03] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [04:21:03] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:21:03] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [04:21:03] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [04:21:03] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005400: [04:21:03] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005400: [04:21:04] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005400: [04:21:04] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005400: [04:21:04] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1441.448 ms RDOC 005400: [04:21:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005400: [04:21:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:21:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:21:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:21:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [04:21:04] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [04:21:04] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005400: [04:21:04] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:21:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:21:05] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [04:21:05] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:21:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [04:21:05] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [04:21:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005400: [04:21:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005400: [04:21:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005400: [04:21:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005400: [04:21:06] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1424.017 ms RDOC 005400: [04:21:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005400: [04:21:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:21:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:21:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:21:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [04:21:06] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [04:21:06] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005400: [04:21:06] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:21:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:21:06] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [04:21:07] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:21:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [04:21:07] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [04:21:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005400: [04:21:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005400: [04:21:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005400: [04:21:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005400: [04:21:08] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1446.195 ms RDOC 005400: [04:21:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:21:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005400: [04:21:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:21:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:21:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:21:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [04:21:08] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [04:21:08] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005400: [04:21:08] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:21:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:21:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [04:21:08] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:21:08] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [04:21:08] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [04:21:08] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005400: [04:21:08] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005400: [04:21:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005400: [04:21:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005400: [04:21:09] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1445.032 ms RDOC 005400: [04:21:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005400: [04:21:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:21:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:21:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:21:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [04:21:09] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [04:21:10] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005400: [04:21:10] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:21:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:21:10] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [04:21:10] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:21:10] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [04:21:10] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [04:21:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005400: [04:21:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005400: [04:21:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005400: [04:21:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005400: [04:21:11] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1429.653 ms RDOC 005400: [04:21:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005400: [04:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:21:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [04:21:11] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [04:21:11] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005400: [04:21:11] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:21:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:21:11] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [04:21:12] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:21:12] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [04:21:12] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [04:21:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005400: [04:21:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005400: [04:21:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005400: [04:21:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005400: [04:21:13] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1482.701 ms RDOC 005400: [04:21:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:21:13] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005400: [04:21:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:21:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:21:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:21:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [04:21:13] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [04:21:13] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005400: [04:21:13] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:21:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:21:13] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [04:21:13] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:21:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [04:21:13] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [04:21:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005400: [04:21:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005400: [04:21:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005400: [04:21:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005400: [04:21:14] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1448.153 ms RDOC 005400: [04:21:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005400: [04:21:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:21:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:21:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:21:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [04:21:15] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [04:21:15] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005400: [04:21:15] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:21:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:21:15] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [04:21:15] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:21:15] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [04:21:15] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [04:21:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005400: [04:21:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005400: [04:21:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005400: [04:21:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005400: [04:21:16] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1436.070 ms RDOC 005400: [04:21:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005400: [04:21:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:21:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:21:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:21:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [04:21:16] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [04:21:16] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005400: [04:21:16] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:21:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:21:16] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [04:21:17] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:21:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [04:21:17] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [04:21:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005400: [04:21:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005400: [04:21:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005400: [04:21:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005400: [04:21:18] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1415.389 ms RDOC 005400: [04:21:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005400: [04:21:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:21:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:21:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:21:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [04:21:18] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [04:21:18] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005400: [04:21:18] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:21:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:21:18] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [04:21:18] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:21:18] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [04:21:18] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [04:21:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005400: [04:21:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005400: [04:21:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005400: [04:21:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005400: [04:21:19] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1459.925 ms RDOC 005400: [04:21:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005400: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005400: [04:21:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [04:21:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [04:21:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [04:21:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005400: [04:21:19] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005400: [04:21:20] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005400: [04:21:20] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [04:21:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [04:21:20] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005400: [04:21:20] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005400: [04:21:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005400: [04:21:20] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005400: [04:21:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005400: [04:21:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005400: [04:21:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005400: [04:21:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005400: [04:21:21] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1453.501 ms RDOC 005400: [04:21:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008256: [04:21:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) loaded in replay application RDOC 008256: [04:21:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008256: [04:21:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008256: [04:21:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008256: [04:21:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 720 RDOC 000720: [04:21:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (1246f8007aad5c9a4248d820dedffef944402343) capturing application RDOC 000720: [04:21:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000720: [04:21:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000720: [04:21:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000720: [04:21:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000720: [04:21:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000720: [04:21:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000720: [04:21:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000720: [04:21:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000720: [04:21:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000720: [04:21:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000720: [04:21:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000720: [04:21:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000720: [04:21:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008256: [04:21:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [720] RDOC 000720: [04:21:22] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001782DDC5EE0 RDOC 000720: [04:21:22] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 000720: [04:21:22] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000720: [04:21:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000720: [04:21:22] vk_device_funcs.cpp(4259) - Log - Created capture device from physical device 0 RDOC 000720: [04:21:22] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000720: [04:21:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000720: [04:21:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000720: [04:21:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000720: [04:21:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000720: [04:21:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000720: [04:21:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000720: [04:21:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000720: [04:21:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000720: [04:21:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000720: [04:21:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000720: [04:21:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000720: [04:21:22] vk_core.cpp(4101) - Log - RegisterSurface() window 00000000000E029A RDOC 000720: [04:21:22] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001782DDC5EE0 / 0x00000000000E029A RDOC 008256: [04:21:22] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008256: [04:21:27] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000720: [04:21:27] vk_core.cpp(2066) - Log - Starting capture RDOC 000720: [04:21:27] resource_manager.h(1469) - Log - Preparing up to 1419 potentially dirty resources RDOC 000720: [04:21:27] resource_manager.h(1526) - Log - Prepared 705 dirty resources, postponed 706, skipped 0 RDOC 000720: [04:21:27] vk_core.cpp(2209) - Log - Finished capture, Frame 5 RDOC 000720: [04:21:27] resource_manager.h(1538) - Log - Checking 1411 resources with initial contents against 2164 referenced resources RDOC 000720: [04:21:27] resource_manager.h(1642) - Log - Serialised 1409 resources, skipped 2 unreferenced RDOC 000720: [04:21:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14285184 bytes to 387459 (2.71 %) RDOC 000720: [04:21:27] vk_core.cpp(2617) - Log - Captured Vulkan frame with 13.623413 MB capture section in 0.084615 seconds RDOC 000720: [04:21:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 000720: [04:21:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 000720: [04:21:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 008256: [04:21:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (438804 bytes) (time 1700886087) 46251 byte thumbnail RDOC 008256: [04:21:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 008256: [04:21:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:21:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:21:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:21:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008256: [04:21:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008256: [04:21:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008256: [04:21:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008256: [04:21:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008256: [04:21:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008256: [04:21:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008256: [04:21:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008256: [04:21:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008256: [04:21:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008256: [04:21:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008256: [04:21:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008256: [04:21:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008256: [04:21:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008256: [04:21:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008256: [04:21:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008256: [04:21:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008256: [04:21:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008256: [04:21:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008256: [04:21:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008256: [04:21:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008256: [04:21:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008256: [04:21:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008256: [04:21:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008256: [04:21:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008256: [04:21:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008256: [04:21:29] vk_replay.cpp(4810) - Log - Created device. RDOC 008256: [04:21:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:21:29] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008256: [04:21:29] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008256: [04:21:29] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008256: [04:21:29] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008256: [04:21:29] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008256: [04:21:29] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008256: [04:21:29] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008256: [04:21:29] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008256: [04:21:29] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008256: [04:21:29] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008256: [04:21:29] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008256: [04:21:29] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008256: [04:21:29] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008256: [04:21:29] vk_device_funcs.cpp(1819) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008256: [04:21:29] vk_device_funcs.cpp(1839) - Log - Enabling VK_KHR_buffer_device_address RDOC 008256: [04:21:29] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 0: RDOC 008256: [04:21:29] vk_device_funcs.cpp(1898) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008256: [04:21:29] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008256: [04:21:29] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 008256: [04:21:29] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 0: RDOC 008256: [04:21:29] vk_device_funcs.cpp(2051) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008256: [04:21:29] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008256: [04:21:29] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 1: RDOC 008256: [04:21:29] vk_device_funcs.cpp(1898) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008256: [04:21:29] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008256: [04:21:29] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 008256: [04:21:29] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 1: RDOC 008256: [04:21:29] vk_device_funcs.cpp(2051) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008256: [04:21:29] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008256: [04:21:29] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 2: RDOC 008256: [04:21:29] vk_device_funcs.cpp(1898) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008256: [04:21:29] vk_device_funcs.cpp(1903) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008256: [04:21:29] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 008256: [04:21:29] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 2: RDOC 008256: [04:21:29] vk_device_funcs.cpp(2051) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008256: [04:21:29] vk_device_funcs.cpp(2056) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008256: [04:21:29] vk_device_funcs.cpp(1896) - Log - Capture describes queue family 3: RDOC 008256: [04:21:29] vk_device_funcs.cpp(1898) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008256: [04:21:29] vk_device_funcs.cpp(1903) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008256: [04:21:29] vk_device_funcs.cpp(1913) - Log - (identity match) RDOC 008256: [04:21:29] vk_device_funcs.cpp(2049) - Log - Remapping to queue family 3: RDOC 008256: [04:21:29] vk_device_funcs.cpp(2051) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008256: [04:21:29] vk_device_funcs.cpp(2056) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008256: [04:21:29] vk_device_funcs.cpp(3378) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008256: [04:21:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008256: [04:21:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008256: [04:21:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008256: [04:21:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008256: [04:21:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008256: [04:21:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008256: [04:21:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008256: [04:21:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008256: [04:21:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008256: [04:21:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008256: [04:21:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008256: [04:21:29] vk_debug.cpp(3248) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008256: [04:21:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008256: [04:21:29] vk_debug.cpp(3260) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008256: [04:21:29] vk_core.cpp(2879) - Log - Timer chunk initialisation - 261.561 ms RDOC 008256: [04:21:46] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008256: [04:21:46] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008256: [04:21:46] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008256: [04:21:46] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008256: [04:21:46] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008256: [04:21:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008256: [04:21:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008256: [04:21:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008256: [04:21:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008256: [04:21:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008256: [04:21:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008256: [04:21:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008256: [04:21:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008256: [04:21:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008256: [04:21:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008256: [04:21:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008256: [04:21:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:21:52] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 008256: [04:21:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:21:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:21:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:21:52] remote_server.cpp(1665) - Log - Capture open complete RDOC 008256: [04:21:52] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 008256: [04:21:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:21:53] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 008256: [04:21:53] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 008256: [04:22:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:12] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 008256: [04:22:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:12] remote_server.cpp(1665) - Log - Capture open complete RDOC 008256: [04:22:12] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 008256: [04:22:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008256: [04:22:12] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008256: [04:22:12] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008256: [04:22:12] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008256: [04:22:12] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008256: [04:22:12] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008256: [04:22:12] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008256: [04:22:12] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008256: [04:22:12] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008256: [04:22:12] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008256: [04:22:12] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008256: [04:22:12] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008256: [04:22:12] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008256: [04:22:12] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008256: [04:22:12] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008256: [04:22:12] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008256: [04:22:12] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008256: [04:22:12] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008256: [04:22:12] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008256: [04:22:12] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008256: [04:22:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [04:22:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [04:22:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [04:22:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [04:22:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [04:22:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [04:22:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [04:22:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [04:22:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [04:22:12] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008256: [04:22:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [04:22:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008256: [04:22:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008256: [04:22:12] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008256: [04:22:12] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008256: [04:22:12] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008256: [04:22:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008256: [04:22:12] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008256: [04:22:12] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 008256: [04:22:12] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 008256: [04:22:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 008256: [04:22:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 008256: [04:22:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 008256: [04:22:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 008256: [04:22:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 008256: [04:22:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 008256: [04:22:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 008256: [04:22:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 008256: [04:22:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 008256: [04:22:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 008256: [04:22:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 008256: [04:22:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 008256: [04:22:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 008256: [04:22:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 008256: [04:22:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 008256: [04:22:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 008256: [04:22:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 008256: [04:22:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 008256: [04:22:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 008256: [04:22:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 008256: [04:22:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 008256: [04:22:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 008256: [04:22:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 008256: [04:22:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 008256: [04:22:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 008256: [04:22:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 008256: [04:22:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 008256: [04:22:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 008256: [04:22:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 008256: [04:22:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 008256: [04:22:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 008256: [04:22:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 008256: [04:22:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 008256: [04:22:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 008256: [04:22:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008256: [04:22:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008256: [04:22:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 008256: [04:22:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 008256: [04:22:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:22:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:22:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:22:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:22:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 008256: [04:22:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:22:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:22:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 008256: [04:23:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 008256: [04:23:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 008256: [04:23:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 008256: [04:23:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 008256: [04:23:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 008256: [04:23:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 008256: [04:23:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 008256: [04:23:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 008256: [04:23:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 008256: [04:23:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 008256: [04:23:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008256: [04:23:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 008256: [04:23:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 008256: [04:23:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 008256: [04:23:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 008256: [04:23:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 008256: [04:23:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 008256: [04:23:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 008256: [04:23:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 008256: [04:23:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 008256: [04:23:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 008256: [04:23:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 008256: [04:23:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 008256: [04:23:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 008256: [04:23:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 008256: [04:23:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 008256: [04:23:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 008256: [04:23:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 008256: [04:23:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 008256: [04:23:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 008256: [04:23:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 008256: [04:23:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 008256: [04:23:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 008256: [04:23:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 008256: [04:23:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008256: [04:23:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 008256: [04:23:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 008256: [04:23:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 008256: [04:23:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 008256: [04:23:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 008256: [04:23:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 008256: [04:23:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 008256: [04:23:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 008256: [04:23:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 008256: [04:23:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 008256: [04:23:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 008256: [04:23:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 008256: [04:23:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 008256: [04:23:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 008256: [04:23:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 008256: [04:23:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 008256: [04:23:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 008256: [04:23:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 008256: [04:23:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 008256: [04:23:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 008256: [04:23:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 008256: [04:23:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 008256: [04:23:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 008256: [04:23:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 008256: [04:23:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 008256: [04:23:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 008256: [04:23:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 008256: [04:23:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 008256: [04:23:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 008256: [04:23:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 008256: [04:23:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 008256: [04:23:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 008256: [04:23:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 008256: [04:23:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 008256: [04:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 008256: [04:23:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 008256: [04:23:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 008256: [04:23:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 008256: [04:23:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 008256: [04:23:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 008256: [04:23:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 008256: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008256: [04:23:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008256: [04:23:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 008256: [04:23:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 008256: [04:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 008256: [04:23:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:23:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:23:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:23:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:23:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 008256: [04:23:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:23:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:23:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 008256: [04:24:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 008256: [04:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 008256: [04:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 008256: [04:24:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 008256: [04:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 008256: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 008256: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 008256: [04:24:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 008256: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 008256: [04:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 008256: [04:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 008256: [04:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 008256: [04:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 008256: [04:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 008256: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 008256: [04:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 008256: [04:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 008256: [04:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 008256: [04:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 008256: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 008256: [04:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 008256: [04:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 008256: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 008256: [04:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 008256: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 008256: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 008256: [04:24:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 008256: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 008256: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 008256: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 008256: [04:24:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 008256: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 008256: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 008256: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 008256: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 008256: [04:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 008256: [04:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 008256: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 008256: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 008256: [04:24:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 008256: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 008256: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 008256: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 008256: [04:24:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 008256: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 008256: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 008256: [04:24:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 008256: [04:24:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 008256: [04:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 008256: [04:24:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 008256: [04:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 008256: [04:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 008256: [04:24:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 008256: [04:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 008256: [04:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 008256: [04:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 008256: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 008256: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 008256: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 008256: [04:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 008256: [04:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 008256: [04:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 008256: [04:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 008256: [04:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 008256: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 008256: [04:24:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 008256: [04:24:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 008256: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 008256: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 008256: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 008256: [04:24:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 008256: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 008256: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 008256: [04:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 008256: [04:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 008256: [04:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 008256: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 008256: [04:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 008256: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 008256: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 008256: [04:24:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008256: [04:24:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 008256: [04:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:24:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:24:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:24:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 008256: [04:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 008256: [04:25:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 008256: [04:25:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 008256: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 008256: [04:25:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 008256: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 008256: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 008256: [04:25:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 008256: [04:25:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 008256: [04:25:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 008256: [04:25:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 008256: [04:25:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 008256: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 008256: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 008256: [04:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 008256: [04:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 008256: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 008256: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 008256: [04:25:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 008256: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 008256: [04:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 008256: [04:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 008256: [04:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 008256: [04:25:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 008256: [04:25:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 008256: [04:25:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 008256: [04:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 008256: [04:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 008256: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 008256: [04:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 008256: [04:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 008256: [04:25:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 008256: [04:25:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 008256: [04:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 008256: [04:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 008256: [04:25:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 008256: [04:25:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 008256: [04:25:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 008256: [04:25:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 008256: [04:25:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 008256: [04:25:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 008256: [04:25:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 008256: [04:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 008256: [04:25:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 008256: [04:25:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 008256: [04:25:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 008256: [04:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 008256: [04:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 008256: [04:25:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 008256: [04:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 008256: [04:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 008256: [04:25:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 008256: [04:25:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 008256: [04:25:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 008256: [04:25:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 008256: [04:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 008256: [04:25:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 008256: [04:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 008256: [04:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 008256: [04:25:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 008256: [04:25:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 008256: [04:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 008256: [04:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 008256: [04:25:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 008256: [04:25:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 008256: [04:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 008256: [04:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 008256: [04:25:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 008256: [04:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 008256: [04:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 008256: [04:25:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 008256: [04:25:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 008256: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 008256: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 008256: [04:25:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 008256: [04:25:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 008256: [04:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 008256: [04:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 008256: [04:25:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 008256: [04:25:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 008256: [04:25:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 008256: [04:25:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 008256: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 008256: [04:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:25:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:25:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 008256: [04:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 008256: [04:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 008256: [04:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 008256: [04:26:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 008256: [04:26:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 008256: [04:26:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 008256: [04:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 008256: [04:26:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 008256: [04:26:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 008256: [04:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 008256: [04:26:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 008256: [04:26:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 008256: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 008256: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 008256: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 008256: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 008256: [04:26:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 008256: [04:26:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 008256: [04:26:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 008256: [04:26:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 008256: [04:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 008256: [04:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 008256: [04:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 008256: [04:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 008256: [04:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 008256: [04:26:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 008256: [04:26:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 008256: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 008256: [04:26:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 008256: [04:26:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 008256: [04:26:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 008256: [04:26:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 008256: [04:26:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 008256: [04:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 008256: [04:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 008256: [04:26:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 008256: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 008256: [04:26:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 008256: [04:26:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 008256: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008256: [04:26:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 008256: [04:26:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 008256: [04:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 008256: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 008256: [04:26:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 008256: [04:26:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 008256: [04:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 008256: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 008256: [04:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 008256: [04:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 008256: [04:26:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 008256: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 008256: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 008256: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 008256: [04:26:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 008256: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 008256: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 008256: [04:26:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 008256: [04:26:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 008256: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 008256: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 008256: [04:26:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 008256: [04:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 008256: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 008256: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 008256: [04:26:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 008256: [04:26:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 008256: [04:26:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 008256: [04:26:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 008256: [04:26:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 008256: [04:26:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 008256: [04:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 008256: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 008256: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008256: [04:26:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 008256: [04:26:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 008256: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 008256: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 008256: [04:26:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 008256: [04:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 008256: [04:26:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 008256: [04:26:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:26:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:26:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:26:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:26:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 008256: [04:26:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:26:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:26:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 008256: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 008256: [04:27:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 008256: [04:27:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 008256: [04:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 008256: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 008256: [04:27:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 008256: [04:27:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 008256: [04:27:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 008256: [04:27:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 008256: [04:27:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 008256: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 008256: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 008256: [04:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 008256: [04:27:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 008256: [04:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 008256: [04:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 008256: [04:27:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 008256: [04:27:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 008256: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 008256: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 008256: [04:27:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 008256: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 008256: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 008256: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 008256: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 008256: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 008256: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 008256: [04:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 008256: [04:27:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 008256: [04:27:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 008256: [04:27:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 008256: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 008256: [04:27:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 008256: [04:27:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 008256: [04:27:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 008256: [04:27:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 008256: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 008256: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 008256: [04:27:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 008256: [04:27:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 008256: [04:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 008256: [04:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 008256: [04:27:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 008256: [04:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 008256: [04:27:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 008256: [04:27:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 008256: [04:27:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 008256: [04:27:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 008256: [04:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 008256: [04:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 008256: [04:27:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 008256: [04:27:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 008256: [04:27:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 008256: [04:27:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 008256: [04:27:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 008256: [04:27:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 008256: [04:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 008256: [04:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 008256: [04:27:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 008256: [04:27:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 008256: [04:27:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008256: [04:27:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 008256: [04:27:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 008256: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 008256: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 008256: [04:27:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 008256: [04:27:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 008256: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 008256: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 008256: [04:27:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 008256: [04:27:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 008256: [04:27:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 008256: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 008256: [04:27:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 008256: [04:27:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 008256: [04:27:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 008256: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 008256: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 008256: [04:27:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 008256: [04:27:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 008256: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 008256: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 008256: [04:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:27:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:27:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:27:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:27:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 008256: [04:27:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:27:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:27:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 008256: [04:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 008256: [04:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 008256: [04:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 008256: [04:28:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 008256: [04:28:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 008256: [04:28:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 008256: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 008256: [04:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 008256: [04:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 008256: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 008256: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 008256: [04:28:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 008256: [04:28:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 008256: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 008256: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 008256: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 008256: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 008256: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 008256: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 008256: [04:28:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 008256: [04:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 008256: [04:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 008256: [04:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 008256: [04:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 008256: [04:28:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 008256: [04:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 008256: [04:28:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 008256: [04:28:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 008256: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 008256: [04:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 008256: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 008256: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 008256: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 008256: [04:28:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 008256: [04:28:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 008256: [04:28:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 008256: [04:28:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 008256: [04:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 008256: [04:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 008256: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 008256: [04:28:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 008256: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 008256: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 008256: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 008256: [04:28:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 008256: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 008256: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008256: [04:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 008256: [04:28:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 008256: [04:28:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 008256: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 008256: [04:28:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 008256: [04:28:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 008256: [04:28:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 008256: [04:28:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 008256: [04:28:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 008256: [04:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 008256: [04:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 008256: [04:28:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 008256: [04:28:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 008256: [04:28:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 008256: [04:28:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 008256: [04:28:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 008256: [04:28:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 008256: [04:28:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 008256: [04:28:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 008256: [04:28:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 008256: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 008256: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 008256: [04:28:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 008256: [04:28:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 008256: [04:28:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 008256: [04:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 008256: [04:28:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 008256: [04:28:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 008256: [04:28:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 008256: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 008256: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 008256: [04:28:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 008256: [04:28:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 008256: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 008256: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 008256: [04:28:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:28:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 008256: [04:28:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:28:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:28:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:28:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:28:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:28:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 008256: [04:29:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 008256: [04:29:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 008256: [04:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 008256: [04:29:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 008256: [04:29:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 008256: [04:29:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 008256: [04:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 008256: [04:29:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 008256: [04:29:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 008256: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 008256: [04:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 008256: [04:29:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 008256: [04:29:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 008256: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 008256: [04:29:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 008256: [04:29:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 008256: [04:29:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 008256: [04:29:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 008256: [04:29:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 008256: [04:29:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 008256: [04:29:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 008256: [04:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 008256: [04:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 008256: [04:29:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 008256: [04:29:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 008256: [04:29:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 008256: [04:29:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 008256: [04:29:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 008256: [04:29:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 008256: [04:29:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 008256: [04:29:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 008256: [04:29:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 008256: [04:29:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008256: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 008256: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 008256: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 008256: [04:29:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 008256: [04:29:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 008256: [04:29:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 008256: [04:29:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 008256: [04:29:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 008256: [04:29:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 008256: [04:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 008256: [04:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 008256: [04:29:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 008256: [04:29:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 008256: [04:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 008256: [04:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 008256: [04:29:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 008256: [04:29:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 008256: [04:29:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 008256: [04:29:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 008256: [04:29:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 008256: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 008256: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 008256: [04:29:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 008256: [04:29:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 008256: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 008256: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 008256: [04:29:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 008256: [04:29:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 008256: [04:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 008256: [04:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 008256: [04:29:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 008256: [04:29:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 008256: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 008256: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 008256: [04:29:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 008256: [04:29:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 008256: [04:29:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 008256: [04:29:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 008256: [04:29:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 008256: [04:29:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 008256: [04:29:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 008256: [04:29:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008256: [04:29:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 008256: [04:29:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 008256: [04:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 008256: [04:29:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 008256: [04:29:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 008256: [04:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 008256: [04:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 008256: [04:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 008256: [04:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:29:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:29:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:29:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:29:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 008256: [04:29:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:29:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:29:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 008256: [04:30:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 008256: [04:30:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 008256: [04:30:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 008256: [04:30:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 008256: [04:30:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 008256: [04:30:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 008256: [04:30:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 008256: [04:30:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 008256: [04:30:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 008256: [04:30:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 008256: [04:30:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 008256: [04:30:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 008256: [04:30:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 008256: [04:30:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 008256: [04:30:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 008256: [04:30:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 008256: [04:30:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 008256: [04:30:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 008256: [04:30:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 008256: [04:30:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 008256: [04:30:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 008256: [04:30:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 008256: [04:30:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 008256: [04:30:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 008256: [04:30:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 008256: [04:30:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 008256: [04:30:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 008256: [04:30:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 008256: [04:30:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 008256: [04:30:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 008256: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 008256: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008256: [04:30:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 008256: [04:30:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 008256: [04:30:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 008256: [04:30:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 008256: [04:30:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 008256: [04:30:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 008256: [04:30:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 008256: [04:30:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 008256: [04:30:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 008256: [04:30:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 008256: [04:30:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 008256: [04:30:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 008256: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 008256: [04:30:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 008256: [04:30:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 008256: [04:30:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 008256: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 008256: [04:30:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 008256: [04:30:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 008256: [04:30:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 008256: [04:30:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 008256: [04:30:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 008256: [04:30:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 008256: [04:30:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 008256: [04:30:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 008256: [04:30:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 008256: [04:30:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 008256: [04:30:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 008256: [04:30:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 008256: [04:30:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 008256: [04:30:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 008256: [04:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 008256: [04:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 008256: [04:30:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 008256: [04:30:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 008256: [04:30:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 008256: [04:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 008256: [04:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 008256: [04:30:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 008256: [04:30:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 008256: [04:30:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 008256: [04:30:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 008256: [04:30:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 008256: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 008256: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 008256: [04:30:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 008256: [04:30:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 008256: [04:30:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 008256: [04:30:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 008256: [04:30:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 008256: [04:30:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:30:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:30:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:30:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:30:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 008256: [04:30:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:30:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:30:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 008256: [04:31:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 008256: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 008256: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 008256: [04:31:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 008256: [04:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 008256: [04:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 008256: [04:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 008256: [04:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 008256: [04:31:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 008256: [04:31:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 008256: [04:31:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 008256: [04:31:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 008256: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 008256: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 008256: [04:31:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 008256: [04:31:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 008256: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 008256: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 008256: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 008256: [04:31:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 008256: [04:31:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 008256: [04:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 008256: [04:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 008256: [04:31:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 008256: [04:31:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 008256: [04:31:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 008256: [04:31:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 008256: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 008256: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 008256: [04:31:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 008256: [04:31:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 008256: [04:31:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 008256: [04:31:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 008256: [04:31:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 008256: [04:31:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 008256: [04:31:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 008256: [04:31:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 008256: [04:31:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 008256: [04:31:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 008256: [04:31:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 008256: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 008256: [04:31:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 008256: [04:31:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 008256: [04:31:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 008256: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 008256: [04:31:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 008256: [04:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 008256: [04:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 008256: [04:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 008256: [04:31:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 008256: [04:31:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 008256: [04:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 008256: [04:31:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 008256: [04:31:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 008256: [04:31:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 008256: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 008256: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 008256: [04:31:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 008256: [04:31:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 008256: [04:31:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 008256: [04:31:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 008256: [04:31:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 008256: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 008256: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 008256: [04:31:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 008256: [04:31:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 008256: [04:31:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 008256: [04:31:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 008256: [04:31:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 008256: [04:31:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 008256: [04:31:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 008256: [04:31:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 008256: [04:31:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 008256: [04:31:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 008256: [04:31:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 008256: [04:31:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 008256: [04:31:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 008256: [04:31:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 008256: [04:31:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 008256: [04:31:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 008256: [04:31:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 008256: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 008256: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:31:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:31:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:31:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:31:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 008256: [04:31:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:31:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:31:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 008256: [04:32:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008256: [04:32:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 008256: [04:32:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 008256: [04:32:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 008256: [04:32:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 008256: [04:32:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 008256: [04:32:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 008256: [04:32:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 008256: [04:32:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 008256: [04:32:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 008256: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 008256: [04:32:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 008256: [04:32:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 008256: [04:32:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 008256: [04:32:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 008256: [04:32:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 008256: [04:32:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 008256: [04:32:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 008256: [04:32:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 008256: [04:32:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 008256: [04:32:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 008256: [04:32:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 008256: [04:32:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 008256: [04:32:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 008256: [04:32:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 008256: [04:32:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 008256: [04:32:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 008256: [04:32:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 008256: [04:32:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 008256: [04:32:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 008256: [04:32:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 008256: [04:32:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 008256: [04:32:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 008256: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 008256: [04:32:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 008256: [04:32:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 008256: [04:32:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 008256: [04:32:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 008256: [04:32:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 008256: [04:32:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 008256: [04:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 008256: [04:32:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 008256: [04:32:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 008256: [04:32:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 008256: [04:32:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 008256: [04:32:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 008256: [04:32:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 008256: [04:32:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 008256: [04:32:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 008256: [04:32:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 008256: [04:32:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 008256: [04:32:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 008256: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 008256: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 008256: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 008256: [04:32:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 008256: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 008256: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 008256: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 008256: [04:32:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 008256: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 008256: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 008256: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 008256: [04:32:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 008256: [04:32:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 008256: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 008256: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 008256: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 008256: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 008256: [04:32:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 008256: [04:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 008256: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 008256: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 008256: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 008256: [04:32:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 008256: [04:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 008256: [04:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 008256: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 008256: [04:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 008256: [04:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 008256: [04:32:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:32:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:32:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 008256: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 008256: [04:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 008256: [04:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 008256: [04:33:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 008256: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 008256: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 008256: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 008256: [04:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 008256: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 008256: [04:33:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 008256: [04:33:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 008256: [04:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 008256: [04:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 008256: [04:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 008256: [04:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 008256: [04:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 008256: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 008256: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 008256: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 008256: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 008256: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 008256: [04:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 008256: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 008256: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 008256: [04:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 008256: [04:33:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 008256: [04:33:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 008256: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 008256: [04:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 008256: [04:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 008256: [04:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 008256: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 008256: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 008256: [04:33:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 008256: [04:33:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 008256: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 008256: [04:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 008256: [04:33:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 008256: [04:33:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 008256: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 008256: [04:33:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 008256: [04:33:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 008256: [04:33:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 008256: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 008256: [04:33:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 008256: [04:33:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 008256: [04:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 008256: [04:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 008256: [04:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 008256: [04:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.dds RDOC 008256: [04:33:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.png RDOC 008256: [04:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.dds RDOC 008256: [04:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.png RDOC 008256: [04:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.dds RDOC 008256: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.png RDOC 008256: [04:33:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.dds RDOC 008256: [04:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.png RDOC 008256: [04:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.dds RDOC 008256: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.png RDOC 008256: [04:33:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 008256: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008256: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 008256: [04:33:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 008256: [04:33:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008256: [04:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 008256: [04:33:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008256: [04:33:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008256: [04:33:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008256: [04:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008256: [04:33:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008256: [04:33:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer